![]() Nintendo's logotype, used during R&D2's existence | |
![]() Exterior of the former Nintendo headquarters in Kyoto, Japan, which housed the department | |
Native name | 任天堂開発第二部 |
---|---|
Romanized name | Nintendō Kaihatsu Daini Bu |
Company type | Department |
Industry | Video games |
Genre |
|
Predecessor | Nintendo Research & Development |
Founded | 1978 |
Founder | Hiroshi Yamauchi |
Defunct | 2004 |
Fate | Absorbed into Nintendo Software Planning & Development |
Successor | Nintendo Software Planning & Development |
Headquarters | Kyoto , Japan |
Number of locations | 1 (Kyoto) (2004) |
Key people |
|
Owner | Nintendo |
Parent | Nintendo Manufacturing Division |
Nintendo Research & Development No. 2 Department, [lower-alpha 1] commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the 1990s where several new designers got their start at game development, the most famous being Eiji Aonuma who developed Marvelous: Another Treasure Island.
R&D2 was originally led by Masayuki Uemura, who previously worked for Sharp Corporation, using an idea of Sharp's solar technology Uemura's department went on to develop the popular Nintendo beam gun games, selling over 1 million units. Kazuhiko Taniguchi took Uemura's position in 2004. Nintendo R&D2 was later merged into Nintendo SPD. [1]
In the 1970s, Nintendo created the R&D2 department. [2]
In 2004, the department's general manager Masayuki Uemura retired from Nintendo. [3] [4] Following his retirement, he became a professor at the Ritsumeikan University in Kyoto, and served as an advisor to Nintendo Research & Engineering. [5]
Year | Name | Ref. |
---|---|---|
1977 | Color TV-Game 6 | [6] |
Color TV-Game 15 | [6] | |
1978 | Color TV-Game Racing 112 | [6] |
1979 | Color TV-Game Block Breaker | [6] |
1980 | Computer TV-Game | [6] |
Year | Name | Ref. |
---|---|---|
1983 | Family Computer | [6] |
1985 | Nintendo Entertainment System | [6] |
1990 | Super Famicom | [6] |
1991 | Super Nintendo Entertainment System | [6] |
1995 | Satellaview | [6] |
Year | Title | Genre(s) | Platform(s) | Ref. |
---|---|---|---|---|
1983 | Donkey Kong | Nintendo Entertainment System | [7] | |
Donkey Kong Jr. | Nintendo Entertainment System | [7] | ||
Mahjong | Nintendo Entertainment System | [7] | ||
Donkey Kong Jr. Math | Nintendo Entertainment System | [7] | ||
1991 | NES Open Tournament Golf | Nintendo Entertainment System | [8] [9] | |
1996 | Marvelous: Mōhitotsu no Takarajima | Super Famicom | [10] | |
1997 | BS Zelda no Densetsu: Inishie no Sekiban | Satellaview | [11] | |
Sutte Hakkun | Satellaview | [12] | ||
1998 | Super Famicom | |||
1999 | Super Mario Bros. Deluxe | Game Boy Color | [13] [9] | |
2000 | Kirby Tilt 'n' Tumble | Game Boy Color | [14] | |
2001 | Super Mario Advance | Game Boy Advance | [9] | |
Super Mario World: Super Mario Advance 2 | Game Boy Advance | [9] | ||
2002 | The Legend of Zelda: A Link to the Past and Four Swords | Game Boy Advance | [9] | |
Yoshi's Island: Super Mario Advance 3 | Game Boy Advance | [9] | ||
2003 | Super Mario Advance 4: Super Mario Bros. 3 | Game Boy Advance | [9] |
Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes and releases both video games and video game consoles.
Mario Bros. is a platform game developed and published by Nintendo as an arcade video game in 1983. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures, like turtles (Koopas) and crabs emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.
Radar Scope is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to Space Invaders and Galaxian, but viewed from a three-dimensional third-person perspective.
Masayuki Uemura was a Japanese engineer, video game producer, and professor. He was known for his work as an employee of Nintendo from 1971 to 2004, most notably for serving as a key factor in the development of the Nintendo Entertainment System.
Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the Donkey Kong series as well as Mario's first appearance in a video game.
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F1 Race is a racing video game developed by HAL Laboratory and published by Nintendo for the Famicom in 1984. A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America, including the Four Player Adapter for four-player gameplay.
Donkey Kong Jr. Math is an edutainment platform video game developed and published by Nintendo for the Nintendo Entertainment System. It is a spin-off of the 1982 arcade game Donkey Kong Jr. In the game, players control Donkey Kong Jr. as he solves math problems set up by his father Donkey Kong. It was released in Japan in 1983 for the Family Computer, and in North America and the PAL region in 1986.
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Masayuki Uemura: [...] Currently, he has a seat at Nintendo as an advisor in the Research and Engineering Department, and as a professor at Ritsumeikan University he researches video games and teaches students.
Due to the growing demand for development, he was in charge of the management of the Research & Development 2 Division in which they worked on the development of several hardware devices such as games for colour televisions, Nintendo Family Computer (Famicom), Nintendo Entertainment System (NES), Super Nintendo Entertainment System or BS-X Satellaview.
I worked on a wide variety of titles together with R&D2, including Donkey Kong, which was released at the same time as the Famicom, Donkey Kong Jr., Mahjong and Donkey Kong Jr. Math.
Producer: Masayuki Uemura
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: CS1 maint: numeric names: authors list (link)Producer: Masayuki Uemura, Kazuhiko Taniguchi
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: CS1 maint: numeric names: authors list (link)Producers: Masayuki Uemura, Kazuhiko Taniguchi
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: CS1 maint: numeric names: authors list (link)