Motek

Last updated
Motek Entertainment
Type Private
Industry CGI animation, motion pictures, motion capture
Founded1993
Headquarters,
Key people
Michiel Westermann, CEO
Oshri Even-Zohar, CTO
Jasper Brekelmans, Technical Director
Jolande Junte, Operations Manager
Website motekentertainment.com

Motek Entertainment BV is an animation, motion capture, format development and production studio specializing in creation and production work for features, commercials, television, games, virtual and augmented media. Motek is based in Amsterdam, Netherlands.

Contents

History

The company is a subsidiary of Motek BV and was founded in The Netherlands by Oshri Even-Zohar as Lamalo BV in 1993. It became Motek BV with the inclusion of private investors in 1996. The company's core business lines: Medical, Simulation and Entertainment grew more independent and in 2004 the separate companies Motek Entertainment BV and Motek Medical BV were formed.

About

Motek operates a performance capture studio in Amsterdam, and was formerly a partner with the Noordelijk Hogeschool Leeuwarden's motion capture studio in the Gameship initiative. The studio is equipped with Vicon T-Series cameras. Motek is known for being highly innovative in other fields as well, such as medicine. Their immersive virtual-reality medical system, named CAREN, has been put to use for clinical and research purposes by hospitals worldwide.

Projects

Television series produced include over 400 episodes of Cafe de Wereld, an animated satire program for IDTV and VARA. The show aired on VARA's programs VARA Live, VARA Laat and De Wereld Draait Door, from 2002 to 2007.

Motek is the producer and production studio of Efteling's animated series Sprookjesboom . [1] Based on motion capture performance, Sprookjesboom is similar in theme to DreamWorks' Shrek . It tells the story of the characters that live in the Fairy Tale Forest, including Cinderella, Little Red Riding Hood, and Tom Thumb. The show airs daily in the Netherlands on TROS and in Belgium on Ketnet. Sprookjesboom is currently in its fourth season of production, which will be broadcast in late 2009. Episodes in German, French and English are also in production.

Motek did motion-capture work [2] on the Snickers "Don't Stop" television advertisements by Impact/BBDO. The advertisements achieved a top ranking on Adcritic.com in 2007, [3] and received a Special Mention at The Loerie Awards for that year. [4]

Clients

Motek Medical

Motek Medical specializes in creation, design and implementation of new technologies for the medical markets, specifically focusing on early diagnostics, rehabilitation, motor training and research. Motek Medical's flagship product is the CAREN system, an immersive virtual reality (VR) system, using motion capture systems for use in clinical and research settings.[ citation needed ]

Related Research Articles

<span class="mw-page-title-main">Virtual reality</span> Computer-simulated experience

Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.

<span class="mw-page-title-main">Efteling</span> Amusement park in the Netherlands

Efteling is a fantasy-themed amusement park in Kaatsheuvel, the Netherlands. The attractions reflect elements from ancient myths and legends, fairy tales, fables, and folklore.

Visual effects is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.

<span class="mw-page-title-main">Motion capture</span> Process of recording the movement of objects or people

Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.

Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.

<span class="mw-page-title-main">Snickers</span> Brand name chocolate bar

Snickers is a chocolate bar consisting of nougat topped with caramel and peanuts, and all encased in milk chocolate. The bars are made by the American company Mars, Inc. The annual global sales of Snickers was over $3 billion as of 2012.

Sigil Games Online, Inc. was a computer game developer based in Carlsbad, California founded in January 2002 by Brad McQuaid and Jeff Butler, key development team members who created EverQuest, the most popular massively multiplayer online role-playing game before World of Warcraft. McQuaid and Butler left Sony Online Entertainment (SOE), the publisher of EverQuest, and formed Sigil Games Online to develop "the next big thing". McQuaid told the video game website IGN, "I find myself much happier at the results of assembling an all-star team of MMOG developers and focusing on making one ground-breaking, unprecedented project, as opposed to being spread thin like I was as VP/CCO at Verant/SOE.". Sigil released their only game "Vanguard: Saga of Heroes" on January 30, 2007 after several well publicized delays and a last minute switch from publishing with Microsoft to publishing again with SOE. On May 15, 2007, SOE announced that they had completed a transaction to purchase key assets of Sigil Games Online. As a result, SOE now owns Vanguard: Saga of Heroes, described as Sigil's "tent pole property".

<span class="mw-page-title-main">Sony Corporation of America</span> American subsidiary of Japans Sony corporation

Sony Corporation of America, is the American arm of the Japanese conglomerate Sony Group Corporation.

<span class="mw-page-title-main">Virtual cinematography</span> CGI essentially

Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.

Sony Pictures Entertainment Motion Picture Group is a division of Sony Pictures Entertainment to manage its motion picture operations. It was launched in 1998 by integrating the businesses of Columbia Pictures Industries, Inc. and TriStar Pictures, Inc.

Virtual Heroes, Inc. is a developer of serious games in Raleigh, North Carolina, United States. It was founded in 2004.

Telescreen B.V. is a Netherlands-based television production company that was acquired by the German company Made 4 Entertainment (m4e) in 2008. It has produced and distributed children's TV series such as Miffy, Moomin and Alfred J Kwak since 1983.

Ninja Theory Limited is a first-party British video game development studio based in Cambridge, England. Notable games it has developed include Kung Fu Chaos, Heavenly Sword, Enslaved: Odyssey to the West, DmC: Devil May Cry and Hellblade: Senua's Sacrifice.

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

Immersive Media Company (IMC) was a digital imaging company specializing in spherical immersive video, founded in 1994. The parent company Immersive Ventures was headquartered in Kelowna, British Columbia with Immersive Media Company offices in Dallas, Texas. In 2011, Immersive Ventures acquired the assets of Immersive Media Company from Ember Clear and relaunched all products and services under the Immersive Media brand.

MotionBuilder is a 3D character animation software produced by Autodesk. It is used for virtual cinematography, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk.

<span class="mw-page-title-main">Computer-generated imagery</span> Application of computer graphics to create or contribute to images

Computer-generated imagery (CGI) is a specific technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static or dynamic. CGI both refers to 2D computer graphics and 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects. The application of CGI for creating/improving animations is called computer animation, or CGI animation.

<span class="mw-page-title-main">DMG Entertainment</span> Media and entertainment company

DMG Entertainment is a global entertainment and media company. The studio's most recognizable films include Looper (2012), Iron Man 3 (2013) and Bloodshot (2020).

CAREN protocol—is a versatile, multi-sensory virtual reality system used for treatment and rehabilitation of human locomotion, or walking, as well as pain, posture, balance spinal stability and motor control integration.

<span class="mw-page-title-main">Virtual reality game</span> Video game played in virtual reality

A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers.

References

  1. Company credits for "Sprookjesboom" at the Internet Movie Database
  2. Loosman, Hans (3 February 2008). "Snickers - Don't Stop (The Making)". Vinod Media. Retrieved 28 September 2009.
  3. "Worldwide acclaim for Don't Stop SNICKERS ad led by Impact BBDO Dubai" (PDF). AdVocate. No. 8. International Advertising Association, UAE Chapter (published 2007-09-10). 2007. p. 14. Retrieved 2009-09-28.
  4. "Winning entry". The Loerie Awards. 2007. Retrieved 2009-09-28.