Network of practice (often abbreviated as NoP) is a concept originated by John Seely Brown and Paul Duguid. [1] This concept, related to the work on communities of practice by Jean Lave and Etienne Wenger, [2] refers to the overall set of various types of informal, emergent social networks that facilitate information exchange between individuals with practice-related goals. In other words, networks of practice range from communities of practice, where learning occurs, to electronic networks of practice (often referred to as virtual or electronic communities).
To further define the concept, firstly the term network implies a set of individuals who are connected through social relationships, whether they be strong or weak. Terms such as community tend to denote a stronger form of relationship, but networks refer to all networks of social relationships, be they weak or strong. Second, the term practice represents the substrate that connects individuals in their networks. The principal ideas are that practice implies the actions of individuals and groups when conducting their work, e.g., the practice of software engineers, journalists, educators, etc., and that practice involves interaction among individuals. [3]
What distinguishes a network of practice from other networks is that the primary reason for the emergence of relationships within a network of practice is that individuals interact through information exchange in order to perform their work, asking for and sharing knowledge with each other. A network of practice can be distinguished from other networks that emerge due to other factors, such as interests in common hobbies or discussing sports while taking the same bus to work, etc. Finally, practice need not necessarily be restricted to include those within one occupation or functional discipline. Rather it may include individuals from a variety of occupations; thus, the term, practice, is more appropriate than others such as occupation.
As indicated above, networks of practice incorporate a range of informal, emergent networks, from communities of practice to electronic networks of practice. Following Lave and Wenger's original work (1991), Brown and Duguid proposed that communities of practice are a localized and specialized subset of networks of practice, typically consisting of strong ties linking individuals engaged in a shared practice who typically interact in face-to-face situations. [4] At the opposite end of the spectrum are electronic networks of practice, which are often referred to as virtual or electronic communities and consist of weak ties. [5] In electronic networks of practice, individuals may never get to know one another or meet face-to-face, and they generally coordinate through means such as blogs, electronic mailing lists, or bulletin boards.
In contrast to the use of formal controls to support knowledge exchange often used in formal workgroups, such as contractual obligation, organizational hierarchies, monetary incentives, or mandated rules, networks of practice promote knowledge flows along lines of practice through informal social networks. Therefore, one way to distinguish between networks of practice and workgroups created through formal organizational mandate is by the nature of the control mechanisms.
The second group of distinguishing properties refers to their composition. Networks of practice and formal work groups vary in terms of their size since networks of practice may range from a few select individuals to very large, open electronic networks consisting of thousands of participants while groups are generally smaller. They also vary in terms of who can participate. Workgroups and virtual teams typically consist of members who are formally designated and assigned. In contrast, networks of practice consist of volunteers without formal restrictions placed on membership.
Finally, networks of practice and formal work groups vary in terms of expectations about participation. In formal workgroups and virtual teams, participation is jointly determined and members are expected to achieve a specific work goal. Participation in communities of practice is jointly determined, such that individuals generally approach specific others for help. In electronic networks of practice, participation is individually determined; knowledge seekers have no control over who responds to their questions or the quality of the responses. In turn, knowledge contributors have no assurances that seekers will understand the answer provided or be willing to reciprocate the favor.
A community is a social unit with commonality such as norms, religion, values, customs, or identity. Communities may share a sense of place situated in a given geographical area or in virtual space through communication platforms. Durable relations that extend beyond immediate genealogical ties also define a sense of community, important to their identity, practice, and roles in social institutions such as family, home, work, government, society, or humanity at large. Although communities are usually small relative to personal social ties, "community" may also refer to large group affiliations such as national communities, international communities, and virtual communities.
A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services.
Collaboration is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most collaboration requires leadership, although the form of leadership can be social within a decentralized and egalitarian group. Teams that work collaboratively often access greater resources, recognition and rewards when facing competition for finite resources.
Situated learning is a theory that explains an individual's acquisition of professional skills and includes research on apprenticeship into how legitimate peripheral participation leads to membership in a community of practice. Situated learning "takes as its focus the relationship between learning and the social situation in which it occurs".
Situated cognition is a theory that posits that knowing is inseparable from doing by arguing that all knowledge is situated in activity bound to social, cultural and physical contexts.
A virtual team usually refers to a group of individuals who work together from different geographic locations and rely on communication technology such as email, instant messaging, and video or voice conferencing services in order to collaborate. The term can also refer to groups or teams that work together asynchronously or across organizational levels. Powell, Piccoli and Ives (2004) define virtual teams as "groups of geographically, organizationally and/or time dispersed workers brought together by information and telecommunication technologies to accomplish one or more organizational tasks." As documented by Gibson (2020), virtual teams grew in importance and number during 2000-2020, particularly in light of the 2020 Covid-19 pandemic which forced many workers to collaborate remotely with each other as they worked from home.
