Lord British

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Lord British
Ultima character
First appearance Ultima I: The First Age of Darkness (1981)
Last appearanceNox Archaist (2020)
Created by Richard Garriott
Voiced byRichard Garriott ( Ultima VI FM-Towns version, Serpent Isle )
Ev Lunning ( Ultima IX )

Lord British, or Lord Cantabrigian British, [1] is the fictional ruler of Britannia, a kingdom in the fictional world of Sosaria, created by Richard Garriott for his video game series Ultima .

Contents

Concept and creation

Richard Garriott (left) in his "Lord British" persona, along with Starr Long at the 2018 Game Developers Conference Richard garriott starr long gdc 2018.jpeg
Richard Garriott (left) in his "Lord British" persona, along with Starr Long at the 2018 Game Developers Conference

Ultima series creator Richard Garriott acquired the nickname "British" as a teenager from friends at computer camp who claimed his greeting to them, "Hello", was distinct from the usual American "Hi". The Lord title was later added when he played as dungeon master in his Dungeons & Dragons games. [2] When his first published game Akalabeth was released, the president of the publishing company suggested he use the name in the game, since it was more memorable than his real name. [3] Garriott released Akalabeth: World of Doom and all other Ultima games under the pseudonym, and occasionally appeared in Ultima Online playing as Lord British and meting out justice to his players. [4] He is still known as Lord British. Garriott retained the trademark rights to the name Lord British with its associated symbols, and the character appears in his game Tabula Rasa as General British.

Appearances

Lord British appears in various entries in the Ultima series. Neither the Avatar nor Lord British are born in Sosaria, but come from Earth via the moongates. Numerous plotlines and side quests in the Ultima games revolve around Lord British's adventures or public works projects. In the games, he has a key role in founding the Museum, Conservatory, and other institutions of the Britannian society. He rarely leaves his castle. [5]

Assassination

One of the most famous attributes of Lord British is that he is almost invincible. In every Ultima game in which he has appeared, he is designed to be almost impervious to a player's character predations. However, there are ways for a player thinking outside the box to assassinate him. [6]

This phenomenon is the origin of the Lord British Postulate which states: "If it exists as a living creature in an MMORPG, someone, somewhere, will try to kill it." [7]

Lord British was first killed during an in-game appearance on Ultima Online's beta test on August 9, 1997. A royal visit was conducted as a part of server population stress test. A player character known as Rainz cast a spell called "fire field" on Lord British that killed him. According to Starr Long, it was just a human error: Lord British's character, like others, had been made invulnerable, but by design the invulnerability did not persist over several game sessions. Shortly before the incident, the server crashed, and Richard Garriott forgot to turn his invulnerability flag on when logging on again. [8] Shortly afterwards, Rainz's account was banned from the beta test, though according to Origin, he was not banned for the assassination but for previous complaints against his account. [9] After Lord British was killed, fellow Ultima Online developer Starr Long (also known in-game as Lord Blackthorn) summoned some demons, who attacked innocent bystanders. This led to beta testers protesting both the indiscriminate killing and the banning of the assassin.

He has since been included in other Ultima games, where he is often assassinated despite the developers' best efforts, though some deaths are included as Easter eggs. According to interviewer Shay Addams, "Garriott was less than pleased" that some players had found a way to kill Lord British in Ultima III: Exodus , having taken steps to avoid it. [10] [11] In Ultima VII , an Easter egg allows British to be killed. If the player double-clicks the gold plaque above the castle gate when British is standing directly underneath (which he invariably does at exactly noon each day), the plaque will fall on his head. The player can arrange several chairs or crates around him in such a way as to trap him underneath the plaque. This was inspired by an incident at the Origin building: a metal bar, attached to the door by a magnet, fell on Garriott's head, warranting a visit to the hospital. One of the characters says "Yancey-Hausman will pay!", which is a reference to the owner and landlord of the building.[ citation needed ]

Reception

The famous incident where Lord British is assassinated in Ultima Online UO LB assassination.jpg
The famous incident where Lord British is assassinated in Ultima Online

In a 2021 list published by PC Gamer staff, Lord British is ranked among the most iconic characters in PC gaming. [12] GamesRadar+ staff called it an iconic moment in MMOs, and Wired magazine writer Anne-Marie Ostler felt it was an "event reverberated through the gaming world." [13] [14] Professor Megan Winget of the University of Texas, coordinator of a project to study the best way to preserve video game history, stated in a BBC interview that the death of Lord British in the Ultima games is something people remember and are affected by. [15]

Related Research Articles

<i>Ultima</i> (series) Role-playing video game series

Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.

