Field of Fire (video game)

Last updated
Field of Fire
Field of Fire (video game) Cover Art.jpg
Publisher(s) Strategic Simulations
Designer(s) Roger Damon
Programmer(s) Atari 8-bit
Roger Damon
Commodore 64
Brian Fitzgerald
Platform(s) Apple II, Atari 8-bit, Commodore 64
Release1984
Genre(s) Turn-based strategy

Field of Fire is a computer wargame for the Atari 8-bit computers designed by Roger Damon and published by Strategic Simulations in 1984. [1] The game was ported to the Commodore 64, by Brian Fitzgerald, [2] and Apple II. Roger Damon also wrote Operation Whirlwind .

Contents

Gameplay

Gameplay screenshot (Atari 8-bit) Field of Fire (video game) Atari 8-bit PAL screenshot.png
Gameplay screenshot (Atari 8-bit)

Field of Fire focuses on recreating the wartime fate of Easy Company, one of the companies of the 1st Infantry Division during World War II. The player is tasked with leading Easy Company through eight historical battles in North Africa and Europe. As a company commander, the player gives orders to six-man teams armed with rifles, machine guns, mortars or bazookas. Each team's abilities, such as weapon range and firepower, are based on real-world factors, and managing individual teams is a big part of a successful battle.

Separate game phases allow the player to observe the battlefield, fire, move or storm nearby positions. The German forces are controlled by an AI that offers three levels of difficulty.

Reception

The game has been met with positive reviews. The reviewer for Antic in the March 1985 issue found it "an excellent simulation of tactical infantry combat," [3] while Zzap!64 gave the game an excellent 96% rating. [4]

Reviews

Related Research Articles

<i>Silent Service</i> (video game) 1985 video game

Silent Service is a submarine simulator video game designed by Sid Meier and published by MicroProse for various 8-bit home computers in 1985 and for 16-bit systems like the Amiga in 1987. A Nintendo Entertainment System version developed by Rare was published in 1989 by Konami in Europe and by Konami's Ultra Games subsidiary in North America. Silent Service II was released in 1990. Tommo purchased the rights to this game and published it online through its Retroism brand in 2015.

<i>Theatre Europe</i> 1986 video game

Theatre Europe is a turn-based strategy video game developed and published by Personal Software Services (PSS). It was first released in the United Kingdom for the Commodore 64, ZX Spectrum, Amstrad CPC, and Atari 8-bit computers in 1985. It was later released in France by ERE Informatique in 1986, and was released in the United States by Datasoft later that year. A port for the Tatung Einstein was released in 1989, in the UK. It is the fifth installment of the Strategic Wargames series.

<i>Ballblazer</i> 1985 video game

Ballblazer is a futuristic sports game created by Lucasfilm Games and published in 1985 by Epyx. Along with Rescue on Fractalus!, it was one of the initial pair of releases from Lucasfilm Games, Ballblazer was developed and first published for the Atari 8-bit computers. The principal creator and programmer was David Levine. The game was called Ballblaster during development; some pirated versions bear this name.

<i>F-15 Strike Eagle</i> (video game) 1984 video game

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulation game released for Atari 8-bit computers in 1984 by MicroProse then ported to other systems. It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.

<i>Spys Demise</i> 1982 video game

Spy's Demise is an action game written by Alan Zeldin for the Apple II and published by Penguin Software in 1982. It was ported to the Atari 8-bit computers, Commodore 64, TI-99/4A, and Vector-06c. The game contains a puzzle which at the time of release could be solved for a Spy's Demise T-shirt. According to Antic magazine in June 1984, only four people had solved it. The game was followed by a 1983 sequel, The Spy Strikes Back.

<i>Wargame Construction Set</i> 1986 video game

Wargame Construction Set is a video game game creation system published in 1986 by Strategic Simulations. Developed by Roger Damon, it allows the user to construct, edit and play customizable wargame scenarios. It was released for the Amiga, Atari 8-bit computers, Atari ST, Commodore 64, and MS-DOS. Several sequels followed.

<i>Temple of Apshai Trilogy</i> 1985 video game collection

Temple of Apshai Trilogy is a remake of three games from the Dunjonquest series, Temple of Apshai, Upper Reaches of Apshai, and Curse of Ra.

<i>Leader Board</i> 1986 golf video game

Leader Board is a series of golf simulation video games that was developed by Bruce Carver and Roger Carver, and published by Access Software.

