Fantage

Last updated

Fantage
150px Fantage logo.png
Fantage
Platform(s) Online
ReleaseMarch 17, 2008 [1] (discontinued June 30, 2018)

Fantage was a MMORPG (massively multiplayer online role-playing game) involving a virtual world containing a range of online games and activities, developed by Fantage Inc. The game featured a customizable cartoon avatar, called a "Fantagian", that users can customize with items ranging from hair to clothing and accessories. Fantage was released to the general public on March 17, 2008, [1] and had since expanded into a large online community— the game had over 16 million registered users by January 2012 [2] and over 30 million by December 2014. [3]

Contents

The game was designed for the ages of 6 to 16. [2] According to its founders, Fantage was focused on child safety, made possible by a three-tiered safety system. [4] This safety system had several features, such as professional chat moderation, automatic word filtering, an in-game user reporting system, and varying chat options for parents. [5]

On May 17, 2018, Fantage announced that the game would shut down on June 30, 2018. At 12:36 am EDT on July 1, 2018, Fantage closed down its servers to all users.

History

According to Dean Takahashi of VentureBeat , Fantage began development after the founders of the game, David Hwang and Peter Bae, created their company in January 2007, and the game was initially an educational math website until they received negative reception from a focus group of kids. [6] [7] A closed beta version of the game was available on October 29, 2007, which granted beta testers full access to features normally available through a paid membership, and the game went open beta on January 1, 2008. [1] The game eventually released on March 17, 2008, where beta testers were gifted with a month of free membership, 1,000 Stars, and exclusive Beta Tester hair items, while new members received two weeks of free membership. [1]

In 2009–2010, Fantage received strategic investments from Nexon. [8] These investments allowed Fantage to hire additional designers and key developers. The resulting site expansion and quality enhancement led to swift growth. In less than four months, from November 2009 to February 2010, Fantage completed the entire site renewal, which involved upgrades of more than thirty mini-games. Within a year, the user base grew from 3 million to 7.7 million registered users. [6]

Fantage developed and employed its own real time mass data processing technology, which enables 20 million users to access the site without any inconvenience. This database and server side program was created by Byungsoo Son, Frank Kim, Sungwon Um, and Dongpyo Lee, who were all key developers for the game. Fantage Inc. was headquartered in Fort Lee, New Jersey and run by Nexon. [8]

The message Fantage's development team left for the game's users regarding the game's discontinuation. Fantage Farewell Party.png
The message Fantage's development team left for the game's users regarding the game's discontinuation.

Overseas

On December 14, 2009, it was reported on a Japanese online gaming news site, Game Watch, that Nexon was releasing Fantage in Japan in February 2010. [9] The game was eventually released on February 10, 2010, as "Oshare Land Fantage" (おしゃらんどファンテージ), [10] which was nicknamed "Fantage Japan" by players outside of Japan. As Nexon of Japan owned this version of the game, a Nexon Japan ID was required to create an account and to log in, and Nexon Points were used as another currency for the game. Some features from the game made for this version eventually were released internationally, such as two eye sets and some clothing items (though they were altered somewhat for unknown reasons). Notable features exclusive to this version of the game were Rare items being accessible from shops (they are normally available by gem combinations in the original game), the absence of a paid membership, and Magic Boxes, which contained special items. Oshare Land Fantage shut down on December 15, 2010. [11]

Nexon of Europe released a version of Fantage for European users in 2010, and similar to Oshare Land Fantage, the game required a Nexon Europe ID to create an account. The game shut down on July 20, 2011. [12] Fantage has also been released onto France and Germany. [13]

Mobile development

Since 2011, Fantage Inc. has created several mobile applications, such as Fantage IDfone, Fantage Bullseye, Fantage Fish Fish, LeShop - Fashion Designer, and Starblaze. Their apps were available on App Store and Google Play, with a few exceptions not being available on Google Play. In 2014, Fantage released an iPad app called Fantage Comet, which was similar to the original game, but took place on a different area. Like some of the other apps, Fantage Comet was compatible with the original game, where users were able to log in and buy exclusive items from the app that could also be used into the online game. In recent times, many of the apps received negative reception from players. The company's Google Play page was shut down upon announcement of the game's closure.

