Gungriffon

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Gungriffon is a series of video games developed by Game Arts and designed by Takeshi Miyaji. [1] Gungriffon and Gungriffon II originally appeared for the Sega Saturn console in 1996, with more recent appearances in Gungriffon Blaze for the PlayStation 2 and Gungriffon: Allied Strike for the Xbox. The Gungriffon games are focused on piloting mecha—large, usually bipedal military vehicles. This game series refers to these machines as Armored Walking Gun Systems (AWGS). [2] With the exception of the High-MACS design, the mecha in this series have a distinctly realistic design philosophy.

Contents

Gungriffon

Year Game Takes Place: 2015

Platform: Sega Saturn
Release Dates:

Gungriffon was developed under the working title "3D Polygon". [5] During development, the game included a multiplayer mode with usage of the Saturn's link cable, [6] but this was cut before release and the final game is single player only. It was released in Japan under the title Gungriffon: The Eurasian Conflict. There were plans to release the game in North America and Europe under the title "Iron Reign", [7] but ultimately Sega reverted to using a shortened version of the original Japanese title.

According to Greg Becksted, producer of the North American version of the game, the localization team changed the game's storyline slightly to better suit the U.S. market. [8]

Reception

Gungriffon received highly positive reviews, with critics hailing it as one of the best mech-based video games to date. The four reviewers of Electronic Gaming Monthly gave it their "Game of the Month" award, praising the responsive controls, sharp and realistic graphics, and exciting pace of the gameplay. Though most of them criticized the way the player mech easily gets caught on buildings, they all gave the game a strong recommendation, with Dan Hsu summarizing it as "the most exciting mech sim I've ever played, including any found on the PC." [9] Rad Automatic of Sega Saturn Magazine called Gungriffon "one of the best giant robot games ever", citing the polished graphics and the fact that missions are widely varied not just in the usual factors of terrain and difficulty, but even in elements such as tactical concept and lighting. [13] Maximum's Rich Leadbetter praised the "very well pitched" difficulty, the impressive polygon models, and the variety of visuals. He criticized the lack of randomization and the fact that players do not need to start the entire game over when they fail a mission, but gave it an overall very positive assessment, calling it "what Krazy Ivan on PlayStation should have been". [12] GamePro likewise said that Gungriffon "makes Krazy Ivan and Ghen War look and feel like rusted heaps of scrap iron." The reviewer was especially pleased with the player mech's ability to hover and the "Clean, almost state-of-the-art graphics". [14] Next Generation 's brief review said the game has "eclectic missions and bizarre weapons. It looks good, controls well, and would be a four-star game if not for its brevity and poor pacing." [11]

Gungriffon II

Year Game Takes Place: 2015

Platform: Sega Saturn
Release Dates:

Gungriffon Blaze

Year Game Takes Place: 2016

Platform: PlayStation 2
Number of players: 1
Release Dates:

On release, Famitsu magazine scored the game a 33 out of 40. [16]

Gungriffon Allied Strike

Year Game Takes Place: 2024

Platform: Xbox
Release Dates:

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References

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  10. "Legacy Review Archives". Game Informer . Retrieved 3 October 2021.
  11. 1 2 "Every Sega Saturn Game Played, Reviewed, and Rated". Next Generation . No. 25. Imagine Media. January 1997. p. 64.
  12. 1 2 Leadbetter, Rich (June 1996). "Maximum Reviews: Gun Griffon". Maximum: The Video Game Magazine. No. 7. Emap International Limited. p. 127.
  13. 1 2 Automatic, Rad (July 1996). "Review: Gungriffon". Sega Saturn Magazine . No. 9. Emap International Limited. pp. 72–73.
  14. Scary Larry (September 1996). "ProReview: Gungriffon". GamePro . No. 96. IDG. p. 70.
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  16. プレイステーション2 - ガングリフォンブレイズ. Weekly Famitsu. No.915 Pt.2. Pg.57. 30 June 2006.