Joust 2: Survival of the Fittest | |
---|---|
Developer(s) | Williams Electronics |
Publisher(s) | Williams Electronics |
Designer(s) | John Newcomer |
Programmer(s) | Joe Hellensen Kristina Donofrio Warren Davis [1] |
Artist(s) | John Newcomer Jack Haeger Tim Elliott (cabinet) |
Composer(s) | Chris Granner |
Platform(s) | Arcade |
Release | December 1986 |
Genre(s) | Action/Platform |
Mode(s) | 1-2 player simultaneous |
Arcade system | Williams Rev. 2 CPU: M6809 (@ 1 MHz) Sound CPU: M6808 (@ 1 MHz), M6809 (@ 2 MHz) Sound Chips: Yamaha YM2151 FM, MC1408 DAC, Harris HC55536 CVSD |
Joust 2: Survival of the Fittest is an arcade game developed by Williams Electronics and released in 1986. It is a sequel to Williams' 1982 game Joust . Like its predecessor, Joust 2 is a 2D aerial combat game with platforms to land on. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. Joust 2 features improved audio-visuals and new features such as mutant buzzards created by eggs falling into lava, the ability to transform from an ostrich to a flying horse, and differently themed levels. Waves no longer seamlessly flow into each other; the gameplay is divided into separate screens with transitions between them.
John Newcomer led development again, which began to create a kit allowing arcade owners to convert an existing cabinet into another game. The original Joust used a horizontal monitor, but Williams chose a vertically oriented screen for the kit as a result of the design's popularity at the time.
Released during the waning days of the golden age of arcade games, Joust 2 did not achieve the success that Joust reached. The game was not ported to contemporary home systems, but was later released as part of arcade game compilations.
Joust 2 is a 2D combat game taking place in the air and on landing platforms, like its predecessor. The player controls a yellow knight riding a flying ostrich and navigates the game world with a two-way joystick and a button. The joystick controls the horizontal direction that the knight travels, while pressing the button makes the ostrich flap its wings. The rate at which the player repeatedly presses the button causes the ostrich to fly upward, hover, or slowly descend. [2] The objective is to defeat groups of enemy knights riding buzzards that populate each level, referred to as a wave. Upon completing a wave, a more challenging one will begin. [2] [3] [4]
Players navigate the knight to collide with enemies. If the protagonist's jousting lance is higher than that of the enemy, the villain is defeated and vice versa. A collision of equal elevations results in the two knights bouncing off each other. [2] Joust 2 introduced a transformation ability that morphs the player's bird into a pegasus, which provides better offensive capabilities while on ground but poor flight capabilities. [3] [4] A second player can join the game. The two players can either cooperatively complete the waves or attack each other while competitively defeating enemies. [2] Joust 2 also introduced additional gameplay elements such as eggs landing in the lava spawn larger Shadow Lords flying on scorpion tail buzzards, Crystal Bats (hatching from crystals embedded in the ledges), a Gold Egg that opens a quickly changing random event box when collected (requiring the player to contact the red button on the random event box before time runs out and it disappears), and buy-in to continue preserves the current score. Certain game events also have voice synthesis (such as "Thank you" when inserting a coin, "Let the jousting begin", at the start of the game, "Be careful warrior" when a player has one life left, and "Wish to continue?" when all lives are lost and the continue countdown starts).
The game allows its player(s) to "Choose Thy Skill Level" at the opening; in other words, the player(s) can select a stage to begin on. These levels range, from lowest to highest: Serf (Stage 1), Page (6), Squire (11), Knight (16), Lord (21), King (26).
Joust 2 was developed by Williams Electronics, with John Newcomer as the lead designer. The game features amplified monaural sound and raster graphics on a 19-inch color CRT monitor. [5] Like other Williams arcade games, Joust 2 was programmed in assembly language. [6] Williams' video game department had shrunk following a decline in the video game industry. [7] The company wanted to sell an arcade conversion kit for games that use a vertically oriented monitor, which had become popular at the time. [3] [8] Management felt that a sequel would improve the kit's saleability. [8] The company decided to release a sequel to either Robotron: 2084 or Joust, ultimately choosing the latter. [7] Technology had progressed since the original's release, providing more flexibility than before. As a result, Newcomer conceived new elements: additional characters, improved audio-visuals, and new mechanics. [3] To portray a progression of villains, the staff added a new enemy, Knight Lord. [8] The developers added backgrounds to the levels, inspired by artwork by M. C. Escher, Newcomer's favorite artist. Staff added a transform button to provide players with more variety and balance the gameplay. [3] [8] [9]
Williams shipped around 1,000 units of Joust 2, significantly fewer than its predecessor. [3] [8] Brett Alan Weiss of Allgame and Mike Bevan of Retro Gamer attributed the poor numbers to an industry slump in the mid-1980s. [4] [8] Joust 2 arcade cabinets have since become fairly rare among collectors. [10] Weiss negatively compared the game to its predecessor, calling Joust more popular and enjoyable, but commented that Joust 2's graphics are more detailed and robust. [4]
In retrospect, Newcomer expressed dissatisfaction with the game's design, specifically the monitor's orientation. He commented that the gameplay works best with a horizontal orientation or with multi-directional scrolling. [8] The vertical orientation proved to be a hindrance for home conversion. [3]
While Joust was widely ported to home systems, Joust 2 was only made available as part of emulated collections. In 1997, it was released as part of Arcade's Greatest Hits: The Midway Collection 2. [11] Joust 2 was also included in the 2003 and 2012 multi-platform compilations Midway Arcade Treasures and Midway Arcade Origins , respectively. It also appeared in 2016's Lego Dimensions . [12] [13]
Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust's success and polished implementation popularized the concept. Players assume the role of knights armed with lances and mounted on large birds, who must fly around the screen and defeat enemy knights riding buzzards.
