Gateway II: Homeworld | |
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Developer(s) | Legend Entertainment |
Publisher(s) | Legend Entertainment |
Designer(s) | Glen Dahlgren, Mike Verdu |
Series | Heechee |
Platform(s) | DOS, Windows |
Release | December 1993 |
Genre(s) | Interactive fiction, Adventure |
Mode(s) | Single-player |
Gateway II: Homeworld is a 1993 interactive fiction video game developed and published by Legend Entertainment. The sequel to Gateway (1992), it is set in Frederik Pohl's Heechee universe.
This section needs expansion. You can help by adding to it. (September 2020) |
A strange, incredibly large object, dubbed "The Artifact" has been located outside the orbit of Pluto. The Artifact is assumed to be a ship, possibly of Heechee origin. The Gateway Corporation plans to send a shuttle to investigate, but a terrorist sect attempts to hijack the shuttle. Their plans are to use The Artifact to alert the Assassins, a highly destructive alien race, of Earth's presence in order to purify humanity.
The player character launches the shuttle before the terrorists arrive, and takes over the Artifact rendezvous mission to discover that it is indeed a Heechee ship; specifically a sample collector. As the narration progresses, the player realized that unfortunate Gateway prospectors had already discovered the ship until they died by an 'insane' Heechee artificial intelligence which took over the system and stored their personalities digitally.
In the third part the sect overcomes the ship and use it to travel to a place dubbed 'Kugelblitz' and bring the Assassins to Earth, hoping to bring a Utopia; meanwhile we are told that the main character had secretly escaped in a Heechee pod. He ends up on a planet with Heechee installations, occupied by native crystalline sentient eels dubbed as 'Kords'. The objective here is to activate the ancient Heechee center and escape with the Heeche ship, which eventually brings the player to the new Heechee homeworld hidden inside a black hole.
In the fourth and final part, the player delves into Heechee intrigue and familiarizes with the sect of the White Hand. These help the human intending to overthrow the modern Heechee regiment and bring the Heechee back to the galaxy from their current hiding place. The player is tasked in several missions to infiltrate and steal several items that enable his ship to return to Earth in time.
The ending sequence brings the player back in the Artifact attempting to sabotage the terrorists' plans to reach Kugelblitz. The epilogue shows that the White Hand has reformed the Heechee civilization and proceeded in an alliance with humanity and an agreement to destroy the Assassins.
This section needs expansion. You can help by adding to it. (September 2020) |
Publication | Score |
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Electronic Entertainment | 8 out of 10 [1] |
Computer Gaming World's Paul C. Schuytema stated that although not directly based on Pohl's works, Gateway II: Homeworld "is a rich and fascinating story which maintains the proper feel of Pohl's original fiction ... I liken the experience to participating in a good, and very interesting, science fiction novel". He approved of the prose and parser as "feel[ing] like an extension of the old Infocom text-only adventures", and concluded that "this game will provide many nights of wondrous entertainment". [2] Gateway II: Homeworld was reviewed in 1994 in Dragon #205 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 2 out of 5 stars. [3]
James Trunzo reviewed Gateway II in White Wolf #39 (1994), giving it a final evaluation of "Very Good" and stated that "In the final analysis, Homeworld relies greatly on the strength of its challenging but fair puzzles. Homeworld is an excellent choice for those who enjoy thinking and not just using hand-eye coordination." [4]
Gateway often refers to:
The Heechee Saga, also known as the Gateway series, is a series of science fiction novels and short stories by Frederik Pohl. The Heechee are an advanced alien race that visited the Solar System hundreds of millennia ago and then mysteriously disappeared. They left behind bases containing artifacts, including working starships, which are discovered and exploited by humanity.
A sleeper ship is a hypothetical type of crewed spacecraft, or starship in which most or all of the crew spend the journey in some form of hibernation or suspended animation. The only known technology that allows long-term suspended animation of humans is the freezing of early-stage human embryos through embryo cryopreservation, which is behind the concept of embryo space colonization.
Legend Entertainment Company was an American developer and publisher of computer games, best known for creating adventure titles throughout the 1990s. The company was founded by Bob Bates and Mike Verdu, both veterans of the interactive fiction studio Infocom that shut down in 1989. Legend's first two games, Spellcasting 101: Sorcerers Get All the Girls and Timequest, had strong sales that sustained the company. Legend also profited from negotiating licenses to popular book series, allowing them to create notable game adaptations such as Companions of Xanth and Gateway. Legend also earned a reputation for comedic adventures, with numerous awards for Eric the Unready in 1993. As the technology of the game industry changed, Legend continued to expand its game engine to take advantage of higher graphical fidelity, mouse support, and the increased media storage of the compact disc.
Frederik Pohl's Gateway is a 1992 interactive fiction video game released by Legend Entertainment, and written by Glen Dahlgren and Mike Verdu. It is based on Frederik Pohl's Heechee universe. It was followed by a sequel Gateway II: Homeworld, in 1993.
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