Hexuma

Last updated

Hexuma
Hexuma DOS Box Art Front Cover.png
Box art
Developer(s) Weltenschmiede
Publisher(s) Software 2000
Programmer(s) Andreas Niedermeier [1]
Artist(s) The Pixlers Studio [1]
Writer(s) Harald Evers [1]
Composer(s) Chris Hülsbeck [1]
Platform(s) Amiga, DOS
Release1992
Genre(s) Interactive fiction
Mode(s) Single-player

Hexuma, alternatively titled Hexuma: Das Auge des Kal (English: Hexuma: The Eye of Kal) is a German text adventure game published in 1992 by Software 2000 and developed by Weltenschmiede, and released for Amiga and DOS. Hexuma is the last entry in a text adventure trilogy; it is preceded by Das Stundenglas (1990) and Die Kathedrale (1991). The trilogy lacks an overarching plot, and in each entry the setting, role of the protagonist, and goal differ between each game. Games in the trilogy do not require knowledge of the other entries and may be played as standalone games.

Contents

Plot

An estate agency has recently acquired Hawthorne Mansion: a house on an English moor that is rumoured to be haunted, and previous residents supposedly went insane after living there. The player takes the role of an employee of the agency, and arrives at the house to inspect and clean it. [2] The house was built on the site where a 15th century castle once stood, and in the 1920s a scientist named Owen Jugger lived in and studied the house and its haunted past, and then abruptly died. [2]

In the midst of cleaning the house, a parcel arrives to the house addressed to Jugger, that has been in transit for 70 years. [1] [2] It contains Jugger's diary, which contains research about a cult that worships the eponymous god Kal, [2] a malevolent god that has been asleep for eons. The protagonist must continue Jugger's work to stop Kal from waking and returning to Earth, bringing about the end of the world. [1] [2] Doors in the house allow the protagonist to time travel to different points in time: the Mesozoic Era, the ice age, a medieval mine, a 19th century ship in the midst of battle, and far in the future. [1] To defeat Kal, the protagonist must recover five crystal shards from five different periods in history, in addendum to a sixth shard included with Jugger's parcel. [1] [2]

Gameplay

In contrast to classic text adventures, which have no images, Hexuma has over 120 pictures of various locations to accompany the text. [1] Hexuma's backgrounds can be interacted with in the style of a point and click adventure, while interactions with objects are inputted using text commands. [1] [2] In addendum to text commands, Hexuma has a grid of icons for common commands, i.e. ascending or descending stairs and picking up items, and these icons can be clicked to input them. [1] [2] Unlike its predecessors, Das Stundenglas and Die Kathedrale , Hexuma has a UI-based inventory, as opposed to inventory items being represented solely in text form. [1] Also exclusive to Hexuma is the addition of an auto-mapping feature. [1] In dialogue, key phrases/topics can be clicked to ask characters for further information, or interact with objects, i.e. inspecting an object for further detail. [1]

The player must collect five crystal shards to defeat the malevolent god Kal; using doors in the Hawthorne Mansion, they may travel to different time periods, each with their respective shard. [1] [2] Puzzle-solving in each time period is necessary to obtain the shards, whereby the player earns points, which allow the player to travel to different time periods. [1] [2] The five time periods can be accessed in any order, and each time period has a unique musical accompaniment. [1]

Development

Hexuma is the finale of a trilogy of text adventure games about time travel by developer Weltenschmiede; Hexuma is preceded by Das Stundenglas (1990) and Die Kathedrale (1991). [1] [2] Publisher Software 2000 describes Hexuma as an "Artventure" game due to the addition of graphics to the text adventure format – one of eight games in this range. [1] Hexuma was bundled with feelies, including a replica of Owen Jugger's diary, a poster, a letter detailing the significance of the crystal shards and the awakening of Kal, and a replica crystal shard. [1] [2] These feelies serve as a form of copy protection as they are referenced in the game and required for puzzles. [1]

The Amiga version of Hexuma cost 'around 100' Deutschmark, [2] while the DOS version cost 'around 110' Deutschmark in 1992. [1] An Atari ST version of Hexuma was announced, but never released. The DOS version of Hexuma uses VGA graphics. [1]

A sequel to Hexuma was announced to be in development as of December 1992, titled Hexuma 2: Dämmerung auf der Höhlenwelt (English: Hexuma 2: Twilight in the Cave World), [1] [3] but was never released; over the course of development the game changed significantly, forgoing the text adventure format and becoming solely a point and click adventure. In 1994, this was released as Höhlenweltsaga (English: Cave World Saga), a standalone title. In Hexuma, the player may visit a tropical island, the assets for which can be found in the manual for Die Kathedrale – maps and descriptions of rooms are used as an example to explain the game's mechanics. Similarly, the manual for Hexuma contains excerpts from Höhlenweltsaga.

