Tabula Rasa (video game)

Last updated
Richard Garriott's Tabula Rasa
Tabula Rasa.jpg
Developer(s) Destination Games
Publisher(s) NCsoft
Designer(s) Richard Garriott
Composer(s) Chris Vrenna
Clint Walsh
Engine In-house, Proprietary
Platform(s) Microsoft Windows
Release
  • NA: November 2, 2007
  • PAL: November 2, 2007
Genre(s) MMORPG
Mode(s) Multiplayer

Richard Garriott's Tabula Rasa was an MMORPG developed by Destination Games and published by NCsoft, designed in part by some of the creators of Ultima Online including Richard Garriott. The game was a role-playing video game that blended certain shooter aspects into the combat system. It was officially released to retail on November 2, 2007, with customers that pre-ordered the game allowed access to the live servers from October 30, 2007. The development team released updates, called "Deployments," nearly every month following launch. [1] The game required a monthly subscription.

Destination Games

Destination Games was an American computer game development company created in April 2000 by Richard Garriott, Robert Garriott and Starr Long, following their departure from Origin Systems.

<i>Ultima Online</i> 1997 video game

Ultima Online (UO) is a massively multiplayer online role-playing game (MMORPG), released on September 24, 1997, by Origin Systems.

Richard Garriott video game developer, astronaut and entrepreneur

Richard Allen Garriott de Cayeux is an English-American video-game developer and entrepreneur. He is also known by his alter egos "Lord British" in the game series Ultima and "General British" in Tabula Rasa. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development. On October 12, 2008, Richard flew aboard the Soyuz TMA-13 mission to the International Space Station as a private astronaut, returning 12 days later aboard Soyuz TMA-12. He became the second astronaut, and first from the U.S., to have a parent who was also a space traveler.

Contents

Tabula Rasa was about humanity's last stand against a group of aliens called the Bane. The story took place in the near future on two planets, Arieki and Foreas, which were in a state of constant conflict between the AFS (Allied Free Sentients) and the Bane. The term tabula rasa means "clean slate" in Latin, which refers to a fresh start, or starting over.

<i>Tabula rasa</i>

Tabula rasa is the epistemological theory that individuals are born without built-in mental content and that therefore all knowledge comes from experience or perception. Proponents of tabula rasa disagree with the doctrine of innatism which holds that the mind is born already in possession of certain knowledge. Generally, proponents of the tabula rasa theory also favour the "nurture" side of the nature versus nurture debate when it comes to aspects of one's personality, social and emotional behaviour, knowledge and sapience.

Latin Indo-European language of the Italic family

Latin is a classical language belonging to the Italic branch of the Indo-European languages. The Latin alphabet is derived from the Etruscan and Greek alphabets and ultimately from the Phoenician alphabet.

According to the developers, the game included the ability for players to influence the outcome of a war between the player characters and the NPCs.

A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programming, design, art, testing, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games.

A non-player character (NPC), also known as a non-playable character, is any character in a game which is not controlled by a player. In video games, this usually means a character controlled by the computer via algorithmic, predetermined or responsive behavior, but not necessarily true artificial intelligence. In traditional tabletop role-playing games, the term applies to characters controlled by the gamemaster or referee, rather than another player.

Tabula Rasa became free to play on January 10, 2009, [2] and closed on February 28, 2009. [3]

Background

Tabula Rasa was set in a fictional universe where the humanity has its last stand against a group of aliens called the Bane. The story took place in the near future on two planets, Arieki and Foreas, which were in a state of constant conflict between the AFS (Allied Free Sentients) and the Bane. The term tabula rasa means "clean slate" in Latin, which refers to a fresh start, or starting over.

According to the fictional background story in Tabula Rasa, there once was an advanced alien species known as the Eloh. They freely shared their knowledge of how to convert between matter and energy with just the mind, called Logos, to other less advanced races. One of these less advanced races, the Thrax, used this power to wage war against the Eloh, a war which the Eloh won but at a great cost. This led to a great divide in the Eloh. One faction wanted to keep on spreading the knowledge as they had before. The other, called the Neph, sought to control the development of "lesser races" to ensure they, the Neph, would always be the superior species. This inner conflict led the Neph faction to leave the Eloh and seek other allies, among them the defeated Thrax; this species along with others joined to form the Bane, which is controlled by the Neph.