Discontinuation

On May 17, 2018, Fantage announced that the game would be permanently closed on June 30, 2018. [14] The game stopped receiving membership payments as of May 17, 2018, and the game's payment page and related mobile apps have been closed down. In commemoration of the game's discontinuation, the game hosted its final event, called "Farewell Party", which ran through May 17 through May 23, 2018. Users were given free items on each day of the event they have logged into the game, and Premium Membership was given to all users from June 1 through June 30, 2018. Fantage finally closed its doors on July 1, 2018, at 12:36 AM.

Business model

Fantage started out as a self-funded organization, but the company later received an infusion of capital from Nexon. [15] Initial admission into Fantage was free and users can continue to use it as such; however, premium membership was required to access the full site including most clothing items, rare items, most gems, customization options, and most pets.

Users could also purchase eCoins or Gold, which were additional currencies alongside Stars, in bulk amounts for set fees to use in-game for micro transactions. eCoins and Gold could be used to purchase almost every item, but only eCoins could be used to buy pet codes to speed up pet hatching, [16] while only Gold could be used to purchase Limited items and items from other players in MyMall, an area in the game that provided users with premium membership the ability to sell items.

Environment

Screenshot of in-game environment Screenshot of Fantage ingame environment.png
Screenshot of in-game environment

Once users created an account, they were given a basic tutorial and eventually a few items and a basic house. To move around in the world, players would click on where they wanted their avatar to go. [4] Players had the option of opening their home to everyone, just their buddies, or no one other than the owner themselves. Players were also given ID Cards (later changed to IDfones, which were initially called "myFones" in 2009 [17] ), which were accessible by clicking on the user's avatar and provided information about said user, such as the amount of in-game money the user had [4] or the player's overall level, which was made up by the Medals the player earned for their user. [18] Many of these Medals would be invisible to others unless the user had a premium membership.

Fantage took place on the titular floating island, which consisted of 13 main areas for users to explore: Downtown, Uptown, Mt. Fantage, Castle, Carnival, Beach, Forest, Fantage School, Pet Town, User Home, Sea Breeze, Lighthouse, and the Island; inside most of these main areas had additional smaller areas, such as shops and areas containing mini-games. There were several shops where players could purchase items with any of Fantage's 3 currencies; Stars, eCoins and Gold. Stars could be earned by playing games; [4] eCoins by buying with real money, [19] watching advertisements, or daily check-in; and Gold by buying, or through a transfer system in MyMall.

Games

Fantage had a selection of mini-games, some of which were multiplayer games. Some of the website's notable games were Top Models Fashion Show (a fashion show game), Splash! (a water balloon game), and Rocket Board (a roller coaster game). Users would earn a quantity of Stars depending on the player's score. After 2014's "Fantage Cataclysm" event, an event for the game's 6th anniversary that also included additions to the game's lore and a new redesign for the game's map, most of the mini-games in Fantage were compiled and moved to the Retro Arcade, located at the Carnival area.

There was also the Creature Area, which had contained the Creature Arena and Creature Shop. Users could enter as a Creature purchasable from the Creature Shop and play with a variety of trampolines, cannons, and other things while collecting Stars. After the "Fantage Cataclysm", the Creature Area was removed, with the Creature Arena and Creature Shop being moved to the Forest.

Pets

In 2010, Fantage introduced Pets and the Pet Town to players. Users could collect pets by purchasing and hatching eggs or by using pet codes. Premium Members could hatch all pets using eggs; non-Premium members could only hatch two pets using eggs. Users who obtained eCoins were able to purchase Magic Codes to hatch a specific pet they wanted and at a faster rate. There were three magic code hatching times available 1 hour, 20 minute, or Instant. Occasionally, Fantage would release certain holiday-themed eggs that premium members can buy for a certain number of stars to get limited holiday pets. An additional family, Codies, were only available by collecting and assembling multiple items from Captain Cody, Fantage's resident superhero.

