John Newcomer | |
---|---|
Occupation | Game designer |
Known for | Joust |
John Newcomer is an American game designer, best known for being the designer and lead developer of the 1982 pioneering arcade game Joust . He designed, animated, and produced multiple games for Williams Electronics, Midway Games, Cybiko, and MumboJumbo.
Newcomer is the second of two children. His father, Robert, was a milkman and then a maintenance worker at University Park East movie theater. His mother, Beverly, was an administrative assistant and office manager. Newcomer attended Clay High School in South Bend, Indiana, where coincidentally one of his friends in the school chess club was Franz Lanzinger, who also ended up in the coin-op industry, working for Atari and designing games such as Crystal Castles . Newcomer attended the University of Notre Dame, graduating in 1977 with a degree in industrial design. His first job was at Gordon Barlow Design in Skokie, Illinois, the company known for famous games and toys such as Mouse Trap and Toy Bomb. [1] Newcomer worked as part of a team that generated over 100 new products through the prototype stage, some of which then went on to be manufactured by companies such as Hasbro, Mego, and Ideal.
In 1981, Newcomer moved to Williams Electronics. The company had had a recent success with the 1980 game Defender , and believing video games to be the future of entertainment, sought new creative staff. To emphasize his creative spirit, Newcomer submitted his resume stuffed down the throat of a rubber chicken, and got the job. After a few days on staff, he generated a list of game ideas that included one based on The War of the Worlds and another for Joust. His vision for War of the Worlds was not technically feasible with the hardware at the time, but Joust was possible with Williams' existing hardware, and development began. [2]
Newcomer's initial vision was of Joust as a "flying game" with co-operative two-player gameplay. Rather than emulate the popular space theme of previous successful flying games such as Asteroids and Defender, he wanted to offer an alternative to spaceships. He made a list of things that could fly: machines, animals, and fictional characters. After evaluating the positive and negative of each idea, he chose birds, believing that they would have a wide appeal, choosing an ostrich and a stork as the main characters, with vultures as the enemies. [2]
The decision to use birds also prompted Newcomer to deviate from the then standard eight-direction joystick. He implemented a "flapping" mechanism to allow players to control the character's ascent and descent. With the vertical direction controlled via the arcade cabinet's button, a two-way joystick was added to dictate horizontal direction. [2]
Other games Newcomer helped design included the #1 coin-op games High Impact Football and its sequel Super High Impact .
Williams Electronics eventually sold off the division which became Midway Games. Newcomer worked there as Senior Game Designer for 18 years until 1999, then moving to become Director of Game Design at Cybiko from 2000–2003, and VP of Game Design at In-Fusio from 2003–2007. He then was hired by MumboJumbo in 2007, serving first as General Manager of the Dallas Studio, and then transitioning to Director of Game Design. [3]
Joust has been listed in multiple sources as one of the more memorable games of its time, part of the Golden Age. [4] In 2008, Guinness World Records listed it at number sixty-nine arcade game in technical, creative, and cultural impact. [5] Kevin Bowen of GameSpy's Classic Gaming wrote that despite a concept he described as "incredibly stupid", Joust is an appealing game with good controls and competitive gameplay. Bowen further commented that the multiplayer aspect differentiated the game from others at the time. He described it as "one of the first really fun multiplayer games" and a precursor to the video game deathmatch. [6]
Marble Madness is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound.
Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust's success and polished implementation popularized the concept. Player 1 rides an ostrich, player 2 a stork. Repeatedly pressing the flap button gains altitude, while a two-directional joystick controls direction. In a collision with enemy knights riding buzzards—or the other player—the higher rider dismounts the other.
Q*bert is an arcade video game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
Defender is a scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. A side-scrolling shooter, the game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.
Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.
Smash TV is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a dual-stick shooter in the same vein as 1982's Robotron: 2084. The Super NES, Genesis, Master System, and Game Gear versions are titled Super Smash TV.
Though not a complete history, herein is a list of what many would consider most of the "game" changers that made arcade experiences so powerful and nostalgic.
Cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents (PvE).
Joust 2: Survival of the Fittest is an arcade game developed by Williams Electronics and released in 1986. It is a sequel to Williams' 1982 game Joust. Like its predecessor, Joust 2 is a 2D aerial combat game with platforms to land on. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. Joust 2 features improved audio-visuals and new features such as mutant buzzards created by eggs falling into lava, the ability to transform from an ostrich to a flying horse, and differently themed levels. Waves no longer seamlessly flow into each other; the gameplay is divided into separate screens with transitions between them.
Robert J. "RJ" Mical is an American computer programmer and hardware designer who has primarily worked in video games. He is best known for creating the user interface, Intuition, for Commodore's Amiga personal computer (1985), contributing to the design of the Amiga hardware, and co-designing, with Dave Needle, the Atari Lynx color handheld (1989) and the 3DO Interactive Multiplayer (1993).
Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.
Williams Arcade's Greatest Hits is a video game anthology for the Super Nintendo Entertainment System, PlayStation, Sega Genesis, Saturn, Game.com, Dreamcast, MS-DOS, and Microsoft Windows. The IBM PC compatible and game.com versions are titled Williams Arcade Classics. The 2000 release Midway's Greatest Arcade Hits Vol. 1 contains much of the same content.
Star Rider is a racing LaserDisc video game developed by Computer Creations and Williams Electronics, and released for arcades in 1983. The object of the game is to win a futuristic motorcycle race that takes place in surrealistic settings. The tracks themselves and the background graphics are video played from a laserdisc, and are of higher quality than possible with real-time computer graphics at the time. The foreground graphics and racers are superimposed on the video. Star Rider has a rear view mirror—possibly the first racing game with one —which warns of opponents approaching from behind.
MumboJumbo, LLC was an independent developer of games for personal computers, game consoles and mobile devices. MumboJumbo Mobile, LLC publishes entertainment software for Android and iOS devices.
Python Vladimir Anghelo was a graphic artist best known for his work on video games and pinball machines. Anghelo was born in Transylvania, Romania, and moved to the United States when he was 17.
George Gomez is an industrial designer, video game designer, and pinball designer who has worked for Bally, Williams, and Stern Pinball, among other companies. He worked on the team that created the Tron video game, and headed the team that created Spy Hunter. In 1984 after the 1983 video game crash, he left Midway to invent toys at the consulting firm Marvin Glass & Associates.
Brian Colin is an American video-game designer, artist and animator. Among his best-known works are the coin-operated arcade games Rampage, Arch Rivals and Rampage: World Tour as well as General Chaos for the Sega Genesis game console. He is the CEO of Game Refuge Inc., an independent video-game design and development studio with offices in Downers Grove, Illinois. He has been noted for his work in the field of bitmapped video-game graphics and animation, creating video-game sprites and tiled background graphics with a recognizable, identifiable style.
Mystic Marathon is a horizontally scrolling arcade video game released by Williams Electronics in 1984. The game presents a race between horned, shoe-wearing, fantasy creatures called "Benkins" on a course covering small islands and the water between them. It was programmed by Kristina Donofrio (lead) and Ken Graham. Donofrio later worked on Joust 2: Survival of the Fittest.
Hidden Folks is a hidden object game developed by Adriaan de Jongh and Sylvain Tegroeg. In the game, players are presented with a series of animated, interactive scenes and must find hidden characters, objects, and animals. The game was released for iOS, Android, Linux, macOS, and Windows in February 2017.
A twin-stick shooter is a subgenre of shoot 'em up video games. It is a multidirectional shooter in which the player character is controlled using two joysticks: one for movement on a flat plane, and one to aim and fire shots at enemies, Usually shots are fired as soon as the second joystick is moved, but in some games there is an additional button which must be held. Keyboard and mouse or touch input can supplant one or both of the joysticks when an arcade machine or controller is not used. Virtual joysticks can be used when a game is played on a touch screen.