Head Over Heels | |
---|---|
Developer(s) | Ocean Software Retrospec (remakes) |
Publisher(s) | Ocean Software Piko Interactive (Jaguar, Steam) QUByte Interactive (Switch) |
Producer(s) | D. C. Ward |
Programmer(s) | Jon Ritman |
Artist(s) | Bernie Drummond |
Composer(s) | Guy Stevens |
Platform(s) | Amstrad CPC, Amstrad PCW, Atari 8-bit, Atari ST, Commodore 64, Amiga, MSX, ZX Spectrum, Windows, Mac OS X, BeOS, Linux, Jaguar, Nintendo Switch |
Release | 1987 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Head Over Heels is an action-adventure game published by Ocean Software in 1987 for several home computers. It uses an isometric engine similar to the Filmation technique first developed by Ultimate Play the Game. Head Over Heels is the second isometric game by Jon Ritman and Bernie Drummond, after their earlier Batman computer game was released in 1986. The game received favourable reviews and was described by Zzap!64 as an "all time classic".
In 2003, Retrospec released a remake of Head Over Heels for Microsoft Windows, Mac OS X, BeOS, and Linux. In 2019, Piko Interactive released an Atari ST port of Head Over Heels for Atari Jaguar. A Nintendo Switch port was released in October 2021. [1]
The player controls two characters with different abilities.
Head can jump higher than Heels, control himself in the air, and fire doughnuts from a hooter to paralyze enemies.
Heels can run twice as fast as Head, climb certain staircases that Head cannot, and carry objects around in a bag.
These abilities become complementary when the player combines them after completing roughly a sixth of the game. Compared to its predecessors, the game offers unique and revolutionary gameplay, complex puzzles, and more than 300 rooms to explore.
Drummond contributed some famously surreal touches, including robots (controlled by push switches) that bore a remarkable resemblance to the head of Charles III (then Prince of Wales) on the body of a Dalek. Other surreal touches include enemies with the heads of elephants and staircases made of dogs that teleport themselves away as soon as Head enters the room.
Headus Mouthion (Head) and Footus Underium (Heels) are two spies from the planet Freedom. They are sent to Blacktooth to liberate the enslaved planets of Penitentiary, Safari, Book World and Egyptus, and then to defeat the Emperor to prevent further planets from falling under his rule.
Captured and separated, the spies are placed in the prison headquarters of Castle Blacktooth. They must first escape, then break through the market to the orbiting Moonbase. From there they can teleport down to each planet and locate and reclaim the stolen crowns. Liberating the planets and defeating the Emperor will allow Head and Heels to return to Freedom as heroes.
Jon Ritman re-used and modified the isometric engine he created for Batman to support the control of 2 players instead of just 1. Modifications were made to the code for the C64 version to lower processor load, but in the end there was little difference between the versions. [2]
Publication | Score |
---|---|
Amstrad Action | 95% (Amstrad) [3] |
Crash | 97% (Spectrum) [4] 65% (Spectrum) [5] 89% (Spectrum re-release) [6] |
Computer and Video Games | 34/40 (Amstrad) [7] 93% (Spectrum re-release) [8] |
Sinclair User | 9/10 (Spectrum re-release) [9] (Spectrum) [10] |
Your Sinclair | 9/10 (Spectrum) [11] 98% (Spectrum re-release) [12] |
Zzap!64 | 98% (C64) [13] |
Publication | Award |
---|---|
Crash | Crash Smash |
Sinclair User | SU Classic |
Zzap!64 | Gold Medal |
CVG | CVG Hit! |
Amiga Power | 24th best game of all time [14] |
Amstrad Action | Mastergame [15] |
Your Sinclair awarded Head over Heels 9/10 in the June 1987 issue and the game was placed at number 5 in the Your Sinclair official top 100. Sinclair User also awarded 9/10. [9] It was chosen by Your Sinclair editors and readers as the ZX Spectrum's 1987 Game of the Year. [16]
Crash magazine gave Head over Heels 97% and called the game "the best fun you are likely to have with a Spectrum for quite some time". [4]
Zzap!64 gave the Commodore 64 conversion of the game 98%: enough for its coveted Gold Medal Award; the joint highest score in the magazine's history; and the first Gold Medal of the year - in its August 1987 issue. It was described as "an all time classic - not to be missed for any reason". [13]
Commodore Force said it was the 3rd best Commodore 64 game of all time. [17]
Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.
