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The hacker ethic is a philosophy and set of moral values within hacker culture. Practitioners believe that sharing information and data with others is an ethical imperative. [1] The hacker ethic is related to the concept of freedom of information, as well as the political theories of anti-authoritarianism, anarchism, and libertarianism. [2] [3] [4]
While some tenets of the hacker ethic were described in other texts like Computer Lib/Dream Machines (1974) by Ted Nelson, the term hacker ethic is generally attributed to journalist Steven Levy, who appears to have been the first to document both the philosophy and the founders of the philosophy in his 1984 book titled Hackers: Heroes of the Computer Revolution.
The hacker ethic originated at the Massachusetts Institute of Technology in the 1950s–1960s. The term "hacker" has long been used there to describe college pranks that MIT students would regularly devise, and was used more generally to describe a project undertaken or a product built to fulfill some constructive goal, but also out of pleasure for mere involvement. [5]
MIT housed an early IBM 704 computer inside the Electronic Accounting Machinery (EAM) room in 1959. This room became the staging grounds for early hackers, as MIT students from the Tech Model Railroad Club sneaked inside the EAM room after hours to attempt programming the 30-ton, 9-foot-tall (2.7 m) computer.
The hacker ethic was described as a "new way of life, with a philosophy, an ethic and a dream". However, the elements of the hacker ethic were not openly debated and discussed; rather they were implicitly accepted and silently agreed upon. [6]
The Free software movement was born in the early 1980s from followers of the hacker ethic. Its founder, Richard Stallman, is referred to by Steven Levy as "the last true hacker". [7]
Richard Stallman describes:
"The hacker ethic refers to the feelings of right and wrong, to the ethical ideas this community of people had—that knowledge should be shared with other people who can benefit from it, and that important resources should be utilized rather than wasted." [8]
and states more precisely that hacking (which Stallman defines as playful cleverness) and ethics are two separate issues:
"Just because someone enjoys hacking does not mean he has an ethical commitment to treating other people properly. Some hackers care about ethics—I do, for instance—but that is not part of being a hacker, it is a separate trait. [...] Hacking is not primarily about an ethical issue.
[...] hacking tends to lead a significant number of hackers to think about ethical questions in a certain way. I would not want to completely deny all connection between hacking and views on ethics." [9]
The hacker culture has been compared to early Protestantism [ citation needed ]. Protestant sectarians emphasized individualism and loneliness, similar to hackers who have been considered loners and nonjudgmental individuals. The notion of moral indifference between hackers characterized the persistent actions of computer culture in the 1970s and early 1980s. According to Kirkpatrick, author of The Hacker Ethic, the "computer plays the role of God, whose requirements took priority over the human ones of sentiment when it came to assessing one's duty to others."
According to Kirkpatrick's The Hacker Ethic:
"Exceptional single-mindedness and determination to keep plugging away at a problem until the optimal solution had been found are well-documented traits of the early hackers. Willingness to work right through the night on a single programming problem are widely cited as features of the early 'hacker' computer culture."
The hacker culture is placed in the context of 1960s youth culture when American youth culture challenged the concept of capitalism and big, centralized structures. The hacker culture was a subculture within 1960s counterculture. The hackers' main concern was challenging the idea of technological expertise and authority. The 1960s hippy period attempted to "overturn the machine." Although hackers appreciated technology, they wanted regular citizens, and not big corporations, to have power over technology "as a weapon that might actually undermine the authority of the expert and the hold of the monolithic system."
As Levy summarized in the preface of Hackers, the general tenets or principles of hacker ethic include: [10]
In addition to those principles, Levy also described more specific hacker ethics and beliefs in chapter 2, The Hacker Ethic: [11] The ethics he described in chapter 2 are:
From the early days of modern computing through to the 1970s, it was far more common for computer users to have the freedoms that are provided by an ethic of open sharing and collaboration. Software, including source code, was commonly shared by individuals who used computers. Most companies had a business model based on hardware sales, and provided or bundled the associated software free of charge. According to Levy's account, sharing was the norm and expected within the non-corporate hacker culture. The principle of sharing stemmed from the open atmosphere and informal access to resources at MIT. During the early days of computers and programming, the hackers at MIT would develop a program and share it with other computer users.