Premium members also had the option to have their pets trail behind them as they explored Fantage and to let pets wander on the first floor of their home. All users could use their pets for Pet Games, which were located in the Pet Town area that specifically features pets. For players without pets (or enough pets, in the case of one game, Wild Rumble), Pet Games would lend them a pet to play with. The Top Models Fashion Show game was eventually updated to allow all users to use their pets to earn more points.

Farming

In 2013, Fantage introduced Farms to all players. Farms were accessible from the player's house or through their IDfone. Players were given 3 plots of land to plant seeds of various plants, which could be bought with Stars and planted with Sun Energy. After a specified period of time, the resulting crops could be harvested with Sun Energy to earn Stars. Farming also gave points to a certain Farming medal for the user's overall level.

Much like FarmVille, players had to wait real time for plants to grow and could have helped out farms belonging to other players. Players could help out an unlimited number of people a day, but each farm could only be helped out three times per day.

Mission Center

Fantage had a Mission Center where players could participate in Missions. There were various Missions for users to play from and each Mission could be replayed once they were finished at least once. Upon completion (or re-completion) of a Mission, players were rewarded with points on their Mission Medal, [20] which, like all Medals, counts toward the overall level of the user. Many of these missions had segments with mini-games and puzzles, which must be completed in order to progress further into the mission. These missions were often related to the creation of certain areas, such as the Lighthouse being created for the Mad Scientist mission, and some have provided some characterization to Fantage's NPCs.

Parties and socialization

Users may add up to 200 friends, or "buddies", and chat through instant messenger one-to-one or through a group chat. [4] Users could also click on a player's avatar and click the ignore button, so that the ignored user's chat won't be seen to the player. Users could delete a buddy any time. If any user is bullying or using inappropriate behavior, players may click on the report button and the reported user is immediately ignored. [4]

Fantage's chat system allowed players to have one of three chat modes set on their avatar. The first mode, "Fantage Chat", was the normal mode where users can chat freely, though some messages will be filtered and will not be visible to others if they contain private information. The second mode, "Safe Chat", has the normal chat bubble disabled in favor of limited chat phrases, and was the mode recommended to parents concerned for their children during the game's run. The third mode, "No Chat", completely disables the user from chatting or seeing others chat in the game. [4]

Parties were later introduced in 2010 and could be used to invite large numbers of people to the player's house. Players may choose the theme of the party and whether the party was for everyone in the server or their friends (with later features allowing different music tracks to be played). Only one party could only be hosted at a time, even if the player leaves one server and tries to create another party in another server. Hosting a party costs 50 Stars, but players could buy additional features to the party, such as piñatas and exclusive party-themed stickers. Parties were previously limited to premium members, but in 2014, all users were able to host their own parties.

Education and charity

The Fantage School was introduced in 2011 as a new area with a variety of educational mini-games, ranging from math and chess to language arts and geography. [21] The first floor contained art, math, social studies, and language arts, while the second floor had chess, checkers, and a trivia game. The bottom floor also contained an area where players could create their own Private Classrooms, where groups of players can enter and try to beat each other's scores on the mini-games provided in this area.

Fantage has collaborated with a school in Los Angeles in 2012, where a fifth-grade class would participate in the "Fantage School Challenge". [21] [22] The challenge consists of the fifth-grade class being separated into two teams, where they would play Fantage's educational games to see which team had the better scores.

Fantage has also held events in the past where users can donate their Stars to charity. [23] Some charity sites the game has been noted to work with include Child's Play in 2011 and Delivering Good (which was known then as K.I.D.S.) in 2013.