The Great Giana Sisters is a platform game developed by the West German company Time Warp and published by Rainbow Arts in 1987 for home computers such as the Commodore 64, Amiga and Atari ST. Players control Giana to explore a magical world inside their dreams; to wake up, they must find a giant diamond. They traverse side-scrolling stages while avoiding hazards such as monsters and other enemies. These can be defeated by using power-ups, which grant the player abilities such as firing projectiles and making enemies fall asleep.
Out Run is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations before time runs out.
Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.
Barbarian: The Ultimate Warrior is a 1987 video game developed and published by Palace Software for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was ported to many other systems and was licensed to Epyx who published it as Death Sword in the United States.
Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.
Atomix is a puzzle video game developed by Günter Krämer and published by Thalion Software, released for the Amiga and other personal computers in late 1990. The object of the game is to assemble molecules from compound atoms by moving the atoms on a two-dimensional playfield.
Aaargh! is a single-player action video game in which the player controls a giant monster with the goal of obtaining eggs by destroying buildings in different cities across a lost island. It was designed for Mastertronic's Arcadia Systems, an arcade machine based on the custom hardware of the Amiga, and was released in 1987. It was ported to a range of other platforms and released on these across 1988 and 1989. Electronic Arts distributed the Amiga version of the game.
Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit computers, Amstrad CPC, Commodore 16 and Plus/4 in 1986. It was ported to the Amiga and Atari ST.
Darkman is a video game that was developed by Ocean Software and published by Ocean Software in 1991. It was released for the Amiga, ZX Spectrum, Amstrad CPC, Commodore 64 and Atari ST. Darkman had two different games of the same name, one for the Nintendo Entertainment System and the other for Game Boy. The game's plot is loosely based on the film of the same name.
Wanted: Monty Mole is a platform video game published in July 1984 for the ZX Spectrum and Commodore 64 home computers. It is the first game released by Gremlin Graphics and the first game in the Monty Mole series. Monty Mole is a fictional mole created by Ian Stewart, the director of the company.
Spindizzy is an isometric video game released for several 8-bit home computers in 1986 by Electric Dreams Software. It combines action and puzzle video game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.
The Trap Door is a video game published for the ZX Spectrum in 1986 by Piranha Software and ported to the Amstrad CPC and Commodore 64 by Five Ways Software. It was written by Don Priestley and based on the British children's television show of the same name.
Saboteur II: Avenging Angel, also known as Saboteur 2, is an action-adventure game created by Clive Townsend and released by Durell Software in 1987 for the ZX Spectrum, Amstrad CPC, Commodore 64, and MS-DOS compatible operating systems. A sequel to 1985's Saboteur, the player controls a sister of Ninja from the first game on a mission to avenge his death. Saboteur II was one of the first action-adventure games with a female protagonist and was well received by critics.
Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior, which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player beat 'em up with fewer fighting moves. It uses a flip-screen style instead of scrolling.
Firelord is an action-adventure game written by Stephen Crow and released in 1986 for ZX Spectrum, Amstrad CPC and Commodore 64 by Hewson Consultants. The game's opening theme was composed by Ben Daglish.
Thanatos is an action game developed and published by Durell Software in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC.
Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.
Friday the 13th: The Computer Game is the first game adaptation based on the films of the same name. It was released in 1986 by Domark for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was released on floppy diskette and cassette tape. The player's goal is to find and kill Jason, while making sure their friends or they themselves are not killed by Jason.
Nosferatu the Vampyre is an action game based on the film of the same name and runs on the Amstrad CPC, Commodore 64 and ZX Spectrum computers. It was developed by Design Design and published by Piranha Software in 1986.