If the hack was deemed particularly good, then the program might be posted on a board somewhere near one of the computers. Other programs that could be built upon it and improved it were saved to tapes and added to a drawer of programs, readily accessible to all the other hackers. At any time, a fellow hacker might reach into the drawer, pick out the program, and begin adding to it or "bumming" it to make it better. Bumming referred to the process of making the code more concise so that more can be done in fewer instructions, saving precious memory for further enhancements.
In the second generation of hackers, sharing was about sharing with the general public in addition to sharing with other hackers. A particular organization of hackers that was concerned with sharing computers with the general public was a group called Community Memory. This group of hackers and idealists put computers in public places for anyone to use. The first community computer was placed outside of Leopold's Records in Berkeley, California.
Another sharing of resources occurred when Bob Albrecht provided considerable resources for a non-profit organization called the People's Computer Company (PCC). PCC opened a computer center where anyone could use the computers there for fifty cents per hour.
This second generation practice of sharing contributed to the battles of free and open software. In fact, when Bill Gates' version of BASIC for the Altair was shared among the hacker community, Gates claimed to have lost a considerable sum of money because few users paid for the software. As a result, Gates wrote an Open Letter to Hobbyists. [21] [22] This letter was published by several computer magazines and newsletters, most notably that of the Homebrew Computer Club where much of the sharing occurred.
According to Brent K. Jesiek in "Democratizing Software: Open Source, the Hacker Ethic, and Beyond," technology is being associated with social views and goals. Jesiek refers to Gisle Hannemyr's views on open source vs. commercialized software. Hannemyr concludes that when a hacker constructs software, the software is flexible, tailorable, modular in nature and is open-ended. A hacker's software contrasts mainstream hardware which favors control, a sense of being whole, and be immutable (Hannemyr, 1999).
Furthermore, he concludes that 'the difference between the hacker’s approach and those of the industrial programmer is one of outlook: between an agoric, integrated and holistic attitude towards the creation of artifacts and a proprietary, fragmented and reductionist one' (Hannemyr, 1999). As Hannemyr’s analysis reveals, the characteristics of a given piece of software frequently reflect the attitude and outlook of the programmers and organizations from which it emerges."
As copyright and patent laws limit the ability to share software, opposition to software patents is widespread in the hacker and free software community.
Many of the principles and tenets of hacker ethic contribute to a common goal: the Hands-On Imperative. As Levy described in Chapter 2, "Hackers believe that essential lessons can be learned about the systems—about the world—from taking things apart, seeing how they work, and using this knowledge to create new and more interesting things." [23]
Employing the Hands-On Imperative requires free access, open information, and the sharing of knowledge. To a true hacker, if the Hands-On Imperative is restricted, then the ends justify the means to make it unrestricted so that improvements can be made. When these principles are not present, hackers tend to work around them. For example, when the computers at MIT were protected either by physical locks or login programs, the hackers there systematically worked around them in order to have access to the machines. Hackers assumed a "willful blindness" in the pursuit of perfection. [14]
This behavior was not malicious in nature: the MIT hackers did not seek to harm the systems or their users. This deeply contrasts with the modern, media-encouraged image of hackers who crack secure systems in order to steal information or complete an act of cyber-vandalism.
Throughout writings about hackers and their work processes, a common value of community and collaboration is present. For example, in Levy's Hackers, each generation of hackers had geographically based communities where collaboration and sharing occurred. For the hackers at MIT, it was the labs where the computers were running. For the hardware hackers (second generation) and the game hackers (third generation) the geographic area was centered in Silicon Valley where the Homebrew Computer Club and the People's Computer Company helped hackers network, collaborate, and share their work.
The concept of community and collaboration is still relevant today, although hackers are no longer limited to collaboration in geographic regions. Now collaboration takes place via the Internet. Eric S. Raymond identifies and explains this conceptual shift in The Cathedral and the Bazaar : [24]
Before cheap Internet, there were some geographically compact communities where the culture encouraged Weinberg's egoless programming, and a developer could easily attract a lot of skilled kibitzers and co-developers. Bell Labs, the MIT AI and LCS labs, UC Berkeley: these became the home of innovations that are legendary and still potent.
Raymond also notes that the success of Linux coincided with the wide availability of the World Wide Web. The value of community is still in high practice and use today.
