Namco Anthology

Last updated
Namco Anthology
Namco Anthology cover art.png
Anthology 1 (left) and Anthology 2 (right) covers
Developer(s) Namco
Publisher(s) Namco
Platform(s) PlayStation
ReleaseAnthology 1
  • JP: June 4, 1998
Anthology 2
  • JP: September 23, 1998
Genre(s) Various
Mode(s) Single-player, multiplayer

Namco Anthology [lower-alpha 1] is a 1998 duology of video game compilations developed and released by Namco for the PlayStation exclusively in Japan. The two collections compile several Namco-published video games for the Family Computer, Super Famicom, and Mega Drive, in a manner similar to the company's existing Namco Museum series. Alongside ports of the original games are remakes of each game that feature enhanced graphics, sound, and gameplay.

Contents

Overview

Anthology 1 menu (top) and Anthology 2 menu (bottom). Namco Anthology screenshot.png
Anthology 1 menu (top) and Anthology 2 menu (bottom).

The Namco Anthology games are compilations of Namco-published video games for the Family Computer, Super Famicom, and Mega Drive. [1] [2] Anthology 1 includes Star Luster (1985), The Tower of Babel (1996), Conqueror's Continent (1992), and Wrestleball (1993). [3] Anthology 2 includes Valkyrie no Bōken (1986), King of Kings (1988), Namco Classic II (1992), and Pac-Attack (1993). Unlike other Namco compilations, Namco Anthology does not use software emulation, and its games are true ports that were created from scratch to work on PlayStation hardware. The original games are accompanied by special, "arranged" versions that possess improved graphics, sound, and presentation. [4] [5] Some of these arrangements, such as those for Valkyrie no Bōken and Star Luster, contain entirely new gameplay or additional content that is not found in their predecessors. [6]

The menu interfaces in each collection are presented as a website, where the games are divided into individual "webpages". [1] [2] The "webpages" contain information on each of the included games, alongside bonus material such as high score rankings, promotional artwork, and character biographies. Player progress is rewarded with additional artwork, information on the history of each game, and level editors that allow players to create and save custom levels to the PlayStation's memory card. [2]

Development and release

The Namco Anthology games were created by Namco as a successor to its Namco Museum series, which at the time had released its sixth and final volume for the PlayStation. [5] During the production of the Namco Museum series, Namco received requests from fans asking for them to include titles from its home console library. [7] The company created Namco Anthology in response to these requests and as a means to continue introducing its older catalog to newer players. [7] Whereas Namco Museum focused on arcade games that were difficult to obtain at the time, Namco Anthology focuses on games published through its Namcot division, such as those from the Family Computer and Mega Drive. [4] [5] [8] The development team considered games it thought best represented its creative talent, such as those that are considered influential or had long-lasting popularity. [9] Namco created the remakes to update them for newer hardware and intended to only include them, however, the original versions were added as it didn't want the remakes to "get rid of" the originals. [7]

Namco Anthology 1 was announced in January 1998 and released on June 4. [10] [4] [8] Namco Anthology 2 was released on September 23 of the same year. [11] Namco considered releasing both collections in Europe, though ultimately both remained exclusive to Japan. [12] Namco Anthology 2 contains technical issues that prevent it from running properly on the PlayStation 2, with some games freezing up entirely. [13] Both games were digitally re-released for the PlayStation Network on December 18, 2013 under the Game Archives series. [14]

Reception

Namco Anthology 2 was ranked as the tenth best-selling game in Japan during the month of October 1998. [15] The two have sold a combined 62,607 copies in its lifetime; 26,130 for Anthology 1 and 36,477 for Anthology 2. [16] Famitsu staff believed Anthology 1 those that didn't grow up with the games included wouldn't enjoy it, and only Conqueror's Continent would be attractive to new players. Staff also believed the collection was inferior to the Namco Museum series in the aspect its games can easily be obtained on their original platforms, where as most games in Namco Museum are hard to get ahold of. [4] Grégoire Hellot of Joypad thought Conqueror's Conquest was the best title, but was inferior to similar tactical games such as Super Robot Wars . He didn't think the other three appealed to import gamers, and have long since been usurped by titles of better quality. [3]

Notes

  1. Japanese: ナムコアンソロジー, Hepburn: Namuko Ansorojī

Related Research Articles

<i>Klonoa</i> Video game series

Klonoa is a platform video game series created by Namco in 1997. It stars Klonoa, an anthropomorphic creature who explores dream worlds. The series includes two main games: Klonoa: Door to Phantomile (1997) for the PlayStation and Klonoa 2: Lunatea's Veil (2001) for the PlayStation 2. A remake of Door to Phantomile was released for the Wii in 2008, and remasters of both games were released in 2022. The series also includes a set of handheld games released between 1999 and 2002 for the WonderSwan and Game Boy Advance.

