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Magic Eye is a series of books that feature autostereograms.
After creating its first images in 1991, creator Tom Baccei worked with Tenyo, a Japanese company that sells magic supplies. Tenyo published its first book in late 1991 titled Miru Miru Mega Yokunaru Magic Eye ("Your Eyesight Gets Better & Better in a Very Short Rate of Time: Magic Eye"), sending sales representatives out to street corners to demonstrate how to see the hidden image. Within a few weeks the first Japanese book became a best seller, as did the second, rushed out shortly after. [1] [2]
The first North American Magic Eye book was Magic Eye: A New Way of Looking at the World. [3] [ failed verification ]
Magic Eye stereograms have been used by orthoptists and vision therapists in the treatment of some binocular vision and accommodative disorders. [4]
Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid' and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.
The Bates method is an ineffective and potentially dangerous alternative therapy aimed at improving eyesight. Eye-care physician William Horatio Bates (1860–1931) held the erroneous belief that the extraocular muscles effected changes in focus and that "mental strain" caused abnormal action of these muscles; hence he believed that relieving such "strain" would cure defective vision. In 1952, optometry professor Elwin Marg wrote of Bates, "Most of his claims and almost all of his theories have been considered false by practically all visual scientists."
An autostereogram is a two-dimensional (2D) image that can create the optical illusion of a three-dimensional (3D) scene. Autostereograms use only one image to accomplish the effect while normal stereograms require two. The 3D scene in an autostereogram is often unrecognizable until it is viewed properly, unlike typical stereograms. Viewing any kind of stereogram properly may cause the viewer to experience vergence-accommodation conflict.
Diplopia is the simultaneous perception of two images of a single object that may be displaced horizontally or vertically in relation to each other. Also called double vision, it is a loss of visual focus under regular conditions, and is often voluntary. However, when occurring involuntarily, it results from impaired function of the extraocular muscles, where both eyes are still functional, but they cannot turn to target the desired object. Problems with these muscles may be due to mechanical problems, disorders of the neuromuscular junction, disorders of the cranial nerves that innervate the muscles, and occasionally disorders involving the supranuclear oculomotor pathways or ingestion of toxins.
Béla Julesz was a Hungarian-born American visual neuroscientist and experimental psychologist in the fields of visual and auditory perception.
Ocular dominance, sometimes called eye preference or eyedness, is the tendency to prefer visual input from one eye to the other. It is somewhat analogous to the laterality of right- or left-handedness; however, the side of the dominant eye and the dominant hand do not always match. This is because both hemispheres control both eyes, but each one takes charge of a different half of the field of vision, and therefore a different half of both retinas. There is thus no direct analogy between "handedness" and "eyedness" as lateral phenomena.
A random-dot stereogram (RDS) is stereo pair of images of random dots that, when viewed with the aid of a stereoscope, or with the eyes focused on a point in front of or behind the images, produces a sensation of depth due to stereopsis, with objects appearing to be in front of or behind the display level.
Christopher William Tyler is a neuroscientist, creator of the autostereogram, and is the Head of the Brain Imaging Center at the Smith-Kettlewell Eye Research Institute He also holds a professorship at City University of London.
Anaglyph 3D is the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different colors, typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches the eye it's intended for, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into the perception of a three-dimensional scene or composition.
Stereopsis is the component of depth perception retrieved through binocular vision. Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image because they are in slightly different positions in one's head. These positional differences are referred to as "horizontal disparities" or, more generally, "binocular disparities". Disparities are processed in the visual cortex of the brain to yield depth perception. While binocular disparities are naturally present when viewing a real three-dimensional scene with two eyes, they can also be simulated by artificially presenting two different images separately to each eye using a method called stereoscopy. The perception of depth in such cases is also referred to as "stereoscopic depth".
Vision therapy (VT), or behavioral optometry, is an umbrella term for alternative medicine treatments using eye exercises, based around the pseudoscientific claim that vision problems are the true underlying cause of learning difficulties, particularly in children. Vision therapy has not been shown to be effective using scientific studies, except for helping with convergence insufficiency. Most claims—for example that the therapy can address neurological, educational, and spatial difficulties—lack supporting evidence. Neither the American Academy of Pediatrics nor the American Academy of Ophthalmology support the use of vision therapy.
Master of Illusion, known in Europe as Magic Made Fun: Perform Tricks That Will Amaze Your Friends! and in Japan as Magic Encyclopedia, is a magician video game for the Nintendo DS. It was developed by Tenyo and Eighting and published by Nintendo, released in Japan on November 16, 2006, November 26, 2007 in North America and March 14, 2008 in Europe. Around 9 of its magic tricks were released as separate pieces of DSiWare.
Flash Focus: Vision Training in Minutes a Day is a Touch! Generations puzzle video game developed by Namco Bandai and Nintendo SPD and published by Nintendo for the Nintendo DS handheld video game console. It was released in Japan on May 31, 2007 as Miru Chikara wo Jissen de Kitaeru: DS Medikara Training and released in North America on October 15.
Convergence micropsia is a type of micropsia characterized by the reduction in apparent size of objects viewed when the eyes are more converged than they need to be for the distance of the object from the eyes.
A 3D stereo view is the viewing of objects through any stereo pattern.
Stereoscopic depth rendition specifies how the depth of a three-dimensional object is encoded in a stereoscopic reconstruction. It needs attention to ensure a realistic depiction of the three-dimensionality of viewed scenes and is a specific instance of the more general task of 3D rendering of objects in two-dimensional displays.
Wiggle stereoscopy is an example of stereoscopy in which left and right images of a stereogram are animated. This technique is also called wiggle 3-D, wobble 3-D, wigglegram, or sometimes Piku-Piku.
Stereoscopic acuity, also stereoacuity, is the smallest detectable depth difference that can be seen in binocular vision.
Barrier-grid animation or picket-fence animation is an animation effect created by moving a striped transparent overlay across an interlaced image. The barrier-grid technique originated in the late 1890s, overlapping with the development of parallax stereography (Relièphographie) for 3D autostereograms. The technique has also been used for color-changing pictures, but to a much lesser extent.
Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain.