Native name | 任天堂開発第二部 |
---|---|
Romanized name | Nintendō Kaihatsu Daini Bu |
Company type | Department |
Industry | Video games |
Genre |
|
Predecessor | Nintendo Research & Development |
Founded | 1978 |
Founder | Hiroshi Yamauchi |
Defunct | 2004 |
Fate | Absorbed into Nintendo Software Planning & Development |
Successor | Nintendo Software Planning & Development |
Headquarters | Kyoto , Japan |
Number of locations | 1 (Kyoto) (2004) |
Key people |
|
Owner | Nintendo |
Parent | Nintendo Manufacturing Division |
Nintendo Research & Development No. 2 Department, [lower-alpha 1] commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the 1990s where several new designers got their start at game development, the most famous being Eiji Aonuma who developed Marvelous: Another Treasure Island.
R&D2 was originally led by Masayuki Uemura, who previously worked for Sharp Corporation, using an idea of Sharp's solar technology Uemura's department went on to develop the popular Nintendo beam gun games, selling over 1 million units. Kazuhiko Taniguchi took Uemura's position in 2004. Nintendo R&D2 was later merged into Nintendo SPD. [1]
In the 1970s, Nintendo created the R&D2 department. [2]
In 2004, the department's general manager Masayuki Uemura retired from Nintendo. [3] [4] Following his retirement, he became a professor at the Ritsumeikan University in Kyoto, and served as an advisor to Nintendo Research & Engineering. [5]
Year | Name | Ref. |
---|---|---|
1977 | Color TV-Game 6 | [6] |
Color TV-Game 15 | [6] | |
1978 | Color TV-Game Racing 112 | [6] |
1979 | Color TV-Game Block Breaker | [6] |
1980 | Computer TV-Game | [6] |
Year | Name | Ref. |
---|---|---|
1983 | Family Computer | [6] |
1985 | Nintendo Entertainment System | [6] |
1990 | Super Famicom | [6] |
1991 | Super Nintendo Entertainment System | [6] |
1995 | Satellaview | [6] |
Year | Title | Genre(s) | Platform(s) | Ref. |
---|---|---|---|---|
1983 | Donkey Kong | Nintendo Entertainment System | [7] | |
Donkey Kong Jr. | Nintendo Entertainment System | [7] | ||
Mahjong | Nintendo Entertainment System | [7] | ||
Donkey Kong Jr. Math | Nintendo Entertainment System | [7] | ||
1991 | NES Open Tournament Golf | Nintendo Entertainment System | [8] [9] | |
1996 | Marvelous: Mōhitotsu no Takarajima | Super Famicom | [10] | |
1997 | BS Zelda no Densetsu: Inishie no Sekiban | Satellaview | [11] | |
Sutte Hakkun | Satellaview | [12] | ||
1998 | Super Famicom | |||
1999 | Super Mario Bros. Deluxe | Game Boy Color | [13] [9] | |
2000 | Kirby Tilt 'n' Tumble | Game Boy Color | [14] | |
2001 | Super Mario Advance | Game Boy Advance | [9] | |
Super Mario World: Super Mario Advance 2 | Game Boy Advance | [9] | ||
2002 | The Legend of Zelda: A Link to the Past and Four Swords | Game Boy Advance | [9] | |
Yoshi's Island: Super Mario Advance 3 | Game Boy Advance | [9] | ||
2003 | Super Mario Advance 4: Super Mario Bros. 3 | Game Boy Advance | [9] |
Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes and releases both video games and video game consoles.
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.
Mario Bros. is a 1983 platform game developed and published by Nintendo for arcades. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures, like turtles (Koopas) and crabs emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game to be developed by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.
Koji Kondo is a Japanese composer and pianist at the video game company Nintendo. He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry. Kondo was hired by Nintendo in 1984 as their first dedicated composer and is currently a senior executive within their Entertainment Planning & Development division.
Gunpei Yokoi, sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as Metroid and Kid Icarus.
Radar Scope is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to Space Invaders and Galaxian, but viewed from a three-dimensional third-person perspective.
