Nine full expansion packs for the massively multiplayer online role-playing game Ultima Online have been released. The first, Ultima Online: The Second Age , arrived in 1998. The most recent expansion pack is Ultima Online: Time of Legends (2015).
Ultima Online: The Second Age | |
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Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Designer(s) | Raph Koster |
Platform(s) | Windows |
Release | |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Ultima Online: The Second Age was the first expansion for the Ultima Online MMORPG. The expansion added several features to the game, including a new region called the Lost Lands, new creatures, and support for player-built cities.
Ultima Online: Renaissance | |
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Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Platform(s) | Windows |
Release | |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Ultima Online: Renaissance is the second expansion to the popular Ultima Online (UO) MMORPG. Released on May 4, 2000, it added content, fixed bugs, and made gameplay changes in response to common player complaints.[ citation needed ]
Prior to its release, the expansion was said to double the amount of room in the game, but that it would not use a duplicate of the map, rather it would be adding new content. It was later found in the previews that Renaissance simply added a mirror world under different rules. The current map became Felucca and Trammel was created, the first one with "player vs. player killing" allowed, and the second with only consensual combat.[ citation needed ]
Ultima Online: Renaissance holds a 73% rating on GameRankings. [5] Renaissance received nominations for the "Massive Multiplayer/Persistent World" and "Online Gameplay" awards during the AIAS' 4th Annual Interactive Achievement Awards. [6]
Ultima Online: Third Dawn | |
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Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Platform(s) | Windows |
Release | |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Ultima Online: Third Dawn, released in 2001, introduced 3D models to the Ultima Online MMORPG franchise. While the game still maintained its scaled, overhead view, the character animation was much smoother. With the introduction of the Ultima Online: Kingdom Reborn client (a more sophisticated 3D Ultima Online client), the Third Dawn client is obsolete, and no longer usable on official shards.
Even the original Ultima Online client uses a height map for terrain and three dimensions for item and character location within the world, but the newer "3D Client" introduced with Third Dawn included 3D models for all creatures. It still, however, maintains use of 2D artwork for objects. While it has an option to zoom in, it does not allow for any rotation due to the 2D artwork still incorporated, and the way the map is constructed. Some of the 2D artwork (especially walls and trees) were improved noticeably.
Ultima Online: Third Dawn received mixed reviews from critics. It holds a 66% rating on GameRankings and a 69% rating on Metacritic. [9] [10]
GameSpot rated the game a 6.9 of 10 saying "Despite Third Dawn, Ultima Online still isn't easy to get into; it's an acquired taste, which many acquired back when there was nothing else available or similar." [11]
Ultima Online: Lord Blackthorn's Revenge | |
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Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Platform(s) | Windows |
Release | |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Ultima Online: Lord Blackthorn's Revenge (2002) was the first of the two "darker" Ultima Online MMORPG expansions (the second being Ultima Online: Age of Shadows ). The game featured creatures designed by Todd McFarlane (creator of Spawn in comics). The story tells about the return of Lord Blackthorn, the corrupt noble who usurped the throne of Lord British in Ultima V: Warriors of Destiny . Included in the game box was a comic drawn by McFarlane.
The game was announced to be in development on October 31, 2001. [13]
Ultima Online: Lord Blackthorn's Revenge holds a 66% rating on GameRankings. [14] GameSpot rated the game 6.7 of 10. [15] GameZone rated the game 8.1 of 10 saying "Ultima Online: Lord Blackthorn’s Revenge has added some very strong elements to this world, making it more enjoyable and not just the hack-and-slash game it could have easily become". [16]
Ultima Online: Age of Shadows | |
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Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Designer(s) | Tom "Evocare" Chilton |
Platform(s) | Windows |
Release | |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Ultima Online: Age of Shadows is the fifth expansion pack for the popular MMORPG Ultima Online . It was released on February 11, 2003 and was the last title by developer Origin Systems.
Age of Shadows introduced a new landmass to the game called Malas. Malas was designed to appear as a broken continent, with various islands and pieces of land separated from each other and connected only with bridges. The pieces of land were surrounded by stars, suggesting that Malas floats somewhere in space above the rest of the Ultima Online worlds.
The main purpose of Malas was to provide more land for player housing. Players had complained that limited open land was causing an unreasonable amount of price inflation in the community, and restricting younger players from owning houses until they had played for many months. The greatly increased land that Malas provided helped to lower the cost of housing, and gave more players the opportunity to own a home.
New item attributes and properties were added with the expansion. The new attributes allowed for hundreds of combinations of items, a drastic change from the limited possibilities before. Four elemental properties were part of the change: fire, cold, energy, and poison. If the elemental properties were high enough, items changed color to reflect elemental power. This change produced a variety of items such as blue broadswords, and orange katanas, which caused upset with traditional players who claimed that the unrealistically colored weapons detracted from the authenticity of Ultima Online (see: Criticism).
