Flight of the Amazon Queen

Last updated
Flight of the Amazon Queen
Flight of the Amazon Queen box art.jpg
Developer(s) Interactive Binary Illusions
Publisher(s) Renegade Software
Designer(s) John Passfield
Steve Stamatiadis
Composer(s) James Hannigan
Richard Joseph
Engine JASPAR
Platform(s) Amiga, MS-DOS, iOS, Android
Release 1995
Genre(s) Adventure
Mode(s) Single-player

Flight of the Amazon Queen is a graphical point-and-click adventure game by Interactive Binary Illusions, originally released in 1995 for Amiga and MS-DOS. [1] The game was re-released as freeware in 2004 [2] [3] for use with ScummVM. In January 2022, a sequel was announced, titled Return of the Amazon Queen . [4]

Contents

Development

The game was developed on Amiga 500 using AMOS and ported to C for release on MS-DOS. [1] The game engine was called JASPAR: while developers had read about Lucasfilm's SCUMM, the engine was designed in a different way. [1] Deluxe Paint was used for art. [1]

Gameplay is very similar in style to many of LucasArts' popular point-and-click adventures of the 1990s, and was inspired by Monkey Island . [5] The game was inspired by the Indiana Jones film Raiders of the Lost Ark : while the developers knew there was an adventure game of Indiana Jones, at the time it was dismissed as a movie tie-in. [1] [6]

Plot

In 1949, Joe King, pilot for hire and owner of the Amazon Queen airplane which he uses for his work, arrives at a hotel in Rio de Janeiro to transport his next customer, famous film actress Faye Russel, only to be ambushed by his Dutch rival Anderson. Locked in a hotel room and trapped by Anderson's goons, Joe quickly gains assistance from Lola, a showgirl at the hotel and a former love interest, and escapes, making it back to the airport with his mechanic Sparky, just in time to stop his rival taking Faye. Wasting no time, Joe quickly pilots the Amazon Queen towards the location of Faye's shoot, only for a storm to cause him to crash-land in the Amazon jungle. After getting Faye and Sparky to safety, Joe begins searching for help, soon encountering a parrot named Wedgewood with a message for help. Seeking out the person the message was for, Joe meets with Trader Bob, a merchant who lives amongst an indigenous tribe in the jungle, who soon asks for his help in rescuing a princess named Azura from Floda, a lederhosen company that Bob suspects is a cover for something much more sinister.

Joe quickly begins searching for the jungle, encountering an entire tribe of Amazon women who capture him and took in Faye when she decided to seek help herself. Released by the tribe, Joe agrees to help them rescue Azura as well. Finding the princess within a hidden base beneath Floda, Joe frees her and returns to her tribe, only to find himself coming face-to-face with Floda's leader - Dr. Frank Ironstein, a mad scientist who seeks to conquer the world by turning Amazon women into dinosaur warriors through the use of his DinoRay invention. Seeing that Joe was smart to get around his security, Ironstein coerces him into helping him find an artifact from a temple that he requires known as the Crystal Skull, threatening to harm Azura if he does not. Left with no choice, Joe agrees, and heads for the temple, navigating traps and puzzles and eventually finding what he needs. Returning it to Ironstein, Joe quickly finds himself betrayed and trapped in Floda's base, but soon escapes and goes after Ironstein with the help of Anderson, his former rival having originally been hired by the scientist to assist but later deciding to turn against him. Heading into the valley, Joe assists in trying to find Ironstein and manages to stop him, saving the day, before taking the scientist's Zeppelin and flying into the sunset with Azura.

Releases

Prior to release, the game was sent by the publisher to Future Publishing's Amiga Power magazine, to be reviewed by Jonathan Nash in issue 51. Whilst playing he found an error which prevented progression through the game (at the start, the bellhop would not relinquish the door key). He informed the publisher which resulted in the game release being delayed for several months as, at the time, the game had been sent to the disk duplication factory ready for reproduction. As it was also too late to change the magazine content and layout, the issue went to press with an apology that they had unintentionally reviewed an "unfinished" game, which was against one of their policies. [7] The screenshots for the issue came from the PC version, also against their policy. The front cover of this issue featured an artist's impression of the 'escape from Rio' car chase scene. [8]

The Amiga version had no voices, whereas the DOS CD version was a talkie featuring full voice-acting. The voice of the Temple Guardian was provided by British actress Penelope Keith. Actor William Hootkins, who played Red Six (Jek Porkins) in Star Wars, also voiced a number of characters.

The DOS CD version contained a mini-game of sorts. The file Queen.1 (1.82MB, CRC-32: D72DCD56) is found in the INTERVIE folder in the CD-ROM's Root. The mini-game is a fully playable adventure game, where the main character tries to get an interview from the game's development team. The game features MIDI music and full text, but no talkie version was ever released. The mini-game features familiar locations, characters, and game spoilers. The mini-game usually goes unnoticed as it is not bootable or playable from within the main game. The mini-game is fully supported by the recent ScummVM release.