Levy identifies several "true hackers" who significantly influenced the hacker ethic. Some well-known "true hackers" include:
Levy also identified the "hardware hackers" (the "second generation", mostly centered in Silicon Valley) and the "game hackers" (or the "third generation"). All three generations of hackers, according to Levy, embodied the principles of the hacker ethic. Some of Levy's "second-generation" hackers include:
Levy's "third generation" practitioners of hacker ethic include:
In 2001, Finnish philosopher Pekka Himanen promoted the hacker ethic in opposition to the Protestant work ethic. In Himanen's opinion, the hacker ethic is more closely related to the virtue ethics found in the writings of Plato and of Aristotle. Himanen explained these ideas in a book, The Hacker Ethic and the Spirit of the Information Age , with a prologue contributed by Linus Torvalds and an epilogue by Manuel Castells.
In this manifesto, the authors wrote about a hacker ethic centering on passion, hard work, creativity and joy in creating software. Both Himanen and Torvalds were inspired by the Sampo in Finnish mythology. The Sampo, described in the Kalevala saga, was a magical artifact constructed by Ilmarinen, the blacksmith god, that brought good fortune to its holder; nobody knows exactly what it was supposed to be. The Sampo has been interpreted in many ways: a world pillar or world tree, a compass or astrolabe, a chest containing a treasure, a Byzantine coin die, a decorated Vendel period shield, a Christian relic, etc. Kalevala saga compiler Lönnrot interpreted it to be a "quern" or mill of some sort that made flour, salt, and wealth. [25] [26]
Yes, the success of open source does call into some question the utility of command-and-control systems, of secrecy, of centralization, and of certain kinds of intellectual property. It would be almost disingenuous not to admit that it suggests (or at least harmonizes well with) a broadly libertarian view of the proper relationship between individuals and institutions.
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(help)Free software, libre software, libreware or rarely known as freedom-respecting software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, not price; all users are legally free to do what they want with their copies of a free software regardless of how much is paid to obtain the program. Computer programs are deemed "free" if they give end-users ultimate control over the software and, subsequently, over their devices.
The free software movement is a social movement with the goal of obtaining and guaranteeing certain freedoms for software users, namely the freedoms to run, study, modify, and share copies of software. Software which meets these requirements, The Four Essential Freedoms of Free Software, is termed free software.
A hacker is a person skilled in information technology who achieves goals by non-standard means. The term has become associated in popular culture with a security hacker – someone with knowledge of bugs or exploits to break into computer systems and access data which would otherwise be inaccessible to them. In a positive connotation, though, hacking can also be utilized by legitimate figures in legal situations. For example, law enforcement agencies sometimes use hacking techniques to collect evidence on criminals and other malicious actors. This could include using anonymity tools to mask their identities online and pose as criminals.
Lisp machines are general-purpose computers designed to efficiently run Lisp as their main software and programming language, usually via hardware support. They are an example of a high-level language computer architecture. In a sense, they were the first commercial single-user workstations. Despite being modest in number Lisp machines commercially pioneered many now-commonplace technologies, including effective garbage collection, laser printing, windowing systems, computer mice, high-resolution bit-mapped raster graphics, computer graphic rendering, and networking innovations such as Chaosnet. Several firms built and sold Lisp machines in the 1980s: Symbolics, Lisp Machines Incorporated, Texas Instruments, and Xerox. The operating systems were written in Lisp Machine Lisp, Interlisp (Xerox), and later partly in Common Lisp.
The Homebrew Computer Club was an early computer hobbyist group in Menlo Park, California, which met from March 1975 to December 1986. The club had an influential role in the development of the microcomputer revolution and the rise of that aspect of the Silicon Valley information technology industrial complex.
The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware, to achieve novel and clever outcomes. The act of engaging in activities in a spirit of playfulness and exploration is termed hacking. However, the defining characteristic of a hacker is not the activities performed themselves, but how it is done and whether it is exciting and meaningful. Activities of playful cleverness can be said to have "hack value" and therefore the term "hacks" came about, with early examples including pranks at MIT done by students to demonstrate their technical aptitude and cleverness. The hacker culture originally emerged in academia in the 1960s around the Massachusetts Institute of Technology (MIT)'s Tech Model Railroad Club (TMRC) and MIT Artificial Intelligence Laboratory. Hacking originally involved entering restricted areas in a clever way without causing any major damage. Some famous hacks at the Massachusetts Institute of Technology were placing of a campus police cruiser on the roof of the Great Dome and converting the Great Dome into R2-D2.