As one of their first acts, they attacked the Eloh world; the surviving Eloh fled and were scattered among the worlds they had previously visited. The Bane attacked Earth sometime in our near future. Humanity was hopelessly outmatched and the majority was completely wiped out. Luckily, the Eloh had left behind some of their technology that had the ability to make wormholes to other worlds. There, humans found other species doing the same thing they had, fighting against the Bane to survive. They banded together to form the Army of the Allied Free Sentients to fight against the Bane. [4] [5] [6]

According to information from the game's manual, it's been roughly 5 years since Earth was attacked. It was eventually discovered that Earth had not been destroyed as once thought, but had instead become a massive staging ground for the Bane. From there they strengthened their forces and increased attacks upon the AFS.

Gameplay

Combat

The combat mixed in some aspects from shooters to add some real time action elements to the game. It still was not an outright shooter and featured sticky targeting and dice rolling based on character stats underneath. Stickiness could be adjusted to fit the preference of the player. Some weapons like the shotgun did not use the sticky targeting. [7] In addition to a hit-miss system, Tabula Rasa adjusted the damage based on the situation. Real-time factors like weapon type, ammo type, stance, cover, and movement were taken into account. The enemies were reported to have AI that would try to take advantage of the terrain, their numbers, and would try to flank the players. All this mix of system based combat and realtime movement and physics system created a gameplay which encouraged the player to think tactically; e.g. to take cover behind a pillar to get some time to reload the weapon while the enemies were getting into position again. [8]

Missions & storytelling

Missions will be given out by NPCs but will not be static. What missions are available and even the access to the NPCs themselves are subject to how the battlefield is going. Some may be specific to control points that the player will need to reclaim from the Bane to gain access again. Missions are also to have multiple options to take. One example is destroying a dam to stop Bane forces that will also demolish a local village. A player can choose to just destroy or try to warn the village beforehand risking further advances by the Bane. [9] Referred to as "ethical parables" they are to make up about 20% of all missions. [10] The missions the player chooses to do and the choices made during them will change the way certain NPCs treat the player's character. Some missions will deliver the player's character to private instanced spaces. One design goal of the game is to use instanced spaces to create in-depth storytelling, with puzzles, traps, and NPCs, that would be more difficult in shared spaces. Some missions will be ethically challenging. The players will have to choose from different points of view and it can alter their future progress. "Ethical and moral dilemmas are something we definitely wanted to incorporate into the design of Tabula Rasa from the very start. The entire goal is to give you pause and allow you to think about the choices that they make in order to accomplish a mission." [11] [12]

Logos

Logos is a pictographic language left behind by the Eloh to be understood by other races. As players go through the game, they will gain Logos symbols to add to their Logos tablet, a blank slate, and begin to learn the language found throughout the game and gain special powers. Logos can be considered the equivalent of magic for Tabula Rasa, inasmuch as magic allows for incredible, otherwise unexplained acts; however, the logos are shown to be an extension of a scientific process developed by the Eloh. [13] Players can improve these abilities and the upgraded versions can add new tactical uses. Some are universal while others are class specific. Some examples range from lightning bolt attacks, sprinting, reinforcements, and poison type powers. [5] [6] [14] These are very hard to find, being hidden throughout Tabula Rasa.

Character creation

Tabula Rasa had a tree character class system. Everyone started out as first "tier" (branch) Recruit and as they progress they were able to branch out. The second "tier" included the Soldier and Specialist, which in turn had two subclasses of their own each. There were a total of 4 tiers.

Tabula Rasa also had a cloning function at each tier. It worked like a save function for characters at the branching point and allowed the player to try out the other branch without having to repeat the first several levels. [8]

Introduced in patch 1.4.6 were the hybrid characters. These were humans who have had their DNA blended with either Thrax, Forean or Brann DNA to produce different stats and bonuses to the character. Only full humans were available at the beginning, with the hybrid DNA becoming available via quest chains during play which in turn unlocked the ability to create hybrids on that server at the creation screen, or via cloning.

