| International Karate 2000 | |
|---|---|
| | |
| Developer | Studio 3 Interactive Entertainment |
| Platform | Game Boy Color |
| Release | October 1999 |
| Genre | Fighting |
| Mode | Single-player |
International Karate 2000 is a 1999 video game developed by Studio 3 Interactive Entertainment. The game is a handheld sequel to the original title, International Karate . Upon release, the game received generally positive reviews.
The objective of the game is to win a series of fights in a tournament of 28 competitors across 12 international locations, such as Egyptian pyramids or the Sydney Opera House. [1] [2] As players progress through the tournament, they increase their dan rank towards being awarded a black belt. [1] Players select one of 12 fighters, each with a favored move or fighting style, and fight competitors using kicks and punches, with the directional keys determining the direction of moves, such as high or low kicks. [2] Rounds are won featuring a points system, with the fighter that earns three points in a round winning the match. [3] The game also features bonus rounds between matches, which require players to defend themselves from bouncing balls by using their shield. [4]
| Publication | Score |
|---|---|
| Computer and Video Games | 4/5 [3] |
| Eurogamer | 9/10 [2] |
Several critics considered the game was a worthy successor to the original title. [3] [5] Computer and Video Games commended the game's "beautifully-drawn" backdrops and gameplay, stating it "offers much more of a mental challenge than other handheld fighters". [3] Eurogamer praised the game for its "superb graphics, hard hitting sounds and gameplay straight from the old school of gaming", [2] later naming the title the best Game Boy Color game of 2000, highlighting its "inspired" variation of competitors and battles. [5]