Native name | 任天堂開発第二部 |
---|---|
Romanized name | Nintendō Kaihatsu Daini Bu |
Company type | Department |
Industry | Video games |
Genre |
|
Predecessor | Nintendo Research & Development |
Founded | 1978 |
Founder | Hiroshi Yamauchi |
Defunct | 2004 |
Fate | Absorbed into Nintendo Software Planning & Development |
Successor | Nintendo Software Planning & Development |
Headquarters | Kyoto , Japan |
Number of locations | 1 (Kyoto) (2004) |
Key people |
|
Owner | Nintendo |
Parent | Nintendo Manufacturing Division |
Nintendo Research & Development No. 2 Department, [lower-alpha 1] commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the 1990s where several new designers got their start at game development, the most famous being Eiji Aonuma who developed Marvelous: Another Treasure Island.
R&D2 was originally led by Masayuki Uemura, who previously worked for Sharp Corporation, using an idea of Sharp's solar technology Uemura's department went on to develop the popular Nintendo beam gun games, selling over 1 million units. Kazuhiko Taniguchi took Uemura's position in 2004. Nintendo R&D2 was later merged into Nintendo SPD. [1]
In the 1970s, Nintendo created the R&D2 department. [2]
In 2004, the department's general manager Masayuki Uemura retired from Nintendo. [3] [4] Following his retirement, he became a professor at the Ritsumeikan University in Kyoto, and served as an advisor to Nintendo Research & Engineering. [5]
Year | Name | Ref. |
---|---|---|
1977 | Color TV-Game 6 | [6] |
Color TV-Game 15 | [6] | |
1978 | Color TV-Game Racing 112 | [6] |
1979 | Color TV-Game Block Breaker | [6] |
1980 | Computer TV-Game | [6] |
Year | Name | Ref. |
---|---|---|
1983 | Family Computer | [6] |
1985 | Nintendo Entertainment System | [6] |
1990 | Super Famicom | [6] |
1991 | Super Nintendo Entertainment System | [6] |
1995 | Satellaview | [6] |
Year | Title | Genre(s) | Platform(s) | Ref. |
---|---|---|---|---|
1983 | Donkey Kong | Nintendo Entertainment System | [7] | |
Donkey Kong Jr. | Nintendo Entertainment System | [7] | ||
Mahjong | Nintendo Entertainment System | [7] | ||
Donkey Kong Jr. Math | Nintendo Entertainment System | [7] | ||
1991 | NES Open Tournament Golf | Nintendo Entertainment System | [8] [9] | |
1996 | Marvelous: Mōhitotsu no Takarajima | Super Famicom | [10] | |
1997 | BS Zelda no Densetsu: Inishie no Sekiban | Satellaview | [11] | |
Sutte Hakkun | Satellaview | [12] | ||
1998 | Super Famicom | |||
1999 | Super Mario Bros. Deluxe | Game Boy Color | [13] [9] | |
2000 | Kirby Tilt 'n' Tumble | Game Boy Color | [14] | |
2001 | Super Mario Advance | Game Boy Advance | [9] | |
Super Mario World: Super Mario Advance 2 | Game Boy Advance | [9] | ||
2002 | The Legend of Zelda: A Link to the Past and Four Swords | Game Boy Advance | [9] | |
Yoshi's Island: Super Mario Advance 3 | Game Boy Advance | [9] | ||
2003 | Super Mario Advance 4: Super Mario Bros. 3 | Game Boy Advance | [9] |
Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes and releases both video games and video game consoles.
Mario Bros. is a platform game developed and published by Nintendo as an arcade video game in 1983. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures, like turtles (Koopas) and crabs emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.
Radar Scope is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to Space Invaders and Galaxian, but viewed from a three-dimensional third-person perspective.
Masayuki Uemura was a Japanese engineer, video game producer, and professor. He was known for his work as an employee of Nintendo from 1971 to 2004, most notably for serving as a key factor in the development of the Nintendo Entertainment System.
Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the Donkey Kong series as well as Mario's first appearance in a video game.
