Phozon

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Phozon
Phozon arcade flyer.jpg
Japanese arcade flyer
Developer(s) Namco
Publisher(s) Namco
Platform(s) Arcade
Release
Genre(s) Puzzle
Mode(s) Single-player, multiplayer
Arcade system Namco Phozon

Phozon [a] is a 1983 puzzle video game developed and published by Namco for Japanese arcades. Themed loosely around molecular chemistry, players attach particles called Moleks to replicate target patterns while avoiding an enemy named the Atomic.

Contents

Although demonstrated at trade shows in North America, Phozon was only released commercially in Japan, making it Namco’s first Japan-exclusive title since Kaitei Takara Sagashi (1980). The game received attention for its unusual scientific theme and abstract visuals, contrasting with the maze-chase and shooter titles that dominated arcades in the early 1980s. Phozon was later reissued in compilations and digital releases, including Namco Museum Volume 3 and the Arcade Archives series.

Gameplay

Gameplay screenshot Phozon.png
Gameplay screenshot

Phozon is a pattern-matching puzzle game with action elements. The player controls the Chemic, a black nucleus with red spikes, which floats around the screen and can attach to colored particles called Moleks (cyan, green, pink, yellow). The goal of each stage is to replicate a target molecular structure displayed in the center of the screen by collecting Moleks in the correct arrangement.

If the player mistakenly attaches a Molek in the wrong place, it can be removed with a button input. The bottom counter tracks the number of Moleks remaining; if the supply runs out before the structure is completed, the stage restarts.

An enemy called the Atomic moves unpredictably around the playfield, destroying the Chemic on contact. Beginning in later stages, the Atomic also splits apart to cover more area and fires Alpha- and Beta-Rays that can knock Moleks away. From the second world onward, players can temporarily defend themselves by attaching a special Power Molek, which causes all attached Moleks to spin rapidly and damage the Atomic.

The game includes eighteen unique molecular patterns, gradually increasing in complexity. Every fourth stage is a "challenging stage," where the Chemic can shoot Moleks outward to attack the Atomic, similar to bonus stages in other Namco games. [2]

Development and release

Namco developed Phozon during a period when the company was experimenting with different genres beyond the maze games ( Pac-Man ) and shooters ( Xevious ) that had defined its early 1980s success. Designer names have not been widely published, but the game ran on the dedicated Namco Phozon arcade board, which was only used for this title.

The game was first shown publicly at the 1983 Amusement & Music Operators Association (AMOA) trade show in Chicago. Western industry press, including Play Meter, reported on the title, describing it as unusual and distinctive for its chemistry-based concept. [3] However, Namco did not pursue overseas licensing, and Phozon was distributed only in Japan beginning in November 1983. [4]

Reception

In Japan, Game Machine magazine listed Phozon as the second most successful arcade cabinet of December 1983. [5]

Contemporary Western trade coverage from the AMOA show was positive. Gene Lewin of Play Meter praised it as "a very colorful and challenging game with a different twist." [3] The scientific theme was noted as a novelty in the arcade market, though its complexity was considered a barrier for mass appeal compared to simpler action titles.

Retrospective reviews have emphasized its obscurity and originality. AllGame gave it 4.5 out of 5, describing it as an overlooked gem of Namco’s catalog. [6] Hardcore Gaming 101 described it as "bizarre yet oddly compelling," highlighting its unusual mix of science motifs and arcade action. [2]

Legacy

Although not a commercial hit, Phozon has been preserved through later re-releases. It was included in Namco Museum Volume 3 for the PlayStation in 1997, alongside Dig Dug , Ms. Pac-Man , and other Namco titles. It later became available on iOS and Android devices through the Namco Arcade mobile application in 2012. [7]

On November 25, 2021, Hamster re-released Phozon for the Nintendo Switch and PlayStation 4 as part of its Arcade Archives digital series. [8]

Though rarely cited in popular histories of Namco, Phozon has been acknowledged by game preservationists as an example of the company’s experimental design during the early 1980s. Its use of abstract science imagery has also been noted as part of a trend in arcade design where publishers sought new concepts beyond space and fantasy themes.

Notes

  1. Japanese: フォゾン, Hepburn: Fozon

References

  1. Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 52. ISBN   978-4990251215.
  2. 1 2 Plasket, Michael (April 17, 2014). "Phozon". Hardcore Gaming 101. Archived from the original on February 16, 2020. Retrieved January 2, 2021.
  3. 1 2 Lewin, Gene (January 15, 1984). "Gene's Judgements: Critiquing AMOA Show Conversions, Dedicated Games". Play Meter . Vol. 10, no. 2. pp. 60–3.
  4. Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005)[Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 52. ISBN   978-4990251215.
  5. "Game Machine's Best Hit Games 25". Game Machine (in Japanese). No. 226. Amusement Press. December 15, 1983. p. 33.
  6. Green, Earl (1998). "Phozon - Review". AllGame . All Media Network. Archived from the original on November 17, 2014. Retrieved August 20, 2020.
  7. Spencer (January 26, 2012). "Namco's iPhone Arcade Games Are So Retro You Need To Insert Credits To Play Them". Siliconera . Curse, Inc. Archived from the original on September 21, 2020. Retrieved January 2, 2021.
  8. "Takayoshi on Twitter: 【breaking news】the next arcade archives namco title will be "fozone" on november 25. the logo is cool!!". Twitter. Retrieved 2021-11-11.