Spellcasting 301: Spring Break | |
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Developer(s) | Legend Entertainment |
Publisher(s) | Legend Entertainment |
Designer(s) | Steve Meretzky |
Platform(s) | MS-DOS |
Release | 1992 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
The text adventure game Spellcasting 301: Spring Break is the third and last installment of the Spellcasting series created by Steve Meretzky during his time at Legend Entertainment. All three games in the series tell the story of young Ernie Eaglebeak, a student at the prestigious Sorcerer University, progressing through his studies, learning the arcanes of magic, taking part in student life, occasionally saving the world as he knows it, and having his way with any beautiful women he can get his hands on.
This is the first, and as it has turned out the only, Spellcasting game to use the 256-colour VGA version of the Legend interactive fiction interface, as well as capable of utilizing the sound card to play both sound effects and music.
Unlike the previous two parts, whose title pages resembled their box covers, the title page of Spellcasting 301 shows only the game's title on plain-blue background, whereas the box cover showed a girl in a bikini reclining on a floating tiger-striped air mattress.
Publication | Score |
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Electronic Games | 92% [1] |
Computer Gaming World 's Charles Ardai stated that "Spellcasting 301 is vintage Meretzky, up there with his earlier classics ... Everyone else who writes interactive fiction should take a good, hard look at what Meretzky is doing, because he is doing it right". In addition to praising the game's "devious and inimitable wordplay", Ardai approved of the graphics depicting "specimens of female pulchritude ... [some] would do credit to any edition of the Sports Illustrated swimsuit issue". He concluded that "when you are playing this game, you are constantly aware that you are in the hands of a master". [2] In Computer Games Strategy Plus , Gregg Ellsworth highlighted the game's "ingenious puzzles" and "humorous writing", noting that Meretzky "shows the player no mercy in the humor department." He believed that it was a major advancement from Legend's earlier games and praised its audiovisual presentation and interface, ultimately summarizing Spellcasting 301 as "a winner." [3]
In the Chicago Tribune , Dennis Lynch wrote that Spellcasting 301 "is at times sexist and sophomoric, but it's also a clever challenge" [4] Gary Meredith called the game "eminently enjoyable" despite its issues. [5]
Interactive fiction (IF) is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventure games, where the text is accompanied by graphics still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.
Steven Eric Meretzky is an American video game developer. He is best known for creating Infocom games in the early 1980s, including collaborating with author Douglas Adams on the interactive fiction game of The Hitchhiker's Guide to the Galaxy, one of the first games to be certified "platinum" by the Software Publishers Association. Later, he created the Spellcasting trilogy, the flagship adventure series of Legend Entertainment. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design.
Legend Entertainment Company was an American developer and publisher of computer games, best known for creating adventure titles throughout the 1990s. The company was founded by Bob Bates and Mike Verdu, both veterans of the interactive fiction studio Infocom that shut down in 1989. Legend's first two games, Spellcasting 101: Sorcerers Get All the Girls and Timequest, had strong sales that sustained the company. Legend also profited from negotiating licenses to popular book series, allowing them to create notable game adaptations such as Companions of Xanth and Gateway. Legend also earned a reputation for comedic adventures, with numerous awards for Eric the Unready in 1993. As the technology of the game industry changed, Legend continued to expand its game engine to take advantage of higher graphical fidelity, mouse support, and the increased media storage of the compact disc.
A Mind Forever Voyaging (AMFV) is an interactive fiction game designed and implemented by Steve Meretzky and published in 1985 by Infocom. The game was intended as a polemical critique of Ronald Reagan's politics.
Frederik Pohl's Gateway is a 1992 interactive fiction video game released by Legend Entertainment, and written by Glen Dahlgren and Mike Verdu. It is based on Frederik Pohl's Heechee universe. It was followed by a sequel Gateway II: Homeworld, in 1993.
Planetfall is a science fiction themed interactive fiction video game written by Steve Meretzky, and published in 1983 as the eighth game from Infocom. The original release was for Apple II, Atari 8-bit computers, TRS-80, and IBM PC compatibles. Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Planetfall was Meretzky's first published game, and it proved one of his most popular works and a best-seller for Infocom. It was one of five top-selling games to be re-released in Solid Gold versions with in-game hints. Planetfall uses the Z-machine originally developed for Zork and was added as a bonus to the Zork Anthology.
Warcraft Adventures: Lord of the Clans is a cancelled graphic adventure game developed by Blizzard Entertainment and Animation Magic from 1996 until 1998. Set in the Warcraft universe after the events of Warcraft II: Beyond the Dark Portal, it followed the orc character Thrall in his quest to reunite his race, then living on reservations and in slavery following its defeat by the human Alliance. Assuming the role of Thrall, the player would have used a point-and-click interface to explore the world, solve puzzles and interact with characters from the wider Warcraft series.