In March 2004, the game was released as freeware, and support for it was added to ScummVM, allowing it to be played on Linux, Mac OS X, Windows, and many other operating systems and consoles. The datafiles for both the floppy disk and CD-ROM version are available from the ScummVM website. The Fedora RPM software repository has an installer for the game alongside ScummVM. This game is directly included in the Debian software repository.

In 2009, iPhSoft took ScummVM's FOTAQ iPhone / iPod Touch free port and modified it. This modification has been commercially sold on iTunes but was discontinued in mid-2015 due to lack of iOS 8 and up support.

In 2013, the game was released at GOG.com as a digital download ready to play on modern PCs.

In March 2016, MojoTouch, working with John Passfield, the designer of the original game, released the 20th Anniversary Edition on the App Store (iOS), Google Play and Amazon Appstore. This version includes improved graphics rendering, full voice acting, new touch interface, auto-save, multi-language support, high definition menus and the following bonus material: Making of Flight of the Amazon Queen booklet, a play through of the interactive interview mini-game with audio commentary by John Passfield, the original Game Manuals (both US and international versions) and the Official Playing Guide.

Reception

Discussing the game's commercial performance, designer John Passfield said in 2013, "I believe it sold fewer than 100,000 copies, which at the time was okay". [14]

Flight of the Amazon Queen received generally positive reviews from critics. At GameRankings the iOS version scores 72.50% [9] and the PC version 75.00%. [10] Pocket Gamer's Spanner Spencer called the iPhone release of Flight of the Amazon Queen "more of a direct conversion than an adaptation, the quality of the original still shines through and makes this an easy game to enjoy." [12]

Related Research Articles

<i>Maniac Mansion</i> 1987 video game

Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is non-linear, and the game must be completed in different ways based on the player's choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games' first self-published product.

<span class="mw-page-title-main">SCUMM</span> Game engine developed by LucasArts

Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987). It was subsequently used as the engine for later LucasArts adventure games and Humongous Entertainment games.

<i>Indiana Jones and the Last Crusade: The Graphic Adventure</i> 1989 video game

Indiana Jones and the Last Crusade: The Graphic Adventure is a graphic adventure game, released in 1989 by Lucasfilm Games, coinciding with the release of the film of the same name. It was the third game to use the SCUMM engine.

<span class="mw-page-title-main">ScummVM</span> Set of game engine recreations

Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. ScummVM is free software that is released under the terms of the GNU General Public License.

<i>Beneath a Steel Sky</i> Cyberpunk science-fiction point-and-click adventure from 1994

Beneath a Steel Sky is a 1994 point-and-click adventure game developed by British developer Revolution Software and published by Virgin Interactive Entertainment for MS-DOS and Amiga home computers. It was made available as freeware – and with the source code released – for PC platforms in 2003. Set in a dystopian cyberpunk future, the player assumes the role of Robert Foster, who was stranded in a wasteland known as "the Gap" as a child and adopted by a group of local Aboriginals, gradually adjusting to his life in the wilderness. After many years, armed security officers arrive, killing the locals and taking Robert back to Union City. He escapes and soon uncovers the corruption which lies at the heart of society.

<span class="mw-page-title-main">LucasArts adventure games</span> Adventure games produced by LucasArts

From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.

<span class="mw-page-title-main">Tapwave Zodiac</span> Handheld game console

The Tapwave Zodiac is a mobile entertainment console. Tapwave announced the system in May 2003 and began shipping in October of that same year. The Zodiac was designed to be a high-performance mobile entertainment system centered on video games, music, photos, and video for 18- to 34-year-old gamers and technology enthusiasts. By running an enhanced version of the Palm Operating System (5.2T), Zodiac also provided access to Palm's personal information management software and many other applications from the Palm developer community. The company was based in Mountain View, California.

<i>Gobliiins</i> Puzzle adventure video game series

Gobliiins is a puzzle adventure video game series, consisting of five entries, released by Coktel Vision for the Amiga, Atari ST, DOS, and Macintosh platforms. The first three titles were released in the early 1990s, the fourth in 2009. The visual look of the series and its characters were created by French artist Pierre Gilhodes, whose style was used in another game from Coktel Vision: Woodruff and the Schnibble of Azimuth.

<i>DreamWeb</i> 1994 video game

Dreamweb is an MS-DOS and Amiga point-and-click cyberpunk top-down adventure game released in 1994, developed by Creative Reality and published by Empire Interactive Entertainment. The game features mature themes and a dark plot filled with violence and brief full frontal nudity; a rarity for games at the time.

<i>Inherit the Earth</i> 1994 video game

Inherit the Earth: Quest for the Orb is an adventure game developed by The Dreamers Guild and published by New World Computing in 1994.

Simon the Sorcerer is a series of point-and-click adventure games created by British developer Adventure Soft. The series follows the adventures of an unwilling hero of the same name and has a strong fantasy setting similar to Sierra's King's Quest and Westwood's The Legend of Kyrandia series. The game varies in style, however, as it is more poised to be a parody of the fantasy genre than a member of the genre itself, with many renowned folklore characters appearing differently from what they are generally presumed to be.