An online community of practice (OCoP), also known as a virtual community of practice (VCoP), is a community of practice (CoP) that is developed on, and is maintained using the Internet. To qualify as an OCoP, the characteristics of a community of practice (CoP) as described by Lave and Wenger must be met. To this end, an OCoP must include active members who are practitioners, or "experts," in the specific domain of interest. Members must participate in a process of collective learning within their domain. Additionally, social structures must be created within the community to assist in knowledge creation and sharing. Knowledge must be shared and meaning negotiated within an appropriate context. Community members must learn through both instruction-based learning and group discourse. Finally, multiple dimensions must facilitate the long-term management of support as well as enable immediate synchronous interactions.
Networked learning is a process of developing and maintaining connections with people and information, and communicating in such a way so as to support one another's learning. The central term in this definition is connections. It adopts a relational stance in which learning takes place both in relation to others and in relation to learning resources. In design and practice, networked learning is intended to facilitate evolving sets of connections between learners and their interpersonal communities, knowledge contexts, and digital technologies.
Étienne Charles Wenger is an educational theorist and practitioner, best known for his formulation of the theory of situated cognition and his more recent work in the field of communities of practice.
Legitimate peripheral participation (LPP) describes how newcomers become experienced members and eventually old timers of a community of practice or collaborative project. LPP identifies learning as a contextual social phenomenon, achieved through participation in a community practice. According to LPP, newcomers become members of a community initially by participating in simple and low-risk tasks that are nonetheless productive and necessary and further the goals of the community. Through peripheral activities, novices become acquainted with the tasks, vocabulary, and organizing principles of the community's practitioners.
This glossary of education-related terms is based on how they commonly are used in Wikipedia articles. This article contains terms starting with M – O. Select a letter from the table of contents to find terms on other pages.
A learning community is a group of people who share common academic goals and attitudes and meet semi-regularly to collaborate on classwork. Such communities have become the template for a cohort-based, interdisciplinary approach to higher education. This may be based on an advanced kind of educational or 'pedagogical' design.
An online learning community is a public or private destination on the Internet that addresses its members' learning needs by facilitating peer-to-peer learning. Through social networking and computer-mediated communication, or the use of datagogies while people work as a community to achieve a shared learning objective. The community owner may propose learning objectives or may arise out of discussions between participants that reflect personal interests. In an online learning community, people share knowledge via textual discussion, audio, video, or other Internet-supported media. Blogs blend personal journaling with social networking to create environments with opportunities for reflection.
A community of practice (CoP) is a group of people who "share a concern or a passion for something they do and learn how to do it better as they interact regularly". The concept was first proposed by cognitive anthropologist Jean Lave and educational theorist Etienne Wenger in their 1991 book Situated Learning. Wenger then significantly expanded on the concept in his 1998 book Communities of Practice.
Knowledge sharing is an activity through which knowledge is exchanged among people, friends, peers, families, communities, or within or between organizations. Knowledge sharing is part of the Knowledge management process.
An official function is either an event, such as a convention, that has an official purpose for one's employment, vocation or profession-whether run by a person, institution or governmental agency-or an official duty.
Connectivism is a theoretical framework for understanding learning in a digital age. It emphasizes how internet technologies such as web browsers, search engines, wikis, online discussion forums, and social networks contributed to new avenues of learning. Technologies have enabled people to learn and share information across the World Wide Web and among themselves in ways that were not possible before the digital age. Learning does not simply happen within an individual, but within and across the networks. What sets connectivism apart from theories such as constructivism is the view that "learning can reside outside of ourselves, is focused on connecting specialized information sets, and the connections that enable us to learn more are more important than our current state of knowing". Connectivism sees knowledge as a network and learning as a process of pattern recognition. Connectivism has similarities with Vygotsky's zone of proximal development (ZPD) and Engeström's Activity theory. The phrase "a learning theory for the digital age" indicates the emphasis that connectivism gives to technology's effect on how people live, communicate, and learn. Connectivism is an integration of principles related to chaos, network, complexity, and self-organization theories.
In the theory of community of practice, an interdisciplinary field between sociology of education and educational psychology, the notion of a duality is used to capture the idea of the tension between two opposing forces which become a driving force for change and creativity. Wenger uses the concept of dualities to examine the forces that create and sustain a community of practice. He describes a duality as "a single conceptual unit that is formed by two inseparable and mutually constitutive elements whose inherent tensions and complementarity give the concept richness and dynamism".
The Institute for Research on Learning (IRL) in Palo Alto, California was co-founded by John Seely Brown, then chief research scientist at the Palo Alto Research Center, and James Greeno, Professor of Education at Stanford University, with the support of David Kearns, CEO of Xerox Corporation in 1986 through a grant from the Xerox Foundation. It operated from 1986 to 2000 as an independent cross-disciplinary think tank with a mission to study learning in all its forms and sites.
A landscape of practice (LoP) is a social sciences concept introduced by Etienne Wenger-Trayner and Beverly Wenger-Trayner in a 2014 book.