Reception

Hexuma was only reviewed in German gaming magazines due to the game only being released in German. [1] [2]

Amiga Joker gave the Amiga version of Hexuma an overall score of 82%, noting its fantasy setting as 'dated' but "fun", expressing that "Admittedly, old ruins, strange dimensions and broken rocks are nothing new in adventure games, but the story is full of fantasy, has atmosphere and is fun." Amiga Joker praised Hexuma's 'bright' graphics and noted that in contrast to other text adventure games, "the textbox manages to avoid looking ugly and grey". Amiga Joker praises Hexuma's music as "harmonious", however they express that in the absence of sound effects, Hexuma's feelies provide the atmosphere that sound effects would. Amiga Joker praises Hexuma's UI, noting the compass as 'convenient' and automapping to be "very good", furthermore calling Hexuma's controls 'user-friendly', and noting its text input as "much easier to edit than in Die Kathedrale." Amiga Joker concludes their review by expressing Hexuma to be a 'complete experience', stating that "So what's missing in Hexuma? Well, in Hexuma there's basically nothing missing, but maybe Hexuma is missing – in your game collection!" [2]

Aktueller Software Markt gave the DOS version of Hexuma an overall score of 9.8 out of 12, labelling it as an ASM Hit; it was reviewed by two reviewers: Klaus Trafford and Michael Anton. Trafford praised the game's "many mysteries" and puzzles, as well as its 'intuitive' inputs and UI, expressing that "When you type [commands], you can edit individual letters without having to retype the whole thing. [The player can] re-input previous commands and click important words", and particularly praised Hexuma's auto-mapping feature. Trafford expressed that Hexuma improves upon Die Kathedrale , particularly citing its "evidently" improved graphics; Trafford also praised its "great" gameplay & "very extensive" parser, and expressed that Hexuma is more intuitive than Die Kathedrale, stating that "the common commands from Die Kathedrale have been optimised." Trafford notes Hexuma's writing as "casual" and "not as serious as its predecessors", something that they note as a detriment to the game's "eerie" atmosphere. Trafford criticizes Hexuma's soundtrack, stating that "Not so great is Chris Hülsbeck's music: every world has a different soundtrack, but tracks feel indistinct from one another. In addition, only two tracks are memorable." In his conclusion, Trafford summarised Hexuma as a "superb German language graphics-accompanied text adventure game that has definitely earned the ASM Hit star." [1]

Michael Anton from ASM was more critical of Hexuma, criticising its "unoriginal" gameplay and comparing it to House II: The Second Story . Anton criticised Hexuma's music as being a detriment to the game's otherwise "eerie" atmosphere, expressing that the music quality deteriorated as part of porting the game from Amiga to DOS, and stated that "the translation to PC is sometimes so badly done, that it's genuinely horrible." Anton praised Hexuma's "especially intuitive" controls, and stated that "for a text adventure it's essentially very good", but noted that he was "irritated" by certain aspects of Hexuma's gameplay. Anton furthermore remarks that Hexuma 'feels dated', stating that "the adventure game genre has developed considerably since Die KathedraleHexuma unfortunately arrives too late to be revolutionary." [1]

Related Research Articles

Artworx was a Naples, Florida software company that produced and supported a line of computer games from 1981 to 2015. It is named after the founder's given name. At first the company published a variety of games, including titles in adventure and arcade-action genres, but were later best known for a strip poker series.

<i>Dragon Wars</i> 1989 video game

Dragon Wars is a fantasy role-playing video game developed by Rebecca Heineman and published by Interplay Productions in 1989 and distributed by Activision.

<i>A-10 Tank Killer</i> 1989 video game

A-10 Tank Killer is a 1989 combat flight simulation video game for DOS developed and published by Dynamix. An Amiga version was released in 1990. The game features an A-10 Thunderbolt II attack aircraft. Following the success of Red Baron, version 1.5 was released in 1991 which included Gulf War missions and improved graphics and sounds. Several mission packs were sold separately. A sequel published by Sierra, Silent Thunder: A-10 Tank Killer II, was released in 1996.

<i>Gold Rush!</i> 1988 video game

Gold Rush! is a graphic adventure video game designed by Doug and Ken MacNeill and originally released by Sierra On-Line in 1988.

<i>Gateway to the Savage Frontier</i> 1991 video game

Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.

<i>Hard Nova</i> 1990 video game

Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.

<i>Barbarian</i> (1987 video game) 1987 video game

Barbarian is a 1987 platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC, and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. The cover artwork is by fantasy artist Roger Dean.

<i>Mines of Titan</i> 1989 video game

Mines of Titan is a single-player role-playing video game, developed by Westwood Associates, and released by Infocom in 1989 for Apple II, Commodore 64 and MS-DOS.

<i>Iron Lord</i> 1989 video game

Iron Lord is an adventure video game developed by Orou Mama and Ivan Jacot for the Atari ST and published by Ubi Soft in 1989. It was ported to the Amiga, Acorn Archimedes, Amstrad CPC, Commodore 64, ZX Spectrum, and MS-DOS.

<i>Ports of Call</i> (video game) 1987 computer game

Ports of Call is a 1986 business simulation game developed by German duo Rolf-Dieter Klein and Martin Ulrich, and published by Aegis Interactive Entertainment. It was initially released for AmigaOS. After a subsequent early release for DOS it was also made available to a number of different platforms over the years, including Windows, iOS, Android and as a browser game.