Dynamic battlefield

AFS and Bane forces are in constant battle with NPC forces warring over control points and bases. Which side controls these areas greatly impacts the players. Losing one of these to the Bane means that the respawn hospital, waypoints, shops, NPCs access, and base defenses are lost and turned to the Bane's advantage. [15] Players were able to help NPC assaults to take over bases or defend ones under attack. Control of these points was meant to change back and forth commonly even without player involvement, although the current implementation rarely let the Bane muster enough forces to invade a control point during peak player times. The Control Point System was one of the main gameplay features. Players that are fighting to defend or capture a CP (control point) got Prestige points which they could trade in for item-upgrades, experience boosters, a reset of either their attributes or their learned abilities or the purchase of superior or rare equipment at grey market vendors. Prestige could also be earned by defeating bosses, looting rare items, getting the max XP multiplier and by completing special missions. Later in the game, Control points became more and more important to the players, as they were necessary to be either in Bane or AFS hands to accept or complete certain missions and they become the centerpoint of most of the later maps. [16]

Wargames (PvP)

PvP (Player versus player) in Tabula Rasa was voluntary. As it stands, there were two main modes of PvP combat.

History

Development

In the works since May 2001, the game underwent a major revamp two years into the project. Conflicts between developers and the vague direction of the game were said to be the causes of this dramatic change. Twenty percent of the original team was replaced, and 75% of the code had to be redone. [17] Some staff working on other NCsoft projects were transferred to the Tabula Rasa development team, including City of Heroes' Community Coordinator April "CuppaJo" Burba. [18] First re-shown at E3 2005, the game then transformed into the current science fiction setting and look.

Beta test

NCsoft began offering invitations to sign up for a limited beta test of Tabula Rasa on January 5, 2007 [19] which began running on May 2, 2007. [20] Invitations were initially given out only as contest prizes, but beginning on August 8 several thousand additional invitations were distributed via the websites FilePlanet [21] and Eurogamer. [22] The non-disclosure agreement for the beta test was lifted on September 5, 2007 and the test ended on October 26, 2007 with a themed event in which players were invited to attempt to kill the character General British, played by game creator Richard Garriott. [23]

Bonus items

Two pre-order bonus packs were available on NCsoft's PlayNC website, one for Europe and one for the United States. The European pack is sold for EUR4.99, the US pack for USD4.99 in addition to buying the full retail version of the game for $49.99. Other than currency and which pack goes with which retail version (the European preorder will only be valid with the European release of the game, similarly for the US version), the packs are functionally identical, containing:

For the retail release, a standard version and a collector's edition were released. Both contain the client and an account key with 30 days of included playtime, however the Collector's edition shipped with a number of bonus items including:

Release

Tabula Rasa was officially released to retail on November 2, 2007, with customers that pre-ordered the game allowed access to the live servers from October 30, 2007. The development team released updates, called "Deployments," nearly every month following launch. [24]

Closing

On Nov 11th 2008, an open letter to the players of Tabula Rasa stated that Richard Garriott has left NC Soft to pursue other ventures. The announcement that he was leaving NCAustin and Tabula Rasa was done in an open letter to the community, though he later claimed this letter was in fact written by NCsoft as a means of forcing him out. The announcement was made while Garriott was in quarantine after returning from his spaceflight in October, and the announcement claimed he was inspired by the space travel experience to pursue other interests.

On 21 November 2008, weeks after Richard's announcement, Tabula Rasa's development team also released an open letter indicating that the game would end public service on 28 February 2009, citing a lower than expected in-game population as the major factor for the decision. Developers also announced that any active paying player as of 10:00 AM Pacific Time on November 21, 2008 will be eligible for some rewards, including paid time on other NCsoft titles (any paying subscribers joining after that point are ineligible). On Dec 9th 2008, a letter was sent by NCsoft stating that all Tabula Rasa servers would be shut down on February 28, 2009, and that Tabula Rasa would be discontinued. The servers became free to play on January 10, 2009. [2] On February 27, 2009, a message posted on the official website requested that players participate in a final assault, culminating with mutual destruction of AFS and Bane forces. [25] [26] [27]

Litigation

Richard Garriott sued NCsoft for $24 million [28] for damages relative to his termination from the parent company NCsoft. [29] Garriott's allegation states that NC Soft terminated his employment, then fraudulently reported his termination as willful resignation in order to preserve the right to terminate Garriot's stock options unless he exercised them himself within 90 days of termination, forcing Garriott into a decision to purchase stock with which a loss was incurred worth dozens of millions in profit for Garriott. Additionally, the news of the termination was issued while Garriott was confined to quarantine from the space flight, which was originally intended to be a publicity move to further promote the game and increase revenue. In July 2010, an Austin District Court awarded Garriott US$28 million in his lawsuit against NCsoft, finding that the company did not appropriately handle his departure in 2008. NCsoft stated that it intended to appeal the decision. [30] [31] In October 2011, the United States Court of Appeals for the Fifth Circuit affirmed the judgment. [32]

