Jetfighter III | |
---|---|
Developer(s) | Mission Studios |
Publisher(s) | Interplay Entertainment |
Series | Jetfighter |
Platform(s) | MS-DOS |
Release | November 20, 1996 [1] |
Genre(s) | Combat flight simulator |
Mode(s) | Single-player, multiplayer |
Jetfighter III is a 1996 video game developed by Mission Studios and published by Interplay for DOS. It is the third game in the Jetfighter series. An expansion pack, Enhanced Campaign CD, was released in April 1997. [2] It added 74 new missions and two new regions. [3]
Around 1996, Take-Two Interactive was making about US$10 million, but Ryan Brant wanted to further expand the company, and made its first acquisition of Mission Studios and publishing its JetFighter III game in 1996. [4]
Jetfighter III is a game in which the player is the pilot of the F-22N - a fictional version of the F-22 fighter - and has been assigned to work as part of a battle group for the United Nations. [5]
Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "Jetfighter III manages to soar high when others flop. If you're in the market for a thrilling (but not necessarily realistic) representation of modern air combat, Jetfighter III is a perfect choice. Only a lack of multiplayer support and mild problems with the game's realism keep this from five-star territory." [5]
Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows, and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
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Jetfighter is a series of 3D combat flight simulation computer games that was developed by Velocity Development starting in 1988. The player would fly a combat jet aircraft in the skies against enemy forces. The game boasted 3D graphics that were cutting-edge at the time of the game's release, and used real-world terrain. The games seldom sold well because they occupied an uncomfortable middle ground of game design - too much flight simulator for action game fans, as they realistically emulated actual combat aircraft, but too simplistic for the hardcore sim fans, who always preferred games more along the lines of the Falcon series. The series ended after the commercial failure of Jetfighter 2015. The later games had support for 3dfx Voodoo cards to run natively in DOS.
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