Developer | Leisure Dynamics |
---|---|
Manufacturer | Leisure Dynamics |
Product family | Arcadia 2001 |
Type | Home video game console |
Generation | Second generation |
Release date | Canada: 1982 |
Introductory price | US$ 45 |
Discontinued | 1984 |
The Leisure Vision is a second-generation home video game console released in 1982 by now defunct Leisure Dynamics only in Canada [1] for a price of US$45. [2] It was one of many legally licensed releases of the Arcadia 2001 home video game console [3] [4] and was trademarked on March 29, 1982. [5] The production discontinued in 1984. [1] The console looks exactly like the 2001 except for the label on the housing and packaging of the console. [3] It was also released in a white version which is more rare. [3] The system is not to be confused with a clone of the Intellivision which was released under the name "Leisurevision". [3]
It is also a version of the Tunix, a console released in New Zealand. [6] According to Canadian video game console collector CongoBongo, the Leisure Vision should not be called a clone but a licensed version. [6]
The Leisure Vision games library is about 25% larger than the library of the Arcadia 2001. [4]
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200.
The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan. Over 30 Arcadia 2001 clones exist despite the system was a commercial failure.
Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar dedicated consoles and ColecoVision. While the company ceased operations in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this day.
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.
The Fairchild Channel F, short for "Channel Fun", is a home video game console, the first to be based on a microprocessor and to use ROM cartridges instead of having games built-in. It was released by Fairchild Camera and Instrument in November 1976 across North America at a retail price of US$169.95. It was launched as the "Video Entertainment System", but Fairchild rebranded their console as "Channel F" the next year while keeping the Video Entertainment System descriptor.
The video game crash of 1983 was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality. Waning interest in console games in favor of personal computers also played a role. Home video game revenue peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985. The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade video game market also weakened as the golden age of arcade video games came to an end.
The Starpath Supercharger is an expansion peripheral cartridge created by Starpath, for playing cassette-based proprietary games on the Atari 2600 video game console.
The SG-1000 is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan. It also had a limited release in Australia and New Zealand.
BurgerTime, originally released as Hamburger in Japan, is an arcade video game from Data East. It was published in 1982 for the DECO Cassette System. The player controls chef Peter Pepper who walks across oversized ingredients in a maze of platforms and ladders, causing them to fall and stack on buns below, eventually creating complete burgers. The chef is pursued by anthropomorphic hot dogs, fried eggs, and pickles. A limited supply of pepper can be thrown at aggressors immediately in front of Peter, briefly stunning them.
In video game parlance, a famiclone is a hardware clone of the Family Computer/Nintendo Entertainment System. They are designed to replicate the workings of, and play games designed for, the Famicom and NES. Hundreds of unauthorized clones and unlicensed game copies have been made available since the height of the NES popularity in the late 1980s. The technology employed in such clones has evolved over the years: while the earliest clones feature a printed circuit board containing custom or third party integrated circuits (ICs), more recent (post-1996) clones utilize single-chip designs, with a custom ASIC which simulates the functionality of the original hardware, and often includes one or more on-board games. Most devices originate in China and Taiwan, and less commonly South Korea. Outside China and Taiwan, they are mostly widespread across emerging markets of developing countries.
Adventure Vision is a cartridge-based video game console released by Entex Industries in either August or October 1982. The launch price of the system was $79.95. The monitor, game controls, and computer hardware are all contained within a single portable unit. The LED monitor can only display red pixels. Four games were released, all of which are arcade ports. Approximately 10,000 were produced.
The Cassette Vision is a second generation home video game console made by Epoch Co. and released in Japan on July 30, 1981. A redesigned model called the Cassette Vision Jr. was released afterwards.
A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited compatibility, is the desire to port a simulacrum of a game to platforms that the original is unavailable for or unsatisfactorily implemented on.
The VTech CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982 during the second generation of video game consoles. It cost $295 Australian Dollars in Australia. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinued in 1986.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
The IntertonVideo Computer 4000 is an early 8-bit ROM cartridge-based second-generation home video game console that was released in Germany, England, France, Spain, Austria, the Netherlands and Australia in 1978 by German hearing aid manufacturer Interton. The console is quite obscure outside Germany, but many software-compatible systems can be found in numerous European countries. The console is the successor of the Interton Video 3001 and was sold for 298 Deutsche Mark and discontinued in 1983.
In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series, the Atari Home Pong, the Coleco Telstar series and the Color TV-Game series. The generation ended with the Computer TV-Game in 1980 and its following discontinuation in 1983, but many manufacturers had left the market prior due to the market decline in the year of 1978 and the start of the second generation of video game consoles.
The Super Cassette Vision is a home video game console made by Epoch Co. and released in Japan on July 17, 1984, and in Europe, specifically France, later in 1984. A successor to the Cassette Vision, it competed with Nintendo's Family Computer and Sega's SG-1000 line in Japan.
The Nintendo Entertainment System (NES) is an 8-bit home video game console produced by Nintendo. It was first released in Japan on July 15, 1983, as the Family Computer (Famicom). It was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System.
The Palladium Tele-Cassetten Game is a PC-50x home video game console which was released by Neckermann's technology and multimedia home brand Palladium in 1978 only in Germany. The console, like all the PC-50x consoles, is a first-generation console, even though it is often considered a console of the second or third generation.