James Pond 3 | |
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Developer(s) | Vectordean Millennium Interactive |
Publisher(s) | Millennium Interactive Electronic Arts (Mega Drive) U.S. Gold (Game Gear, SNES) |
Producer(s) | Kevin Shrapnell |
Designer(s) | Chris Sorrell |
Programmer(s) | Chris Sorrell |
Artist(s) | Sean Nicholls Leavon Archer Chris Sorrell |
Composer(s) | Richard Joseph |
Platform(s) | Mega Drive/Genesis, Amiga AGA, Amiga CD32, Super NES, Game Gear |
Release | 1993 |
Genre(s) | Platformer |
Mode(s) | Single-player |
James Pond 3: Operation Starfish (also spelled Operation Starfi5h, after the fictional secret service F.I.5.H) is a 1993 video game for the Mega Drive/Genesis. The game was also released for the Amiga and Amiga CD32 platforms, the Super NES and the Game Gear. It is the third and last game in the James Pond series. It is also the only one that was only released for AGA Amigas: the Amiga 1200, the Amiga 4000 and CD32.
The game's working title was James Pond 3: Splash Gordon, a play on Flash Gordon. Although it enjoyed good sales, it was not as well received as other games in the series.
The gameplay in Operation Starfish is similar to Super Mario World . The map of the Moon consists of many levels connected with pathways. The levels are grouped into themed sections including cheese, custard, ice cream and more, with each section culminating in a boss fight. Many stage names are a play on words, such as "The Garden of Edam" for the first level (named after the Garden of Eden). A unique twist to the standard "Super Mario"-style gameplay is that Pond's magno-boots allow him to run up walls. Once on a ceiling, James Pond will only fall down if he jumps off, and some levels have sections which the player must navigate in this upside-down fashion. Although James Pond can no longer stretch his body upwards as he could in the preceding game, many levels give the player gadgets that allow James Pond to travel a great distance upwards.
James Pond can run, jump and punch as standard. He can also use a wide array of items that he encounters, such as spring shoes, fruit guns and dynamite. By finding a special icon, players can play as Finnius the Frog, as long as he has been rescued in a certain level. A cheat code allows the player to play as Finnius in all levels. Finnius can bounce repeatedly on his belly to jump increasingly high in the air, but cannot use any gadgets except for chattering teeth.
The goal of each level is to find one of its communication beacons and break it. Some levels have beacons that will not activate until four colored teacups are found and collected by the player. Many levels have a hidden pickup that will reveal a secret route once the level is completed, in a similar fashion to the secret exits in Super Mario World. Finding at least some of the secret levels is essential to finishing the game successfully. The player is informed that they need to destroy all of Dr. Maybe's Cheese Mines, but this will not give the full ending once the final level is beaten. Certain levels contain "Stiltonium" extractors that Dr. Maybe is using to produce a superweapon - these need to be destroyed in addition to the cheese mines to in order to finish the game completely.
Following his defeat in RoboCod , the evil Dr. Maybe learns of the high quality cheese that lies on the Moon. Hiring a workforce of rats, Dr. Maybe begins mining the moon for cheese so he can conquer the global markets and fund his operations. In order to stop Dr. Maybe, James Pond, along with his new sidekick, Finnius Frog, journey to the Moon in order to put a stop to Dr. Maybe's mining operations.
An Atari Jaguar version was being developed by Millennium Interactive and planned to be published by Telegames but it never released due to the disappearance of the sub-contracted programmer of the port and its associated code after development began. [1] [2] [3] [4] [5] [6] [7] [8] [9]
This section needs expansion. You can help by adding to it. (February 2022) |
Publication | Score |
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Hyper | 87% (SMD) [10] |
Official Nintendo Magazine | 65/100 (SNES) [11] |
In 1995, Total! ranked the game 99th on its Top 100 SNES Games writing: "This smooth platformer is big and challenging. The fluid gameplay gets repetitive after a bit though." [12]
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processors – Tom and Jerry – in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.
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