<i>Lure of the Temptress</i> 1992 video game

Lure of the Temptress is a point-and-click adventure game published by Virgin Interactive Entertainment in June 1992 for Atari ST, MS-DOS, and Amiga. It was the first game developed by Revolution Software and uses their proprietary Virtual Theatre engine. The player assumes the role of Diermot, a young peasant who has to overthrow an evil sorceress. The game was well-received and re-released as freeware on April 1, 2003.

<span class="mw-page-title-main">Virtual Theatre</span> Game engine by Revolution Software

The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elements using a point-and-click style interface. Upon its first release, it rivaled competing engines like LucasArts' SCUMM and Sierra's Creative Interpreter, due to its then high level of artificial intelligence. The engine was first proposed in 1989, while the first game to use it, Lure of the Temptress, was released in 1992, followed by Beneath a Steel Sky (1994), Broken Sword: The Shadow of the Templars (1996) and Broken Sword II: The Smoking Mirror (1997).

<i>Sanitarium</i> (video game) 1998 video game

Sanitarium is a psychological horror point-and-click adventure video game that was originally released for Microsoft Windows. It was developed by DreamForge Intertainment and published by ASC Games in 1998. It was a commercial success, with sales around 300,000 units. In 2015, it was ported to iOS and Android devices.

Trecision S.p.A. was an Italian video game developer founded in 1991 by Pietro Montelatici, Fabrizio Lagorio and Edoardo Gervino. The company's headquarters was in Rapallo.

<i>The Journeyman Project: Pegasus Prime</i> 1997 video game

The Journeyman Project: Pegasus Prime is an adventure computer game developed by Presto Studios and published by Bandai in 1997. It is a complete remake of the original Journeyman Project, using some of the actors from The Journeyman Project 2: Buried in Time.

<i>Dračí Historie</i> 1995 video game

Dračí historie is a 1995 DOS-based adventure game developed in the Czech Republic by NoSense. It was the first-ever Czech game to include dubbing and released on CD. The game was last updated in 2006. The dubbing was also translated into Polish and subtitles were translated into English and German.

<i>Dráscula: The Vampire Strikes Back</i> 1996 video game

Dráscula: The Vampire Strikes Back is a 1996 graphic adventure game developed by Alcachofa Soft. It was created in Spain, and was the first adventure game released by Alcachofa. In 1999, Midas Interactive Entertainment released an English version of the game in the United Kingdom. Dráscula tells the story of John Hacker, a realtor who attempts to help "Count Drascula" sell real estate in Transylvania.

<i>Nippon Safes Inc.</i> 1992 video game

Nippon Safes Inc. is a point-and-click adventure game developed by Italian developer Dynabyte. It was released in 1992 for MS-DOS and Amiga computers. The game is the predecessor to The Big Red Adventure and features cartoonish, comics-style graphics and a unique icon-based interface. In 2021 the game was declared freeware by the original authors of the game.

References

  1. 1 2 3 4 5 "Making of Flight of the Amazon Queen: A 20th Anniversary Retrospective". June 2015. Archived from the original on 2022-06-02. Retrieved 2022-06-02.
  2. Gamershell.com (2004-04-26). Flight of the Amazon Queen Freeware Archived 2009-04-06 at the Wayback Machine . Retrieved on 2009-01-19.
  3. "Copyright file". Ubuntu. Archived from the original on 2011-08-13. Retrieved 2009-11-15.
  4. "Amazon Queen readying to make its return". Archived from the original on 5 January 2022. Retrieved 5 January 2022.
  5. Passfield, John (2007-04-27). "Scumm 20th Anniversary". Game Musings. Passfield Games. Archived from the original on 2007-07-07. Retrieved 2007-05-15.
  6. Passfield, John. "Flight of the Amazon Queen" in Passfield Games Archived 2015-02-16 at the Wayback Machine . Retrieved on 2009-01-19.
  7. Nash, Jonathan. "Footnotes". AP2. Archived from the original on 2012-05-29. Retrieved 2007-05-16.
  8. Amiga Power. Cover Image of issue 51. Retrieved on 2009-01-19.
  9. 1 2 "Flight of the Amazon Queen for iOS (iPhone/iPad)". GameRankings. Archived from the original on 27 May 2014. Retrieved 26 May 2014.
  10. 1 2 "Flight of the Amazon Queen for PC". GameRankings . Retrieved 26 May 2014.
  11. "Flight of the Amazon Queen review". Adventure Gamers. 20 May 2002. Archived from the original on 27 May 2014. Retrieved 26 May 2014.
  12. 1 2 Spencer, Spanner (18 June 2009). "Flight of the Amazon Queen review - iPhone reviews". Pocket Gamer. Archived from the original on 30 December 2014. Retrieved 26 May 2014.
  13. Kershaw, Stuart (12 June 2009). "Flight of the Amazon Queen Review". Slide To Play. Archived from the original on 27 May 2014. Retrieved 26 May 2014.
  14. Bevan, Mike (August 2013). "Flight of the Amazon Queen". Retro Gamer (118): 48–51.