The GNU Project is a free software, mass collaboration project announced by Richard Stallman on September 27, 1983. Its goal is to give computer users freedom and control in their use of their computers and computing devices by collaboratively developing and publishing software that gives everyone the rights to freely run the software, copy and distribute it, study it, and modify it. GNU software grants these rights in its license.
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative, public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to participate online in development, making the number of possible contributors indefinite. The ability to examine the code facilitates public trust in the software.
Incompatible Timesharing System (ITS) is a time-sharing operating system developed principally by the MIT Artificial Intelligence Laboratory, with help from Project MAC. The name is the jocular complement of the MIT Compatible Time-Sharing System (CTSS).
Hackers: Heroes of the Computer Revolution (ISBN 0-385-19195-2) is a book by Steven Levy about hacker culture. It was published in 1984 in Garden City, New York by Doubleday. Levy describes the people, the machines, and the events that defined the Hacker culture and the Hacker Ethic, from the early mainframe hackers at MIT, to the self-made hardware hackers and game hackers.
Computer Science and Artificial Intelligence Laboratory (CSAIL) is a research institute at the Massachusetts Institute of Technology (MIT) formed by the 2003 merger of the Laboratory for Computer Science (LCS) and the Artificial Intelligence Laboratory. Housed within the Ray and Maria Stata Center, CSAIL is the largest on-campus laboratory as measured by research scope and membership. It is part of the Schwarzman College of Computing but is also overseen by the MIT Vice President of Research.
Richard D. Greenblatt is an American computer programmer. Along with Bill Gosper, he may be considered to have founded the hacker community, and holds a place of distinction in the communities of the programming language Lisp and of the Massachusetts Institute of Technology (MIT) Artificial Intelligence Laboratory.
Lisp Machines, Inc. was a company formed in 1979 by Richard Greenblatt of MIT's Artificial Intelligence Laboratory to build Lisp machines. It was based in Cambridge, Massachusetts.
"Information wants to be free" is an expression that means either that all people should be able to access information freely, or that information naturally strives to become as freely available among people as possible. It is often used by technology activists to criticize laws that limit transparency and general access to information. People who criticize intellectual property law say the system of such government-granted monopolies conflicts with the development of a public domain of information. The expression is often credited to Stewart Brand, who was recorded saying it at a Hackers Conference in 1984.
The free-culture movement is a social movement that promotes the freedom to distribute and modify the creative works of others in the form of free content or open content without compensation to, or the consent of, the work's original creators, by using the Internet and other forms of media.
Richard Matthew Stallman, also known by his initials, rms, is an American free software movement activist and programmer. He campaigns for software to be distributed in such a manner that its users have the freedom to use, study, distribute, and modify that software. Software which ensures these freedoms is termed free software. Stallman launched the GNU Project, founded the Free Software Foundation (FSF) in October 1985, developed the GNU Compiler Collection and GNU Emacs, and wrote all versions of the GNU General Public License.
The history of free and open-source software begins at the advent of computer software in the early half of the 20th century. In the 1950s and 1960s, computer operating software and compilers were delivered as a part of hardware purchases without separate fees. At the time, source code—the human-readable form of software—was generally distributed with the software, providing the ability to fix bugs or add new functions. Universities were early adopters of computing technology. Many of the modifications developed by universities were openly shared, in keeping with the academic principles of sharing knowledge, and organizations sprung up to facilitate sharing.
People's Computer Company (PCC) was an organization, a newsletter and, later, a quasiperiodical called the Dragonsmoke. PCC was founded and produced by Dennis Allison, Bob Albrecht and George Firedrake in Menlo Park, California in the early 1970s.
The Jargon File is a glossary and usage dictionary of slang used by computer programmers. The original Jargon File was a collection of terms from technical cultures such as the MIT AI Lab, the Stanford AI Lab (SAIL) and others of the old ARPANET AI/LISP/PDP-10 communities, including Bolt, Beranek and Newman (BBN), Carnegie Mellon University, and Worcester Polytechnic Institute. It was published in paperback form in 1983 as The Hacker's Dictionary, revised in 1991 as The New Hacker's Dictionary.
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open source model is a decentralized software development model that encourages open collaboration. A main principle of open source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open source appropriate technology, and open source drug discovery.