<i>Rally-X</i> 1980 video game

Rally-X is a maze chase arcade game developed and released by Namco in 1980. Players control a blue Formula One racecar through a series of multi-scrolling levels and must collect yellow flags scattered about. There are enemy red cars that pursue the player in an attempt to collide with them, and there are also boulders that must be avoided. Red cars can be temporarily stunned by laying down smoke screens at the cost of a portion of their fuel.

Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.

<i>Air Combat</i> 1995 video game

Air Combat is a 1995 combat flight simulator developed and published for the PlayStation by Namco. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemies to protecting a specific target from enemy fire. Missions award money that is used to purchase new jet fighter, each with its own unique weapons and strengths.

<i>Dragon Ball Z: Idainaru Dragon Ball Densetsu</i> 1996 video game

Dragon Ball Z: Idainaru Dragon Ball Densetsu is a 1996 fighting video game co-developed by BEC and Tose and published by Bandai for the PlayStation and Sega Saturn. Based upon Akira Toriyama's Dragon Ball franchise, following the Saiyan arc to the conclusion of the Majin Buu saga, it is the first three-dimensional fighting game in the series prior to Budokai Tenkaichi. Its gameplay consists of three-on-three fights taking place on free-roaming 3D arenas, using a main six-button configuration, featuring special moves as well as three playable modes.

<i>Dragon Ball Z: Ultimate Battle 22</i> 1995 video game

Dragon Ball Z: Ultimate Battle 22 is a 1995 fighting video game developed by Tose and published by Bandai and Infogrames for the PlayStation. Based upon Akira Toriyama's Dragon Ball franchise, its gameplay is similar to the Super Butōden sub-series, consisting of one-on-one fights with a main six-button configuration, featuring special moves, as well as five playable modes. It is referred as "Ultimate Battle 22" or "UB22" by fans due to the roster of twenty two playable characters from the series.

<i>Famista 64</i> 1997 video game

Famista 64, also known as Family Stadium 64, is a 1997 baseball video game developed and published in Japan by Namco for the Nintendo 64. Controlling one of fourteen selectable teams, both real-world and fictional, the player must score more runs than the opposing team by pitching, batting and catching the ball, as in real baseball. It is the twelfth entry in the Family Stadium series, serving as a 3D remake of the original Pro Baseball: Family Stadium.

<i>Valkyrie no Bōken</i> 1986 video game

Valkyrie no Bōken: Toki no Kagi Densetsu is a video game developed and published by Namco. It was released in Japan for the Family Computer on August 1, 1986, for the Virtual Console on March 20, 2007, for the Nintendo 3DS on September 4, 2013 and for the Wii U on February 4, 2015.

<i>Cotton: Fantastic Night Dreams</i> 1991 video game

Cotton: Fantastic Night Dreams is a scrolling shooter video game developed by Success and originally released in Japanese arcades in 1991. The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing game elements using a main two-button configuration. It ran on the Sega System 16 hardware.

<i>Namco Museum Virtual Arcade</i> 2008 video game

Namco Museum Virtual Arcade is a video game compilation developed and published by Namco Bandai Games for the Xbox 360. It was released in North America in 2008 and in Europe and Japan in 2009. Part of its Namco Museum series, Virtual Arcade includes 34 titles; nine of these are Namco Bandai-published Xbox Live Arcade games, and the rest are arcade games that are only accessible through the disc. Players can access the Xbox Live Arcade games through their dashboard if the disc is in the console.

<i>Namco Museum Essentials</i> 2009 video game

Namco Museum Essentials is a 2009 video game compilation developed and published by Namco Bandai Games for the PlayStation 3. The collection includes five Namco arcade games from the 1980s: Pac-Man (1980), Galaga (1981), Dig Dug (1982), Xevious (1983), and Dragon Spirit (1987), alongside an exclusive Xevious sequel, Xevious Resurrection. Player progress is rewarded with stamps, which could be redeemed for virtual items in the now-defunct PlayStation Home service. Stamps also award points when collected, used to unlock extra features such as wallpapers.

The Idolmaster is a Japanese media franchise that began in 2005 with a raising simulation and rhythm video game series created by Bandai Namco Entertainment. The series primarily centers on the career of a producer who works with a group of prospective pop idols at the talent agency 765 Production. Originally released as an arcade game, the franchise has grown to numerous ports, sequels and spin-offs across multiple video game consoles, including several social network games. The series includes a variety of other media such as an anime with the same name, printed media, audio dramas, a Korean drama, and radio shows.