Reception

Within its first few years of launch, Fantage has gained positive reviews, with most of the praise going towards the game's kid-friendly environment. On March 9, 2010, Fantage received the Editor's Choice Award from the Children's Technology Review for excellence in children's interactive media, with the website's review on the game saying: "Fantage, or 'fantastic age' is a responsive, safe and no-fail MMO that resembles Club Penguin back in the good old days." [24] Dean Takahashi of VentureBeat notes that Fantage offers "fun games and social activities in a safe, parent-friendly setting", and how the game developed much more than 200 kid-friendly virtual world games that were then reported of being under development. [7] A user on GamersInfo.net by the name of "Alladania" states that the game "has the potential to be more socially involving than games for the younger set but has enough other things going on that a lot of social chit-chat isn't a requirement to have fun." [25] Jo McClelland of Time has acknowledged the site as one of the best social networks for preteens. [26] Carolina Ribeiro of Portuguese online magazine TechTudo believes the game can be enjoyed by kids while protecting their real identity and appearance with the game's avatars. [27]

Legacy and Pixel Park

A day after Fantage announced their discontinuation, rumors of an attempt to recreate Fantage's environment by creating a private server with the game's files surfaced. [14] This project was then confirmed under the name Fantage Legacy. The project, which promised fan-requested ideas such as all users being given Premium Membership and the absence of in-game currencies other than Stars, [28] gained many support from fans of the original game.

The Pixel Park logo. A rainbow effect was previously used during the 2019 Pride Month. PixelParkLogo.jpg
The Pixel Park logo. A rainbow effect was previously used during the 2019 Pride Month.

On July 12, 2018, the Fantage Legacy team announced on the project's official blog that the project was being discontinued, due to an e-mail from the official Fantage team that warned them of possible legal action that would accuse the team of Fantage copyright infringement. [29] Despite this, it was also announced that same day that they would be working on a game similar to Fantage (codenamed Plan Z), as the Fantage Legacy team continued posting updates through their blog until May 28, 2019, when they revealed Pixel Park, the successor to Fantage Legacy. [30] [31] The Fantage Legacy website closed on May 31, [30] and Pixel Park eventually launched its public beta on November 28. [32] The first few hours of launch saw 156 users playing the game. [33] The game had features such as clothing, chat, Player Cards, events, and other features. [31]

On January 10, 2020, Pixel Park closed its public beta, and registration for the game closed. Existing users (more than 1,500) were still able to play the game. [34] On April 12, 2020, it was announced that development for Pixel Park would be suspended due to lack of finances and support. The game shut down on April 30. [35] As of May 5, 2020, the website is no longer online.

Related Research Articles

<i>Neopets</i> Virtual pet site

Neopets is a free-to-play virtual pet browser game. First launched in 1999, the game allows users to own virtual pets ("Neopets") and explore a virtual world called "Neopia." Players can earn one of two virtual currencies. One currency, called Neopoints, can be obtained for free through on-site features like games, events, and contests. The other, Neocash (NC), is purchased with real-world money and can be exchanged for wearable items for pets.

A virtual economy is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun". However, some people do interact with virtual economies for "real" economic benefit.

<i>Habbo</i> Finnish online community

Habbo, also called Habbo Hotel, is a virtual world and massively multiplayer online game. It is owned and operated by Sulake. Founded in 2000, Habbo has expanded to nine online communities, with users from more than 150 countries. As of October 2020, 316 million avatars have been registered in the game.

<span class="mw-page-title-main">Avatar (computing)</span> Graphical representation of a user or a users alter ego or character

In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons. Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games, or an imaginary character with no graphical appearance, as in text-based games or worlds such as MUDs.