Stationfall is an interactive fiction game written by Steve Meretzky and released by Infocom in 1987. It was published for the Commodore 64, Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, and MS-DOS. The game is a sequel to Planetfall, one of Infocom's most popular games. It is Infocom's twenty-fifth game.
Robert Bates is an American computer game designer. One of the early designers of interactive fiction games, he was co-founder of Challenge, Inc., which created games in the 1980s for the pioneering company Infocom. After Infocom's dissolution in 1989, Bates co-founded Legend Entertainment to continue publishing games in the Infocom tradition, but with added graphics. Notable games that he has designed, written, or produced include Unreal II (2003), Spider-Man 3 (2007), and Eric the Unready (1993), listed as Adventure Game of the Year by Computer Gaming World magazine and also included on the 1996 list of "150 best games of all time". In 1998 he wrote the award-winning game Quandaries for the U.S. Department of Justice. He has twice been the chairperson of the International Game Developers Association, which honored him with a Lifetime Achievement Award in 2010. Bates has written extensively about game design and development in works such as the 2001 book Game Design: The Art and Business of Creating Games, which is commonly used as a game design textbook in college courses. From 2011–2014, Bates was Chief Creative Officer for External Studios at Zynga. He continues to work as an independent consultant with various publishers in the games industry.
The Space Bar is a 1997 graphic adventure game developed by Boffo Games and published by Rocket Science Games and SegaSoft. A comic science fiction story, it follows detective Alias Node as he searches for a shapeshifting killer inside The Thirsty Tentacle, a fantastical bar on the planet Armpit VI. The player assumes the role of Alias and uses his Empathy Telepathy power to live out the memories of eight of the bar's patrons, including an immobile plant, an insect with compound eyes and a blind alien who navigates by sound. Gameplay is nonlinear and under a time limit: the player may solve puzzles and gather clues in any order, but must win before the killer escapes the bar.
Chronomaster is an adventure game developed by DreamForge Intertainment for MS-DOS compatible operating systems and published by IntraCorp on 20 December 1995. Its main plot was written by novelist Roger Zelazny and was his last known work, as he died during the development of the game. Due to Roger's passing, Dreamforge used in-house puzzle and game designers John McGirk and Aaron Kreader to complete a majority of the game puzzles, while leaving the overall game plot and concept intact as per Roger's vision.
The Lost Files of Sherlock Holmes is an adventure game developed by Mythos Software and published by Electronic Arts for MS-DOS in 1992 and 3DO in 1994. A sequel was developed and published by the same respective companies in 1996 titled The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo.
Space Quest IV: Roger Wilco and the Time Rippers is a 1991 graphic adventure game by Sierra On-Line, and the fourth entry in the Space Quest series. The game was released originally on floppy disks in March 1991, and later released on CD-ROM in December 1992 with full speech support; an Atari ST version was announced via Sierra Online's magazine, Sierra News Magazine, but was later canceled. The game sees players assume the role of Roger Wilco, who is thrust into a new adventure across time and space where he must thwart the plans of an old foe that is seeking revenge against him.
Hodj 'n' Podj is a 1995 computer board game and minigame compilation developed by Boffo Games and published by Media Vision and Virgin Interactive. It was designed by Steve Meretzky, previously known for adventure games such as The Hitchhiker's Guide to the Galaxy. Hodj 'n' Podj features 19 minigames based on peg solitaire, Pac-Man, Battleship and other games. These may be played separately or within an overarching fairy tale story, which follows the suitors Hodj and Podj in their attempts to rescue two princesses.
Spellcasting 101: Sorcerers Get All the Girls is a 1990 adventure game. It was the first installment of the Spellcasting series created by Steve Meretzky during his time at Legend Entertainment. All three games in the series tell the story of young Ernie Eaglebeak, a student at the prestigious Sorcerer University, as he progresses through his studies, learning the arcanes of magic, taking part in student life, and meeting beautiful women.
Spellcasting is a series of three interactive fiction games designed by Steve Meretzky during his time with Legend Entertainment. The games feature the character Ernie Eaglebeak, a student at the prestigious Sorcerer University. Spellcasting 101 is the first game created by Legend Entertainment, a hybrid graphical and text adventure format.
Wonderland, published in 1990 by Virgin Games, is an interactive fiction game developed by Magnetic Scrolls based on Lewis Carroll's Alice in Wonderland. While playing as Alice, the player goes on a journey solving puzzles in order to find the way back home from Wonderland. With hundreds of locations to explore, the game introduced characters from the original book to guide the journey through Wonderland. First introducing the magnetic windows system, Wonderland received positive reviews upon release.
Emergency: Fighters for Life, also known as simply Emergency, is a tactical role-playing video game developed for Microsoft Windows in 1998. Four sequels have been released: Emergency 2, Emergency 3, Emergency 4, and Emergency 5.
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Michael Verdu is an American manager and producer and author of computer games.