<i>Clive Barkers Nightbreed: The Interactive Movie</i> 1990 video game

Clive Barker's Nightbreed: The Interactive Movie is a 1990 arcade adventure video game developed by Impact Software and published by Ocean Software on Atari ST and DOS. It is based on Clive Barker's movie Nightbreed, which in turn is based on Barker's novella Cabal. It was originally supposed to be part of a trilogy, alongside Clive Barker's Nightbreed: The Action Game and an ultimately-unreleased RPG.

<i>Zeppelin</i> (video game) 1994 video game

Zeppelin is a video game developed by German studio Ikarion and published by MicroProse for the Amiga and MS-DOS compatible operating systems in 1994.

<i>Sex Vixens from Space</i> 1988 erotic text adventure game by Free Spirit Software

Sex Vixens from Space is an erotic interactive fiction game developed and self-published by Free Spirit Software and originally released in 1988 for the Commodore 64 and Apple II as part of the compilation Sex And Violence Vol. 1. It was released as a standalone game, with the addition of graphics, in November 1988 for DOS and Amiga and in 1989 for the Atari ST. Sex Vixens was inspired by the 1974 sexploitation film Flesh Gordon. The game was panned by reviewers.

<i>Die Kathedrale</i> 1991 text adventure game

Die Kathedrale is a 1991 German text adventure game developed by Weltenschmiede and published by Software 2000 for the Amiga and DOS. Die Kathedrale is part of a text adventure trilogy; it is preceded by Das Stundenglas (1990) and succeeded by Hexuma (1992). The trilogy lacks an overarching plot, and in each entry the setting, role of the protagonist, and goal differ between each game. Games in the trilogy do not require knowledge of the other entries and may be played as standalone games.

<i>Das Stundenglas</i> 1990 video game

Das Stundenglas is a German text adventure game published in 1990 by Software 2000 and developed by Weltenschmiede, and released for Amiga, Atari ST and DOS. Das Stundenglas is part of a text adventure trilogy; it is succeeded by Die Kathedrale (1991) and Hexuma (1992). The trilogy lacks an overarching plot, and in each entry the setting, role of the protagonist, and goal differ between each game. Games in the trilogy do not require knowledge of the other entries and may be played as standalone games.

<i>Sex Olympics</i> 1991 erotic point-and-click adventure game by Free Spirit Software

Sex Olympics, alternatively titled Brad Stallion in Sex Olympics is an erotic point-and-click adventure game developed and self-published by Free Spirit Software, and released for DOS, Atari ST, and Amiga. The Amiga version of Sex Olympics was released in Europe in April 1991. Sex Olympics is the finale of the Brad Stallion series, and is preceded by Sex Vixens from Space (1988), Planet of Lust (1989), and Bride of the Robot (1989). Sex Olympics was panned by reviewers.

<i>Planet of Lust</i> 1989 erotic text adventure game by Free Spirit Software

Planet of Lust is a 1989 erotic text adventure game developed and self-published by Free Spirit Software, and released for Commodore 64, DOS, Atari ST, and Amiga. The Amiga version of Planet of Lust was released in Europe in April 1989. Planet of Lust is the second game in the Brad Stallion series; it is preceded by Sex Vixens from Space (1988), and succeeded by Bride of the Robot (1989) and Sex Olympics (1991).

<i>Bride of the Robot</i> 1989 erotic text adventure game by Free Spirit Software

Bride of the Robot is a 1989 erotic text adventure game developed and self-published by Free Spirit Software and released for the Amiga and Atari ST. The Amiga version of Bride of the Robot was published in Europe in June 1989 by CSJ Computersoft. Bride of the Robot is the third entry in the Brad Stallion series, and is preceded by Sex Vixens from Space (1989) and Planet of Lust (1989), and succeeded by Sex Olympics (1991).

<i>Cover Girl Strip Poker</i> 1991 erotic video game

Cover Girl Strip Poker, alternately titled Cover Girl Poker, is a 1991 erotic video game based upon five-card strip poker and originally developed and self-published by Emotional Pictures; it was released for the Amiga, DOS, Commodore 64, CDTV, and CD32. Cover Girl Strip Poker is the original Danish title; it was retitled Cover Girl Poker outside of Denmark in the rest of Europe, and the title was subsequently reverted to Cover Girl Strip Poker for the European CDTV and CD-ROM DOS releases. Emotional Pictures was a subsidiary of Danish company InterActive Vision A/S.

<i>Méwilo</i> 1987 video game

Méwilo is a 1987 French adventure video game by Coktel Vision.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Trafford, Klaus; Anton, Michael (November 1992). "The Eerie Voyage: Hexuma DOS Review". Aktueller Software Markt. Tronic Verlag. pp. 48–49.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Nettelbeck, Joachim (October 1992). "Hexuma Amiga Review". Amiga Joker. Joker Verlag. p. 14.
  3. Trafford, Klaus; Hink, Antje (December 1992). "A Family Business With A Future" (PDF). Aktueller Software Markt. Tronic Verlag. pp. 154–155.