Get Even (video game)

Last updated

Get Even
Get Even video game cover art 2017.png
Developer(s) The Farm 51
Publisher(s) Bandai Namco Entertainment
Director(s) Wojciech Pazdur
Artur Fojcik
Producer(s) Wojciech Rutkowski
Designer(s) Malgorzata Platek
Programmer(s) Lukasz Zamyslowski
Artist(s) Sebastian Gola
Rafal Trafalski
Writer(s) Haris Orkin
Marcin Kiszela
Przemyslaw Pomorski
Stephen Long
Iain Sharkey
Composer(s) Olivier Deriviere
Engine Unreal Engine 3
Platform(s) Microsoft Windows
PlayStation 4
Xbox One
Release23 June 2017
Genre(s) First-person shooter, psychological thriller
Mode(s) Single-player

Get Even is a first-person shooter psychological thriller video game developed by The Farm 51 and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 4 and Xbox One. The game was originally scheduled to be released on 26 May 2017, but due to the Manchester Arena bombing, it was delayed to 23 June 2017. [1]

Contents

Gameplay

Get Even is played from a first-person perspective, combining elements of shooter, puzzle, and adventure games. As Cole Black, players make their way through an abandoned insane asylum on the orders of the mysterious Red. Along the way he will interact with a number of fellow "inmates," some of whom are friendly, some hostile. At specific points Black will enter a memory regarding a specific event that Red wishes to reconstruct, which are the game's levels. Each concludes with Black returning to the asylum and making his way further into it, until encountering the next memory.

Black is equipped with a smartphone that has five apps: a scanner that can analyze specific objects for evidence; a map with which Black can navigate environments and track enemies; a thermal vision for spotting heat signatures; a phone and messaging app through which various characters communicate with Black; and an ultraviolet (UV) light for detecting trace evidence such as fingerprints and blood.

Throughout each level, there are various notes, photographs, and audio recordings that can be discovered and examined, which are then stored in a special evidence room that can be accessed at specific points during or between levels. Although the gathering of these notes is not required to complete the game, collecting 100% of a level's evidence unlocks a code that can be used to open specific doors in each level.

Combat is similar to that of most first-person shooters, although it is discouraged, with the explanation that killing people threatens the stability of the memory and could cause it to break down completely. The player's preference for either stealth or aggression also affects the ending they receive. Black has access to a small arsenal with which to defeat enemies, including pistols, assault rifles, and shotguns, as well as the option to perform a stealth kill at close quarters. One unique aspect of combat is a device known as the CornerGun. When it is equipped, the player can turn the gun at a 90-degree angle and look and/or fire a weapon in that direction using the smartphone. Combined with the game's emphasis on using cover, it allows the player to fire around corners or over the top of low walls and tables.

Puzzles consist of deciphering codes with which to open doors, or the use of valves and levers to open a particular passage. These often make use of the smartphone's apps in specific ways. Levels also contain anomalies which, when scanned with the smartphone's camera, cause the environment to alter in certain ways, usually to the player's advantage – for example, causing a van to appear in a parking garage so that an enemy's line of sight is diminished, or making a wall vent disappear, thus opening up an alternate route.

At certain points in the game the player will have to make choices that can have consequences later on. For example, an early scene has Black decide whether or not to release an asylum inmate from a cell. Later, he has a choice between rerouting steam through pipes to open a passageway, or bypassing the puzzle by shooting the lock off a door. Like their approach to combat, the player's choices are commented on by Red, and influence the ending of the game.

Late in the game, players take control of Red. While controlling identically to Black, Red does not use the smartphone or CornerGun. Instead, he has the power to assimilate enemies and take their weapons, which he can then use. He also makes use of warp points, which are in specific places in each level, to move quickly and avoid enemies. Instead of the map, he has a sonar vision that allows him to briefly see where enemies and warp points are from a distance. While Red does not collect evidence, he encounters engrams at specific points, which are used to reconstruct memories.

