Developer(s) | Agisoft LLC |
---|---|
Initial release | 2010 |
Stable release | Version 2.1.2 build 18358 / 20 June 2024 |
Operating system | Microsoft Windows Linux macOS |
Type | 3D computer graphics software |
License | Proprietary |
Website | www |
Agisoft Metashape (previously known as Agisoft PhotoScan [1] ) is a tool for a photogrammetry pipeline. The software is available in Standard and Pro versions, the standard version is sufficient for interactive media tasks, while the Pro version is designed for authoring GIS content. The software is developed by Agisoft LLC located in St. Petersburg in Russia.
It is widely used by archaeologists. [2] [3] [4] [5] [6] Many UAV companies are also using it. [7] [8] [9]
The software can run on any of these operating systems: Microsoft Windows, macOS or Linux.
# | Title | Studio | Genre | Reference |
---|---|---|---|---|
1 | Unreal Engine | Epic Games | Video game | [10] [11] |
2 | Metal Gear Solid V: The Phantom Pain | Kojima Productions | Video game | [12] |
3 | The Vanishing of Ethan Carter | The Astronauts | Video game | [13] [14] |
4 | War Thunder | Gaijin Entertainment | Video game | [15] |
5 | Halo 4 | 343 Industries | Video game | [16] |
6 | Cyberpunk 2077 | CD Projekt Red | Video game | [17] |
7 | The Talos Principle | Croteam | Video game | [18] |
8 | Ryse: Son of Rome | Crytek | Video game | [19] |
9 | Rustclad | Skull Theatre | Video game | [20] |
10 | Chappie | Image Engine | Film | [21] |
11 | Europa Report | Phosphene | Film | [22] |
12 | Dracula Untold | Framestore | Film | [23] |
13 | Lincoln | Framestore | Film | [24] |
14 | Edge of Tomorrow | Sony Pictures Imageworks | Film | [25] |
15 | Mad Max: Fury Road | Iloura | Film | [26] |
16 | San Andreas | Cinesite | Film | [27] |
17 | The Strain | Mr. X Inc | TV show | [28] |
18 | The Knick | Phosphene | TV show | [29] |
19 | Merlin | Vine | TV show | [30] |
20 | Falling Skies | MastersFX | TV show | [31] |
21 | Star Wars Battlefront | EA DICE | Video game | [32] |
Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant imagery and other phenomena.
Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools.
A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either non-player characters or other players.
3D scanning is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance. The collected data can then be used to construct digital 3D models.
Karen Ansel is a visual effects specialist in the United States.
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.
Previsualization is the visualizing of scenes or sequences in a movie before filming. It is a concept used in other creative arts, including animation, performing arts, video game design, and still photography. Previsualization typically describes techniques like storyboarding, which uses hand-drawn or digitally-assisted sketches to plan or conceptualize movie scenes.
Vue is a software tool for world generation by Bentley Systems with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies.
Digital Molecular Matter (DMM) is a proprietary middleware physics engine developed by Pixelux for generating realistic destruction and deformation effects. The offline version can support high-resolution simulations for use in film special effects. The real-time version is designed for video games, and other simulation needs by attempting to simulate physical real-world systems. Unlike traditional real-time simulation engines, which tend to be based on rigid body kinematics, the use of finite element analysis (FEA) allows DMM to simulate a large set of physical properties. Developers can assign physical properties to a given object or portion of an object, which allow the object to behave as it would in the real world. In addition, the properties of objects or parts of objects can be changed at runtime, allowing for additional interesting effects.
ArcGIS CityEngine is a commercial three-dimensional (3D) modeling program developed by Esri R&D Center Zurich and specialises in the generation of 3D urban environments. Using a procedural modeling approach, it supports the creation of detailed large-scale 3D city models. CityEngine works with architectural object placement and arrangement in the same manner that software like VUE manages terrain, ecosystems and atmosphere mapping. Unlike the traditional 3D modeling methodology which uses Computer-Aided Design (CAD) tools and techniques, CityEngine takes a different approach to shape generation via a rule-based system. It can also use Geographic Information System (GIS) datasets due to its integration with the wider Esri/ArcGIS platform. Due to this unique feature set, CityEngine has been used in academic research and built environment professions, e.g., urban planning, architecture, visualization, game development, entertainment, archeology, military and cultural heritage. CityEngine can be used within Building Information Model (BIM) workflows as well as visualizing the data of buildings in a larger urban context, enhancing its working scenario toward real construction projects.
iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering.
Reallusion is a 2D and 3D character creation and animation software developer with tools from cartoon characters to digital humans and animation pipelines for films, real-time engines, video games, virtual production, archvis.
Tim Webber is a Welsh visual effects supervisor and is chief creative officer at visual effects studio Framestore. He is known for his work on Harry Potter and the Goblet of Fire (2005), The Dark Knight (2008), Children of Men (2006), and Gravity (2013), for which he received an Academy Award for Best Visual Effects at the 86th Academy Awards.
The Vanishing of Ethan Carter is a 2014 horror adventure video game developed and published by The Astronauts for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch.
RealityCapture (RC) is photogrammetry software for creating 3D models out of unordered photographs or laser scans without seams. The most common fields of its current use are cultural heritage, full body scanning, gaming, surveying, mapping, visual effects (VFX) and virtual reality (VR) in general.
Allan McKay is a Los-Angeles based visual effects supervisor and technical director. He is responsible for visual effects sequences in projects including Transformers: Dark of the Moon, Blade, The Last Airbender, Star Trek: Into Darkness, Flight, The Equalizer, and other films. He has also worked on several video games including Halo, Destiny, Call of Duty, Bioshock, Prototype, Half-Life, Team Fortress 2, and others.
3DF Zephyr is a commercial photogrammetry and 3D modeling software. Developed and marketed by the Italian software house 3DFLOW, 3DF Zephyr was first released in January 2014 and continuously updated since then. It's a complete photogrammetry pipeline software package that includes many post processing tools for post processing, measurements, 3D modeling and content creation. It allows 3D reconstruction from both photos or videos, by automatically extracting frames and selecting those most suitable for the computation.
Volumetric capture or volumetric video is a technique that captures a three-dimensional space, such as a location or performance. This type of volumography acquires data that can be viewed on flat screens as well as using 3D displays and VR goggles. Consumer-facing formats are numerous and the required motion capture techniques lean on computer graphics, photogrammetry, and other computation-based methods. The viewer generally experiences the result in a real-time engine and has direct input in exploring the generated volume.
On-set virtual production (OSVP), also known as virtual production (VP), or In-Camera Visual Effects (ICVFX), and often called The Volume, is an entertainment technology for television and film production in which LED panels are used as a backdrop for a set, on which video or computer-generated imagery can be displayed in real-time. The use of OSVP became widespread after its use in the first season of The Mandalorian (2019), which used Unreal Engine, developed by Epic Games.