Fatal1ty | |
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Personal information | |
Name | Johnathan Wendel |
Born | February 26, 1981 |
Nationality | American |
Career information | |
Games | |
Playing career | 1999–2006 |
Signature | |
Johnathan Wendel (born February 26, 1981), also known as Fatal1ty (pronounced "Fatality"), is an American entrepreneur and former professional esports player. He made his professional debut at a 1999 Cyberathlete Professional League (CPL) tournament, securing third place and $4,000. Wendel continued to compete in CPL events, claiming multiple championships and accumulating $110,000 in prize money. His success soared in subsequent years. Wendel won the CPL World Championship for Aliens vs. Predator 2 in 2001. He became a world champion in Unreal Tournament 2003 after winning the 2002 CPL Winter event. Wendel's achievements extended to Doom 3 , where he became the inaugural champion at QuakeCon 2004. In 2005, he won his fifth world title in as many video game titles, after winning the CPL World title in Painkiller , securing an unprecedented $150,000 prize. By the end of his playing career, he had amassed an esports record of $450,000 in prize winnings.
Although Wendel retired from professional play in 2006, he maintained involvement in the esports scene, making appearances at events and participating in exhibition matches. Wendel's contributions garnered widespread recognition, earning him accolades such as Lifetime Achievement Awards from the Leipzig Games Convention and the Esports Awards. He has also been inducted into the International Video Game Hall of Fame and the ESL Esports Hall of Fame.
From a young age, Wendel immersed himself in first-person shooters (FPS), such as Doom , in the early 1990s. After finishing his regular sports activities in high school during the day, he would spend hours playing Quake online at night. Additionally, he participated in Quake sessions at LAN parties and local tournaments in the Midwest. It was during this time that he became acquainted with another player named Eric "Batch" Paik, and they began meeting up every weekend to play Quake. On one occasion, Wendel achieved a defeated Paik in nine or ten consecutive matches. Paik, who had recently returned from a successful tournament in London, suggested to Wendel that he should consider competing in larger-scale tournaments. [1] Once Wendel completed high school, he resided with his father while simultaneously attending computer classes and working part-time. However, he aspired to become a professional video game player, so he struck a deal with his father — if he failed to earn any money in his first major tournament, he would return to school. [2]
Wendel began his professional gaming career with the first-person shooter game, Quake III Arena . In October 1999, at the age of 18, he invested $500 to participate in a Cyberathlete Professional League (CPL) tournament held in Dallas, Texas. At the event, he finished in third, winning a prize of $4,000. The following year, in 2000, he travelled to Sweden, where he competed in his first international tournament. He finished the tournament undefeated, with a record of 18 wins and zero losses. Throughout 2000, Wendel showcased his prowess in various prominent CPL events across Europe, Asia, and the United States, culminating in a triumph at the 2000 World Cyber Games in Seoul. In Quake III tournaments, he amassed a total of $110,000 in prize winnings. Wendel secured an additional of $25,000 from corporate sponsorships and endorsements, with support from companies such as Razer. [3] [4]
In 2001, Wendel secured a victory in the 2001 CPL World Championship for the game Aliens vs. Predator 2 . As a result, he was awarded a custom-painted Ford Focus and $40,000. [5] [6] However, Wendel experienced a setback when he failed to qualify for the 2002 World Cyber Games, prompting him to shift his focus to a different game: Unreal Tournament 2003 . He participated in the 2002 CPL Winter event held in Dallas, where he emerged as the champion, claiming the $10,000 grand prize. [3] [7] Another achievement in his career came in 2004 when he became the first-ever Doom 3 champion at QuakeCon 2004, securing a grand prize of $25,000. These victories solidified his position as one of the prominent figures in the esports industry during that era. [8] [9]
In 2005, Wendel made a transition to playing Painkiller for the 2005 CPL World Tour, a year-long tournament series that spanned across four continents and culminated in December at the Nokia Theater in Times Square, New York. [3] In the grand finals event, which was in a double-elimination tournament format, Wendel advanced to the finals after dropping to the lower bracket. There, he faced Sander "Vo0" Kaasjager, the top-ranked Painkiller player in the world. To secure victory in the tournament, Wendel had to win two best-of-three matches, since he had already lost once in the tournament. Wendel emerged triumphant by winning four consecutive games, claiming the first-place position and an unprecedented esports cash prize of $150,000. This victory marked his fifth world title, each achieved in a different FPS game [10]
In 2006, Wendel shifted his focus to Quake IV . Competing in the World Series of Video Games (WSVG) Finals, which adopted a double-elimination tournament structure, Wendel advanced through the lower bracket to reach the finals. His opponent in the finals was Johan "Toxjq" Quick, who boasted an undefeated record in best-of-three series. Wendel became the first player to defeat Quick by winning the first match. However, Quick emerged victorious in the second match, resulting in Wendel securing the second-place position in the event. Following the WSVG Finals, Wendel made the decision to retire from professional play due to the decline of his preferred genre in gaming. [7]
While he retired from competitive play after 2006, Wendel continued to make appearances in various events. These included an exhibition match in 2007, participation in a Guinness World Record event in 2008/09, and a show match in Taiwan in 2012. [11]
Throughout his career, Wendel amassed a record of $450,000 in prize winnings from seven different games, establishing a milestone in esports. This record remained unbroken for over six years following his retirement until it was surpassed by Lee "Jaedong" Jae-dong, a prominent StarCraft player, towards the end of 2013. [12]
Recognizing his significant contributions to the world of esports, Wendel was honored with the first-ever Lifetime Achievement Award at the Leipzig Games Convention in Leipzig, Germany, in August 2007. This accolade acknowledged his exceptional sportsmanship, influential role in shaping the landscape of esports, and his international recognition as a figurehead for esports. [13] [14] In August 2010, Wendel was inducted into the International Video Game Hall of Fame as one of the inaugural enshrinees. [15] Wendel's contributions were further celebrated when he was inducted into the ESL Esports Hall of Fame in November 2018. [16] In October 2020, Wendel's enduring impact on esports was once again acknowledged with a Lifetime Achievement Award from the Esports Awards. [17]
Wendel was born on February 26, 1981, in Kansas City, Missouri, to parents James and Judy Wendel. [18] [5] His upbringing took place in Kansas City, where his parents worked in auto factories, and his father also managed a pool hall. At the age of 13, Wendel experienced his parents' divorce. [2] During his high school years, he actively participated in the school's tennis team. [19]
In 2006, Wendel relocated to Las Vegas, Nevada, and resided on the Las Vegas Strip as of 2014. [7]
In 2003, Jonathan Wendel gained significant exposure in mainstream media through his appearance in MTV 's documentary MTV True Life: I'm a Gamer . The documentary chronicled Wendel's journey as he transitioned into playing Unreal Tournament 2003 and achieved victory at the 2002 CPL Winter tournament in Dallas. Wendel acknowledged the profound impact of the MTV show on his career, recognizing its ability to provide him ongoing exposure and media attention. He remarked, "For nine years MTV was re-airing my show. I constantly get exposure, media. You can't even pay for that. You'd pay millions to get that kind of advertisement for your company. I'm getting that for free every day." [7] In January 2006, Wendel was featured on the news program 60 Minutes , which delved into his professional gaming career and the global explosion of esports. [20]
In 2002, Wendel established his own company, Fatal1ty Inc., with the intention of reducing reliance on sponsorships to support his competitive gaming endeavors. Shortly after its inception, he generated $50,000 in sales by selling mousepads. [7] [21] By 2007, Wendel had forged partnerships with gaming product manufacturers such as Creative Labs, XFX, Universal Abit and Zalman, who incorporated his branding into their products. According to Wendel, the company reported royalties of approximately $5 million for the year 2006. [22] Notably, his collaboration with Creative in 2006 introduced the Fatal1ty Gaming Headset, the first headset to feature a removable microphone—a design innovation that has since become a standard feature in gaming headsets. [23]
In 2017, Wendel co-founded ReadyUp, a comprehensive esports team management service aimed at both amateur and professional teams. [24] In 2023, he joined the advisory board of Glytch, a company specializing in esports and gaming venues. [25]
The World Cyber Games (WCG) is an international esports competition with multi-game titles in which hundreds of esports athletes from around the world participate in a variety of competitions also known as Esports Olympics. WCG events attempt to emulate a traditional sporting tournament, such as the Olympic Games; events included an official opening ceremony, and players from various countries competing for gold, silver, and bronze medals. WCG are held every year in cities around the world. The WCG 2020 competition received nearly 650 million views worldwide.