Two new character classes were added with Age of Shadows. The new Paladin character class consists mainly of the new Chivalry skill. If used in conjunction with a "Book of Chivalry", a Paladin using the skill can perform powerful techniques, such as curing poison in battle, or teleporting to a new location. These types of magical abilities were previously restricted to mages. In order to perform Chivalry techniques, a Paladin must tithe gold to a shrine in exchange for "tithing points".
The new Necromancer character class was introduced along with 16 Necromancy spells. Necromancy requires a separate group of reagents: Bat Wing, Grave Dust, Daemon Blood, Nox Crystal, and Pig Iron.
On the review aggregator GameRankings, the expansion received an average score of 71% based on 12 reviews. [19] On Metacritic, it received an average score of 74 out of 100, based on 6 reviews — indicating "mixed or average reviews". [20]
The months following the release of Age of Shadows saw a significant exodus of veteran players from Ultima Online.[ citation needed ] Many players insisted that the new brightly colored items detracted from the game's atmosphere strongly.[ citation needed ] A further, more serious criticism, was that the new item system broke Ultima Online's long-standing tradition of being skill-based in favor of an item-based system.[ citation needed ] This was exacerbated by the fact that the expansion's release roughly coincided in time with an increase in the subscription fee.[ citation needed ]
Ultima Online: Samurai Empire | |
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Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Producer(s) | Anthony Castoro |
Designer(s) | Jonathan LeCraft |
Platform(s) | Windows |
Release | November 2, 2004 [21] |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Samurai Empire is the sixth expansion to the Ultima Online MMORPG, featuring an oriental-themed environment, allowing players to play archetypical characters the Samurai and Ninja. It also added a new area named the Tokuno Islands. It was developed and published by Electronic Arts and released on November 2, 2004.
Ultima Online: Samurai Empire holds a 63% rating on GameRankings. [22]
Ultima Online: Mondain's Legacy | |
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Developer(s) | EA Austin [23] |
Publisher(s) | Electronic Arts |
Producer(s) | Jessica Lewis Lay |
Designer(s) | Maria Hamilton |
Platform(s) | Windows |
Release | August 30, 2005 |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Mondain's Legacy is the seventh expansion to the Ultima Online MMORPG, featuring a new playable race, elves, along with a new skill and several new dungeons. This expansion focused content more on existing and veteran players, rather than trying to draw new players. It was also the first UO expansion to only be available via digital download instead of the traditional retail box.
Ultima Online: Stygian Abyss | |
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Developer(s) | Mythic Entertainment [23] |
Publisher(s) | Electronic Arts |
Producer(s) | Calvin Crowner |
Designer(s) | Tim Cotten, Patrick Malott |
Platform(s) | Microsoft Windows |
Release | September 8, 2009 [24] |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Ultima Online: Stygian Abyss is the eighth expansion pack for the 1997 MMORPG Ultima Online . The expansion was announced prematurely on the Japanese Ultima Online website. [25] It was originally slated for release in the summer of 2007, but expected after 2008. On August 12, 2009, the official release date of September 8, 2009 was announced by Electronic Arts. [26] Ultima Online Stygian Abyss, was "re-announced", this time with art and storyline. UO Herald states that more information will be forthcoming in upcoming months.
Ultima Online: High Seas | |
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Developer(s) | Mythic Entertainment [23] |
Publisher(s) | Electronic Arts |
Platform(s) | Microsoft Windows |
Release | October 12, 2010 |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Ultima Online: High Seas is the first and only booster pack for the game. High Seas was announced during a UO Town Hall Meeting held on August 28, 2010 at EA Mythic/Bioware's division headquarters in Fairfax, Virginia. It was introduced with the title Adventures on the High Seas but later trimmed to just High Seas. It was announced that the development team was moving to a "booster" style development process. [27] [28] The stated goal was to release two boosters per year. [29] Focused on additions to fishing, sailing and the pirate skill. Four new ship types, improved ship movement, pirate NPCs to hunt, and new boss encounters are introduced along with improvements to the fishing skill like new types of fish and crustaceans to catch and an increased skill cap. [30]
Ultima Online: Time of Legends was released in 2015. New Areas: Shadowguard and Valley of Eodon; two new champion spawns; completing the virtue system; many new items; new skill-masteries; updates to classic housing. [31]
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. A dedicated version for Mac OS X was released in June 2003, which operated for ten years before being shut down in November 2013. In June 2000, Verant Interactive was absorbed into Sony Online Entertainment, who took over full development and publishing duties of the title. Later, in February 2015, SOE's parent corporation, Sony Computer Entertainment, sold the studio to investment company Columbus Nova and it was rebranded as Daybreak Game Company, which continues to develop and publish EverQuest.
Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.
Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.
Asheron's Call (AC) was a fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows PCs, developed and published by Turbine Entertainment Software. Though it was developed by the Turbine team, it was published as a Microsoft title until 2004. The game was set on the island continent of Dereth and several surrounding smaller islands and archipelagos on the fictional planet of Auberean. The game was played in a large seamless 3D virtual world which could host thousands of players' characters at a time.
