Pinkie (video game)

Last updated

Pinkie
Amiga Pinkie cover art.jpg
Developer Data Design Interactive
Publishers
Producers Stewart Green
Tony Hackett
Designers Scott Williams
Stewart Green
Programmer Scott Williams
Artists John Court
Mark Rafter
Writers Scott Williams
Stewart Green
Composer Darren Wood
Platforms Amiga, Super Nintendo Entertainment System
Release
  • EU: September 1994
  • WW: 2017 (SNES)
Genre Platform
Mode Single-player

Pinkie is a 1994 platform video game developed by Data Design Interactive and originally published by Millennium Interactive for the Amiga. A Super Nintendo Entertainment System version was released by Piko Interactive in 2017. In the game, the player takes on the role of Pinkie, who is tasked with collecting eggs throughout the galaxy to prevent the extinction of the Pinkie dinosaur race. The player controls Pinkie and his "Pinkie Pod" vehicle across 50 levels featuring a variety of enemies and obstacles divided into five planets. The Pinkie Pod can perform various actions, and the player can obtain upgrades to augment its features.

Contents

Pinkie began production in January 1993 on the Amiga platform when co-designers Stewart Green and Scott Williams discussed what they liked in games, settling to make a game that was as playable as Mario but with puzzles. The game was developed primarily on the Amiga, although it was being made simultaneously for other systems, which led the team to design the game to be console-orientated. The music was scored by Darren Wood and the record label Station 2 Station. Versions for Amiga CD32, Game Gear, and Sega Mega Drive were planned but never released. The game garnered average reviews from the video game press.

Gameplay

Pinkie using his Pinkie Pod vehicle to reach an egg on a platform Amiga Pinkie.png
Pinkie using his Pinkie Pod vehicle to reach an egg on a platform

Pinkie is a side-scrolling platform game with puzzle elements. The player assumes the role of Pinkie, belonging to the Pinkie dinosaur race on planet Purple, who is tasked by his king with collecting eggs through the galaxy to prevent their extinction. [1] [2] [3] [4] The player controls Pinkie and his "Pinkie Pod" vehicle across 50 levels, which feature a variety of enemies and obstacles, divided into five planets, each one represented by an overworld map that expands after completing a level. [2] [3] [4] [5] Each level is completed once Pinkie collects two out of three eggs, which are placed in pre-determined locations. [1] [2] [4] [5]

Pinkie can jump over enemies to stun them temporarily when outside of his pod vehicle, but can only take one hit before losing a life. When using the Pinkie Pod, the player is invulnerable and can perform various actions such as elevate to reach higher platforms, attack enemies, dive underwater, and store collected eggs. Between levels, the player can obtain upgrades for the Pinkie Pod to augment its features. [2] [3] [4] [5] After completing each level on a planet, a boss must be fought to progress further. [1] [4] [5]

Development

Pinkie was created by Data Design Interactive, a British game developer that had previously worked for publisher Millennium Interactive on the Commodore 64 and Game Boy versions of James Pond 2 and the level design for James Pond 3 . [6] [7] [8] It was co-produced by Stewart Green and Tony Hackett. Green also served as game designer, scenario writer, and character designer alongside Scott Williams, who worked as designer and programmer on Krusty's Super Fun House (1992). Williams conceived the game's concept and acted as programmer, with Antonio Argentieri and Simon Prytherch providing additional routines. [5] [6] Lead artist John Court was responsible for the graphic design, while Mark Rafter was in charge of storyboarding the game's introductory sequence. [5] [6] [9] The soundtrack was scored by Darren Wood and the record label Station 2 Station. [5] [6] [7]

Production began in January 1993, when Green and Williams discussed their tastes in video games and decided to create a game with the same playable quality as Mario , but with puzzles and a different graphic style. They also conceived the character of Pinkie, whose appearance was gradually modified as the game's concept evolved during development over the course of six months until it was finalized. The character was colored pink and given large eyes to make him appear vulnerable and cute. The team also devised the concept of "opposites", which resulted in Pinkie's capsule, the Pinkie Pod. The original idea was an armoured vehicle, but the team settled on a gadget-equipped vehicle, as they were looking for something more exciting and feature-rich. However, they got carried away with their ideas for the vehicle and decided to limit the player's number of moves when designing levels and implementing puzzles. [6]

