Hytale | |
---|---|
Developer(s) | Hypixel Studios |
Publisher(s) | Hypixel Studios |
Director(s) | Aaron Donaghey |
Platform(s) | |
Genre(s) | Sandbox |
Mode(s) | Single-player, multiplayer |
Hytale is an upcoming sandbox game by Hypixel Studios. Production began in 2015 by developers from the Minecraft multiplayer server Hypixel with funding from Riot Games, who later bought the studio in 2020. It is scheduled to release for Windows and macOS as well as consoles and mobile devices.
Hytale features a procedurally-generated fantasy world composed of blocks of numerous shapes arranged in a three-dimensional grid, featuring different biomes, creatures, and dungeons. [1] Players can participate in minigames similar to those found on the Hypixel server. [2] Players will be able to build and share mods and custom content using a set of browser-based and in-game tools. [2] [3]
Hytale includes several procedurally-generated areas of the world known as "zones", made up of many biomes and mobs. [4] This mode will feature RPG-styled combat and include dynamic boss encounters and dungeon exploration. Hytale will feature block-based construction and include many different world editing and cinematic tools players can use in-game. [4] It will feature a scripting system that allows players to create and execute code in-game, as well as a web-based 3D modeling, texturing, and animation toolkit based on CraftStudio which players can use to create custom assets for the game. [2] The game will feature both official and community-run servers [2] with the ability to implement custom features and minigames including player versus player (PvP) games.
Hytale is being developed by Hypixel Studios for PC, consoles, and mobile devices. [1] [5] [6] The client was initially developed in C# with the server technology in Java, [7] but by 2022 both the client and server were rewritten in C++ for easier cross-platform release and better performance. [8] Directed by Aaron Donaghey, the Northern Ireland-based studio consists of over forty employees [9] who split off from Hypixel Inc., the company behind the development of the Hypixel server in Minecraft . [10] [11] Development of Hytale started in early 2015. [12] The idea for Hytale arose due to EULA changes by Mojang in 2014 which blocked servers from having microtransactions that affected gameplay, leading to an 85% drop in the Hypixel server's revenue. [1] The developers realized they were not in control of their project and decided to make their own stand-alone game. [13] [14] They originally wanted to avoid making a voxel-based game, but eventually decided to do so as they had experience in that genre from the Hypixel server in Minecraft. [1]
Hypixel Studios was at first self-financed with revenue generated by the Hypixel server. The studio subsequently received support from Riot Games, which invested several million dollars in the studio, [15] [16] [17] [18] along with an advisory group that includes businessmen Dennis Fong, Rob Pardo, and Peter Levine. [15] The studio was fully acquired by Riot Games in April 2020. [19] Hytale was announced via a trailer in December 2018, with it amassing over 31 million views within a month. [20] The game, originally intended to be playable in 2021, was delayed due to an increase of the game's scope. [8] [21]
In July 2024, Hytale's developers reported that the game was being migrated to a new engine, a process that was expected to be complete by the end of the year. [22]
Hytale was nominated in the Most Wanted Game category at the 2019 Golden Joystick Awards but lost to Cyberpunk 2077 . [23] The game was also named the most anticipated at the 2021 Northern Ireland Game Awards. [24] In 2022, Hytale was recognized as the "Best Upcoming Game" at the Indie Game Awards. [25]
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