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the Ultima and Wing Commander series. The company was purchased by Electronic Arts in 1992.
Ultima X: Odyssey was to be a massively multiplayer online role-playing game (MMORPG) based in the Ultima universe, developed by Origin Systems for Electronic Arts.
Ultima Worlds Online: Origin (UWO:O) — originally titled Ultima Online 2 (UO2) — was to be the first sequel to the popular 1997 massively multiplayer online role-playing game Ultima Online. Origin Systems revealed that they were developing UO2 in September 1999 for release within a year or two, but development was cancelled on March 21, 2001.
Ultima IX: Ascension is the ninth and final part of the main series of the role-playing video game series Ultima. Developed by Origin Systems and published by Electronic Arts, Ultima IX was released in 1999 for Microsoft Windows after years in development hell. Following the Avatar's escape from Pagan, he is transported back to Britannia for one final battle with the Guardian, who is increasingly ruining the physical and moral fabric of that land by the use of eight columns. The Avatar must fight his way to the runes of virtue found in each of the columns, and cleanse them in the shrines of Virtue, then face off against the Guardian himself.
Ultima Underworld: The Stygian Abyss is a first-person role-playing video game developed by Blue Sky Productions and published by Origin Systems. Released in March 1992, the game is set in the fantasy world of the Ultima series. It takes place inside the Great Stygian Abyss: a large cave system that contains the remnants of a failed utopian civilization. The player assumes the role of the Avatar—the Ultima series's protagonist—and attempts to find and rescue a baron's kidnapped daughter.
Lineage II is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows and the second game in the Lineage series. It is a prequel to Lineage and is set 150 years before the first game. It has become popular since its October 1, 2003 launch in South Korea, reporting 1,000,918 unique users during the month of March 2007. To date, the game has been played by more than 14 million users, most of whom are based in Asia.
The Lord of the Rings Online is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows and OS X set in J. R. R. Tolkien's Middle-earth, taking place during the time period of The Lord of the Rings. Originally developed by Turbine, the game launched in North America, Australia, Japan, and Europe in April 2007 as The Lord of the Rings Online: Shadows of Angmar. Players could create characters of four races and seven classes and adventure throughout the region of Eriador. In November 2008, the Mines of Moria expansion was released, adding the region of Moria and two new playable classes. It was followed by the Siege of Mirkwood in December 2009. In 2010 the game underwent a shift from its original subscription-based payment model to being free-to-play.
Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by The 3DO Company in 1999. Its ports to several computer and console systems followed in 1999–2000. It is the third installment of the Heroes of Might and Magic series.
Ultima Online: The Second Age was the first expansion for the Ultima Online MMORPG. The expansion added several features to the game, including a new region called the Lost Lands, new creatures, and support for player-built cities.
Ultima Underworld II: Labyrinth of Worlds is a 1993 first-person role-playing video game developed by LookingGlass Technologies and published by Origin Systems. As the sequel to Ultima Underworld: The Stygian Abyss, the game is set in the Ultima fantasy universe. Players assume the role of the Avatar—the protagonist of the Ultima series—and adventure through multiple dimensions while seeking to prevent the evil Guardian from achieving world domination. Progression is largely nonlinear and the game allows for emergent gameplay.
The Lord of the Rings Online: Mines of Moria is the first expansion pack for the massively multiplayer online role-playing game The Lord of the Rings Online released on November 18, 2008. It added the new game regions of Moria and Lothlórien, two new character classes and a new Legendary Items system. Level cap was raised to 60 and the main storyline was extended by six books of the new Epic Volume II.
Mortal Online is a first-person, open-world, PvP/PvE sandbox MMORPG developed and published by the Swedish indie developer Star Vault. Mortal Online was released on June 9, 2010. The game is inspired by the desire to return to Ultima Online's player-controlled, sandbox-style game design; it's powered by Unreal Engine 3 and features a skill-based, real-time combat system. It was followed by a sequel Mortal Online 2 in 2022.
Nineteen full expansions for the MMORPG EverQuest II have been released, as well as three Adventure Packs.
Black Desert Online (Korean: 검은사막) is a sandbox-oriented fantasy massively multiplayer online role-playing game (MMORPG) developed by Korean video game developer Pearl Abyss and originally published for Microsoft Windows in 2015. A mobile version titled Black Desert Mobile was initially released in Asia by early 2019, and worldwide in December 2019. The Xbox One and PlayStation 4 versions, known simply as Black Desert, were released in 2019. The game is free-to-play in some parts of the world, but follows a buy-to-play business model in other editions, including the English-language editions.
Thirty full expansions for the MMORPG EverQuest have been released. Initially, expansions were shipped in boxes to stores, but were later put for sale on digital marketplaces. The retail versions often come packaged with a bonus feature such as a creature that the player can put in their in-game house.
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