<i>Habitat</i> (video game) 1986 video game by LucasArts

Habitat is a massively multiplayer online role-playing game (MMORPG) developed by LucasArts. It is the first attempt at a large-scale commercial virtual community that was graphic based. Initially created in 1985 by Randy Farmer, Chip Morningstar, Aric Wilmunder and Janet Hunter, the game was made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to AOL. Both Farmer and Morningstar were given a First Penguin Award at the 2001 Game Developers Choice Awards for their innovative work on Habitat. As a graphical MUD it is considered a forerunner of modern MMORPGs unlike other online communities of the time. Habitat had a GUI and large user base of consumer-oriented users, and those elements in particular have made Habitat a much-cited project and acknowledged benchmark for the design of today's online communities that incorporate accelerated 3D computer graphics and immersive elements into their environments.

<i>Horseland</i> 1998 video game

Horseland was an online community and browser game where members took care of, bred, trained and showed horses and dogs. Begun in 1994 in the United States, Horseland had grown to have more than 8 million users who played from all over the world. Most of the players were females from age 10 to 22, although a number of adults played the game. In September 2006, an animated cartoon series based on the website was launched in the United States. The cartoon is now distributed around the world. The game is no longer online, having closed sometime in April 2019.

<i>Club Penguin</i> Massively multiplayer online game

Club Penguin was a massively multiplayer online game (MMO) that ran from 2005 to 2017. The game featured a virtual world that included a wide range of online games and activities. It was created by New Horizon Interactive. Players used cartoon penguin-avatars and played in an Antarctic-themed open world. After beta-testing, Club Penguin was made available to the general public on October 24, 2005. It expanded into a large online community, such that by late 2007, Club Penguin reported that there were over 30 million user accounts. In July 2013, Club Penguin had over 200 million registered user accounts.

<span class="mw-page-title-main">Webkinz</span> Stuffed animal brand and video game series

Webkinz is a stuffed animal and video game franchise by the Canadian toy company Ganz. Webkinz stuffed animals have online counterparts in the video games Webkinz Classic and Webkinz Next. It was originally released by Ganz on April 15, 2005.

<span class="mw-page-title-main">PlayStation Home</span> Social gaming platform developed by London Studio

PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB). Membership was free but required a PSN account. Upon installation, users could choose how much hard disk space they wished to reserve for Home. Development of the service began in early 2005 and it launched as an open beta on 11 December 2008. Home remained as a perpetual beta until its closure on 31 March 2015.

BarbieGirls.com was an online virtual world created by Mattel, based on the Barbie brand. It opened on April 24, 2007 and eventually closed on June 1, 2011. International versions of the site closed on April 30, 2011. Mattel also released a line of MP3 players that looked like avatars from the website, these devices came with a free VIP membership for the site.

<span class="mw-page-title-main">Roblox</span> Multiplayer game creation platform

Roblox is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. Early in Roblox's history, it was relatively small, both as a platform and as a company. Roblox began to grow rapidly in the second half of the 2010s, and this growth was accelerated by the COVID-19 pandemic.

Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition.

<i>Clone Wars Adventures</i> 2010 video game

Clone Wars Adventures was an online virtual world based on the animated television series Star Wars: The Clone Wars. Players could create and customize in-world avatars and participate in a variety of Clone Wars-themed mini-games and activities, earning Republic credits to purchase new weapons, outfits, ships, and furniture. Clone Wars Adventures was free to download and play, but only those that had a paid membership got access to a majority of the game's features. Additionally, many outfits and premium items could only be purchased with Station Cash, a form of in game currency that players needed to purchase with real money instead of in-game credits. This massively multiplayer online game follows a similar business model to Free Realms. However, unlike Free Realms, the game was released at retail, though the game is free-to-play.

<i>Webosaurs</i> 2009 video game

Webosaurs was a massively multiplayer online game developed by American studio Reel FX Entertainment. Players explored a virtual world using dinosaur avatars and could socialize with other players, play mini-games, and decorate their homes. Beta-testing started on June 25, 2009, with the game officially launching on October 22, 2009. In 2012, the Webosaurs servers were shut down.