Pinkie was primarily developed for the Amiga, a platform that Data Design Interactive considered accessible and easy to program for, although it was also being developed simultaneously for other systems. The cross-platform development led the team to design the game with a more console-oriented approach. The team initially placed more details in the backgrounds but when showcasing the game, the public preferred simple pastel backgrounds. By de-emphasising complex backgrounds and parallax effects, it allowed the team to display 32 colors onscreen instead of 16 colors, although Green admitted the game could have been faster. For the alien level, the background was animated using a method where the onscreen block grids are constantly updating. All the game's visuals were designed to be compressed, as the team were accustomed to compression routines due to their previous experience with the Commodore 64 version of James Pond 2. [6] Millennium tested the game in its early stages with a focus group of children, who preferred its adorable appearance and puzzle elements to the platforming mechanics and level exploration. [7] The record label Station 2 Station approached Millennium, asking for characters with audio potential, and Millennium showed them screenshots, artwork, and Pinkie's profile to produce a marketable single in a month. Millennium also agreed that Station 2 Station would compose the in-game music as well. [7]

Release

Pinkie was initially planned to be published by Millennium Interactive for Amiga on Easter 1994, but it was slated for March and later for June. [6] [10] [11] it was released on September (although October is also listed as its release date). [7] [12] An Amiga CD32 version was announced but never released despite being reviewed by British publication Amiga CD32 Gamer. [13] [14] Game Gear and Sega Mega Drive versions were also under development by Millennium and planned to be published by Tengen. [15] [16] [17] Both versions were first scheduled for August 1994 and later for September, while the Mega Drive version was planned for November, but neither version materialized. [18] [19] [20] [21] A Super Nintendo Entertainment System (SNES) version was going to be published by Seika Corporation in North America and by Sony Electronic Publishing in Australia, but it never released until a prototype ROM image was leaked online in 2014. [22] [23] [24] In 2015, Piko Interactive acquired the rights of the unreleased SNES version and opened up pre-orders in 2017. [25] [26] [27]

Reception

Pinkie garnered average reviews from the video game press. [28] [36] [40] CU Amiga 's Tony Dillon regarded it as a fun and original game, praising the graphical presentation and techno soundtrack but found its overall appeal too limited, commenting that younger players will get bored with the game while older players might find it slow to be enjoyable. [2] The One Amiga 's Matt Broughton commended the game's graphics, humorous character animations, varied levels, and the Pinkie Pod for being a major "toy-fest", but noted similarities with the James Pond series and criticized its shallow gameplay. [12] Amiga Concept's Séverine Ducly and Fabinnou found the game friendly and fun, and highlighted Pinkie's character, but both reviewers concurred with Broughton regarding similarities with James Pond. They also felt the game's controls were occasionally tricky and saw the "cute" visuals far from exceptional. [32]

Amiga Computing 's Jonathan Maddock echoed similar thoughts when comparing Pinkie to the James Pond series, notably its blend of platform action and puzzles. Maddock labelled the game as a "cracking little platformer", praising its pastel-colored graphics, well-presented character animations, pop soundtrack, adequate sound effects, and large bosses. [1] Amiga Dream's Grégory Halliday agreed with Maddock about the pastel-toned visuals, stating that they give charm to the presentation but noted the occasionally bare backgrounds. Halliday also felt the game took characteristics from the James Pond series, specifically James Pond 3 . [33] Amiga Joker's Richard Löwenstein gave the game positive remarks to its music, suitable sound effects, and control system, but faulted the constant disk swapping, jerky scrolling, little detailed graphics, and poor sprite animations. [35] Computer and Video Games deemed it as an enjoyable platform/puzzle game for kids, commending its colorful hand-drawn environments, audio, and playability. [30]

French magazine Génération 4 gave Pinkie positive remarks for its graphics, animated backgrounds, length, difficulty, and Pinkie's maneuverability, but felt it did not bring any innovation. [31] Amiga Games' Michael Erlwein commended the game's cute and colorful visuals, but criticized its lack of innovation, animations, lukewarm presentation, and monotonous level design. [34] Writing for German magazine Play Time , Oliver Menne expressed that the title was a "run-of-the-mill platformer" reminiscent of other games while Ingolf Held shared Erlwein's opinion regarding its lack of innovation. [37] [38] In contrast to most critics, Amiga Power 's Jonathan Nash lambasted various aspects of the game such as the empty levels and collision detection, calling it "wretchedly unsalvageable platform nonsense". [29] Polish publication Secret Service disagreed with Nash's sentiment, opining that it is a good game but found the visuals unimpressive. [39]

