Hexuma | |
---|---|
Developer(s) | Weltenschmiede |
Publisher(s) | Software 2000 |
Programmer(s) | Andreas Niedermeier |
Artist(s) | The Pixlers Studio |
Writer(s) | Harald Evers |
Composer(s) | Chris Hülsbeck |
Platform(s) | Amiga, DOS |
Release | 1992 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Hexuma, alternatively titled Hexuma: Das Auge des Kal (English: Hexuma: The Eye of Kal) is a German text adventure game published in 1992 by Software 2000 and developed by Weltenschmiede, and released for Amiga and DOS. Hexuma is the last entry in a text adventure trilogy; it is preceded by Das Stundenglas (1990) and Die Kathedrale (1991).
An estate agency has recently acquired Hawthorne Mansion: a house on an English moor that is rumoured to be haunted, and previous residents supposedly went insane after living there. The player takes the role of an employee of the agency, and arrives at the house to inspect and clean it. [1] The house was built on the site where a 15th century castle once stood, and in the 1920s a scientist named Owen Jugger lived in and studied the house and its haunted past, and then abruptly died. [1]
In the midst of cleaning the house, a parcel arrives to the house addressed to Jugger, that has been in transit for 70 years. [2] [1] It contains Jugger's diary, which contains research about a cult that worships the eponymous god Kal, [1] a malevolent god that has been asleep for eons. The protagonist must continue Jugger's work to stop Kal from waking and returning to Earth, bringing about the end of the world. [1] Doors in the house allow the protagonist to time travel to different points in time: the Mesozoic Era, the ice age, a medieval mine, a 19th century ship in the midst of battle, and far in the future. To defeat Kal, the protagonist must recover five crystal shards from five different periods in history, in addendum to a sixth shard included with Jugger's parcel. [1]
In contrast to classic text adventures, which have no images, Hexuma has over 120 pictures of various locations to accompany the text. [2] Hexuma's backgrounds can be interacted with in the style of a point and click adventure, while interactions with objects are inputted using text commands. [1] In addendum to text commands, Hexuma has a grid of icons for common commands, i.e. ascending or descending stairs and picking up items, and these icons can be clicked to input them. [1] Also exclusive to Hexuma is the addition of an auto-mapping feature. In dialogue, key phrases/topics can be clicked to ask characters for further information, or interact with objects, i.e. inspecting an object for further detail.
The player must collect five crystal shards to defeat the malevolent god Kal; using doors in the Hawthorne Mansion, they may travel to different time periods, each with their respective shard. The five time periods can be accessed in any order, and each time period has a unique musical accompaniment.
Hexuma is the finale of a trilogy of text adventure games about time travel by developer Weltenschmiede; Hexuma is preceded by Das Stundenglas (1990) and Die Kathedrale (1991). [1] Hexuma was bundled with feelies, including a replica of Owen Jugger's diary, a letter detailing the significance of the crystal shards and the awakening of Kal, and a replica crystal shard. These feelies serve as a form of copy protection as they are referenced in the game and required for puzzles. [2] The DOS version of Hexuma uses VGA graphics.