<i>Ultima Online</i> 1997 video game

Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.

<span class="mw-page-title-main">Richard Garriott</span> American video game developer and entrepreneur (born 1961)

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<i>Akalabeth: World of Doom</i> 1979 video game

Akalabeth: World of Doom is a role-playing video game released in 1979 for the Apple II. It was published by California Pacific Computer Company in 1980. Richard Garriott designed the game as a hobbyist project, which is now recognized as one of the earliest known examples of a role-playing video game and as a predecessor of the Ultima series of games that started Garriott's career. Garriott is the sole author of the game, with the exception of title artwork by Keith Zabalaoui.

<span class="mw-page-title-main">Destination Games</span> American video game development company

Destination Games was an American computer game development company created in April 2000 by Richard Garriott, Robert Garriott and Starr Long, following their departure from Origin Systems.

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<i>Ultima I: The First Age of Darkness</i> 1981 video game

Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games created by Richard Garriott, originally released for the Apple II. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2, 1980 and officially released it in June 1981. Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.

<i>Ultima II: The Revenge of the Enchantress</i> 1982 video game

Ultima II: The Revenge of the Enchantress, released on August 24, 1982, for the Apple II, is the second role-playing video game in the Ultima series, and the second installment in Ultima's "Age of Darkness" trilogy.

<i>Ultima III: Exodus</i> 1983 video game

Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake.

<i>Ultima IV: Quest of the Avatar</i> 1985 video game

Ultima IV: Quest of the Avatar, first released in 1985 for the Apple II, is the fourth in the series of Ultima role-playing video games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. Ultima IV has a much larger game world than its predecessors, with an overworld map sixteen times the size of Ultima III and puzzle-filled dungeon rooms to explore. Ultima IV further advances the franchise with dialog improvements, new means of travel and exploration, and world interactivity.

<i>Ultima VI: The False Prophet</i> 1990 video game

Ultima VI: The False Prophet, released by Origin Systems in 1990, is the sixth part in the role-playing video game series of Ultima. It is the third and final game in the "Age of Enlightenment" trilogy. Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.

<i>Ultima VII: The Black Gate</i> 1992 video game

Ultima VII: The Black Gate is the seventh installment of the Ultima series of role-playing video games, released on April 16, 1992. In it, the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority.

<i>Ultima IX: Ascension</i> 1999 video game

Ultima IX: Ascension is the ninth and final part of the main series of the role-playing video game series Ultima. Developed by Origin Systems and published by Electronic Arts, Ultima IX was released in 1999 for Microsoft Windows after years in development hell. Following the Avatar's escape from Pagan, he is transported back to Britannia for one final battle with the Guardian, who is increasingly ruining the physical and moral fabric of that land by the use of eight columns. The Avatar must fight his way to the runes of virtue found in each of the columns, and cleanse them in the shrines of Virtue, then face off against the Guardian himself.

<i>Ultima VII Part Two: Serpent Isle</i> 1993 video game

Ultima VII Part Two: Serpent Isle is a role-playing video game released in 1993 as part of the core Ultima series, its story beginning eighteen months after the conclusion of Ultima VII: The Black Gate. In Serpent Isle, the Avatar follows Batlin to the eponymous land called Serpent Isle, finding three city-states founded by those who left Britannia generations before and ancient ruins from a still-older lost civilization that was there long before them.

<i>Tabula Rasa</i> (video game) 2007 video game

Richard Garriott's Tabula Rasa is a defunct MMORPG developed by Destination Games and published by NCsoft, designed in part by Richard Garriott. The game is a role-playing video game that blends certain shooter aspects into the combat system. It was officially released to retail on November 2, 2007, with customers that pre-ordered the game allowed access to the live servers from October 30, 2007. The development team released updates, called "Deployments," nearly every month following launch. The game required a monthly subscription.