References

  1. 1 2 3 4 5 Maddock, Jonathan (October 1994). "System Spotlight: Pinkie". Amiga Computing . No. 78. Europress, IDG Media. pp. 100–101.
  2. 1 2 3 4 5 6 Dillon, Tony (September 1994). "Game Review – Pinkie". CU Amiga . No. 55. EMAP. pp. 80–81.
  3. 1 2 3 "Look To The Future — Previews: Pinkie (Millennium)". Amiga Force . No. 16. Europress Impact. March 1994. p. 13.
  4. 1 2 3 4 5 Schamberger, Steffen (March 1994). "Newsflash: Pinkie" [Newsflash: Pinkie]. Amiga Joker  [ de ] (in German). No. 45. Joker-Verlag. p. 12.
  5. 1 2 3 4 5 6 7 Pinkie (PDF) (manual). Millennium Interactive. September 1994. Archived (PDF) from the original on October 30, 2025. Retrieved October 30, 2025.
  6. 1 2 3 4 5 6 7 Broughton, Matt (March 1994). "Work In Progress: Tickled Pink". The One Amiga . No. 65. EMAP. pp. 44–45.
  7. 1 2 3 4 5 Dillon, Tony (August 1994). "Work In Progress: Pinkie". CU Amiga . No. 54. EMAP. pp. 59–60.
  8. "History". Data Design Interactive. 2005. Archived from the original on April 30, 2001. Retrieved June 18, 2023.
  9. "Pinkie: Into The Next Millennium". Amiga Computing . No. 69. Europress, IDG Media. January 1994. pp. 144–146.
  10. Byron, Simon (January 1994). "Work In Progress: Into The Crystal Ball..." The One Amiga . No. 63. EMAP. pp. 46–51.
  11. Halliday, Grégory (March 1994). "Avant premiére: Pinkie (Millennium)" [Preview: Pinkie (Millennium)]. Amiga Dream  [ fr ] (in French). No. 5. Posse Press  [ fr ]. p. 30.
  12. 1 2 3 Broughton, Matt (September 1994). "Review - Pinkie". The One Amiga . No. 71. EMAP. pp. 54–55.
  13. De La Fuente, Derek; Brinkmann, Vera (April 1994). "Coming Soon: Neuer Stern am Horizont? - Pinkie, ein kleines, knuffiges Etwas, könnte der neue Star am Software-Himmel werden. Aber lest selbst!" [Coming Soon: A new star on the horizon? - Pinkie, a small, cuddly creature, could become the next big thing in software. But read for yourself!]. Aktueller Software Markt (in German). No. 86. Tronic Verlag. p. 121.
  14. Guttery, Miles (November 1994). "CD Review: Pinkie". Amiga CD32 Gamer. No. 6. Paragon Publishing. pp. 26–29.
  15. "News: Hanky-Pinkie". Mean Machines Sega . No. 18. EMAP. April 1994. p. 10.
  16. "Newsbox: Pinkie" [Newsbox: Pinkie]. Sega Magazin  [ de ] (in German). No. 6. Computec. May 1994. pp. 4–5.
  17. "GameSpy - PreViews: Pinkie". Mega Zone . No. 36. Elwood, Vic.: Megazone Publications. June 1994. p. 12.
  18. "News Scoop: The Front Line — Slow-Mo". Sega Pro . No. 31. Paragon Publishing. April 1994. p. 7.
  19. "News: Pinkie From Planet Purple". Sega Magazine . No. 5. EMAP. May 1994. p. 10.
  20. "Diary dates: The Games Diary — In the pipeline". Sega Power . No. 56. Future Publishing. July 1994. p. 12.
  21. "Power News: Power Dates". Mega Power . No. 16. Paragon Publishing. November 1994. p. 7.
  22. "Planet Nintendo: Pinkie-New Pond?". Super Action. No. 18. Europress. February 1994. p. 9.
  23. "Nintendo News Network: On The Way". Nintendo Magazine System . No. 17. Trielle Corporation. August 1994. p. 10.
  24. Buchanan, Adam (August 21, 2014). "Unreleased Super Nintendo Port Of Commodore Amiga Platformer Pinkie Surfaces Online". RetroCollect. Archived from the original on August 23, 2014. Retrieved June 17, 2023.
