Operation Flashpoint: Resistance | |
---|---|
Developer(s) | Bohemia Interactive Studio |
Publisher(s) | Codemasters |
Director(s) | Marek Španěl |
Designer(s) | Viktor Bocan |
Programmer(s) | Ondřej Španěl |
Composer(s) | Ondřej Matějka |
Series | Operation Flashpoint |
Platform(s) | Windows, Linux, Xbox |
Release | WindowsLinux 21 March 2003 Xbox |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Operation Flashpoint: Resistance (Czech : Operace Flashpoint: Resistance, also known as ARMA: Resistance) is an expansion pack to Operation Flashpoint: Cold War Crisis . It was developed by Bohemia Interactive, authors of the original game, and published by Codemasters. It is the second expansion of Operation Flashpoint, the first one being Operation Flashpoint: Red Hammer, which was developed by Codemasters. Resistance was later re-released as part of ArmA: Cold War Assault .
The expansion adds a new campaign, which takes place on the fictional island of Nogova. The island's towns and villages are mostly named after real locations in the Czech Republic. The plot is inspired by the Warsaw Pact invasion of Czechoslovakia. [1]
The story takes place in 1982, three years before the events of Operation Flashpoint: Cold War Crisis . The player takes on the role of an ex-special operations soldier, Victor Troska, who joins and comes to lead a resistance movement fighting against the Soviet Army, which has invaded his country.
The gameplay is the same as the original game. It varies significantly depending on the player's role, but the game is best described as a tactical shooter with significant vehicle elements and minor real-time tactics elements. OFP 's gameplay is largely team oriented and the player spends much of the game with a squad of up to 11 AI controlled members, either as a member of the squad or as its leader. On-foot gameplay and the vehicle elements are blended seamlessly and the player can get into any available vehicle at any time, orders and mission conditions permitting. Whether on foot or in a vehicle the player can view the action from both first and third-person views, as well as an additional 'command view' available to squad leaders which gives the player a limited birds-eye view of the surrounding area. At the start of each mission the player is presented with a briefing explaining the situation, describing the player's goals in the mission and, often, providing further information in the form of notes. Once in-game the player is provided with a map, compass, watch, and a notebook. Depending on the mission the player may be required to participate in and complete a variety of tasks, from simply driving a truck or guarding bases to attacking or defending various objectives, patrols, reconnaissance and sabotage behind enemy lines, air support, or any combination of these and more.
When the player is given command of a squad of NPCs, the game becomes more strategy oriented. As a leader the player is responsible for guiding the squad to its objectives and is able to issue a wide variety of orders to men under their command, such as movement orders, designation of priority targets, formation orders and various other tactical instructions governing how they should behave such as holding fire or attacking only select targets. He must also provide the weapons for the guerilla fighters (mostly from defeated Soviet forces). His task is also to minimize the losses of men and equipment as both are available in limited numbers.
Resistance features updated graphics, sounds, and multiplayer mechanics. Unlike Cold War Crisis, which is more focused on infantry combat, Resistance focuses heavily on guerrilla warfare and its tactics such as raids, ambushes, escape, and evasion. The player can also control AI guerrilla units giving it an RTS feel. There are also many weapons and vehicles ranging from Tokarev pistols and AK-47 assault rifles, to LAW rocket launchers and Hind attack helicopters. Multiplayer mode is also included, which can be PvP or co-op. The mission editor from Cold War Crisis has been retained, where players can create their own multiplayer maps. In the beginning of the game, an invasion takes place from a civilian's point of view. In certain missions, the player can call for guerrilla reinforcements, but only in missions where it is part of the objective.
In 1982, Victor "Viking Viki" Troska (voiced by Stephen Critchlow), is an ex-special operations soldier who has returned to his homeland of Nogova after years in exile serving with British special forces. Nogova is a small and quaint island nation whose coalition government has recently collapsed. The island is then invaded by the Soviet Union after some members of the Nogovan Communist Party betray the country and invite Soviet forces to overthrow the government and install a socialist puppet regime. Troska is approached by Nogovans who are resisting the Soviet occupation and asked to join them. Initially, Troska refuses to have any part in the fighting and rebukes them because he wants to put combat behind him and also he believes that any resistance will be futile and the inexperience of the partisans will get them killed. Later, a wounded guerrilla fighter being pursued by Soviet soldiers takes refuge in Troska's shed. When Soviet soldiers, led by Colonel Guba, arrive and threaten to shoot Troska and his friends if they do not co-operate, Troska is forced to make a decision: betraying the partisan, trying to negotiate with the Soviets or fighting off the Soviet soldiers and joining the resistance.
When Victor joins the resistance, he is immediately forced to take command and fight the Soviets who attack their base and kill the resistance commander. Then he leads his unit to attack Soviet bases and convoys to obtain weapons, ammunition, and tanks as the resistance forces only have a limited supply of weapons. Besides the fighting, this becomes a very important objective through all throughout the campaign. After some initial successful actions against remote Soviet outposts more people begin to join the resistance, making it stronger.
