Icebreaker (video game)

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Icebreaker
3DO Icebreaker cover art.jpg
Original 3DO cover art
Developer(s) Magnet Interactive Studios
Publisher(s) Panasonic
Fox Interactive (Windows)
Director(s) Greg Johnson
Producer(s) Basel Dalloul
Designer(s) Andrew Looney
Programmer(s) Andrew Looney
Glenn Ortner
Mark Emon
Artist(s) David Bondi
Composer(s) Marcus Williams
SeriesIcebreaker
Platform(s) 3DO Interactive Multiplayer
Macintosh
Microsoft Windows
Release3DO
Windows
  • NA: 31 October 1995
Genre(s) Action-strategy
Mode(s) Single-player

Icebreaker is a 1995 strategy/action video game developed by Magnet Interactive Studios for the 3DO Interactive Multiplayer console. Despite the critical acclaim, the game did not sell well (mostly because of 3DO's failure on the 32-bit video game market). Later, the game was also ported to Macintosh and Windows, where it found a similar fate.

Contents

Despite the name, ice appears only in a fraction of the game's levels, and cannot be broken by any means. The game was so named because it was thought that its combination of simple objectives, intense action, and intellectually challenging design would make it appeal equally to casual gamers, hardcore gamers, and even non-gamers, and thus serve as a social icebreaker.

Icebreaker 2 was created but never released and, until recently, the only existing copy was in a custom built arcade style machine at creator Andrew Looney's house. Andrew Looney's Icebreaker 2 was made available for the 3DO by Older Games on August 3, 2007. By December 2007, Older Games had been purchased and is no longer selling the game. The game has a "peppy" soundtrack of simple electronic music.

Gameplay

3DO Interactive Multiplayer version screenshot. 3DOIM Icebreaker.png
3DO Interactive Multiplayer version screenshot.

The player controls a sliding white pyramid (called a "Dudemeyer") on an isometric/diametric projection level. The goal is to eliminate all other pyramids (called "dudes"), starting with the stationary pyramids which line the field, and then the mobile pyramids (called "seekers") which move towards the white pyramid. Each kind of pyramid has its own weakness and specific way to be destroyed.

The game consists of 150 levels. A demo version was created which contains five representative levels from various parts of the game.

Features present in the game include:

  • Red, green and blue pyramids change into each other over the course of the game, with early levels being an exception as they "teach" the concepts of the pyramid types separately. Every few seconds, a randomly selected pyramid shifts color. The new color is dependent on the pyramid's old color; the shifts go from red to blue to green to red.

Development

The game was developed by Magnet Interactive Studios, a company based in Georgetown. [1]

Reception

GamePro gave the 3DO version a generally positive review, assessing that "Part puzzler, part shooter, Ice Breaker refreshes both genres. Clunky controls limit the fun, but hundreds of levels offer depth and variety." [5] The four reviewers of Electronic Gaming Monthly stated that the game concept is unique but boring to play, and that the game's graphics fail to demonstrate the full capabilities of the 3DO. [2] Next Generation reviewed the 3DO version of the game, and stated that "even though the gameplay quickly gets repetitive, once you get the hang of it, it's sort of compulsive in an odd way, and still worth a look." [3]

Reviewing the Windows version, a Next Generation critic commented that "for a simple little puzzle game, Icebreaker has a lot to offer." He elaborated that the variety of pyramids and other obstacles, the 150 levels, and the level builder combine to make a game with a deep and addictive challenge in spite of its simple and easy-to-learn concept. [4]

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References

  1. Starzynski, Bob (January 1997). "Burned by CD-ROMs, Magnet targets Internet". Washington Business Journal . Archived from the original on February 14, 2006. Retrieved January 23, 2024.
  2. 1 2 "Review Crew: Ice Breaker". Electronic Gaming Monthly . No. 74. Sendai Publishing. September 1995. p. 38.
  3. 1 2 "Finals". Next Generation . No. 8. Imagine Media. August 1995. p. 70.
  4. 1 2 "Icebreaker". Next Generation . No. 20. Imagine Media. August 1996. pp. 96, 99.
  5. "Ice Breaker". GamePro . No. 83. IDG. August 1995. p. 75.