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Lord British | |
---|---|
Ultima character | |
First appearance | Ultima I: The First Age of Darkness (1981) |
Last appearance | Nox Archaist (2020) |
Created by | Richard Garriott |
Voiced by | Richard Garriott ( Ultima VI FM-Towns version, Serpent Isle ) Ev Lunning ( Ultima IX ) |
Lord British, or Lord Cantabrigian British, [1] is the fictional ruler of Britannia, a kingdom in the fictional world of Sosaria, created by Richard Garriott for his video game series Ultima .
Ultima series creator Richard Garriott acquired the nickname "British" as a teenager from friends at computer camp who claimed his greeting to them, "Hello", was distinct from the usual American "Hi". The Lord title was later added when he played as dungeon master in his Dungeons & Dragons games. [2] When his first published game Akalabeth was released, the president of the publishing company suggested he use the name in the game, since it was more memorable than his real name. [3] Garriott released Akalabeth: World of Doom and all other Ultima games under the pseudonym, and occasionally appeared in Ultima Online playing as Lord British and meting out justice to his players. [4] He is still known as Lord British. Garriott retained the trademark rights to the name Lord British with its associated symbols, and the character appears in his game Tabula Rasa as General British.
Lord British appears in various entries in the Ultima series. Neither the Avatar nor Lord British are born in Sosaria, but come from Earth via the moongates. Numerous plotlines and side quests in the Ultima games revolve around Lord British's adventures or public works projects. In the games, he has a key role in founding the Museum, Conservatory, and other institutions of the Britannian society. He rarely leaves his castle. [5]
One of the most famous attributes of Lord British is that he is almost invincible. In every Ultima game in which he has appeared, he is designed to be almost impervious to a player's character predations. However, there are ways for a player thinking outside the box to assassinate him. [6]
This phenomenon is the origin of the Lord British Postulate which states: "If it exists as a living creature in an MMORPG, someone, somewhere, will try to kill it." [7]
Lord British was first killed during an in-game appearance on Ultima Online's beta test on August 9, 1997. A royal visit was conducted as a part of server population stress test. A player character known as Rainz cast a spell called "fire field" on Lord British that killed him. According to Starr Long, it was just a human error: Lord British's character, like others, had been made invulnerable, but by design the invulnerability did not persist over several game sessions. Shortly before the incident, the server crashed, and Richard Garriott forgot to turn his invulnerability flag on when logging on again. [8] Shortly afterwards, Rainz's account was banned from the beta test, though according to Origin, he was not banned for the assassination but for previous complaints against his account. [9] After Lord British was killed, fellow Ultima Online developer Starr Long (also known in-game as Lord Blackthorn) summoned some demons, who attacked innocent bystanders. This led to beta testers protesting both the indiscriminate killing and the banning of the assassin.
He has since been included in other Ultima games, where he is often assassinated despite the developers' best efforts, though some deaths are included as Easter eggs. According to interviewer Shay Addams, "Garriott was less than pleased" that some players had found a way to kill Lord British in Ultima III: Exodus , having taken steps to avoid it. [10] [11] In Ultima VII , an Easter egg allows British to be killed. If the player double-clicks the gold plaque above the castle gate when British is standing directly underneath (which he invariably does at exactly noon each day), the plaque will fall on his head. The player can arrange several chairs or crates around him in such a way as to trap him underneath the plaque. This was inspired by an incident at the Origin building: a metal bar, attached to the door by a magnet, fell on Garriott's head, warranting a visit to the hospital. One of the characters says "Yancey-Hausman will pay!", which is a reference to the owner and landlord of the building.[ citation needed ]
In a 2021 list published by PC Gamer staff, Lord British is ranked among the most iconic characters in PC gaming. [12] GamesRadar+ staff called it an iconic moment in MMOs, and Wired magazine writer Anne-Marie Ostler felt it was an "event reverberated through the gaming world." [13] [14] Professor Megan Winget of the University of Texas, coordinator of a project to study the best way to preserve video game history, stated in a BBC interview that the death of Lord British in the Ultima games is something people remember and are affected by. [15]
Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.
Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.
Richard Allen Garriott is a British-born American video game developer, entrepreneur and private astronaut.
Akalabeth: World of Doom is a role-playing video game created in 1979 for the Apple II by Richard Garriott, and published by California Pacific Computer Company in 1980. Garriott designed the game as a hobbyist project, which is now recognized as one of the earliest known examples of a role-playing video game and as a predecessor of the Ultima series of games that started Garriott's career. Garriott is the sole author of the game, with the exception of title artwork by Keith Zabalaoui.
