Paul Hollywood"},"series":{"wt":""},"released":{"wt":"December 1997 (Europe)
February 25, 1998{{cite web|first=Harley|last=Jebens|url=http://headline.gamespot.com/news/98_02/25_ftwotwo/index.html|archiveurl=https://web.archive.org/web/20001015141428/http://headline.gamespot.com/news/98_02/25_ftwotwo/index.html|title=F22 Air Dominance Fighter Released|website=[[GameSpot]]|archivedate=October 15, 2000|date=February 25, 1998|accessdate=August 24, 2022}} (United States)"},"genre":{"wt":"[[Combat flight simulator]]"},"modes":{"wt":""},"platforms":{"wt":"[[Microsoft Windows]]"}},"i":0}}]}" id="mwBg">1997 video game
F-22: Air Dominance Fighter | |
---|---|
![]() | |
Developer(s) | Digital Image Design |
Publisher(s) | |
Producer(s) | Simon Kershaw |
Designer(s) | Shaun Hollywood |
Programmer(s) | Stephen Powell |
Artist(s) | Ian Boardman Paul Hollywood |
Platform(s) | Microsoft Windows |
Release | December 1997 (Europe) February 25, 1998 [2] (United States) |
Genre(s) | Combat flight simulator |
F-22: Air Dominance Fighter is a combat flight simulator video game developed by Digital Image Design and published by Ocean Software for the PC Windows in 1997. The game simulates the F-22 Raptor stealth fighter. It was preceded by EF2000 and was succeeded by F-22 Total Air War . An expansion, Red Sea Operations, was released in August 1998.
Publication | Score |
---|---|
PC Gamer (US) | 90% [3] |
F-22: Air Dominance Fighter was nominated in the category of "PC Simulation Game of the Year" during the AIAS' inaugural Interactive Achievement Awards. [4] F-22 ADF was also a runner-up for Computer Gaming World 's 1997 "Simulation Game of the Year" award, which ultimately went to Longbow 2 . The editors wrote that F-22 ADF "featured dazzling graphics, great flight modeling, and immersive missions, which made this game not only authentic, but fun as well." [5]