Donkey Kong Jungle Beat is a 2004 platform and score-attack game developed and published by Nintendo for the GameCube. It follows the gorilla Donkey Kong as he sets out to defeat a series of evil kings to conquer the jungle. Jungle Beat is designed for use with the DK Bongos, a bongo drum-style GameCube controller created for the Donkey Konga (2003) rhythm game. The player controls Donkey Kong through various side-scrolling levels as he collects bananas, swings on vines, chains combos, rides animals, and defeats enemies and bosses.
Nintendo Entertainment Analysis & Development Division, commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department, was the largest software development division within the Japanese video game company Nintendo. It was preceded by the Creative Department, a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the Donkey Kong, Mario, The Legend of Zelda, F-Zero, Star Fox, Animal Crossing, Pikmin, and Wii series.
The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The Family Computer or Famicom was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with the next-generation 16-bit consoles including the 1988 Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform.
F1 Race is a racing video game developed by HAL Laboratory and published by Nintendo for the Famicom in 1984. A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America, including the Four Player Adapter for four-player gameplay.
Donkey Kong Jr. Math is an edutainment platform video game developed and published by Nintendo for the Nintendo Entertainment System. It is a spin-off of the 1982 arcade game Donkey Kong Jr. In the game, players control Donkey Kong Jr. as he solves math problems set up by his father Donkey Kong. It was released in Japan in 1983 for the Family Computer, and in North America and the PAL region in 1986.
Nintendo Research & Development No. 1 Department, was a division of Nintendo, and is its oldest development team. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as Metroid, Mario Bros. and Donkey Kong.
Golf is a golf-based sports simulation video game developed and released by Nintendo in 1984 for the Famicom in Japan. Later the same year, it was ported to the Nintendo VS. System as VS. Golf or Stroke and Match Golf, released in arcades internationally, followed by another arcade version called VS. Ladies Golf. The original was re-released for the NES in North America in 1985, and for the Famicom Disk System in 1986 in Japan.
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. The franchise follows the adventures of Donkey Kong, a large, powerful gorilla. Donkey Kong series include the original arcade game trilogy by Nintendo R&D1; the Donkey Kong Country series by Rare and Retro Studios; and the Mario vs. Donkey Kong series by Nintendo Software Technology. Various studios have developed spin-offs in other genres such as racing and rhythm. The franchise also incorporates animation, comics, and merchandise.
Nintendo Software Planning & Development Division, commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division owned by Nintendo and housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.
Makoto Kano, also credited as Makoto Kanoh pre-1995, is a Japanese game designer and supervisor. He was born in Kyoto, Japan.
The Game & Watch brand is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, the product derived its name from it featuring a single game as well as a clock on an LCD screen. The models from 1981 onwards featured an alarm in addition.
Super Mario Bros. is a platform game developed and published in 1985 by Nintendo for the Famicom in Japan and for the Nintendo Entertainment System (NES) in North America. It is the successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series. Following a US test market release for the NES, it was converted to international arcades on the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987.
Amiibo Tap: Nintendo's Greatest Bits, known as Amiibo Touch & Play: Nintendo Classics Highlights in the PAL regions, was an application developed and published by Nintendo for the Wii U's Nintendo eShop in 2015. The application was used to play demos of 30 popular Nintendo Entertainment System and Super Nintendo Entertainment System video games by scanning, Amiibo figurines, Nintendo's toys-to-life series of products.
Masayuki Uemura: [...] Currently, he has a seat at Nintendo as an advisor in the Research and Engineering Department, and as a professor at Ritsumeikan University he researches video games and teaches students.
Due to the growing demand for development, he was in charge of the management of the Research & Development 2 Division in which they worked on the development of several hardware devices such as games for colour televisions, Nintendo Family Computer (Famicom), Nintendo Entertainment System (NES), Super Nintendo Entertainment System or BS-X Satellaview.
I worked on a wide variety of titles together with R&D2, including Donkey Kong, which was released at the same time as the Famicom, Donkey Kong Jr., Mahjong and Donkey Kong Jr. Math.
Producer: Masayuki Uemura
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: CS1 maint: numeric names: authors list (link)Producer: Masayuki Uemura, Kazuhiko Taniguchi
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: CS1 maint: numeric names: authors list (link)Producers: Masayuki Uemura, Kazuhiko Taniguchi
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: CS1 maint: numeric names: authors list (link)