YoWorld is a browser-based virtual world game which was released on May 8, 2008. It is developed by Big Viking Games. The game operates on the freemium model, and is supported through microtransactions, as well as a voluntary in-game ad program. The game itself is free-to-play, however, players can purchase in-game currencies or enroll in special programs and offers to improve their game-play experience or help them progress faster, using real money.

<span class="mw-page-title-main">GoPets</span>

GoPets was a virtual pet site that involved raising a customized three-dimensional pet downloaded onto a user's computer. GoPets was launched on August 4, 2005 and closed on November 8, 2009.

<i>MapleStory Adventures</i> Social network game

MapleStory Adventures was a free-to-play, 2D, side-scrolling social network game developed by the South Korean company Nexon for Facebook and launched in July 2011. MapleStory Adventures was a simplified version of MapleStory's basic gameplay and included creating an avatar, fighting monsters and completing quests. Although the gameplay was altered for the social networking conventions and includes freemium content, the main storyline of the game remained the same. MapleStory Adventures was free to play, but players had the option of purchasing premium content. The game was shut down and removed from Facebook on July 31, 2013.

MiniMonos was a virtual world for children six and above. Players created a monkey avatar on MiniMonos, socialized with other monkeys, and played mini games. The game incorporated themes of environmentalism and encouraged "green" activities among its players, both online and offline. The game was popular with children around the world, particularly in the UK, US, Australia and New Zealand, where the game was invented. The game closed on 12 May 2013.

<i>Bin Weevils</i> Multiplayer online video game

Bin Weevils was a British MMORPG involving a virtual world containing a range of online games and activities.

<i>Animal Jam Classic</i> Online educational game

Animal Jam Classic, formerly known as Animal Jam, is a massively multiplayer online game that is developed by WildWorks and recommended for kids up to the age of 12. It was launched in 2010, in collaboration with the National Geographic Society. As of late 2020, there were 3.3 million monthly active users and a lifetime total of 130 million registered players in 200 countries across both Animal Jam Classic and Animal Jam.

