Genocide | |
---|---|
Developer(s) | Project community |
Engine | LPMud |
Platform(s) | Platform independent |
Release | 1992 |
Genre(s) | Pure PK MUD |
Mode(s) | Multiplayer |
Genocide is a MUD, a text-based online game, focused exclusively on player-killing. [1] [2] Founded in 1992, [3] [4] it was influential as the first such "pure PK" MUD, [3] and has met with positive critical response. [2] [5] [6]
Genocide's gameplay is based around "wars", sessions of PvP conflict, that restart at frequent intervals. [2] Character development as it is normally known on MUDs is completely absent, with the only advantages that experienced players have consisting of knowledge of the game structure. [2]
Genocide's setting is the "Island of Genocide", which is subdivided into domains and, within domains, areas. [7] The world is vaguely medieval fantasy in theme, with a tremendous variety of character options available within that context. [8]
Player character death on Genocide inflicts no lasting harm. However, kill and death statistics are tracked, and the kill-to-death ratio is the main way in which relative social status of players is measured. [9]
The social atmosphere on Genocide, not atypically of a highly competitive gaming environment, is noted as hostile and replete with crass language. [5]
In 1992, Genocide served as a crucial development testbed for the MudOS LPMud driver. [10] , though in 1994, Genocide abandoned the MudOS driver and was ported to the main LPMud branch, citing speed concerns. [11]
Genocide uses a game driver derived from the LPMud 3.2.1 server software, also known as the Amylaar driver. [1] [5] Its mudlib is homegrown.
Genocide's ideas influenced a number of MUDs that emulated its pure player-versus-player orientation. [1]
A MUD is a multiplayer real-time virtual world, usually text-based. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.
DikuMUD is a multiplayer text-based role-playing game, which is a type of MUD. It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Stærfeldt at DIKU —the department of computer science at the University of Copenhagen in Copenhagen, Denmark.
Ancient Anguish, abbreviated AA, is a fantasy-themed MUD, a text-based online role-playing game. Founded in 1991 by Balz "Zor" Meierhans and Olivier "Drake" Maquelin, it opened to the public on February 2, 1992. It is free-to-play, but has been supported by player donations since 1994.
The MUD trees below depict hierarchies of derivation among MUD codebases. Solid lines between boxes indicate code relationships, while dotted lines indicate conceptual relationships. Dotted boxes indicate that the codebase is outside the family depicted.
Discworld MUD is a popular MUD, a text-based online role-playing game, set in the Discworld as depicted in the Discworld series of books by Terry Pratchett.
Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer-controlled opponents and/or players, which is referred to as player versus environment (PvE). The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between experienced and novice players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is sometimes called player killing.
LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö. LPMud was innovative in its separation of the MUD infrastructure into a virtual machine and a development framework written in the LPC programming language.
Nightmare LPMud, founded in 1992, was one of the oldest continually running LPMuds still played until its closure on September 12, 2005. Its roots go back to the original LPMud, Genesis LPMud, when Forelock of Genesis along with some students at Bates College in Lewiston, Maine founded Orlith in 1991. This MUD lasted only a year before forking into two rival MUDs, Nightmare and Phoenix. The final incarnation of Nightmare opened October 31, 1992, run by George "Descartes" Reese. It was hosted at nightmare.imaginary.com
.
LPC is an object-oriented programming language derived from C and developed originally by Lars Pensjö to facilitate MUD building on LPMuds. Though designed for game development, its flexibility has led to it being used for a variety of purposes, and to its evolution into the language Pike.
MudOS is a major family of LPMud server software, implementing its own variant of the LPC programming language. It first came into being on February 18, 1992. It pioneered important technical innovations in MUDs, including the network socket support that made InterMUD communications possible and LPC-to-C compilation. Its name reflects its focus on separation of concerns between game driver and mudlib. FluffOS is Discworld MUD's fork of MudOS, and still being developed.
