Invincible Tiger: The Legend of Han Tao

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Invincible Tiger: The Legend of Han Tao
Invinclbetigercover.jpg
Developer(s) Blitz Arcade
Publisher(s) Namco Bandai Games
Director(s) Oliver Clarke
John Jarvis
Producer(s) Robert Johnson
Jim Ngui
Designer(s) Oliver Clarke
Aron Tomlin
Patrick Santiago
Programmer(s) Florian Raoult
Artist(s) Simon Bennett Hayes
Nicholas Miles
Dave Price
Composer(s) Matt Black
Todd Baker
Edward Hargrave
Peter Ward
Engine BlitzTech
Platform(s) PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)
ReleaseXbox Live Arcade
August 26, 2009
PlayStation Network
  • NA: August 27, 2009
  • PAL: November 19, 2009
Genre(s) Beat 'em-up
Mode(s) Single-player, multiplayer

Invincible Tiger: The Legend of Han Tao is a hand-to-hand action video game developed by Blitz Arcade and published by Namco Bandai Games for the PlayStation 3 and Xbox 360. The game tells the story of Han Tao, the General of a Thousand Victories, who attempts to rescue the Star of Destiny from the foul clutches of the Evil Overlord. As Han Tao, players must fight their way through the Evil Overlord's throngs, using a number of hyperbolic hand-to-hand combat techniques, ancient weapons, and Zen-powered attacks. It was released in 2009. The game was removed from all digital stores in 2013.

Contents

Gameplay

Invincible Tiger: The Legend of Han Tao features basic beat 'em up and hand-to-hand action elements with a basic interface and easy to learn, pick-up-and-play controls. The game features a number of different modes for single- and multiplayer action. Gamers can play through the game's storyline in co-op mode, which is available both locally and online. The game also includes an Endurance Mode, in which players are tasked with surviving an unending onslaught of foes for a specified amount of time.

The game provides both an anaglyph mode and several stereoscopic modes for 3D viewing while playing the game. While the anaglyph mode will work on any TV, use of the stereoscopic modes requires the player to have a 3D ready TV.

Reception

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic. [1] [2]

Since its release, the Xbox 360 version sold 9,140 units worldwide by January 2011. [15] Sales moved up to 9,959 units by the end of 2011. [16]

See also

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References

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