Masayuki Uemura was a Japanese engineer, video game producer, and professor. He was known for his work as an employee of Nintendo from 1971 to 2004, most notably for serving as a key factor in the development of the Nintendo Entertainment System.
Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the Donkey Kong series and Mario's first appearance in a video game.
Donkey Kong Jungle Beat is a 2004 platform and score-attack game developed and published by Nintendo for the GameCube. It follows the gorilla Donkey Kong as he sets out to defeat a series of evil kings to conquer the jungle. Jungle Beat is designed for use with the DK Bongos, a bongo drum-style GameCube controller created for the Donkey Konga (2003) rhythm game. The player controls Donkey Kong through various side-scrolling levels as he collects bananas, swings on vines, chains combos, rides animals, and defeats enemies and bosses.
Nintendo Entertainment Analysis & Development Division, commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department, was the largest software development division within the Japanese video game company Nintendo. It was preceded by the Creative Department, a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the Donkey Kong, Mario, The Legend of Zelda, F-Zero, Star Fox, Animal Crossing, Pikmin, and Wii series.
The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The Family Computer or Famicom was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with next-generation 16-bit consoles, including the Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform.
Donkey Kong Jr. Math is an edutainment platform video game developed and published by Nintendo for the Nintendo Entertainment System. It is a spin-off of the 1982 arcade game Donkey Kong Jr. In the game, players control Donkey Kong Jr. as he solves math problems set up by his father Donkey Kong. It was released in Japan in 1983 for the Family Computer, and in North America and the PAL region in 1986.
Nintendo Research & Development No. 1 Department was a division of Nintendo, and is its oldest development team. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as Donkey Kong, Mario, and Metroid.
Golf is a golf video game developed by Nintendo and HAL Laboratory and published by Nintendo for the Nintendo Entertainment System. It was originally released for the Famicom in Japan in 1984, with a port to the Nintendo VS. System as VS. Golf or Stroke and Match Golf, released in arcades internationally, followed by another arcade version called VS. Ladies Golf. The original was re-released for the NES in North America in 1985, and for the Famicom Disk System in 1986 in Japan.
Makoto Kano, also credited as Makoto Kanoh pre-1995, is a Japanese game designer and supervisor. He was born in Kyoto, Japan.
The Game & Watch is a line of handheld electronic games created by Nintendo. Released from 1980 to 1991, these devices were the brainchild of designer Gunpei Yokoi. Their name reflects their dual functionality: a single game paired with a digital clock on an LCD screen. Starting in 1981, models also included an alarm. In North America, the games were originally released through Mego Corporation as the Time-Out series; this line, consisting of Ball, Flagman, Vermin, and Fire, was discontinued later that year, with Nintendo of America subsequently distributing the series themselves under their original titles.
Nintendo 3D Classics is a first-party series of NES/Famicom and arcade games updated for the Nintendo 3DS, with added stereoscopic 3D functionality and updated features while retaining their original art style and graphics.
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series. It was originally released in September 1985 in Japan for the Family Computer; following a US test market release for the NES, it was converted to international arcades on the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987.
Masayuki Uemura: [...] Currently, he has a seat at Nintendo as an advisor in the Research and Engineering Department, and as a professor at Ritsumeikan University he researches video games and teaches students.
Due to the growing demand for development, he was in charge of the management of the Research & Development 2 Division in which they worked on the development of several hardware devices such as games for colour televisions, Nintendo Family Computer (Famicom), Nintendo Entertainment System (NES), Super Nintendo Entertainment System or BS-X Satellaview.
I worked on a wide variety of titles together with R&D2, including Donkey Kong, which was released at the same time as the Famicom, Donkey Kong Jr., Mahjong and Donkey Kong Jr. Math.
Producer: Masayuki Uemura
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: CS1 maint: numeric names: authors list (link)Producer: Masayuki Uemura, Kazuhiko Taniguchi
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: CS1 maint: numeric names: authors list (link)Producers: Masayuki Uemura, Kazuhiko Taniguchi
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: CS1 maint: numeric names: authors list (link)