Minigore | |
---|---|
![]() | |
Developer(s) | Mountain Sheep |
Publisher(s) | Chillingo, GameClub |
Platform(s) | iOS |
Release | July 30, 2009 [1] |
Genre(s) | Survival horror, action, shooter |
Mode(s) | Single-player, multiplayer |
Minigore is a 2009 survival horror action shooter game for iOS, developed by Mountain Sheep [2] and published by Chillingo. [3] On December 6, 2012, a sequel, Minigore 2, was released on multiple platforms. [4] Minigore was not updated for iOS 11 and was removed from the App Store until returning in 2019 under publisher GameClub.
Players control the main character, John Gore (voiced by Arin Hanson), in a world called Hardland. Gameplay revolves around Gore shooting creatures called "furries", who are trying to kill him. A cloverleaf will generate randomly after a certain number of furry kills. Collecting three clovers will turn Gore into a minotaur, granting him invincibility and allowing him to stomp on enemies. This lasts for about 15–20 seconds. The player has three lives and accumulates points for each furry killed. There are Game Center leaderboards and achievements. [5]
Update 3 added more playable characters, such as Enviro-Bear, Jerry Gore, Evan Hsu, Xmas Gore, Sensei Evan, Kid Gore and Santa. It also introduced a grenade launcher and upgradeable weapons, a day and night cycle, and a snowy forest level. [6]
Update 3.5 featured Gangster Gore, Lizzy, Ninja Man and Zombieville Guy, a Kid Gore redux. Characters could now also wield dual weapons and support was added for OpenFeint 2.4. [7]
Update 3.6 included the character Hook Champ and also added special traits for Gangster Gore, Sensei Evan and Sway's Ninja. [8]
Update 3.7 included the character Predator Furry, Zombie Gore, and Easter Bunny. It also introduced graphical improvements to the map screen. [9]
Update 3.8 included graphic enhancements for the Retina Display. It also featured weapon recoil effects and options to increase or decrease performance. [10]
Update 3.9 included new furries called fur-bombs, a new hidden difficulty called "Inferno", and auto-aim. [11]
Update 4 introduced co-op multiplayer, another character pack, changes to the encyclopedia, and some graphical upgrades. [12]
Update 5 featured three new encyclopedia pages and several new characters, including the Penguin and the Penguin Mob, along with some bug fixes. [13]
Update 6 featured a new character called Bike Baron. [14]
Aggregator | Score |
---|---|
GameRankings | 76.67% [15] |
Publication | Score |
---|---|
GameSpot | 8/10 [16] |
IGN | 7/10 [17] |
148 Apps | ![]() ![]() ![]() ![]() ![]() |
AppSpy | ![]() ![]() ![]() ![]() ![]() |
Pocket Gamer | 7/10 [20] |
Minigore received mainly positive reviews. It holds an aggregate score of 76.67% on GameRankings, based on six reviews. [15]
Richard Martin of 148Apps scored the game 4 out of 5, criticizing the lack of depth in the initial release, but praising the well executed core gameplay; "It's really fun, no learning curve whatsoever, it looks good, and it will definitely appeal to the iPhone's A.D.D. audience." [18] AppSpy's Dave Flodine also scored it 4 out of 5, again finding the game had a lack of depth but was solid in and of itself; "The presentation is of a high quality, but the gameplay never really ramps up enough to be overwhelming." [19] GameSpot's Chris Reed scored it 8 out of 10, making similar observations as 148Appps and AppSpy; "Minigore doesn't have a ton of depth, but the core game provides stylish, fun shooting action that leaves you wanting more." [16]
Pocket Gamer's Jon Jordan scored it 7 out of 10, praising its "great graphics and audio," but criticizing the lack of content, which he assumed "will arrive in future updates." [20] IGN's Matt Casamassina also scored it 7 out of 10. He praised the artwork and in-game humor, but called the game "a very straightforward shooter without any genuine surprises [...] The experience is so straightforward that you will inevitably be left wanting more unless the simple promise of the highest score is enough to keep you shooting the same enemies on the same stage endlessly." As with Jon Jordan, he expressed the hope that future updates would add some depth to the game. [17]
Death Rally is a vehicular combat racing video game developed by Remedy Entertainment, published by Apogee Software and distributed by GT Interactive. Originally known as HiSpeed during development, it was released on 7 September 1996 for MS-DOS. In the game, the player starts with $495 and a weak car named Vagabond, and must compete in deadly races where all cars are armed. The player wins money by finishing in front positions, collecting money bonuses during the race, fulfilling missions and destroying other cars. The ultimate goal of the game is defeating the "Adversary", the undisputed king of Death Rally, in a one-on-one race.
