Nightmare Ned

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Nightmare Ned
Nightmare Ned Video Game Box.jpg
Cover art
Developer(s)
Publisher(s) Disney Interactive
Director(s) Walt Dohrn
Programmer(s) Michael Sean Clement
Artist(s) Christina Vann
Composer(s) Patrick J. Collins
Jim Owen
Platform(s)
ReleaseOctober 7, 1997
Genre(s) Action-adventure
Sidescroller
Mode(s) Single-player

Nightmare Ned is a 1997 computer game for Microsoft Windows that was developed alongside the animated series of the same name. [1] [2] The game was based on a concept by Sue and Terry Shakespeare. [3] It was released on October 7, 1997.[ citation needed ]

Contents

Developed by Creative Capers Entertainment and Window Painters Ltd. and published by Disney Interactive Studios, Nightmare Ned was Disney Interactive's first video game release that was developed by a subcontracted developer. [4] The game was critically acclaimed and received various accolades.

Plot

10-year-old Ned Needlemeyer (Courtland Mead) arrives home after school and discovers that he has his home to himself, with his parents and sister away for the evening. After eating a large amount of junk food and playing video games, he hears a thunderstorm begin to brew. The power goes out, and he decides to go to bed. While sleeping, Ned envisions five terrifying nightmares and must gather his courage to successfully trek through all of them. Each nightmare features its own theme and cast of characters based on one of Ned's fears.

Gameplay

The game's main hub is on a quilt which resembles Ned's bed. From here, Ned can travel through adventure portals into five different nightmare worlds: Ned's Graveyard Nightmare; Ned's School Nightmare; Ned's Medical Nightmare; Ned's Nightmare in the Attic, Basement and Beyond; and Ned's Bathroom Nightmare. Each nightmare world has a corresponding representative "shadow creature" that, through exploration of the world, eventually reveals itself to be someone or something harmless. A player can travel back to the quilt an unlimited amount of times, but whether or not the player receives the "good" ending is dependent upon traveling back eight or fewer times. Each world features hidden passages between them.

The game generally features a sidescrolling interface, but utilizes multiple layers to create depth. A gamepad, joystick, or keyboard can be used as input options. Ned's yo-yo serves as the main weapon against enemies.

Production

The idea for the game was pitched before the television show started production and the two were later developed alongside each other. Donovan Cook, producer of the TV series, described the collaboration: "We actually shared a lot of ideas as we went along. [...] There's some crossover. We sent them our graphics. [...] We had to have our art done right away and they ended up influenced by it along the way". [3] Unlike the TV series, the animation in the game used digital ink and paint. The game was intended specifically for Windows 95 and was designed to take advantage of Intel MMX technology. [5] Nightmare Ned was the first CD-ROM to use full-motion video streaming technology. [6] At the time of release, the game was considered a "power- and space-hungry program" for requiring 75 megabytes of hard drive space. [7] To remedy this, two versions of the game were included on the disc—the original and one with fewer cutscenes that uses significantly less hard drive space. [5]

The game's art style uses an "eclectic" visual mix of underground comics, 19th-century woodcuts, and anatomical diagrams. [8] Kendall Lockhart, who was then the Vice President of creative development for Disney Interactive, described the game as being Disney's version of "'Charlie Brown' in a children's Twilight Zone meets Beetlejuice ". [9] Much of the same voice cast from the show was also utilized for the video game. [5]

Release

Though the idea for the game was developed before the television show, the Nightmare Ned video game ended up being released months after the show had finished its run, which aired from April through July 1997. It was initially planned for a September 2, 1997 release, [9] [10] but this release date was evidently pushed back based on the most recent files on the CD-ROM being dated September 16; [5] it was eventually released on October 7.[ citation needed ] The game was promoted through print ads, advertisements on Disney VHS releases, and an online campaign on Yahooligans!. [11] [12] A preview of the game was included on a promotional disc as a cross-promotion with the online subscription service Disney's Daily Blast and the Microsoft Network ISP. An Adobe Shockwave program that presented sound files from the game was featured on the Disney Interactive website. [13] Sequels for the game were planned but were never released. [9]

An unlicensed localization by Fargus Multimedia was released in Russia in late 1999 under the name Один дома: Ночные кошмарики (Odin doma: Nochnye koshmariki; Russian for "Alone at Home: Nightly Nightmares"). [14] In 1999, the full game was included as a free bonus with copies of Disney's Villains' Revenge . [15]