Later, the resistance receives some weapons and supplies from the U.S. who also send an old friend of Victor's, Major James Gastovski, and his team in to assist the resistance. Victor is also helped by "Tasmanian Devil", an informant of unknown identity who passes critical information to him via radio (he is later discovered by the Soviets and killed).
The successful actions drive the Soviets back until they are pushed to the airfield where Guba holds his tactical bombers to be used to obliterate Nogova after the Soviet retreat. After initial refusal of U.S. assistance and failed attempt of special forces to destroy the bombers, Victor manages to destroy them. However, the Soviets surround him, leaving his ultimate fate uncertain, most likely being dead. Then the Soviets launch an offensive which puts the resistance on the brink of defeat, but U.S. forces sent by Colonel Blake wipe out the remaining Soviet forces. Guba escapes in a helicopter before the final defeat and James Gastovski, disappointed after losing his friend and Colonel Guba's escape, leaves the army.
Bohemia Interactive released Operation Flashpoint: Cold War Crisis in 2001; the game was a huge success for the company. Bohemia Interactive supported the game by releasing new addons and patches but eventually decided that they should make "something bigger." They started to work on a new expansion called Operation Flashpoint: Outrage. This expansion was meant primarily for Central and Eastern Europe, while Codemasters, publisher of the game, worked on Operation Flashpoint: Red Hammer , which was meant to release overseas. Outrage was later renamed to Resistance as Codemasters disliked the name.[ citation needed ] Resistance was officially announced in February 2002 and released on 28 June 2002 in North America and Europe, [2] [3] and on 16 July in Australia. [4] It received positive acclaim from players and critics alike. A dedicated server for Linux was made available on 21 March 2003. [5] An Xbox version was released in 2005 as part of Operation Flashpoint: Elite in Europe and Australia on 28 October, [6] [7] and in North America on 8 November. [8]
Resistance was re-released in 2011 as part of ArmA: Cold War Assault when contract between Bohemia Interactive and Codemasters expired. This version was patched and upgraded for modern computers and newer operating systems. [9]
Aggregator | Score |
---|---|
GameRankings | 81% [10] |
Metacritic | 77% [11] |
Publication | Score |
---|---|
PC Gamer | 79% [11] |
IGN | 79% [12] |
Game Spy | 90% [11] |
Computer Gaming World | 90% [11] |
PC Zone UK [10] | 83% |
Games.cz | 90% [1] |
Bonusweb | 81% [13] |
Resistance was released to very positive reviews. It was praised for its story and the whole idea of guerrilla warfare as well as for its missions and technical improvements but it was also criticised by some reviews. Technical improvements are according to some critics unnoticeable and missions were criticised for less variety than the original game. [11] [10] [14] GameSpot named it a runner-up for its July 2002 "PC Game of the Month" award. [15]
ActionTrip released a review that praised the guerilla warfare and extra content. On the other hand, it noted the dated engine and dodgy AI. [16]
GameRevolution praised the fact that, unlike the original, player controls only one character in the story which makes it easier to attach to him. The Review also praised the level design and the new campaign with a solid story but with less variety than the original. [17]
GameVortex criticized Resistance expansion for not being any big improvement but single-player campaign has a replay value and also praised the Multi-player. The review recommended the expansion only to those who loved the original. [18]
Resistance was nominated for GameSpot's annual "Best Expansion Pack on PC" award. [19]
Operation Flashpoint: Cold War Crisis is a 2001 tactical shooter simulation video game developed by Bohemia Interactive Studio and published by Codemasters. Set during the Cold War in 1985, the game follows United States Armed Forces personnel in various combined arms roles as they combat a rogue Soviet Armed Forces field army invading the fictional island countries of Everon and Malden.
Freedom Fighters is a 2003 third-person shooter video game for the PlayStation 2, GameCube, Xbox, and Windows. It was developed by IO Interactive and published by Electronic Arts.
Operation Flashpoint: Dragon Rising is a tactical shooter video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed and published by Codemasters. Codemasters has advertised the game as a tactical shooter designed to represent modern infantry combat realistically. It is a stand-alone sequel to Bohemia Interactive's Operation Flashpoint: Cold War Crisis, but was developed entirely by Codemasters due to a falling-out between the two companies.
Bohemia Interactive a.s. is a Czech video game developer and publisher based in Prague. The company focuses on creating military simulation games such as Operation Flashpoint: Cold War Crisis and the Arma series. It is also known for having worked on a game conversion of the DayZ mod created for Arma 2.
Command & Conquer: Red Alert 2 is a real-time strategy video game which was released for Microsoft Windows on October 24, 2000 as the follow-up to Command & Conquer: Red Alert. Red Alert 2 picks up at the conclusion of the Allied campaign of the first game. Its expansion pack is Command & Conquer: Yuri's Revenge, released a year later in 2001. Red Alert 2 was principally developed by Westwood Pacific in collaboration with Westwood Studios.