Valkyrie Profile or Valkyrie is a series of role-playing video games created by Masaki Norimoto, primarily developed by tri-Ace and published by Square Enix. The series is notable for featuring elements from Norse mythology.

<i>Namco Museum Vol. 3</i> 1996 video game

Namco Museum Vol. 3 is a video game compilation developed by Now Production for PlayStation in 1996-1997. It is the third game in the Namco Museum series.

<i>Captain Tsubasa: Rise of New Champions</i> 2020 video game

Captain Tsubasa: Rise of New Champions is an association football sports video game developed by Tamsoft and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 4 and Nintendo Switch in August 2020. It is based on the 2018 anime series Captain Tsubasa.

<i>Mr. Driller G</i> 2001 video game

Mr. Driller G is a 2001 puzzle arcade game developed and released in Japan by Namco for its System 10 hardware. It is the third installment in its Mr. Driller series, and the last released for arcades. Controlling one of seven characters, players must make it to the bottom of the level by destroying colorful formations of blocks. G introduces several new ideas to the series, such as power-ups, a story campaign, and online multiplayer.

<i>Dragon Ball Z: Idainaru Son Goku Densetsu</i> 1994 video game

Dragon Ball Z: Idainaru Son Goku Densetsu is a 1994 fighting video game developed by BEC and published by Bandai for the PC Engine Super CD-ROM² add-on. Based upon Akira Toriyama's Dragon Ball franchise, it is a retelling of Goku's seven major battles over the course of the series up to the conclusion of the Cell Games saga. Idainaru Son Goku Densetsu was created by most of the same team at BEC that would go on to work on Dragon Ball Z: Idainaru Dragon Ball Densetsu. The game received generally positive reception from critics who reviewed it as an import title but criticism was geared towards its difficulty level.

References

  1. 1 2 ナムコアンソロジー1パーフェクトガイド (in Japanese). CB's Project. March 1999. ISBN   4-88991-645-8.
  2. 1 2 3 ナムコアンソロジー2攻略マニアックス (in Japanese). T2 Publishing. November 1999. ISBN   978-4887490123.
  3. 1 2 3 Hellot, Grégoire (September 1998). "Toutes les sorties Japonaises et US - Namco Anthology 1" (in French). No. 78. Joypad. p. 84.
  4. 1 2 3 4 5 "ナムコアンソロジー1 (PS)". Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on November 10, 2015. Retrieved March 23, 2021.
  5. 1 2 3 4 "Import - Namco Anthology Vol. 1" (in German). WEKA Consumer Medien. Video Games. August 1998. p. 45. Retrieved March 23, 2021.
  6. Kalata, Kurt (January 2015). "Namco Valkyrie Series". Hardcore Gaming 101. Archived from the original on 26 September 2019. Retrieved 15 December 2019.
  7. 1 2 3 "今度は"アンソロジー" 家庭用ゲームの復活だ". Namco WonderPage (in Japanese). Namco. Archived from the original on January 29, 1998. Retrieved March 25, 2021.
  8. 1 2 Paris, Bill (January 1998). "Nihon Game Otaku - Namco Anthology 1". No. 5. Future Publishing. PlayStation Magazine. p. 18. Retrieved March 25, 2021.
  9. "PlayStation/ナムコアンソロジー2TVCM". Namco WonderPage (in Japanese). Namco. Archived from the original on December 2, 1998. Retrieved March 25, 2021.
  10. Ohbuchi, Yutaka (April 16, 1998). "Japanese Game Calendar". GameSpot . Archived from the original on October 11, 2000. Retrieved November 6, 2022.
  11. 1 2 "ナムコアンソロジー2 (PS)". Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on November 10, 2015. Retrieved March 23, 2021.
  12. "Pro News: From Our Man In Japan". No. 21. International Data Group. PlayStation Pro. June 1998. p. 17. Retrieved March 25, 2021.
  13. "PS2上で動作に問題のあるPSソフトに『ナムコミュージアムVOL.2』が追加". Dengeki Online (in Japanese). Dengeki. August 31, 2001. Archived from the original on March 26, 2021. Retrieved March 26, 2021.
  14. "『ナムコミュージアムVol.5』、『ナムコミュージアムアンコール』、『ナムコアンソロジー』シリーズがゲームアーカイブスで12月18日より配信開始". Famitsu (in Japanese). Kadokawa Corporation. December 18, 2013. Archived from the original on March 9, 2016. Retrieved March 25, 2021.
  15. IGN Staff (October 9, 1998). "Japanese Top 10". IGN. Archived from the original on March 24, 2021. Retrieved March 24, 2021.
  16. "Game Search (based on Famitsu data)". Game Data Library. 1 March 2020. Archived from the original on 24 April 2019. Retrieved 16 March 2020.