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.
Painkiller is a first-person shooter video game developed by Polish game studio People Can Fly and published by DreamCatcher Interactive in April 2004 for Microsoft Windows and ported to Xbox in 2006. The game's single player campaign follows a dead man in Purgatory who is offered a deal to defeat the invading forces of Lucifer's army in exchange for being allowed to enter Heaven. The game was particularly well-received for its multiplayer experience and was featured for two seasons on the Cyberathlete Professional League's World Tour.
QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer (BYOC) LAN party event with a competitive tournament held every year in Dallas, Texas, USA. The event, which is named after id Software's game Quake, sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty.
The Cyberathlete Professional League (CPL) was a professional sports tournament organization specializing in computer and console video game competitions. It was established by Angel Munoz on June 27, 1997, hosting biannual tournaments in hotels. The CPL's World Tour in 2005 marked a global expansion of esports, but concerns arose about fan engagement and attracting new audiences. The post-tour era saw increased competition from the WSVG, and the CPL faced financial troubles including the loss of its main sponsor, Intel, to WSVG in 2006. Shortly after, WSVG's Matt Ringel purchased the 2006 CPL Summer event, leading to a decline in the CPL's influence. The CPL attempted a "World Season" in late 2006, hosting fewer events with reduced prize money. Rumors circulated about the league's health, and in March 2008, the CPL ceased operations. Later that year, the CPL was acquired by an investment group in Abu Dhabi, later becoming solely owned by WoLong Ventures PTE of Singapore. The CPL continued hosting annual competitions in China in collaboration with the municipal government of Shenyang.
SK Gaming is a professional esports organization based in Germany that has teams across the world competing in different titles. SK is particularly known for their success in Counter-Strike (CS) tournaments. SK's Brazilian CS team won the ESL One Cologne 2016 Major. SK currently has players and teams competing in League of Legends and Hearthstone. SK Gaming was founded in 1997 by a small group of Quake players in Oberhausen.
Lim Yo-hwan, known online as SlayerS_'BoxeR', is a former professional player of the real-time strategy computer game StarCraft. He is often referred to as The Terran Emperor, or simply The Emperor, and is widely considered to be one of the most successful players of the genre as well as a pop culture icon.
Sander Kaasjager, who plays under the pseudonym Vo0, is a Dutch professional player of the first-person shooter games Painkiller, Quake II, Quake III , Quake 4, Quake Live and Quake Champions, and also World of Warcraft. He has won more titles and prize money—over US$250,000—at professional Painkiller tournaments than any other player.
Paul "Redeye" Chaloner is a British former esports broadcaster.
The 2005 CPL World Tour was a year-long gaming competition held by the Cyberathlete Professional League (CPL). This competition took place throughout 2005, with a total of nine international stops and a finals event held in the New York City, United States and televised by MTV.
World Series of Video Games (WSVG) was an international professional electronic sports competition. It held its first season in 2006, with competitions in six different games and six events held around the world including the finals of the event. The total prize purse of the season was US$750,000 which includes the $240,000 prize purse that was winnable at the finals. The WSVG was operated by Games Media Properties, an American gaming company founded in 2002 with the BYOC Lan section subcontracted out to Lanwar Inc.