Reception

Reception
Review scores
PublicationScore
1UP.com C+ [33]
Eurogamer 8/10
Game Revolution C+ [34]
GameSpot 7.5/10
GameSpy 4/5
IGN 7.5/10 [35]
X-Play 4/5[ citation needed ]

Publications started to release reviews mainly after 15 November 2007, 2 weeks after the game's launch, although over a dozen wrote previews based on betas and the 3-day head start for those who pre-ordered. [36]

GameSpy gave the game 4 stars out of 5, outlining that the game's innovative combat system succeeded in redefining MMO combat, and regarded it as one of the most appealing features. Negatives were the obscure and often counterproductive crafting system, a lack of a central trading hub at the initial release and bugs involving general gameplay and reports of memory leaks. [37] [38] [39]

Eurogamer gave the game 8 out of 10, praising the daring-to-be-different approach to combat and to the class/cloning system, allowing players the opportunity for experimenting easily with which career path they choose. On the negative side, the crafting system and lack of an auction house were singled out. Though technical problems were also mentioned, the review notes that a recent patch corrected many of the problems they experienced with the game in that regards. [40]

Related Research Articles

Lord British, whose full name is Lord Cantabrigian British, is the name of the fictional ruler of Britannia, a kingdom in the fictional world of Sosaria, created by Richard Garriott for his computer game series Ultima. Garriott himself is also known to his fans as Lord British.

RuneScape, sometimes referred to as RuneScape 3, is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, first released in January 2001. RuneScape was originally a browser game built with the Java programming language, but was largely replaced by a standalone C++-coded client in 2016. The game has had over 200 million accounts created and is recognised by the Guinness World Records as the world's largest and most-updated free MMORPG.

Lineage is a medieval fantasy, massively multiplayer online role-playing game (MMORPG) released in the United States in 1998 by the South Korean computer game developer NCsoft. It is the first game in the Lineage series. It is most popular in Korea and is available in Chinese, Japanese, and English language versions. The game was designed by Jake Song, who had previously designed Nexus: The Kingdom of the Winds, another MMORPG.

NCSoft South Korea-based online, video and mobile game development company

NCSoft is a South Korean video game developer. The company has produced Lineage, City of Heroes, WildStar, Guild Wars, Aion, Blade & Soul, Exteel and Master X Master.

<i>City of Heroes</i> Video game

City of Heroes (CoH) is a massively multiplayer online role-playing game developed by Cryptic Studios and published by NCSOFT. However, source code for the game and server were broadcast on a public Discord. The community has since hosted 3 major servers. The game was launched in North America on April 28, 2004, and in Europe by NCsoft Europe on February 4, 2005, with English, German and French servers. Twenty-three free major updates for City of Heroes were released before its shutdown. The final live update, "Where Shadows Lie", was released on May 31, 2012. On August 31, 2012, NCsoft terminated its Paragon Studios development team, ending all production on City of Heroes with the last day of services on November 30, 2012.

Guild Wars is a online role-playing game series developed by ArenaNet and published by NCSOFT. The games were critically well received and won many editor's choice awards, as well as awards such as Best Value, Best Massively Multiplayer Online Role-Playing Game (MMORPG), and Best Game. Guild Wars was noted for being the "first major MMO to adopt a business model not based on monthly subscription fees", its instanced approach to gameplay, and the quality of the graphics and play for computers with low specifications. In April 2009, NCSoft announced that 6 million units of games in the Guild Wars series had been sold. The sequel, Guild Wars 2, was announced in March 2007 and released on August 28 2012. It features updated graphics and gameplay mechanics, and continues the original Guild Wars tradition of no subscription fees. The Guild Wars series had sold 11.5 million copies by August 2015.

Ultima Worlds Online: Origin (UWO:O) — originally titled Ultima Online 2 (UO2) — was to be the first sequel to the popular 1997 massively multiplayer online role-playing game Ultima Online. Origin Systems revealed that they were developing UO2 in September 1999 for release within a year or two, but development was cancelled on March 21, 2001.