Reception

Nightmare Ned was critically acclaimed. The game received praise from Time , who noted the game as a departure from Disney's typical releases. [17] PC Mag described the game as "so packed with great graphics and original songs that it makes other kids titles look anemic by comparison". [21] SuperKids also praised the graphics, describing them as "slick" and using "state-of-the-art technology", but they also noted that the game had little educational value. [7] Popular Science wrote that the "detailed background imagery" made the game feel "especially chilling". [6] I.D. Magazine compared the game to works of Tim Burton and described it as "really sophisticated", writing that Nightmare Ned was "pushing not only gaming and illustration for kids, but also advancing ideas about game-space". [8] Computer Gaming World said that the game had a " Nightmare Before Christmas feel." [2] In a positive review, Cindy Caldwell from The Kid's Domain said that the game left her "both surprised and englightened", and noted that the game had "mind-boggling puzzles" and lengthy gameplay. [22]

Superkids described the game's navigation as "initially a bit of a coordination challenge", but went on to note that "the keyboard is a perfectly satisfactory option". They also wrote that the game was well-received by both children and teenagers. [7] I.D. Magazine praised the game's keystroke gameplay, writing: "There are no instructions required. It allows the user to step right into the interface." [8] Despite the acclaim, it was reported that some parents thought the game's subject matter was too frightening for its intended audience. [23] Cindy Caldwell from The Kid's Domain recommended the game for older children, but felt that the game's "lower end of the age range" was "a little optimistic", and suggested that parents explore the game before letting younger children play. [22]

Awards

Nightmare Ned won several awards. In 1998, it received a Parents' Choice Award. [20] In April 1998, the game was the recipient of the Bologna New Media Prize for excellence in innovation. [18] In June 1998, it received a silver award from I.D. Magazine . [8] In October 1998, it received an award from Communication Arts magazine for "Best in Entertainment Interactive Design". [19] It was also nominated for two CODiE awards in the same year for "Best Adventure/Role-Playing Software Game" and "Best Use of Visual Arts in Multimedia". [24]

Voice cast

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References

  1. Jackson, Wendy (December 1997). "1997 Gaming Report: The Best of the Bunch". Animation World Magazine. Vol. 2, no. 9. Retrieved 3 February 2018. Nightmare Ned was simultaneously developed as a game and an animated series with Disney.
  2. 1 2 "Monster Buyer's Guide - The 1997 Holiday Hot 100". Computer Gaming World. No. 161. December 1997. Retrieved 17 December 2017. Saturday-morning cartoon star Nightmare Ned makes his CD-ROM debut in an action/adventure game (with a Nightmare Before Christmas feel) from Disney Interactive.
  3. 1 2 Fritz, Steve (2 May 1997). "Animated Shorts". Mania Magazine. Archived from the original on 10 January 1998.
  4. Clark, Willie (18 August 2016). "Disney's Many, Many Attempts at Figuring Out The Video Game Industry". Polygon. Retrieved 4 February 2018.
  5. 1 2 3 4 Nightmare Ned (CD-ROM). Disney. 1997.
  6. 1 2 "Video CD-ROM". Popular Science . October 1997. p. 22.
  7. 1 2 3 4 "SuperKids Software Review of Nightmare Ned". SuperKids Educational Software Review. Retrieved 16 September 2022.
  8. 1 2 3 4 5 "Nightmare Ned". I.D. Magazine . June 1998. p. 65.
  9. 1 2 3 Hettrick, Scott (16 June 1997). "Disney Interactive taking covers off "Nightmare"". The Hollywood Reporter. Archived from the original on 23 February 2001.
  10. "Nightmare Ned Game In The Works". Animation World Network. Retrieved 25 July 2022.
  11. "Yahoo! presents: Ghoulish Games with Nightmare Ned". Yahoo!. Archived from the original on 6 October 1999.
  12. "Disney Scares Up Halloween Videos". Animation World News Issue 2.7, October 1997. Retrieved 25 July 2022.
  13. "Nightmare Ned". Disney Interactive. Archived from the original on 7 October 1999.
  14. "Nightmare Ned". Fargus Multimedia (in Russian). Archived from the original on 7 October 1999.
  15. So Much Fun It's Scary! - Disney's Villains' Revenge (Magazine advert). 1999.
  16. Dreier, Troy (5 May 1998). "Cartoon Demons". PC Mag . p. 370.
  17. 1 2 "Scorecard". Time . 20 October 1998. p. 28.
  18. 1 2 "Bologna New Media Prize 1998: Facts at a Glance". Bologna Children's Book Fair. Archived from the original on March 10, 2000.
  19. 1 2 "Disney's Nightmare Ned". Communication Arts . October 1998.
  20. 1 2 "The Parents' Choice Awards - Software". Parents' Choice Foundation. Archived from the original on 19 April 2001.
  21. "Nightmare Ned". PC Mag . 6 October 1998. p. 365.
  22. 1 2 Caldwell, Cindy. "Nightmare Ned". The Kid's Domain. Kaboose. Archived from the original on February 21, 2004.
  23. "10 Classic Disney Interactive Games That Deserve A Modern Remake". CBR. 2023-05-14. Retrieved 2023-05-19.
  24. "The 1998 SPA Codie Awards for Excellence in Software". Superkids. 23 March 1998. Retrieved 24 July 2022.