<i>Macadam Bumper</i> 1985 video game

Macadam Bumper is a video pinball simulation construction set developed by ERE Informatique in France. It was first released for 8-bit computers in 1985, the Atari ST in 1986 and MS-DOS in 1987. The Atari ST and MS-DOS versions were released in the US as Pinball Wizard in 1988 by Accolade.

<i>Boulder Dash Construction Kit</i> 1986 video game

Boulder Dash Construction Kit is the fourth game in the Boulder Dash series. It was published for the Commodore 64 and Atari 8-bit computers in 1986 by Epyx. Ports were released for the Apple II, Atari ST, Amiga, Amstrad CPC, ZX Spectrum, and MS-DOS. The Spectrum version was rereleased as Boulder Dash IV: The Game. Boulder Dash Construction Kit includes new levels and a level editor.

<i>The Shattered Alliance</i> 1981 video game

Chronicles of Osgorth: The Shattered Alliance is a 1981 computer wargame published by Strategic Simulations in January 1982 for the Apple II and Atari 8-bit computers. Programmed by John Lyon, it relies on a new game engine, called RapidFire, intended to make faster and easier access to wargames published by the studio. During a turn, the program selects the units each in turn and the player only has to order them to move, attack or cast a spell. The order is then executed immediately before the program selects another unit. The game offers two categories of scenarios. The first is composed of medieval-fantasy confrontation, including a free adaptation of the Battle of Gondor against the Mordor forces in the Lord of the Rings. The second is composed of historical battles of antiquity.

<i>Top Gun</i> (1986 video game) 1986 video game

Top Gun is a 1986 combat flight simulation game based on the film of the same name. It was developed and published by British company Ocean Software, and was released for several computer platforms. In the United Kingdom, it was released for Amstrad CPC, Commodore 64, and ZX Spectrum in December 1986. The following year, it was released for Atari ST. In the United States, it was published by Thunder Mountain. In 1989, it was published by The Hit Squad as a budget re-release for ZX Spectrum and Commodore 64.

<i>The Battle of Shiloh</i> (video game) 1981 video game

The Battle of Shiloh is a 1981 computer wargame published by Strategic Simulations. It is one of the first Civil War strategy computer games, and was the first Strategic Simulations game available on the TRS-80. Intended as an introductory war game, it was available on the Commodore 64, Apple II, and Atari 8-bit family, TRS-80 and IBM PC, and was originally developed by David Landry and Chuck Kroegel through their studio "Tactical Design Group".

<i>Combat Leader</i> 1983 war video game

Combat Leader is a 1983 video game published by Strategic Simulations.

<i>Crusade in Europe</i> (video game) 1985 wargame video game

Crusade in Europe is a computer wargame published by MicroProse in 1985 for the Apple II, Atari 8-bit family, Commodore 64, and MS-DOS. It was designed by Sid Meier and Ed Bever.

<i>Decision in the Desert</i> 1985 strategy video game

Decision in the Desert is a computer wargame designed by Sid Meier and Ed Bever and published by MicroProse in 1985. Versions were released for the Apple II, Atari 8-bit, Commodore 64, and IBM PC compatibles.

<i>Bristles</i> (video game) 1983 video game

Bristles is a video game by Fernando Herrera for Atari 8-bit computers and published by the company he co-founded, First Star Software, in 1983. It was ported to the Commodore 64, ZX Spectrum, and Exidy's Max-A-Flex arcade system. As Peter the Painter, the player uses ladders and elevators move through a cutaway view of a house to paint all the walls.

<i>Super Huey UH-IX</i> 1985 video game

Super Huey UH-IX is a helicopter combat flight simulation game published by Cosmi Corporation. Originally released for the Commodore 64 in 1985, it was ported to the Amiga, Apple II, Atari ST, Atari 8-bit computers, and MS-DOS. Atari Corporation published an Atari 7800 version in 1989.

<i>Stealth</i> (1984 video game) 1984 video game

Stealth is a pseudo-3D rail shooter designed by Tracy Lagrone and Richard Sansom. The game was published in 1984 by Broderbund for the Atari 8-bit and Commodore 64 home computers.

<i>Whistlers Brother</i> 1984 video game

Whistler's Brother is a platform game designed by Louis Ewens and published in 1984 by Broderbund for the Atari 8-bit computers and Commodore 64.

References

  1. "Field of Fire". Atari Mania.
  2. "Field of Fire". Lemon64.
  3. "Field of Fire review". Antic: 15,91. March 1985.
  4. "Field of Fire review". Zzap!64: 103,104. April 1986.
  5. "GAMES Magazine #70". December 1985.