The Championship Gaming Series (CGS) was a professional esports league based in the United States, that operated from 2007 to 2008. It was a global league that featured teams representing cities from around the world. The CGS aimed to bring a traditional sports league format to competitive gaming, with teams, franchises, and a regular season leading to playoffs and a championship. The CGS was preceded by the 2006 Championship Gaming Invitational, a television pilot featuring several future CGS players. The league was founded in 2007 and was owned and operated by DirecTV in association with British Sky Broadcasting (BSkyB) and STAR TV. Games played in the CGS included titles such as Counter-Strike: Source, FIFA, Dead or Alive 4, Project Gotham Racing 3, and Forza Motorsport 2. The league had a television broadcast deal, and matches were aired on various networks. Despite initial hype and investment, the CGS faced financial challenges and eventually ceased operations in 2008.
Maciej Krzykowski, who goes by the pseudonym Av3k, is a professional Quake and ShootMania player. He has Polish nationality and resides in Ostróda. He actively competes in international Quake competitions and was signed to Razer and Dutch electronic sports team Serious Gaming and French organization Millenium, but is now signed to British organisation Endpoint. On July 8, 2007, at age 16, he became the youngest Quake champion ever after winning the Electronic Sports World Cup 2007 in Paris without losing a single map.
Ninjas in Pyjamas (NIP) is a professional esports organisation based in Sweden that is best known for its Counter-Strike teams. In 2012, the team reformed with a Counter Strike: Global Offensive lineup upon the release of the game. Aside from Counter-Strike, the organisation has teams in Valorant, Rainbow Six Siege, FIFA, Rocket League, Fortnite Battle Royale and League of Legends. They formerly had teams in Overwatch, PlayerUnknown's Battlegrounds and Paladins.
Joe Miller or JOEE is a British commentator. He started his career as an esports caster at gaming tournaments, working his first event shoutcasting Battlefield 1942. The 3D World War II first-person shooter (FPS) video game was coincidentally also the first game Miller played at a competitive level. At age sixteen, he began to commentate BF1942 games at home in the UK, pushing out as many audio commentaries as he could. In an interview with JP McDaniel, Miller revealed that it was a "big jump" from the audio commentaries he initially produced to the audio-video commentaries we are accustomed to today.
Lee Sang-hyeok, better known as Faker, is a South Korean professional League of Legends player for T1. He gained prominence after joining SK Telecom T1 in 2013, where he has since played as the team's mid laner. Often hailed as the "Michael Jordan of esports", Faker is widely regarded as the greatest League of Legends player in history. Throughout his career, he has secured a record of 10 League of Legends Champions Korea (LCK) titles, two Mid-Season Invitational (MSI) titles, and a record four World Championship titles.
Counter-Strike Major Championships, commonly known as the Majors, are Counter-Strike (CS) esports tournaments sponsored by Valve, the game's developer. The first Valve-recognized Major took place in 2013 in Jönköping, Sweden and was hosted by DreamHack with a total prize pool of US$250,000 split among 16 teams. This, along with the following 18 Majors, was played in Counter-Strike: Global Offensive. As of the 2023 release of Counter-Strike 2, Counter-Strike esports, including the Majors, are played in CS2.
Professional Counter-Strike competition involves professional gamers competing in the first-person shooter game series Counter-Strike. The original game, released in 1999, is a mod developed by Minh "Gooseman" Le and Jess Cliffe of the 1998 video game Half-Life, published by Valve. Currently, the games that have been played competitively include Counter-Strike, Counter-Strike: Condition Zero (CS:CZ), Counter-Strike: Source (CS:S) and Counter-Strike: Global Offensive (CS:GO). Major esports championships began in 2001 with the Cyberathlete Professional League Winter Championship, won by Ninjas in Pyjamas.
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