Sonic Jump is a 2005 vertical platform game developed by AirPlay and Sonic Team, and published by Sega for the digital distribution service Sonic Cafe, initially only available in Japan for mobile phones before being ported to iOS and Android and released in other regions in 2007. Unlike other games in the series, Sonic Jump doesn't involve running from left to right, but instead, Sonic automatically jumps up the screen, with the player needing to tilt the phone to move him from left to right. The original game's graphical style is based on the Sonic Advance series, which had ended shortly before Jump's release.
Cursed Mountain is a 2009 video game co-developed for the Wii by Sproing Interactive and Deep Silver Vienna, and published by Deep Silver. A Europe-exclusive port for Microsoft Windows was developed and released by Deep Silver in 2010. The story follows mountaineer Eric Simmons's trek up Chomolonzo to rescue his brother Frank, who unleashed hostile ghosts and monsters onto the surrounding lands. The gameplay, combining elements of survival horror and action-adventure, follows Eric as he ascends Chomolonzo, collecting items and fighting hostile ghosts.
Modern Combat: Sandstorm is a 2009 first-person shooter video game developed by Gameloft Montreal and published by Gameloft for Android, iOS, webOS, and Bada. It is the first installment in the Modern Combat series and was followed by 2010's Modern Combat 2: Black Pegasus. The game is set in the Middle East.
Tom Clancy's Rainbow Six: Shadow Vanguard is a 2011 first-person shooter video game developed and published by Gameloft for iOS, Xperia Play and Android devices. The game is a remake of the original Tom Clancy's Rainbow Six video game.
Asphalt 6: Adrenaline is a racing video game developed, published by Gameloft and was the sixth major game of Asphalt series. It was released for iOS on December 21, 2010, for Mac OS X on February 17, 2011, for Android on June 15, for Symbian^3 on July 20, for Mobile phones on August 31, for webOS on September 3, for BlackBerry PlayBook on October 12, and for Bada 2.0 on January 10, 2012.
Dead Space (also referred to as Dead Space: Sabotage or Dead Space (mobile)) is a 2011 survival horror mobile game developed by Australian company IronMonkey Studios and published by Electronic Arts for iOS and Android-compatible devices. A spin-off within the Dead Space series, the game is set after the events of original Dead Space and prior to the events of Dead Space 2 and shows how the Necromorph outbreak began and spread through the Titan Sprawl. Gameplay features protagonist Vandal navigating through chapter-based environments, fighting Necromorphs.
Jetpack Joyride is a side-scrolling endless runner action video game created by Halfbrick Studios. It was released for iOS devices on the App Store on September 1, 2011 and has been ported to other systems. It was released online as a Flash version on May 11, 2012; on Android on September 28; on PlayStation Portable on November 20 in North America and November 21 in Europe; on BlackBerry PlayBook on December 13, 2012; on PlayStation 3 and PlayStation Vita on December 21 in Europe and December 31 in North America; on BlackBerry 10 on March 6, 2013; and on Windows Phone 8 and Windows 8 on June 5. It was also released on PlayStation 4 on April 26, 2016. A mobile version using the keypad was released in 2021 for KaiOS devices.
Shadowgun is a 2011 third-person shooter video game developed and published by Madfinger Games for iOS, BlackBerry PlayBook and Android. The game was followed by successful sequels Shadowgun: DeadZone (2012) and Shadowgun Legends (2018). The company is also preparing Shadowgun War Games focused on team based PvP gameplay and esports. In 2013, the game was ported to Ouya and BlackBerry 10, and was also released as a pre-installed app on PlayJam's GameStick for anyone who supported the GameStick Kickstarter campaign.