Arma: Armed Assault is a 2006 tactical shooter simulation video game developed by Bohemia Interactive and published by 505 Games in Europe and Atari in North America for Microsoft Windows. It is the first installment in the Arma series and is a spiritual successor to the 2001 video game Operation Flashpoint: Cold War Crisis, which was also developed by Bohemia. Set on the fictional Atlantic island of Sahrani, the game follows United States Armed Forces military advisors as they are caught in the midst of a conflict between the two rivalling nations on the island.
MechWarrior 4: Vengeance is a vehicle simulation game, developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. It is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002. Two smaller expansions, Inner Sphere Mech Pak and Clan Mech Pak, were also released in 2002.
World in Conflict is a 2007 real-time tactics video game developed by the Swedish video game company Massive Entertainment and published by Vivendi Games for Microsoft Windows. The game was released in September 2007, receiving generally favorable reviews and several awards. The game is considered by some to be the spiritual successor of Ground Control, another game by Massive Entertainment, and is generally conceived by its designers to be a real-time tactics game, despite being marketed as a RTS game.
Arma 2 is a 2009 tactical shooter simulation video game developed and published by Bohemia Interactive for Microsoft Windows. It is the second main entry in the Arma series and the third installment in the series overall. The game is set in the fictional Eastern European country of Chernarus during a civil war between the Chernarussian government and communist revolutionaries, and follows escalating tensions when the United States Marine Corps is deployed to defeat the rebels.
Arma 2: Operation Arrowhead is a standalone expansion pack to Bohemia Interactive's tactical shooter Arma 2. Arma 2: Operation Arrowhead includes three new multiplayer maps, new vehicles and equipment, new factions, along with a new campaign.
Operation Flashpoint: Red River is a first-person shooter video game developed and published by Codemasters for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to the previous game Operation Flashpoint: Dragon Rising and the final game of the Operation Flashpoint series.
Operation Flashpoint is a series of military simulation games. The first game, Operation Flashpoint: Cold War Crisis and its expansions Operation Flashpoint: Red Hammer and Operation Flashpoint: Resistance, was developed by Bohemia Interactive Studio. The second games, comprising Operation Flashpoint: Dragon Rising and Operation Flashpoint: Red River, were developed by Codemasters. There is also a spiritual sequel series to the original game made by Bohemia Interactive Studio, Arma.
Arma 3 is an open world tactical shooter simulation video game developed and published by Bohemia Interactive exclusively through the Steam distribution platform. It is the third main entry in the Arma series, and the eighth installment in the series overall. Arma 3 was released for Microsoft Windows on September 12, 2013, and for macOS and Linux on August 31, 2015.
Company of Heroes 2 is a real-time strategy video game developed by Relic Entertainment and published by Sega for Windows, Linux, and OS X. It is the sequel to the 2006 game Company of Heroes. As with the original Company of Heroes, the game is set in World War II but with the focus on the Eastern Front, with players primarily controlling the side of the Soviet Red Army during various stages of the Eastern Front, from Operation Barbarossa to the Battle of Berlin. Company of Heroes 2 runs on Relic Entertainment's proprietary Essence 3.0 game engine.
Arma: Queen's Gambit is an expansion pack to Arma: Armed Assault. It was made by Bohemia Interactive, the developer of the original game and Black Element Software. It contains new units, weapons, islands and campaigns.
Operation Flashpoint: Red Hammer, also known as Operation Flashpoint: Gold Upgrade, is an expansion pack to Operation Flashpoint: Cold War Crisis. It was developed by Codemasters.
Arma is a series of first- and third-person military tactical shooters developed by Czech game developer Bohemia Interactive and originally released for Microsoft Windows. The series centers around realistic depictions of modern warfare from various perspectives. Arma was originally conceived as a spiritual successor to Operation Flashpoint: Cold War Crisis after Bohemia Interactive lost the intellectual rights to the series. The first installment was released in 2006 and the most recent in 2022.
The video game industry in the Czech Republic has produced numerous globally successful video games such as Operation Flashpoint: Cold War Crisis and the subsequent ArmA series, the Mafia series, Truck Simulator series, the Kingdom Come: Deliverance series, the Samorost series and others. There were 300–400 video game developers and around 30 video game companies focusing on video game development in 2014. In 2017 it was 1,100 developers and 47 companies. Video games are also considered by some experts to be the country's biggest cultural export. The video game industry did not enjoy a good reputation and was unsupported by the state until 2013, when the Ministry of Industry and Trade started to seek ways to kickstart the economy. By 2014, programs were planned to support the video game industry. Another problem is a lack of video game development specialization at any university.
Gravon: Real Virtuality is a 1995 video game developed by Suma. The game originally was released for Atari Falcon and later ported to Microsoft Windows in 2013 and packed as a bonus game to Take On Mars. The famous game Operation Flashpoint: Cold War Crisis is considered to be a spiritual successor to Gravon.