Destination Games was an American computer game development company created in April 2000 by Richard Garriott, Robert Garriott and Starr Long, following their departure from Origin Systems.
Ultima Worlds Online: Origin (UWO:O) — originally titled Ultima Online 2 (UO2) — was to be the first sequel to the popular 1997 massively multiplayer online role-playing game Ultima Online. Origin Systems revealed that they were developing UO2 in September 1999 for release within a year or two, but development was cancelled on March 21, 2001.
Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games created by Richard Garriott, originally released for the Apple II. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2, 1980 and officially released it in June 1981. Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.
Ultima II: The Revenge of the Enchantress, released on August 24, 1982, for the Apple II, is the second role-playing video game in the Ultima series, and the second installment in Ultima's "Age of Darkness" trilogy.
Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake.
Ultima IV: Quest of the Avatar, first released in 1985 for the Apple II, is the fourth in the series of Ultima role-playing video games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically nuanced, story-driven approach. Ultima IV has a much larger game world than its predecessors, with an overworld map sixteen times the size of Ultima III and puzzle-filled dungeon rooms to explore. Ultima IV further advances the franchise with dialog improvements, new means of travel and exploration, and world interactivity.
Ultima VI: The False Prophet, released by Origin Systems in 1990, is the sixth part in the role-playing video game series of Ultima. It is the third and final game in the "Age of Enlightenment" trilogy. Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.
Ultima VII: The Black Gate is the seventh installment of the Ultima series of role-playing video games, released in April 1992. In it, the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority.
Ultima IX: Ascension is a 1999 role-playing video game developed by Origin Systems and published by Electronic Arts for Microsoft Windows. It is the ninth and final main installment of the Ultima series.
Ultima VII Part Two: Serpent Isle is a role-playing video game released in 1993 as part of the core Ultima series, its story beginning eighteen months after the conclusion of Ultima VII: The Black Gate. In Serpent Isle, the Avatar follows Batlin to the eponymous land called Serpent Isle, finding three city-states founded by those who left Britannia generations before and ancient ruins from a still-older lost civilization that was there long before them.
Richard Garriott's Tabula Rasa was a MMORPG developed by Destination Games and published by NCsoft, designed in part by Richard Garriott. The game is a role-playing video game that blends certain shooter aspects into the combat system. It was officially released to retail on November 2, 2007, with customers that pre-ordered the game allowed access to the live servers from October 30, 2007. The development team released updates, called "Deployments," nearly every month following launch. The game required a monthly subscription.
Second Skin is a 2008 American documentary film that follows the lives of seven people as they delve into the world of MMORPGs. The film was directed by Juan Carlos Piñeiro Escoriaza and produced by Victor Piñeiro Escoriaza and Peter Brauer.
Portalarium, Inc. was a video game developer based in Austin, Texas that was formed in September 2009 by Richard Garriott, together with his longtime game industry partners, Dallas Snell and Fred Schmidt. Portalarium marks Richard Garriott's first return to the video game industry since the release of his 2007 title Tabula Rasa. The name "Portalarium," as well as the company's motto, "We take you there," are intended as a continuity and reference to Garriott's prior two companies' names and respective mottoes; Origin Systems, "We Create Worlds," and Destination Games, "We have arrived."
Shroud of the Avatar: Forsaken Virtues is a fantasy role-playing video game. Described as being a spiritual successor to the Ultima series, Shroud of the Avatar was developed by Austin, Texas-based developer Portalarium, with a team led by Richard Garriott as creative director, Starr Long as executive producer, Chris Spears as lead technical designer, and Tracy Hickman as lead story designer. It is currently maintained by Catnip Games.
Starr McAuley Long is an American game developer, a long time collaborator with Richard Garriott at the companies Origin Systems (1992–2000), Destination Games (2000–2008), and Portalarium (2013–present). In 1997, Long was the original director of the early graphical multiplayer game Ultima Online, and from 2008–2013 he was executive producer at The Walt Disney Company, where he created and managed several educational games and apps for Club Penguin and the Disney Connected Learning platform. In early 2008, he was listed as one of the Top 20 Most Influential People in the MMO industry. In 2013, he again partnered with Garriott at Portalarium, where they began working on a new game Shroud of the Avatar.