Second Skin is a 2008 American documentary film that follows the lives of seven people as they delve into the world of MMORPGs. The film was directed by Juan Carlos Piñeiro Escoriaza and produced by Victor Piñeiro Escoriaza and Peter Brauer.

<span class="mw-page-title-main">Portalarium</span> Defunct American video game developer

Portalarium, Inc. was a video game developer based in Austin, Texas that was formed in September 2009 by Richard Garriott, together with his longtime game industry partners, Dallas Snell and Fred Schmidt. Portalarium marks Richard Garriott's first return to the video game industry since the release of his 2007 title Tabula Rasa. The name "Portalarium," as well as the company's motto, "We take you there," are intended as a continuity and reference to Garriott's prior two companies' names and respective mottoes; Origin Systems, "We Create Worlds," and Destination Games, "We have arrived."

<i>Shroud of the Avatar: Forsaken Virtues</i> Fantasy role-playing video game

Shroud of the Avatar: Forsaken Virtues is a fantasy role-playing video game. Described as being a spiritual successor to the Ultima series, Shroud of the Avatar was developed by Austin, Texas-based developer Portalarium, with a team led by Richard Garriott as creative director, Starr Long as executive producer, Chris Spears as lead technical designer, and Tracy Hickman as lead story designer. It is currently maintained by Catnip Games.

<span class="mw-page-title-main">Starr Long</span> American game developer

Starr McAuley Long is an American game developer, a long time collaborator with Richard Garriott at the companies Origin Systems (1992–2000), Destination Games (2000–2008), and Portalarium (2013–present). In 1997, Long was the original director of the early graphical multiplayer game Ultima Online, and from 2008–2013 he was executive producer at The Walt Disney Company, where he created and managed several educational games and apps for Club Penguin and the Disney Connected Learning platform. In early 2008, he was listed as one of the Top 20 Most Influential People in the MMO industry. In 2013, he again partnered with Garriott at Portalarium, where they began working on a new game Shroud of the Avatar.

References

  1. Chuckles reveals Lord British's name as "Lord Cantabrigian British" in Ultima V when he welcomes the Avatar at the entrance of Castle Britannia.
  2. "Inside Ultima IV", Computer Gaming World , pp. 18–21, March 1986
  3. "What is a Lord British "Ultimate" Role Playing Game?". Facebook .
  4. Greg Lastowka (2010), "The Law of Lord British", Virtual Justice: The New Laws of Online Worlds , Yale University Press, ISBN   978-0-300-14120-7
  5. Tieryas, Peter (2016-08-29). "The Immoral Morality Of Ultima V". Kotaku Australia . Retrieved 2023-09-26.
  6. The Many Deaths of Lord British, Computer and Video Games, 10 Feb 2008
  7. Game It Up!: Using Gamification to Incentivize Your Library. Rowman & Littlefield. August 14, 2015. ISBN   1442253363.
  8. Long, Starr. "Tabula Rasa Team Bios: Starr Long". NCSoft. Archived from the original on 2006-08-25. Retrieved 2006-08-17.
  9. Hawkeye Pike. "Ultima Online Travelogues: Ultima Online Beta". Archived from the original on 2006-06-18. Retrieved 2006-08-17.
  10. The Official Book of Ultima page 30
  11. The Official Book of Ultima page 31
  12. Rick Lane (November 12, 2021). "The 50 most iconic characters in PC gaming". PC Gamer . Retrieved December 10, 2021.
  13. Anne-Marie Ostler (2023-05-15). "Final Fantasy 14 legend Yoshi-P witnessed one of early MMO history's most infamous mishaps firsthand". GamesRadar+ . Retrieved 2023-09-26.
  14. Brad King (2002-06-08). "Make Love, Not War Games". Wired . Retrieved 2012-02-16.
  15. "Technology | Writing the history of virtual worlds". BBC News. 2008-08-15. Retrieved 2012-02-16.