Plot

Cole Black finds himself outside an abandoned building with only one thing on his mind: "save the girl." After infiltrating the building and killing the armed men he finds there, he discovers the girl tied to a chair with a bomb strapped to her chest. Black is unable to defuse the bomb before it explodes.

Black suddenly wakes up in an old, abandoned asylum, with a strange device strapped to his head. He is introduced via television screens to a shadowy figure identifying itself as Red, who tells him the device is known as the Pandora, or Savant, an experimental technology designed to record and play back human memory for analytical purposes. In this case, Red wants Black to explore the circumstances surrounding the girl's kidnapping, claiming that Black had something to do with it, although he cannot remember anything. While making his way through the asylum, Black encounters several fellow inmates, whose fates are ultimately determined by his actions. Many of them refer to Black as the "Puppet Master" and make other references to Alice in Wonderland .

Through the examination of several of his own memories and others provided by Red, Black begins to piece together what happened. He was hired by a man named Robert Ramsey to infiltrate ADS, a weapons contractor, and steal a prototype of their latest invention, the CornerGun. Ramsey then patented the CornerGun as his own creation, nearly bankrupting ADS and humiliating its CEO, Roger Howard. As a reward, Ramsey made Black the head of security for his own company.

Black manages to recall the name Jasper Prado, an Irish mercenary who was killed in suspicious circumstances around the same time as the kidnapping. Further investigation reveals that Jasper was hired by Rose Atkins, Robert Ramsey's research assistant, with whom he had an affair. Atkins, an ambitious, amoral woman, felt she was not getting the credit she deserved for the Pandora project and decided to betray Ramsey. She hired Prado and his men to kidnap Ramsey's daughter Grace and demand the Pandora device as ransom. Black frequently stumbles upon memories that depict Ramsey as a driven man whose obsession with memory—presumably due to his mother's succumbing to some form of mental illness—and the hope that his Pandora device will change the world causes him to neglect his wife Lenore and Grace. Based on these flashbacks and Red's angry response to them, Black deduces that Red is really Robert Ramsey, who confirms this and declares his intention to find out why Grace was taken.

Black remembers himself confronting Rose about the kidnapping and then throwing her out a window, killing her. When Ramsey questions his motives, Black cannot offer a definitive answer. Black's final memory is of himself being approached by Howard, who propositions him to steal the Pandora device as revenge for the CornerGun theft, in exchange for a hefty reward and a purging of Black's criminal record (which Ramsey is apparently using as leverage). Black flatly refuses; Ramsey, however, does not believe this either, and reveals that Black is not in an asylum at all, but incapacitated in a life support chamber. The "world" dissolves around Black as he screams for mercy.

The player then assumes the role of Ramsey, who is sequestered in a basement room filled with technology powering his Pandora device, through which he has been reviewing Black's recall of his memories, while Black himself is still in the life support chamber. With the help of an AI named Hope, Ramsey decides to perform an "audit" of specific memories, believing that Black was deliberately trying to hide something from him. However, these memories are distorted further by Ramsey's own fragile mental state. Distraught over the kidnapping and Lenore's leaving him because of it, Ramsey has Black, who was put in a coma by the bombing, taken from the hospital and put into his care. He discovers Black had some knowledge of the kidnapping, and that the intended target was Lenore, but Prado's impulsiveness led to Grace being taken instead. When Black discovers this, and the fact that Prado has also constructed a bomb against orders, he murders Prado himself and forces Atkins to tell him where Grace is. Unfortunately, he fails to defuse the bomb, which is haphazardly constructed and far too powerful.

In the audit of Black's meeting with Howard, Black again refuses to work for Howard, but this time offers to have Howard work for him, revealing himself as the mastermind behind the kidnapping (hence the "Puppet Master" references). Depending on Black's morality during the game Ramsey either shuts off Black's life support, killing him or sends Black away to a hospital to live out the rest of his comatose life. Suddenly, the room begins to dissolve and a disembodied voice of Grace, which Black has heard throughout the game, condemns her father for causing all this to happen. Overcome with guilt, Ramsey admits that he is a terrible father and husband, who loved both his family and his mistress but could commit to neither, because he wanted his work to make a difference in the world more than anything.

