MIPS-3D is an extension to the MIPS V instruction set architecture (ISA) that added 13 new instructions for improving the performance of 3D graphics applications. The instructions improved performance by reducing the number of instructions required to implement four common 3D graphics operations: vertex transformation, clipping, transformation and lighting.
MIPS is a reduced instruction set computer (RISC) instruction set architecture (ISA) developed by MIPS Computer Systems.
An instruction set architecture (ISA) is an abstract model of a computer. It is also referred to as architecture or computer architecture. A realization of an ISA is called an implementation. An ISA permits multiple implementations that may vary in performance, physical size, and monetary cost ; because the ISA serves as the interface between software and hardware. Software that has been written for an ISA can run on different implementations of the same ISA. This has enabled binary compatibility between different generations of computers to be easily achieved, and the development of computer families. Both of these developments have helped to lower the cost of computers and to increase their applicability. For these reasons, the ISA is one of the most important abstractions in computing today.
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model. Lines and surfaces outside the view volume are removed.
For vertex transformation:
For clipping:
For perspective division and normalization:
Alpha, originally known as Alpha AXP, is a 64-bit reduced instruction set computing (RISC) instruction set architecture (ISA) developed by Digital Equipment Corporation (DEC), designed to replace their 32-bit VAX complex instruction set computer (CISC) ISA. Alpha was implemented in microprocessors originally developed and fabricated by DEC. These microprocessors were most prominently used in a variety of DEC workstations and servers, which eventually formed the basis for almost all of their mid-to-upper-scale lineup. Several third-party vendors also produced Alpha systems, including PC form factor motherboards.
VAX is a discontinued instruction set architecture (ISA) developed by Digital Equipment Corporation (DEC) in the mid-1970s. The VAX-11/780, introduced on October 25, 1977, was the first of a range of popular and influential computers implementing that architecture.
Single instruction, multiple data (SIMD) is a class of parallel computers in Flynn's taxonomy. It describes computers with multiple processing elements that perform the same operation on multiple data points simultaneously. Such machines exploit data level parallelism, but not concurrency: there are simultaneous (parallel) computations, but only a single process (instruction) at a given moment. SIMD is particularly applicable to common tasks such as adjusting the contrast in a digital image or adjusting the volume of digital audio. Most modern CPU designs include SIMD instructions to improve the performance of multimedia use. SIMD is not to be confused with SIMT, which utilizes threads.
In computer architecture, 64-bit computing is the use of processors that have datapath widths, integer size, and memory address widths of 64 bits. Also, 64-bit computer architectures for central processing units (CPUs) and arithmetic logic units (ALUs) are those that are based on processor registers, address buses, or data buses of that size. From the software perspective, 64-bit computing means the use of code with 64-bit virtual memory addresses. However, not all 64-bit instruction sets support full 64-bit virtual memory addresses; x86-64 and ARMv8, for example, support only 48 bits of virtual address, with the remaining 16 bits of the virtual address required to be all 0's or all 1's, and several 64-bit instruction sets support fewer than 64 bits of physical memory address.
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics and image processing. Their highly parallel structure makes them more efficient than general-purpose central processing units (CPUs) for algorithms that process large blocks of data in parallel. In a personal computer, a GPU can be present on a video card or embedded on the motherboard. In certain CPUs, they are embedded on the CPU die.
In computer graphics, a shader is a type of computer program that was originally used for shading but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
The O2 is an entry-level Unix workstation introduced in 1996 by Silicon Graphics, Inc. (SGI) to replace their earlier Indy series. Like the Indy, the O2 used a single MIPS microprocessor and was intended to be used mainly for multimedia. Its larger counterpart is the SGI Octane. The O2 was SGI's last attempt at a low-end workstation.
The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North America to provide PlayStation 2 game support. Mass production of the Emotion Engine began in 1999 and ended in late 2012 with the discontinuation of the PlayStation 2.
Loongson is a family of general-purpose MIPS64 CPUs developed at the Institute of Computing Technology (ICT), Chinese Academy of Sciences (CAS) in China. The chief architect is Professor Hu Weiwu. It was formerly called Godson.
The R10000, code-named "T5", is a RISC microprocessor implementation of the MIPS IV instruction set architecture (ISA) developed by MIPS Technologies, Inc. (MTI), then a division of Silicon Graphics, Inc. (SGI). The chief designers are Chris Rowen and Kenneth C. Yeager. The R10000 microarchitecture is known as ANDES, an abbreviation for Architecture with Non-sequential Dynamic Execution Scheduling. The R10000 largely replaces the R8000 in the high-end and the R4400 elsewhere. MTI was a fabless semiconductor company; the R10000 was fabricated by NEC and Toshiba. Previous fabricators of MIPS microprocessors such as Integrated Device Technology (IDT) and three others did not fabricate the R10000 as it was more expensive to do so than the R4000 and R4400.
SIMD within a register (SWAR) is a technique for performing parallel operations on data contained in a processor register. SIMD stands for single instruction, multiple data.
Transform, clipping, and lighting is a term used in computer graphics.
In the field of 3D computer graphics, the Unified Shader Model refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline have the same capabilities. They can all read textures and buffers, and they use instruction sets that are almost identical.
ARB assembly language is a low-level shading language, which can be characterized as an assembly language. It was created by the OpenGL Architecture Review Board (ARB) to standardize GPU instructions controlling the hardware graphics pipeline.
Gekko is a superscalar out-of-order 32-bit PowerPC microprocessor custom-made by IBM in 2000 for Nintendo to use as the CPU in their sixth generation game console, the Nintendo GameCube, and later the Triforce Arcade Board.
PICA200 is a graphics processing unit (GPU) for embedded devices designed by Digital Media Professionals Inc. (DMP), a Japanese GPU design company. It was announced at SIGGRAPH 2005, and presented at a SIGGRAPH 2006 conference. PICA is DMP's brand of graphics processors for embedded devices, scalable from portables up to high-performance arcade systems. PICA200 simply denotes a 200 MHz-clocked GPU from the PICA family.
The PlayStation 2 technical specifications describe the various components of the PlayStation 2 (PS2) video game console.
The PlayStation technical specifications describe the various components of the original PlayStation video game console.
This is a glossary of terms relating to computer graphics.
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