ARC Squadron is a 2012 space combat video game developed and published by Psyonix Studios for iOS. It was released on the App Store on 1 November 2012. Like Psyonix's previous game, Supersonic Acrobatic Rocket-Powered Battle-Cars, ARC Squadron runs on Unreal Engine 3. On 17 October 2013, ARC Squadron: Redux was released on iOS and Android, featuring improved graphics and performance as well as gameplay tweaks.
Temple Run 2 is an endless runner video game developed and published by Imangi Studios. A sequel to Temple Run, the game was produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova, with art by Kiril Tchangov. It was released on the App Store on January 16, 2013, on Google Play on January 24, and on Windows Phone 8 on December 20. In November 2020 Imangi Studios released Temple Run 2 for the web on Poki.
Subway Surfers is a 2012 endless runner mobile game which is co-developed by Kiloo and SYBO Games, private companies based in Denmark. It is available on iOS, Android, HarmonyOS, Amazon Fire Tablet, and Windows Phone platforms and uses the Unity game engine. In the game, players take the role of young graffiti artists, led by Jake who, upon being caught in the act of tagging a metro railway site, run through the railroad tracks to escape from the inspector and his dog. As they run, they grab gold coins, power-ups, and many other items while simultaneously dodging collisions with trains and other objects. They can also jump on top of the trains and surf with hoverboards to evade capture until the character crashes into an obstacle, gets caught by the inspector, or gets hit by a train, at which point the game ends. Special events, such as the Season Hunt and others, including the game's birthday events, the Super Runner Challenge and Rivals Challenge, can result in in-game rewards and characters. Also with points and keys they can buy different outfits and characters.
Unearthed: Trail of Ibn Battuta is an episodic action-adventure video game developed by Saudi Arabian game developer Semaphore, and published by parent company Semanoor International. Episode 1 of the game was released between 2013 and 2014 on the PlayStation 3, Microsoft Windows, Mac OS X, as well as on iOS, and Android devices, including Ouya.
Asphalt 8: Airborne is a 2013 racing video game developed by Gameloft Barcelona and published by Gameloft. It is the tenth major game of the Asphalt series. It was released on August 22, 2013, for iOS and Android, November 13 for Windows 8 and Windows Phone 8, January 15, 2014 for BlackBerry 10, and April 5, 2015 for Tizen. Its successor, Asphalt Legends Unite, was announced on February 26, 2018. The game has about 470 million players, according to the game description in the App Store.
Lost Echo is a point-and-click adventure developed and published by KickBack Studios for iOS, Android and Windows Phone. It was released on September 27, 2013, for iOS. Later it was also released for Windows Phone and Android on June 18, 2014, and November 11, 2015, respectively. The game has gained a cult following. On February 9, 2019, and February 19, 2019, the developers updated the game with a complete remaster of the game for iOS and Android respectively. As of 2024, KickBack Studios is developing a sequel, entitled Lost Echo: Resonance.
There have been two distinct mobile adaptations of the Hasbro board game Clue.
Async Corp. is a 2011 puzzle game developed and published by the American indie studio Powerhead Games. In the game, the player must swap one square from two four-by-six boards to match a set of at least three other squares that create a packet. While listening to "Star Guitar" by The Chemical Brothers, designer Matt LoPresti was inspired to play the game's prototype, previously meant for DSiWare, in landscape mode. The game's corporate theme, inspired by the modernity of the Wipeout series, was contrasted by bright visuals to add personality to the game.
Blue Defense! is an iOS game by Canadian developer John Kooistra and released on Jan 31, 2009. A sequel entitled Blue Defense: Second Wave! was developed by Cat in a Box Games and released on September 30, 2010. Blue Attack! is a spin-off.
Bit Pilot is a 2010 bullet hell action game created by the American indie developer Zach Gage. In the game, the player controls a spaceship and must continuously dodge incoming asteroids and lasers for as long as possible. Released on March 4, 2010, for iOS, the game was praised for its graphics and soundtrack but faced a mixed reception for its gameplay and controls.