In a final twist, the disembodied voice is revealed to be Grace in the real world; she survived the explosion, but was left paralyzed from the waist down, and has been using the only working Pandora prototype to watch her father's memories, including his watching Black analyze his own memories. Grace can choose to shut down the Pandora link to her father, or watch one final memory: a distraught Ramsey confronts an unrepentant Howard and kills him, before attempting to commit suicide, which has left him in a vegetative state. Atkins – whose death at Black's hands was another false memory – reveals that Ramsey left his company and research to Grace, and urges her to sign a contract allowing work on the Pandora to continue. A disgusted Lenore tries to object, but Grace insists she knows what she's doing.

Based on the player's approach to use of lethal force throughout the game, and certain choices made as Black (which are catalogued during Ramsey's audit), one of two endings occur. In the Good ending, Grace signs the contract, which will make her rich and still in control of the company, and fires Atkins, vowing to ensure the technology be used the way her father hoped it would be. In the Bad ending, Grace refuses to sign and destroys the Pandora prototype, ensuring the technology will never be used again.

Other media

On 16 November 2018, Cole Black appeared in Blue Sunset Games' fighting platform game Go All Out, where he is a playable fighter; he is also the first AAA game character to be in the game. [2]

Reception

Get Even received "generally favorable" reviews for the Windows version but "mixed or average" reviews for the PlayStation 4 and Xbox One versions, according to review aggregator Metacritic. [3] [4] [5]

8/10 was Brett Makedonski's score on Destructoid with the consensus: "Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash." [6]

Michael Goroff's 7.5/10 score on Electronic Gaming Monthly stated that "Get Even is better as an experience than as a game, but it's an extremely evocative experience. Even still, what could have been a completely unique gaming experience is hampered by its desire to be a more action-oriented, generic thriller." [7]

Andy Kelly's score of 66/100 on PC Gamer called the game "A messy, unfocused mishmash of genres with a few smart ideas." [10]

Alice Bell said on VideoGamer.com that "Get Even's use of layered sound and even more layered story is unsettling and great, but other awkward mechanics make this psychological thriller a bit less than the sum of some very fine parts." and awarded it a score of 7/10. [11]

The game was nominated for "Music Design" and "Best Writing" at the 2017 Develop Awards, [12] and for "Music" at the 14th British Academy Games Awards. [13] [14]

Related Research Articles

<span class="mw-page-title-main">Smartphone</span> Handheld mobile device

A smartphone is a portable computer device that combines mobile telephone functions and personal computing functions into one unit. They are distinguished from older-design feature phones by their more advanced hardware capabilities and extensive mobile operating systems, which facilitate wider software, access to the internet, and multimedia functionality, alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by pre-installed and third-party software, and support wireless communication protocols. More recently, smartphone manufacturers have begun to integrate satellite messaging connectivity and satellite emergency services into devices for use in remote regions where there is no reliable cellular network.

Hatter (<i>Alices Adventures in Wonderland</i>) Fictional character in Alices Adventures in Wonderland by Lewis Carroll

The Hatter is a fictional character in Lewis Carroll's 1865 book Alice's Adventures in Wonderland and its 1871 sequel Through the Looking-Glass. He is very often referred to as the Mad Hatter, though this term was never used by Carroll. The phrase "mad as a hatter" pre-dates Carroll's works. The Hatter and the March Hare are referred to as "both mad" by the Cheshire Cat, in Alice's Adventures in Wonderland in the sixth chapter titled "Pig and Pepper".

<span class="mw-page-title-main">Cypher (Marvel Comics)</span> Marvel Comics fictional character

Cypher is a fictional superhero appearing in American comic books published by Marvel Comics. The character appears usually in the X-Men family of books, in particular those featuring The New Mutants, of which Cypher has been a member. He is a mutant with the ability to easily understand any language, whether spoken or written.