  25. Galindo, Eleazar (April 24, 2015). "New Games for Retro Consoles: Piko Interactive in 2015 - Game Wave #2 – Fall 2015 to Spring 2016". Piko Interactive. Archived from the original on December 10, 2020. Retrieved July 6, 2023.
  26. Galindo, Eleazar (October 26, 2016). "New Games for Retro Consoles: Piko Interactive's Proto/Copyright Acquisitions". Piko Interactive. Archived from the original on February 7, 2017. Retrieved July 6, 2023.
  27. Verdin, Guillaume (October 11, 2017). "Des jeux NES, Mega Drive, SNES et GBC chez Piko Interactive" [NES, Mega Drive, SNES and GBC games at Piko Interactive]. MO5.com  [ fr ] (in French). Association MO5.COM. Archived from the original on November 30, 2022. Retrieved June 17, 2023.
  28. 1 2 Jackson, Neil; Roundell, Paul (September 1994). "Action Review: Pinkie". Amiga Action . No. 61. Europress, IDG Media. pp. 22–24.
  29. 1 2 Nash, Jonathan (April 1995). "Game Reviews: Pinkie — No! Pinkie! as Little Sister sang". Amiga Power . No. 48. Future Publishing. p. 39. Archived from the original on December 2, 2008. Retrieved June 19, 2023.
  30. 1 2 "CVG Review — Every New Game Reviewed and Rated: Supershorts - Pinkie". Computer and Video Games . No. 156. EMAP. November 1994. p. 105. Archived from the original on June 19, 2023. Retrieved June 19, 2023.
  31. 1 2 "Tests Express: Pinkie" [Tests Express: Pinkie]. Génération 4  [ fr ] (in French). No. 71. Computec. November 1994. p. 143. Archived from the original on June 19, 2023.
  32. 1 2 Ducly, Séverine; Fabinnou (October 1994). "Test – Pinkie" [Tests – Pinkie]. Amiga Concept (in French). No. 8. Delta Publishing Group. p. 56.
  33. 1 2 Halliday, Grégory (November 1994). "Jeux tests – Pinkie" [Test games – Pinkie]. Amiga Dream  [ fr ] (in French). No. 12. Posse Press  [ fr ]. p. 46.
  34. 1 2 Erlwein, Michael (February 1995). "Jump & Run Review: Die Dinosaurier werden immer trauriger! – Pinkie" [Jump & Run Review: The dinosaurs are getting sadder and sadder! – Pinkie]. Amiga Games (in German). No. 29. Computec. p. 34. Archived from the original on September 24, 2021. Retrieved June 19, 2023.
  35. 1 2 Löwenstein, Richard (November 1994). "Rosa Zeiten? – Pinkie" [Pink Times? – Pinkie]. Amiga Joker  [ de ] (in German). No. 51. Joker-Verlag. p. 20.
  36. 1 2 Perry, Dave; Walkland, Nick; Roberts, Nick; Price, Adrian (February 1995). "4-Play Reviews: Pinkie". Games World . No. 8. Paragon Publishing. p. 19.
  37. 1 2 Menne, Oliver (February 1995). "Amiga Review: Pinkie" [Amiga Review: Pinkie]. Play Time  [ de ] (in German). No. 44. Computec. pp. 94–95. Archived from the original on April 29, 2023. Retrieved June 20, 2023.
  38. 1 2 Held, Ingolf (March 1995). "Amiga Review: Pinkie" [Amiga Review: Pinkie]. Play Time  [ de ] (in German). No. 45. Computec. p. 98. Archived from the original on June 20, 2023. Retrieved June 20, 2023.
  39. 1 2 G1200 (April 1995). "Pinkie (Millennium '94)" [Pinkie (Millennium '94)]. Secret Service (in Polish). No. 23. ProScript. p. 31.{{cite magazine}}: CS1 maint: numeric names: authors list (link)
  40. 1 2 Babuška, Ladislav (May 1995). "Recenze - Pinkie" [Reviews - Pinkie]. Score  [ cs ] (in Czech). No. 15. Omega Publishing Group. p. 33. Archived from the original on September 4, 2014. Retrieved June 20, 2023.