<i>Ultima IV: Quest of the Avatar</i> video game

Ultima IV: Quest of the Avatar, first released in 1985 for the Apple II, is the fourth in the series of Ultima role-playing video games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. Ultima IV has a much larger game world than its predecessors, with an overworld map sixteen times the size of Ultima III and puzzle-filled dungeon rooms to explore. Ultima IV further advances the franchise with dialog improvements, new means of travel and exploration, and world interactivity.

<i>Ultima VII: The Black Gate</i> 1992 video game

Ultima VII: The Black Gate is the seventh installment of the Ultima series of role-playing video games, released on April 16, 1992. In it the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority.

<i>Auto Assault</i> 2006 video game

Auto Assault was a massively multiplayer online game, developed by NetDevil and published by NCSOFT. It combined vehicular combat with role-playing elements, allowing the player to explore a post-apocalyptic future in customizable cars, motorcycles, semis, and tanks. It took inspiration, in part, from the Mad Max series of films.

Dungeon Runners was a medieval fantasy, often satirical MMORPG developed and published by NCSOFT. It featured gameplay similar to the Diablo series of games.

<i>Guild Wars</i> (video game) video game

Guild Wars is a multiplayer online action role-playing game developed by ArenaNet, a subsidiary of South Korean game publisher NCSOFT. As the original installment of the Guild Wars series, its campaign was retroactively titled Prophecies to differentiate it from the content of subsequent releases. The game contains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion. In PvP, players may use either their co-operative characters or PvP-exclusive characters who are inherently maximum level and have account-based access to unlocked content.

<i>Champions Online</i> video game

Champions Online is a free-to-play superhero-themed massively multiplayer online role-playing game by former City of Heroes/Villains developer Cryptic Studios based on the Champions license. The game's rules and setting are loosely based on the HERO System ruleset. The game has been released for Microsoft Windows. An Xbox 360 version of the game was in development, but canceled in March 2010.

<i>Blade & Soul</i> 2016 video game

Blade & Soul is a Korean fantasy martial-arts massively multiplayer online role-playing game developed by NCSOFT. On September 13, 2012, NCSOFT announced that Blade & Soul would release in Western territories, which eventually happened on January 19, 2016. A Japanese animated television adaptation aired on April 3, 2014 on TBS and other stations then finished on June 26, 2014.

<i>World of Warships</i> free-to-play naval action-themed massively multiplayer online game

World of Warships is a free-to-play naval warfare-themed massively multiplayer online game produced and published Wargaming following the earlier games World of Tanks and World of Warplanes. Besides random battles against others, player can play cooperative battle types against bots or an advanced PvE battle mode. For the most skilled players, two seasonal competitive modes are available. The game was released for Microsoft Windows on September 17, 2015 and later for Steam and Microsoft Store on November 15, 2017. The console version, World of Warships: Legends, is in development.

Portalarium

Portalarium, Inc. is a video game developer based in Austin, Texas that was formed in September 2009 by Richard Garriott, together with his longtime game industry partners, Dallas Snell and Fred Schmidt. Portalarium marks Richard Garriott's first return to the video game industry since the release of his 2007 title Tabula Rasa. The name "Portalarium", as well as the company's motto, "We take you there," are intended as a continuity and reference to Garriott's prior two companies' names and respective mottoes; Origin Systems, "We Create Worlds," and Destination Games, "We have arrived."

Starr Long Game developer

Starr McAuley Long is an American game developer, a long time collaborator with "Lord British" at the companies Origin Systems (1992–2000), Destination Games (2000–2008), and Portalarium (2013–present). In 1997, Long was the original director of the early graphical multiplayer game Ultima Online, and from 2008–2013 he was executive producer at The Walt Disney Company, where he created and managed several educational games and apps for Club Penguin and the Disney Connected Learning platform. In early 2008, he was listed as one of the Top 20 Most Influential People in the MMO industry. As of 2013, he is again partnered with Garriott at Portalarium, where they are working on the new game Shroud of the Avatar.

<i>Master X Master</i> multiplayer online battle arena video game

Master X Master (MXM) was a multiplayer online battle arena (MOBA) video game developed and published by NCsoft.

