| Jujutsu Kaisen: Cursed Clash | |
|---|---|
Cover art | |
| Developers |
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| Publisher | Bandai Namco Entertainment |
| Directors |
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| Producers |
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| Designer | Takeru Imai |
| Programmer | Tomoyuki Kurino |
| Composers |
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| Series | Jujutsu Kaisen |
| Engine | Unreal Engine 4 |
| Platforms | |
| Release |
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| Genre | Fighting |
| Modes | Single-player, multiplayer |
Jujutsu Kaisen: Cursed Clash [a] is a fighting game co-developed by Byking and Gemdrops, [1] and published by Bandai Namco Entertainment. Based on the 2020 anime adaptation of Gege Akutami's manga series, Jujutsu Kaisen , the game was released on February 1, 2024, in Japan for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, [2] which was followed by a worldwide release the next day on February 2. [2] It received generally mixed-to-negative reviews due to a lackluster story mode, small character roster, poor netcode, and an underwhelming co-op mode. [3]
Adapted from the events of the first season of the anime series and the film Jujutsu Kaisen 0 , the game's single player story mode follows Yuji Itadori, the series' protagonist, as he faces off against various monsters (known as "Curses") in order to save humankind in modern-day Japan. [4]
Cursed Clash features 16 playable characters in the base game, where players form teams of two fighters from the roster and battle CPU opponents or other people online. [5] Additional playable characters have been released as both paid and free downloadable content, as well as two new story chapters based on the anime series' second season. [6] [7]
Base game
Additional characters (DLC)
The game was announced in July 2023 by Bandai Namco at Anime Expo. [10] [11]
| Aggregator | Score |
|---|---|
| Metacritic | PS4: 44/100 [12] XSXS: 50/100 [13] |
| Publication | Score |
|---|---|
| Eurogamer | PC: 1/5 [3] |
Jujutsu Kaisen: Cursed Clash received mixed-to-negative reviews according to the review aggregation website Metacritic. [12] [13]
Lewis Parker of Eurogamer panned the game as "a product disguised as a game" and "the epitome of every pitfall the [arena fighter] genre consistently falls into," criticizing its shallow and unbalanced gameplay, poor visuals, pointless story mode, and terrible online experience. [3] Similarly, Jason Hon of Screen Rant gave the game a 2.5/5 score, finding fault with its "unbalanced, clunky, and frustrating" gameplay, disappointing story mode consisting mainly of "image slideshows with uninspired voice acting," and lack of local multiplayer. [14] Both reviewers felt that despite some promising ideas and "well-constructed animations," Cursed Clash ultimately failed to live up to the potential of a fighting game adaptation such a popular series as Jujutsu Kaisen, with Parker arguing it was an obvious attempt to capitalize on the IP's popularity without providing a quality gaming experience. [3]