Mage Knight: Apocalypse

Last updated

Mage Knight: Apocalypse
Mage Knight Apocalypse Cover Art.jpg
Developer(s) InterServ International
Publisher(s)
Platform(s) Windows
Release
  • NA: September 26, 2006 [2]
  • UK: October 6, 2006 [3]
  • AU: November 2, 2006 [4]
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

Mage Knight: Apocalypse is an action role-playing game developed by InterServ International and released for Windows alongside companion title Mage Knight: Destiny's Soldier for the Nintendo DS in September 2006. [5] The video game is set in the same universe as the related collectable miniatures game, Mage Knight.

Contents

Plot

The campaign takes the characters through a world known as The Land, where various fantasy races are at war. The Solonavi, a group of spirit masters fear the world will come to an end if the war is not stopped. Throughout the game a group of heroes is formed, known as the Oathsworn. The Oathsworn set out to destroy the source of the evil force to save the world from destruction by recovering five "Aspects of Apocalypse" scattered throughout The Land. [5]

Characters

Gameplay

Players assume the role of one of five playable characters, each with three separate skill paths. Skills are developed depending on playstyle, rather than manual selection of a skills. Individual skills and attributes gain experience and increase in level as they are used. [6] As the game progresses, the player is partied with the other members of the Oathsworn and are able to control the other characters with basic commands (attack, follow, stop). If another character in the party dies, they will respawn at save points throughout the game. [5]

The game consists of six chapters, each containing a linear dungeon. Throughout the dungeons there are mobs of monsters that drop various items (such as armor, magic stones, and consumables) along with employing puzzle elements. [7] A crafting system allows players to create and enhance weapons from magic stones dropped by mobs and make potions using various herbs found throughout the game. [6]

Reception

Mage Knight: Apocalypse received "generally unfavorable" reviews, according to review aggregator Metacritic. [8] GameSpot called the game design "interesting" but "aggravatingly sloppy and painfully bland", [6] while Eurogamer criticized the buggy multiplayer experience. [7] IGN praised the game for its "good statistical progression system" and skill and item selection, but noted that the game "suffers from all around poor AI, several bugs" and has a "derivative storyline and awful voice acting". [5] Many reviewers likened the game to Diablo in playstyle. [6] [7] [5]

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References

  1. "Namco Bandai Games America Inc. and Deep Silver sign co-publishing agreement for Warhammer®: Mark of Chaos™ and Mage Knight™: Apocalypse in all European territories". Archived from the original on 2024-07-18. Retrieved 2024-07-18.
  2. Burnes, Andrew (September 12, 2006). "Mage Knight: Apocalypse Goes Golden". IGN . Retrieved July 18, 2024.
  3. "Mage Knight Apocalypse". Eurogamer . Archived from the original on October 4, 2021. Retrieved July 18, 2024.
  4. Jastrzab, Jeremy (October 30, 2006). "Updated Australian release list, 30/10/06". PALGN. Archived from the original on December 29, 2007. Retrieved July 18, 2024.
  5. 1 2 3 4 5 6 Onyett, Charles (5 October 2006), Mage Knight: Apocalypse Review - IGN , retrieved 2021-10-04
  6. 1 2 3 4 5 Greg Mueller (13 Oct 2006). "Mage Knight Apocalypse Review". GameSpot . Archived from the original on 4 October 2021. Retrieved 4 October 2021.
  7. 1 2 3 4 Darren Allen (25 October 2006). "Mage Knight Apocalypse". Eurogamer . Retrieved 4 October 2021.
  8. 1 2 "Mage Knight: Apocalypse for PC Reviews". Metacritic . Retrieved 4 October 2021.
  9. Cameron Lewis (6 Oct 2006). "Mage Knight: Apocalypse Review". GamesRadar . Archived from the original on 4 October 2021. Retrieved 4 October 2021.