References

  1. "PlayNC News: Dev Corner". Archived from the original on August 20, 2008. Retrieved October 20, 2008.
  2. 1 2 "PlayNC Tabula Rasa Team Announcement". Archived from the original on February 10, 2009. Retrieved November 21, 2008.
  3. "An explanation that Tabula Rasa can no longer be played". TabulaRasaMemorial.org. Archived from the original on April 18, 2009. Retrieved March 14, 2009.
  4. "Backstory - Clean Slate". Archived from the original on April 27, 2007. Retrieved March 5, 2007.
  5. 1 2 "Tabula Rasa Interview". Archived from the original on September 27, 2007. Retrieved March 5, 2007.
  6. 1 2 "Tabula Rasa Almighty Preview". Archived from the original on March 28, 2007. Retrieved March 12, 2007.
  7. "Tabula Rasa Hands On" . Retrieved June 10, 2007.[ dead link ]
  8. 1 2 w00t Radio CuppaJo Interview 2007-01-17
  9. "Tabula Rasa Hands-on" . Retrieved June 10, 2007.
  10. "Hands-On Preview, Interview with Richard Garriott". Archived from the original on June 29, 2007. Retrieved June 10, 2007.
  11. "An Audience with Lord British" . Retrieved March 5, 2007.[ dead link ]
  12. "Interview With Richard and Robert Garriott About Tabula Rasa, Massively Multiplayer Online Games, And Taking On World of Warcraft". Archived from the original on September 29, 2007. Retrieved March 5, 2007.
  13. Taken from the Collector's edition version of the game manual.
  14. "Interview: Richard "Lord British" Garriott". Archived from the original on March 3, 2007. Retrieved March 5, 2007.
  15. GDC 2007 Tabula Rasa Demonstration Retrieved January 17, 2007.
  16. Hands-On Preview, Interview with Richard Garriott
  17. "Tabula Rasa: A Candid Look" . Retrieved March 5, 2007.
  18. "Welcome Recruits!". Archived from the original on February 19, 2008. Retrieved January 29, 2008.
  19. "OMG Betaz!". Archived from the original on February 19, 2008. Retrieved January 29, 2008.
  20. "Closed Beta Testing Starts!". Archived from the original on May 4, 2007. Retrieved May 6, 2007.
  21. Limited Play Test [ permanent dead link ]. Retrieved August 10, 2007.
  22. Closed beta keys Archived October 11, 2007, at the Wayback Machine . Retrieved on 2007-08-10.
  23. "The Tabula Rasa End of Beta Event". Archived from the original on 2008-01-21. Retrieved 2008-01-29.
  24. "PlayNC News: Dev Corner". Archived from the original on August 20, 2008. Retrieved October 20, 2008.
  25. Remo, Chris (February 27, 2009). "Tabula Rasa To Go Out With A Dark, Unusual Bang". Gamasutra . Retrieved March 3, 2009.
  26. Kuchera, Ben (March 2, 2009). "Does a game have to fail to have an ending? Tabula Rasa". ars technica . Retrieved March 3, 2009.
  27. "Tabula Rasa Shutdown Events". Archived from the original on March 2, 2009.
  28. Plunkett, Luke (5 June 2009). "Richard Garriott Suing NCsoft For $24,000,000". Kotaku . Gizmodo Media Group.
  29. Richard Garriott Sues NC Soft Over Millions in Stock Options Archived 2011-11-08 at the Wayback Machine
  30. Glasser, A.J. (30 July 2010). "Lord British wins $28 million in NCsoft lawsuit". GamePro. GamePro Media. Archived from the original on 2010-10-17.
  31. Ladendorf, Kirk (29 July 2010). "Garriott wins $28 million jury award in NCsoft suit". Statesman. Cox Media Group.
  32. Gaar, Brian (25 October 2011). "Appeals court upholds Garriott's $28 million verdict against NCsoft". Statesman. Cox Media Group.
  33. "Tabula Rasa". 1Up.com. Archived from the original on 17 July 2012. Retrieved 24 July 2015.
  34. "Tabula Rasa Review". gamerevolution.com. Archived from the original on 25 July 2008. Retrieved 24 July 2015.
  35. "Tabula Rasa Review". IGN. Retrieved July 24, 2015.
  36. "Tabula Rasa". gamerankings.com. Retrieved July 24, 2015.
  37. "GameSpy: Tabula Rasa - Page 1". gamespy.com. Retrieved July 24, 2015.
  38. "GameSpy: Tabula Rasa Pile-on - Page 1". gamespy.com. Retrieved July 24, 2015.
  39. Richard Garriott's Tabula Rasa Archived December 20, 2008, at the Wayback Machine
  40. "Tabula Rasa". Eurogamer.net. November 15, 2007. Retrieved July 24, 2015.