1942 is a 1984 vertically scrolling shooter video game developed and published by Capcom for arcades. Designed by Yoshiki Okamoto, it was the first game in the 194X series, and was followed by 1943: The Battle of Midway.
Defender is a horizontally scrolling shooter developed by Williams Electronics in 1980 and released as an arcade video game in 1981. The game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by Taito.
Stargate is a horizontally scrolling shooter released as an arcade video game in 1981 by Williams Electronics. Created by Eugene Jarvis and Larry DeMar, it is a sequel to Defender which was released earlier in the year. It was the first of only three productions from Vid Kidz, an independent development house formed by Jarvis and DeMar. Some home ports of Stargate were renamed to Defender II for legal reasons.
Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.
Space Ace is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems. It was unveiled in October 1983, just four months after the Dragon's Lair game, followed by a limited release in December 1983 and then a wide release in Spring 1984. Like its predecessor, it featured film-quality animation played back from a LaserDisc.
Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a 1991 beat 'em up game developed and published by Konami for arcades. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a side-scrolling game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis.
Revolution X is a shooting gallery video game developed by Midway and released in arcades in 1994. The gameplay is similar to Midway's earlier Terminator 2: Judgment Day, but is themed around the band Aerosmith. The oppressive New Order Nation regime and their leader Helga have abducted Aerosmith, and players use a mounted gun to control onscreen crosshairs and shoot enemies. The members of Aerosmith are hidden throughout the game's international locales and must be found in order to receive the game's true ending.
Smash TV is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a twin-stick shooter in the same vein as 1982's Robotron: 2084, which was also co-created by Jarvis. The Super Nintendo Entertainment System, Genesis, Master System, and Game Gear versions are titled Super Smash TV.
Midway Arcade Treasures is a video-game compilation of 24 arcade games, emulated from the original PCBs. The compilation was developed by Digital Eclipse and issued by Midway for the PlayStation 2, Xbox, GameCube, and Microsoft Windows. The game could not function on the Xbox 360's backwards compatibility feature, but did on PlayStation 3 and Wii.
Trojan is a side-scrolling action game developed by Capcom, originally released as a coin-operated arcade video game in 1986, and published in North America by Romstar and Capcom. Directed by Takashi Nishiyama, the game includes beat 'em up and hack-and-slash elements. It is a spiritual successor to the beat 'em up Kung-Fu Master (1984), which was designed by Nishiyama at Irem before he left for Capcom, where he evolved its gameplay concepts with Trojan.
Knights of the Round is a 1992 beat 'em up game developed and published by Capcom for arcades. Based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an action role-playing video game-like level advancement system, with fighters automatically being upgraded to new weapons and armor as they advance through the game. An arcade edition of the game was included in Capcom Beat 'Em Up Bundle as one of seven titles released digitally for Nintendo Switch, PlayStation 4, Xbox One, and Windows in September 2018.
Bubbles is a 2D action game developed by Williams Electronics and released arcades in 1982. The player uses a joystick to control a bubble in a kitchen sink. The object is to progress through levels by cleaning the sink while avoiding enemies.
Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.
Midway Arcade Treasures: Extended Play is a video game compilation of Midway, Atari and Williams arcade game classics released in 2005 for the PlayStation Portable. Midway Arcade Treasures: Extended Play was re-released for the PlayStation Store on June 28, 2010 by Warner Bros. Interactive Entertainment due to Midway's bankruptcy, also meaning that Warner Bros. owns rights to most of the Midway, Atari and Williams arcade library after the purchase of some assets of Midway Games.
Atomic Battle Dragons is a jousting and platform game on dragons featuring two-dimensional graphics. It is a remake of the Williams classic arcade hit Joust from 1982. It was developed by Isotope 244 and released in December 2005.
John Newcomer is an American game designer, best known for being the designer and lead developer of the 1982 pioneering arcade game Joust. He designed, animated, and produced multiple games for Williams Electronics, Midway Games, Cybiko, and MumboJumbo.
Mystic Marathon is a horizontally scrolling arcade video game released by Williams Electronics in 1984. The game presents a race between horned, shoe-wearing, fantasy creatures called "Benkins" on a course covering small islands and the water between them. It was programmed by Kristina Donofrio (lead) and Ken Graham. Donofrio later worked on Joust 2: Survival of the Fittest.
Arcade's Greatest Hits: The Midway Collection 2 is a compilation of arcade video games either made by, or acquired by Midway Games for the PlayStation and Windows. This game is technically the sequel to Williams Arcade's Greatest Hits, which also had Midway acquired games included, also released on the PlayStation.
Dactyl Joust is an unreleased action-platform video game that was in development by High Voltage Software and planned to be published by Atari Corporation on a scheduled November 1995 release date exclusively for both the Atari Jaguar and the Atari Jaguar CD add-on. It was intended to be a remake of John Newcomer's 1982 arcade game Joust, where players take control of a knight riding a pterodactyl, instead of a flying ostrich, on a first-person perspective battling and defeating groups of enemy knights riding dactyls. The game formed part of a partnership deal between Atari Corp. and Williams Entertainment that included plans to update and release some of the latter's early arcade games for the Jaguar platform.