A sequel to Hexuma was announced to be in development as of December 1992, titled Hexuma 2: Dämmerung auf der Höhlenwelt (English: Hexuma 2: Twilight in the Cave World). [2] [3]
Publication | Score |
---|---|
Amiga Joker | 82% (Amiga) [1] |
Aktueller Software Markt | 9.8/12 (DOS) [2] |
Amiga Joker gave the Amiga version of Hexuma an overall score of 82%, noting its fantasy setting as 'dated' but "fun", expressing that "Admittedly, old ruins, strange dimensions and broken rocks are nothing new in adventure games, but the story is full of fantasy, has atmosphere and is fun." Amiga Joker praised Hexuma's 'bright' graphics and noted that in contrast to other text adventure games, "the textbox manages to avoid looking ugly and grey". Amiga Joker praises Hexuma's music as "harmonious", however they express that in the absence of sound effects, Hexuma's feelies provide the atmosphere that sound effects would. Amiga Joker praises Hexuma's UI, noting the compass as 'convenient' and automapping to be "very good", furthermore calling Hexuma's controls 'user-friendly', and noting its text input as "much easier to edit than in Die Kathedrale." Amiga Joker concludes their review by expressing Hexuma to be a 'complete experience', stating that "So what's missing in Hexuma? Well, in Hexuma there's basically nothing missing, but maybe Hexuma is missing – in your game collection!" [1]
Aktueller Software Markt gave the DOS version of Hexuma an overall score of 9.8 out of 12, labelling it as an ASM Hit; it was reviewed by two reviewers: Klaus Trafford and Michael Anton. Trafford praised the game's "many mysteries" and puzzles, as well as its 'intuitive' inputs and UI, expressing that "When you type [commands], you can edit individual letters without having to retype the whole thing. [The player can] re-input previous commands and click important words", and particularly praised Hexuma's auto-mapping feature. Trafford expressed that Hexuma improves upon Die Kathedrale , particularly citing its "evidently" improved graphics; Trafford also praised its "great" gameplay & "very extensive" parser, and expressed that Hexuma is more intuitive than Die Kathedrale, stating that "the common commands from Die Kathedrale have been optimised." Trafford notes Hexuma's writing as "casual" and "not as serious as its predecessors", something that they note as a detriment to the game's "eerie" atmosphere. Trafford criticizes Hexuma's soundtrack, stating that "Not so great is Chris Hülsbeck's music: every world has a different soundtrack, but tracks feel indistinct from one another. In addition, only two tracks are memorable." In his conclusion, Trafford summarised Hexuma as a "superb German language graphics-accompanied text adventure game that has definitely earned the ASM Hit star." [2]
Michael Anton from ASM was more critical of Hexuma, criticising its "unoriginal" gameplay and comparing it to House II: The Second Story . Anton criticised Hexuma's music as being a detriment to the game's otherwise "eerie" atmosphere, expressing that the music quality deteriorated as part of porting the game from Amiga to DOS, and stated that "the translation to PC is sometimes so badly done, that it's genuinely horrible." Anton praised Hexuma's "especially intuitive" controls, and stated that "for a text adventure it's essentially very good", but noted that he was "irritated" by certain aspects of Hexuma's gameplay. Anton furthermore remarks that Hexuma 'feels dated', stating that "the adventure game genre has developed considerably since Die Kathedrale – Hexuma unfortunately arrives too late to be revolutionary." [2]
Artworx was a Naples, Florida software company that produced and supported a line of computer games from 1981 to 2015. It is named after the founder's given name. At first the company published a variety of games, including titles in adventure and arcade-action genres, but were later best known for a strip poker series.
Gold Rush! is a graphic adventure video game designed by Doug and Ken MacNeill and originally released by Sierra On-Line in 1988.
Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.
Curse of Enchantia is a graphic adventure game developed and released by the British video game company Core Design for MS-DOS and the Amiga in 1992. The game tells the comic fantasy story of Brad, a teenage boy from modern Earth who was magically abducted to the world of Enchantia by an evil witch-queen. He needs to escape and find a way back to his own dimension.
The Immortal is an isometric action-adventure game originally created by Will Harvey and released by Electronic Arts in 1990 for the Apple IIGS. It was soon ported to the Amiga, Atari ST, DOS, Nintendo Entertainment System, and Genesis. A wizard is attempting to find his mentor in a large and dangerous labyrinth. It has a high degree of graphic violence. In 2020, the NES port was re-released on the Nintendo Switch Online service, while the Genesis port was re-released on the Piko Collection Collection 1 cartridge for the Evercade.
Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.
Centurion: Defender of Rome is a turn-based strategy video game with real-time battle sequences, designed by Kellyn Beck and Bits of Magic and published by Electronic Arts. Originally released for MS-DOS in 1990, the game was later ported to the Amiga and the Sega Genesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game Defender of the Crown (1987).
Barbarian is a 1987 platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC, and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. The cover artwork is by fantasy artist Roger Dean.
