Legend of Dungeon

Last updated
Legend of Dungeon
Legend of Dungeon.jpg
Developer(s) Robot Loves Kitty
Programmer(s) Calvin Goble
Artist(s) Alix Stolzer
Sebastiaan Van Hijfte
Engine Unity
Platform(s) Linux, Microsoft Windows, OS X, Ouya
ReleaseSeptember 13, 2013
Genre(s) Roguelike Action RPG
Mode(s) Single-player, Co-op

Legend of Dungeon is an indie roguelike action role-playing video game by Robot Loves Kitty for Microsoft Windows, OS X and Linux. The goal of the game is for players to fight through 26 monster filled levels, grab the treasure, then make it back through all 26 levels without dying. Legend of Dungeon also features a unique artstyle and atmosphere by blending pixelated characters in a 3D world as well as having both a dynamic shadow and music system.

Contents

Gameplay

The basic gameplay of Legend of Dungeon is a standard Beat 'em up fare. Players can utilize a variety of weapons to attack any enemies within their range. Players also have a large inventory and can hold onto multiple weapons at once, switching between them for whatever situation they may find themselves in.

Being a Roguelike, Legend of Dungeon's levels are randomly generated every time a player starts a new game. The game also features a permadeath system so if a player dies at any time in the game, they will have to start all over from the beginning. Playing with multiple characters allows for any dead players to exist as a ghost. Ghost players can collect spirit orbs from fallen enemies slain by their living partners allowing the Ghost to resurrect. Along with monsters, Legend of Dungeon also features a plethora of items from potions, weapons, food, and hats. Each item is unique in what it does and are in randomized locations for each new game. Items include, Swords, Beer, a Beehive hat, and a cat that shoots lasers from its eyes.

Dying in the game will allow you to save how much money you have gathered on an online score table.

Development

Legend of Dungeon is a game by Calvin Goble and Alix Stolzer, a husband and wife development team working under the name of Robot Loves Kitty. Goble had worked on games previously, such as the IGF nominated Neverdaunt:8Bit , but this was his first time collaborating on a video game project with his wife. [1] To reduce living expenses and finance game development, the couple sold their home and moved into a tree house they built on their friend Jaimie Mantzel's land on a Vermont mountainside. This living arrangement reduced their monthly outgoings to $150, excluding food. [2] Though frugal, this lifestyle had its downsides, their solar panels could only charge their laptops for four or five hours a day and only when it was sunny. Living in the tree house required more effort, water had to be collected at a spring house, firewood had to be gathered and cooking on their homemade stove took more time. Stolzer estimates that 40% of their time was spent on basic survival, which slowed down game development. [2] [3] [4]

The game was inspired by Rogue and arcade beat 'em ups such as X-Men and Teenage Mutant Ninja Turtles . Its visual design was derived from Goble's experiments applying bump mapping onto sprites, so that they would react with the scene's lighting. Stolzer believed the contrast between pixel art with high-quality lighting would capture people's attention and Goble was "blown away by how great the visuals turned out". [5] [6]

In November 2012, the couple were low on funds and so turned to a Kickstarter crowdfunding campaign to further game development. They set a target of $5,000, which was met within 24 hours of the campaign going live, the campaign ultimately finished with $32,999 raised for the game. [5] [2] [7] An early access version of the game was released in March 2013, that same month, the game was exhibited at PAX East. The game proved popular at the three-day convention, with an estimated 350 people playing it over the course of the convention and 4,000 people stopping by at their booth. [2] [8] By July 2013, after spending over two years living in the tree house, the coupled moved back into an apartment and in September 2013, the full version of the game was released. [3] [1]

Reception

Critical reception was mixed and the game currently holds a rating of 62 on review aggregate Metacritic based on 13 reviews, indicating "Mixed or average reviews". [9] Hardcore Gamer praised the game's soundtrack and stated that it was "a perfect gateway game for those interested in Roguelikes, but who are intimidated by them as well." [10] In contrast, GameSpot criticized the combat as being too basic. [11] As of December 2015, the game has sold over 200,000 copies. [12]

Related Research Articles

<span class="mw-page-title-main">Roguelike</span> Subgenre of role-playing video games

Roguelike is a subgenre of role-playing video games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons.

Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex-Cavedog Entertainment employees. In 2013 they became the Seattle studio of Wargaming. Wargaming Seattle was closed down in July 2018.

<i>Dungeon Hack</i> 1993 video game

Dungeon Hack is a 1993 role-playing video game developed by DreamForge Intertainment and published by Strategic Simulations for DOS and NEC PC-9801.

<i>Spelunky</i> 2008 video game

Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.

<i>Dungeon Defenders</i> 2010 video game

Dungeon Defenders is a hybrid multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters. A sequel titled Dungeon Defenders II was released in 2015.

<i>The Binding of Isaac</i> (video game) 2011 video game

The Binding of Isaac is a roguelike video game designed by independent developers Edmund McMillen and Florian Himsl. It was released in 2011 for Microsoft Windows, then ported to OS X, and Linux. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac, fearing for his life, flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of the 33 other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother.

Nekro is a cancelled action video game from darkForge that was successfully crowd-funded through Kickstarter. Playing as a necromancer character, players conquer empires while controlling evil minions. Gameplay areas are randomly generated with an overhead perspective. Linking the game to Dungeon Keeper, Forbes described the goal of the game as "you’re the villain and it’s your job to sow chaos and destruction." Gaming website Joystiq describes the game's developers as finding a "happy medium between hellish gore and shiny-happy creatures".

<i>Leisure Suit Larry: Reloaded</i> 2013 video game

Leisure Suit Larry: Reloaded is a point-and-click adventure game released on June 27, 2013, by N-Fusion Interactive, Intermarum and Replay Games working with series creator Al Lowe and intellectual property holder Codemasters. The game is available for Microsoft Windows via Steam and GOG, OS X, Linux, Android and iOS. It is an enhanced remake of the 1987 Sierra On-Line adventure game Leisure Suit Larry in the Land of the Lounge Lizards. It is the second remake of this game, following the 1991 remake, which featured VGA graphics.

<i>Akaneiro: Demon Hunters</i> 2013 video game

Akaneiro: Demon Hunters is a dark fantasy, free-to-play video game that was developed by American McGee's company Spicy Horse. It was originally announced for release in 2012. Whereas McGee's earlier games, American McGee's Alice and Alice: Madness Returns, draw heavily from Lewis Carroll's Alice in Wonderland, Akaneiro: Demon Hunters adapts the Little Red Riding Hood fairytale, throwing her into the setting of feudal Japan. It was successfully crowd-funded through Kickstarter and it was released as browser game.

<i>Sir, You Are Being Hunted</i> 2014 video game

Sir, You Are Being Hunted is an open world survival horror stealth video game developed by Big Robot for Microsoft Windows, macOS, and Linux. An alpha version of the game was made available on 19 August 2013. After years of no updates, in September 2021 the game was updated to version 1.5 by the external Dutch game development studio Den of Thieves Games.

Code Hero is a planned educational video game by Primer Labs, designed by Alex Peake. The game is supposed to teach players how to write programming languages by having them do so in a 3D world.

<i>Crypt of the NecroDancer</i> 2015 video game

Crypt of the NecroDancer is a roguelike rhythm video game developed and published by Canadian independent game studio Brace Yourself Games. The game takes fundamental elements of a roguelike dungeon exploration game and adds a beat-matching rhythm game set to an original soundtrack written by Danny Baranowsky. The player's actions are most effective when moving the character set to the beat of the current song and are impaired when they miss a beat, so it is necessary to learn the rhythmic patterns that the various creatures follow. The mixed-genre game includes the ability to import custom music, and the option to use a dance pad instead of traditional controllers or the keyboard. The game was released for Linux, OS X, and Windows in April 2015, being co-published by Klei Entertainment, for the PlayStation 4 and Vita in February 2016, for the Xbox One in February 2017, and for Nintendo Switch in February 2018. Crypt of the NecroDancer Pocket Edition, developed for iOS, was released in June 2016.