References

  1. 1 2 3 4 "Fantage - What's New". Fantage. Fantage Inc. Archived from the original on April 16, 2008. Retrieved December 2, 2017.
  2. 1 2 "Fantage recruits schools one by one for kids online virtual learning world". January 23, 2012. Retrieved February 2, 2012.
  3. "30 Million Fantagians". Fantage.com Official Blog. Fantage. January 8, 2015. Archived from the original on January 8, 2015. Retrieved January 8, 2015.
  4. 1 2 3 4 5 6 7 "FAQ". Fantage's Weblog. Fantage. 2008. Retrieved August 13, 2019.
  5. Fantage. "Fantage: Safe Virtual Playground". Fantage Website. Archived from the original on August 17, 2010. Retrieved September 23, 2010.
  6. 1 2 Takahashi, Dean (September 18, 2010). "Watch out, Disney, Fantage doubles its growth for kids virtual world". VentureBeat . Retrieved September 19, 2010.
  7. 1 2 Takahashi, Dean (October 19, 2009). "With 3 million fans, Fantage formally launches virtual world for kids". VentureBeat. Retrieved May 4, 2018.
  8. 1 2 Mitra, Sramana (June 15, 2010). "Deal Radar 2010: Fantage". Sramana Mitra on Strategy. Retrieved September 23, 2010.
  9. Ishii, Satoshi (December 14, 2009). "ウェブマネー、初の大規模オフイベント「ONLINE GAME messe.2009」を開催 「WebMoney Award 2009」グランプリは「アラド戦記」。「Dragon Nest」、「おしゃらんど ファンテージ」、「大戦略Web」など各社の新作も続々発表". Game Watch (in Japanese). Impress Corporation. Retrieved December 2, 2017.
  10. Ishii, Satoshi (February 18, 2010). "FANTAGE CEO David Hwang氏に「おしゃらんどファンテージ」の日本戦略を聞く 米国で女の子に人気のオンラインコミュニティがついに日本上陸!". Game Watch (in Japanese). Impress Corporation. Retrieved December 2, 2017.
  11. "「おしゃらんどファンテージ」サービス終了のお知らせ" (in Japanese). Nexon Co, Ltd. Retrieved December 2, 2017.
  12. "Dear Fantage Europe Fans". Fantage. Fantage Inc. Archived from the original on July 14, 2011. Retrieved December 2, 2017.
  13. "[Jeux] Le monde virtuel de Fantage débarque en France". FrenchWeb.fr (in French). AdsVark SAS. January 20, 2012. Retrieved May 4, 2018.
  14. 1 2 Takahashi, Dean (May 27, 2018). "Fantage kids virtual world will shut after 10 years". VentureBeat. Retrieved May 27, 2018.
  15. Ashby, Alicia (October 19, 2009). "Fantage Official Launched Announced". Virtual Worlds News. Archived from the original on April 18, 2010. Retrieved September 23, 2010.
  16. "Fantage Introduces New Microtransaction System and BilltoMobile™ Payment Option". June 22, 2010. Retrieved November 11, 2011.
  17. "myFone". Fantage.com Official Blog. Fantage. April 14, 2009. Archived from the original on June 18, 2009. Retrieved August 13, 2019.
  18. "MEDALS! FINALLY!". Fantage's Weblog. Fantage. July 19, 2008. Retrieved August 13, 2019.
  19. "Fantage: eCoin transaction system rolled out to the virtual playground". GamesIndustry.biz. Gamer Network. June 22, 2010. Retrieved August 13, 2019.
  20. "Mission Medals!". Fantage.com Official Blog. Fantage. August 5, 2009. Archived from the original on August 8, 2009. Retrieved August 13, 2019.
  21. 1 2 "Teacher Page". Fantage. Fantage Inc. Archived from the original on December 16, 2017. Retrieved December 2, 2017.
  22. Takahashi, Dean (January 23, 2012). "Fantage recruits schools one by one for kids online virtual learning world". VentureBeat. Retrieved December 2, 2017.
  23. Ford, Suzie (December 22, 2011). "Kids Making a Difference". MMORPG.com. Cyber Creations Inc. Retrieved May 5, 2018.
  24. Dellafave, Lisa (March 9, 2010). "Fantage". Children's Technology Review. Archived from the original on July 8, 2011. Retrieved September 23, 2010.
  25. Alladania (July 11, 2010). "Review: Fantage". Gamers' Info. Archived from the original on July 24, 2010. Retrieved July 30, 2010.
  26. McClelland, Jo (May 24, 2012). "The Best Social Networks for Kids Under 13". Time . Retrieved May 4, 2018.
  27. Ribeiro, Carolina (October 12, 2012). "No Dia da Criança, confira as redes sociais feitas só para os pequenos". TechTudo (in Portuguese). Globo.com. Retrieved May 4, 2018.
  28. "Features". Fantage Legacy Edition. Archived from the original on July 16, 2018. Retrieved July 15, 2018.
  29. "Important Updates!". Fantage Legacy Edition. July 12, 2018. Archived from the original on July 13, 2018. Retrieved July 12, 2018.
  30. 1 2 "The Legacy Has Come To An End… – Fantage Legacy Edition". Fantage Legacy. May 28, 2019. Archived from the original on May 28, 2019. Retrieved August 4, 2019.
  31. 1 2 "Welcome to Pixel Park!". www.mypixelpark.com. Archived from the original on May 28, 2019. Retrieved August 4, 2019.
  32. "On Your Marks… – Pixel Park". Archived from the original on November 24, 2019. Retrieved December 14, 2019.
  33. "Launch Day Information – Pixel Park". Archived from the original on November 29, 2019. Retrieved December 14, 2019.
  34. "Notice!". April 5, 2020. Archived from the original on April 5, 2020. Retrieved May 8, 2020.
  35. "The Truth – Pixel Park". Archived from the original on April 13, 2020. Retrieved May 3, 2020.