<span class="mw-page-title-main">Mad Hatter (DC Comics)</span> Fictional DC Comics character

The Mad Hatter is a supervillain appearing in comic books published by DC Comics, commonly as an adversary of the superhero Batman. He is modeled after the Hatter from Lewis Carroll's novel Alice's Adventures in Wonderland, a character often called the "Mad Hatter" in adaptations of Carroll. A scientist who invents and uses technological mind control devices to influence and manipulate the minds of his victims, the Mad Hatter is one of Batman's most enduring enemies and belongs to the collective of adversaries that make up Batman's rogues gallery.

<span class="mw-page-title-main">Warlock (New Mutants)</span> Fictional character in Marvel comics

Warlock is a fictional character appearing in American comic books published by Marvel Comics.

<span class="mw-page-title-main">Black Mask (character)</span> Comic book supervillain

Black Mask is a supervillain appearing in comic books published by DC Comics. Created by Doug Moench and Tom Mandrake, the character debuted in Batman #386. He is commonly depicted as a brutal and ruthless crime lord in Gotham City who has a fixation with masks and derives sadistic pleasure from the act of torture. Black Mask is one of the most enduring enemies of the superhero Batman and belongs to the collective of adversaries that make up his rogues gallery.

<i>Legendary</i> (video game) 2008 video game

Legendary is a first-person shooter video game developed by Spark Unlimited and released in 2008. It was published in North America by Gamecock Media Group, and in the PAL region by Atari Europe.

Desmond Miles is a fictional character from Ubisoft's Assassin's Creed video game franchise. Introduced as the protagonist of the modern-day sections of the first Assassin's Creed game, he maintained this role for the next four installments, with his journey and development making up the frame story that unites the first five Assassin's Creed titles. Desmond has also been referenced or featured in a smaller capacity in subsequent games in the series, as well as various spin-off media. He is voiced by actor Nolan North, and modeled after Canadian fashion model Francisco Randez. According to several video game journalists and authors, Desmond's character is meant to represent a form of transcendence symbolically from the necessity of the human body.

<i>Saw</i> (video game) 2009 video game

Saw, also known as Saw: The Video Game, is a survival horror video game that was developed by Zombie Studios and published by Konami for PlayStation 3, Xbox 360 and Microsoft Windows. The game was released on October 6, 2009, in North America and later that year in other regions. The Microsoft Windows version was released on October 22, 2009. Part of the Saw film franchise, the game is set between the first and second films.

<i>Taken</i> (film) 2008 film by Pierre Morel

Taken is a 2008 English-language French vigilante action-thriller film directed by Pierre Morel from a story written by Luc Besson and Robert Mark Kamen. It stars Liam Neeson, Maggie Grace, Katie Cassidy, Famke Janssen, Leland Orser and Holly Valance. In the film, Bryan Mills is an ex-CIA officer who sets to track down his teenage daughter Kim and her best friend Amanda after they are kidnapped by Albanian human traffickers while travelling in France during a vacation.

<span class="mw-page-title-main">Outsider (comics)</span> Comics character

The Outsider is the name of three different characters appearing in American comic books published by DC Comics.

<span class="mw-page-title-main">Joker in other media</span> Adaptation of DC character Joker in media

The Joker, a supervillain in DC Comics and archenemy of the superhero Batman, has appeared in various media. WorldCat records over 250 productions featuring the Joker as a subject, including films, television series, books, and video games. Live-action films featuring the character are typically the most successful.

"The Equation" is the eighth episode of the first season of the American science fiction drama television series Fringe. The episode follows the Fringe team's investigation into the kidnapping of a young musical prodigy who has become obsessed with finishing one piece of music. Dr. Walter Bishop returns to St. Claire's Hospital in an effort to find the boy's whereabouts.

<span class="mw-page-title-main">BlackBerry 10</span> Proprietary mobile operating system

BlackBerry 10 (BB10) is a discontinued proprietary mobile operating system for the BlackBerry line of smartphones, both developed by BlackBerry Limited. Released in January 2013, BlackBerry 10 is a complete rework from the company's previous BlackBerry OS software.