Iron Lord is an adventure video game developed by Orou Mama and Ivan Jacot for the Atari ST and published by Ubi Soft in 1989. It was ported to the Amiga, Acorn Archimedes, Amstrad CPC, Commodore 64, ZX Spectrum, and MS-DOS.
Elvira II: The Jaws of Cerberus is the second game in the Elvira series of horror adventure/role-playing video games. It was developed by Horror Soft and published by Accolade in 1992. The game is a sequel to 1990's Elvira: Mistress of the Dark. It was followed by Waxworks, which can be considered its spiritual sequel.
Ports of Call is a 1986 business simulation game developed by German duo Rolf-Dieter Klein and Martin Ulrich, and published by Aegis Interactive Entertainment. It was initially released for AmigaOS. After a subsequent early release for DOS it was also made available to a number of different platforms over the years, including Windows, iOS, Android and as a browser game.
Legend of the Sword is a 1988 fantasy interactive fiction video game developed by Silicon Soft and published by Rainbird Software for the Atari ST. Ports for the Amiga and MS-DOS were released later. A Macintosh version was expected to release shortly after the Atari ST version but was never released. A sequel, The Final Battle, was released in 1990.
Clive Barker's Nightbreed: The Interactive Movie is a 1990 arcade adventure video game developed by Impact Software and published by Ocean Software on Atari ST and DOS. It is based on Clive Barker's movie Nightbreed, which in turn is based on Barker's novella Cabal. It was originally supposed to be part of a trilogy, alongside Clive Barker's Nightbreed: The Action Game and an ultimately-unreleased RPG.
Zeppelin is a video game developed by German studio Ikarion and published by MicroProse for the Amiga and MS-DOS compatible operating systems in 1994.
Sex Vixens from Space is an erotic interactive fiction game developed and self-published by Free Spirit Software and originally released in 1988 for the Commodore 64 and Apple II as part of the compilation Sex And Violence Vol. 1. It was released as a standalone game, with the addition of graphics, in November 1988 for DOS and Amiga and in 1989 for the Atari ST. Sex Vixens was inspired by the 1974 sexploitation film Flesh Gordon. The game was panned by reviewers.
Die Kathedrale is a 1991 German text adventure game developed by Weltenschmiede and published by Software 2000 for the Amiga and DOS. Die Kathedrale is part of a text adventure trilogy; it is preceded by Das Stundenglas (1990) and succeeded by Hexuma (1992). The trilogy lacks an overarching plot, and in each entry the setting, role of the protagonist, and goal differ between each game. Games in the trilogy do not require knowledge of the other entries and may be played as standalone games.
Das Stundenglas is a German text adventure game published in 1990 by Software 2000 and developed by Weltenschmiede, and released for Amiga, Atari ST and DOS. Das Stundenglas is part of a text adventure trilogy; it is succeeded by Die Kathedrale (1991) and Hexuma (1992). The trilogy lacks an overarching plot, and in each entry the setting, role of the protagonist, and goal differ between each game. Games in the trilogy do not require knowledge of the other entries and may be played as standalone games.
Planet of Lust is a 1989 erotic text adventure game developed and self-published by Free Spirit Software, and released for Commodore 64, DOS, Atari ST, and Amiga. The Amiga version of Planet of Lust was released in Europe in April 1989. Planet of Lust is the second game in the Brad Stallion series; it is preceded by Sex Vixens from Space (1988), and succeeded by Bride of the Robot (1989) and Sex Olympics (1991).
Cover Girl Strip Poker, alternately titled Cover Girl Poker, is a 1991 erotic video game based upon five-card strip poker and originally developed and self-published by Emotional Pictures; it was released for the Amiga, DOS, Commodore 64, CDTV, and CD32. Cover Girl Strip Poker is the original Danish title; it was retitled Cover Girl Poker outside of Denmark in the rest of Europe, and the title was subsequently reverted to Cover Girl Strip Poker for the European CDTV and CD-ROM DOS releases. Emotional Pictures was a subsidiary of Danish company InterActive Vision A/S.
Méwilo is a 1987 French adventure video game by Coktel Vision.