Genesis LPMud, a multi-player computer game, is the original LPMud founded in April 1989 by Lars Pensjö, now running on CD gamedriver and mudlib, and previously hosted by Chalmers Computer Society, though hosting has since been moved to a dedicated, private server. Medieval fantasy is the general theme. Roleplaying is expected.
Lost Souls is a MUD, a text-based online role-playing game set in a medieval fantasy world. It has an extensive history of technical innovation in its field and has received critical praise.
Shattered World is a long-running MUD founded in August 1990, and is the first Australian LPMud.
DGD, Dworkin's Game Driver, is an LPMud server written by Felix A. "Dworkin" Croes. DGD pioneered important technical innovations in MUDs, particularly disk-based object storage, full world persistence, separation of concerns between driver and mudlib, runtime morphism, automatic garbage collection, lightweight objects and LPC-to-C compilation.
Holy Mission is a medieval fantasy MUD based in Linz, Austria. Founded in 1992 and still online, it is one of the longest-running MUDs. It uses the LPMud server software, and has been seen as typifying the "LPMud genre". Its name does not reflect any particular religious themes.
An immortal, in MUDs and particularly DikuMUDs, is an administrator and/or developer of the game, often a player who has achieved "immortal" status by achievements within the game world. It is frequently abbreviated "imm" or "immort". Some MUDs have an option for players who have become immortals to "remort", returning to mortal status with advantages.
Xyllomer is a MUD, a text-based online role-playing game, founded in 1991 as PaderMUD. It was the first publicly accessible MUD to use Dworkin's Game Driver. It has been hosted in Germany throughout its history.
MorgenGrauen, abbreviated MG, is a German-language MUD, a text-based online role-playing game, founded in 1992 and opened to the public in 1993. It is noted as popular in the MUD world, described at times as having an average of around 100 players online per day, with some days seeing 220 players. It bills itself, and has been noted by others, as the world's largest German-speaking MUD.
Nuclear War MUD, abbreviated Nuke, is a MUD, a text-based online role-playing game, founded in 1992.
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Some Muds are completely dependant on player-killing, and have wars that start every half-hour or so. These Muds are becoming more common, basing a lot of their ideas on the extremely popular LPmud known as Genocide.
Genocide is a breakneck-paced, brutal MUD that has none of the mobs or quests you might be used to. It's a bloody world of kill-or-be-killed where you battle your fellow players in a savage race to the finish. There are several different kinds of fast and furious wars that restart all the time, so you don't have to worry about jumping into the game too late. [...] If you're trying out Genocide for the first time, you'll be glad that everyone starts out on equal ground. [...] The only advantage the veterans have is experience and the knowledge of where to find the good stuff fast. [...] If you have a weak heart or are the kind of mudder who takes pkills against you very personally, you might want to steer clear of this bad boy. On the other hand, if you get sick of trashing beastly fidos and spending dull hours racking up experience points, try out Genocide's nonstop action.
January 1992 ¶ _Genocide_ starts as the first MUD dedicated totally to inter-player conflict, which is a fancy way of saying that its theme is creatively player-killing.
If combat is what you're looking for and you're not put off by crass language, violence, and a hefty amount of information to take in, Genocide offers some of the best player-killing entertainment around. [...] Server: LPMUD
It's fast, it's furious, and there's no other MUD like it.
And dying on Genocide doesn't hurt you—unless, of course, you are a die-hard Genocide junkie, which there are many, and your kill-to-death ratio is very important to you.
June 1992 ¶ After having taken over as admin of Genocide in April, Blackthorn decides to move Genocide over to the new MudOS driver. At this time, the driver was filled with new features, but equally filled with bugs. Genocide spent most of the summer as a testbed for MudOS development, with MudOS developers Truilka, Jacques, and Wayfarer working along on the driver over on Portals.
Early 1994 ¶ Genocides converts over to LPMud in order to get the unusual speed demands made of it by its theme and its old machine. As a result, Blackthorn stops with the trickle of bug-fixes which had been the whole of MudOS development at the time. Eventually, Genocide manages to get a much faster SGI Challenge with 640 MB RAM.