<i>Dragon Fin Soup</i> 2015 video game

Dragon Fin Soup is an action role-playing video game created by the independent development studio Grimm Bros. It is the studio's first title and was released on Microsoft Windows, PlayStation 4, PlayStation 3, and PlayStation Vita. It is influenced by roguelike games and uses procedural generation for parts of the game. The game has two modes: Story mode follows a story and is more like a typical role-playing game, while Survival mode skips the story and focuses on the surviving within the game and constrains players with permadeath—once the player character dies, the game must be restarted from the beginning.

<i>Dungeon of the Endless</i> 2014 video game

Dungeon of the Endless is a roguelike tower defense game developed by Amplitude Studios. It is the third game of their loosely connected Endless series, which includes Endless Space and Endless Legend. It was released in October 2014 for Microsoft Windows and Mac OS X systems, August 2015 for iOS devices, and for Xbox One in March 2016. The PlayStation 4 and Nintendo Switch ports were released in May 2020. A revamped version for iOS and Android devices, called Dungeon of the Endless: Apogee, launched in March 2021.

<i>Paranautical Activity</i> 2014 video game

Paranautical Activity is a first-person shooter video game developed by American indie studio Code Avarice, and later by Digerati. It was released for Microsoft Windows in a beta form in February 2013, and after completing the Early Access program on Steam, was fully released on October 20, 2014.

<i>Hand of Fate</i> (video game) 2015 video game

Hand of Fate is an action role-playing video game developed and published by Australian studio Defiant Development for Linux, macOS, Microsoft Windows, PlayStation 4, and Xbox One, released via early access on 7 July 2014, and then in the full release on 17 February 2015. A PlayStation Vita version was announced but ultimately cancelled due to development issues.

<i>Wizard of Legend</i> 2018 roguelike video game

Wizard of Legend is an indie roguelike video game released by American studio Contingent99 and Humble Bundle in May 2018. Funded through Kickstarter in 2016, players take control of a wizard as they traverse a procedurally generated dungeon, using a wide variety of spells to defeat mobs, three major bosses, and a final boss to earn the title "Wizard of Legend". The game received generally favourable reviews. A sequel, aptly titled Wizard of Legend II, is in the works by Dead Mage.

<i>Delver</i> 2018 video game

Delver is a 2018 first-person roguelike action dungeon crawler video game developed by Priority Interrupt. It was released for Microsoft Windows, macOS, and Linux on February 2, 2018.

References

  1. 1 2 Megan Farokhmanesh (2013-09-29). "The strange and wonderful life of Robot Loves Kitty". Polygon . Retrieved 2016-04-20.
  2. 1 2 3 4 Jessica Conditt (2013-04-09). "Legend of Dungeon devs' secret to saving money: Live in a tree". Joystiq . Retrieved 2016-04-20.
  3. 1 2 Stefanie Fogel (2013-07-19). "Meet Robot Loves Kitty, the studio that created video games in a tree house". VentureBeat .
  4. Joe Donnelly (2015-01-05). "Making games in a treehouse". PC Gamer . Retrieved 2016-04-20.
  5. 1 2 Sophie Prell (2013-04-11). "Love your programmer, hook players in 5 minutes, live in the trees: the secrets of Legend of Dungeon". The Penny Arcade Report . Archived from the original on 2014-05-30. Retrieved 2016-04-20.
  6. "Going Rogue". Unity case studies. 2013-11-07. Retrieved 2016-04-20.
  7. RobotLovesKitty (2012-11-20). "Legend of Dungeon". Kickstarter . Retrieved 2016-04-20.
  8. Jessica Conditt (2013-03-17). "Kickstarter overachiever Legend of Dungeon out now for PC, Mac, Linux". Joystiq . Retrieved 2016-04-20.
  9. "Legend of Dungeon PC". Metacritic. Retrieved 10 January 2015.
  10. Peeples, Jeremy (16 September 2013). "Review: Legend of Dungeon". Hardcore Gamer. Retrieved 10 January 2015.
  11. Peele, Britton. "Legend of Dungeon Review". GameSpot. Retrieved 10 January 2015.
  12. Jessica Conditt (2015-12-03). "Play god live on Twitch in 'Legend of Dungeon: Masters'". Engadget . Retrieved 2016-04-20.