<i>Taken 2</i> 2012 film by Olivier Megaton

Taken 2 is a 2012 English-language French action-thriller film directed by Olivier Megaton and starring Liam Neeson, Maggie Grace, Famke Janssen, Rade Šerbedžija, Leland Orser, Jon Gries, D.B. Sweeney and Luke Grimes. It follows Bryan Mills taking his family to Istanbul, only to be kidnapped, along with his ex-wife, by the father of one of the men he killed while saving his daughter two years prior.

<i>Outlast</i> 2013 survival horror video game

Outlast is a 2013 first-person survival horror video game developed and published by Red Barrels. The game revolves around a freelance investigative journalist, Miles Upshur, who decides to investigate a remote psychiatric hospital named Mount Massive Asylum, located deep in the mountains of Lake County, Colorado. The downloadable content Outlast: Whistleblower centers on Waylon Park, the man who led Miles there in the first place.

<i>Marvel: Future Fight</i> 2015 superhero themed video game

Marvel: Future Fight is a 2015 superhero-themed mobile video game developed by Netmarble Games.

<i>Batman: The Telltale Series</i> 2016 video game

Batman: The Telltale Series is a 2016 episodic point-and-click graphic adventure video game developed and published by Telltale Games and distributed by Warner Bros. Interactive Entertainment under its DC Entertainment label. The game is based on the DC Comics character Batman, created by Bob Kane and Bill Finger, though not tied to any previous adaptation of the work in film or other media. Upon release, it received mixed reviews, which praised the atmosphere, action sequences, and faithfulness to the Batman mythos, but criticized it for technical issues and plot. A second season, titled Batman: The Enemy Within, was released in 2017, and was viewed as an improvement over the original.

<span class="mw-page-title-main">ROG Phone</span> Asus Smartphone

The ROG Phone is an Android gaming smartphone made by Asus and the first generation of the ROG smartphone series. It was announced on June 8, 2018 at the Computex computer expo, being the first Asus smartphone to be targeted mainly to gamers. It competes with the Razer Phone, Xiaomi Black Shark, and ZTE Nubia Red Magic.

References

  1. Prescott, Shaun (23 May 2017). "Horror FPS Get Even has been delayed following the Manchester terrorist attack". PC Gamer . Retrieved 23 May 2017.
  2. "Go All Out :: Cole Black will join Go All Out! roster". 11 June 2018. Retrieved 17 November 2018.
  3. 1 2 "Get Even for PC Reviews". Metacritic . Retrieved 26 June 2017.
  4. 1 2 "Get Even for PlayStation 4 Reviews". Metacritic . Retrieved 26 June 2017.
  5. 1 2 "Get Even for Xbox One Reviews". Metacritic . Retrieved 26 June 2017.
  6. 1 2 Makedonski, Brett (13 July 2017). "Review: Get Even". Destructoid . Retrieved 13 July 2017.
  7. 1 2 Goroff, Michael (30 June 2017). "Get Even review". Electronic Gaming Monthly . Retrieved 30 June 2017.
  8. Gwaltney, Javy (27 June 2017). "A Thrilling Sci-Fi Adventure – Get Even – PC". Game Informer . Retrieved 27 June 2017.
  9. Makuch, Eddie (21 June 2017). "Get Even Review". GameSpot . Retrieved 21 June 2017.
  10. 1 2 Kelly, Andy (27 June 2017). "Get Even review". PC Gamer . Retrieved 27 June 2017.
  11. 1 2 Bell, Alice (29 June 2017). "Get Even review". VideoGamer.com. Retrieved 29 June 2017.
  12. Cleaver, Sean (12 May 2017). "Develop Awards 2017: The Finalists". MCV . Retrieved 4 September 2018.[ permanent dead link ]
  13. deAlessandri, Marie (15 March 2018). "Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations". MCV. Retrieved 16 March 2018.
  14. Makedonski, Brett (12 April 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Retrieved 13 April 2018.