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Plaque Attack | |
---|---|
Developer(s) | Activision [1] |
Publisher(s) | Activision [1] |
Designer(s) | Steve Cartwright [2] |
Platform(s) | Atari 2600 [1] |
Release | |
Genre(s) | Shooter [1] |
Mode(s) | 1-2 players alternating |
Plaque Attack is a 1983 video game for the Atari 2600 that was made by Activision. The player must shoot food to protect teeth inside a person's mouth. Steve Cartwright, who designed the game, said that game was meant to help people develop good dental habits.[ citation needed ]
The player controls a tube of toothpaste, defending teeth against various types of food, such as hamburgers and french fries. The objective is to fire toothpaste at food intent on destroying the teeth. If the food touches a tooth, it begins breaking down the tooth. If the player is fast enough to shoot the piece of food as soon as it starts breaking down the tooth the player will be able to save the tooth. If not, the tooth will decay and disappears from the screen. The food comes in waves, and the movements become more complicated. Destroying the food scores points, as does the number of teeth and the amount of toothpaste left at the end of each wave.
After a certain number of points is scored, users gain bonus teeth. Bonus teeth are applied at the end of each wave. If all eight teeth are still present, the additional teeth will be placed on the sides of the mouth. Otherwise the teeth will replace any teeth lost. Play continues until all the teeth are gone, at which point the game is over.
Players who scored more than 35,000 points could send a screenshot of their accomplishment to Activision to receive a "No Plaque Pack" patch and congratulatory letter.
From August through mid-November 1983, a mail-in rebate program ran in newspaper advertisements to cross-promote Aquafresh and Plaque Attack. The ad offered a $3.15 savings in the form of an instant $0.15 credit for any size Aquafresh toothpaste, and a $3.00 rebate from Activation after sending in the Aquafresh and Plaque Attack proof of purchase. [3]
Videogaming Illustrated described the game as "cute and busy, but nothing more" and gave it B-B+ for gameplay. [4] Video Games magazine described it, in their review, as "another slide and shoot". [5]
Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as a player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after the release of the game. The game was later ported by Paul Wilson for the Atari 5200 system.
Stargate is a horizontally scrolling shooter released as an arcade video game in 1981 by Williams Electronics. Created by Eugene Jarvis and Larry DeMar, it is a sequel to Defender which was released earlier in the year. It was the first of only three productions from Vid Kidz, an independent development house formed by Jarvis and DeMar. Some home ports of Stargate were renamed to Defender II for legal reasons.
Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
Imagic was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were Atlantis, Cosmic Ark, and Demon Attack. Imagic also released games for Intellivision, ColecoVision, Atari 8-bit computers, TI-99/4A, IBM PCjr, VIC-20, Commodore 64, TRS-80 Color Computer, and Magnavox Odyssey². Their Odyssey² ports of Demon Attack and Atlantis were the only third-party releases for that system in America. The company never recovered from the video game crash of 1983 and was liquidated in 1986.
Starmaster is a video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. The game involves the player travelling through space attacking enemy starfighters who are invading starbases. The player traverses through a map called the galactic chart to destroy all the enemies and survive against oncoming enemy attacks and crashing with meteors.
Robot Tank is a first-person shoot 'em up written by Alan Miller for the Atari 2600 and published by Activision in 1983. It is similar in design to Atari, Inc.'s Battlezone tank combat arcade video game and more so to its 2600 port. Robot Tank adds different systems which can individually be damaged—instead of the vehicle always exploding upon being shot—and weather effects.
Keystone Kapers is a platform game developed by Garry Kitchen for the Atari 2600 and published by Activision in 1983. The game involves a Keystone Cops-theme, with the player controlling police officer Kelly, who traverses the many levels of a department store, dodging objects to catch the escaped thief Harry Hooligan.
Chopper Command is a horizontally scrolling shooter released by Activision for the Atari 2600 in June 1982. It was written by Bob Whitehead. The player flies a helicopter left and right over a scrolling, wraparound landscape, shooting down enemy airplanes to protect a convoy of trucks below.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.
Frostbite is a 1983 action game designed by Steve Cartwright for the Atari 2600, and published by Activision in 1983. The game has a player control Frostbite Bailey, who must hop across several ice floes to collect ice while avoiding falling in the water and avoiding the hazardous natural elements such polar bears and snow geese.
Crackpots is an Atari 2600 game designed by Dan Kitchen and published by Activision in 1983. It was Kitchen's first game for Activision.
Beamrider is a fixed shooter written for the Intellivision by David Rolfe and published by Activision in 1983. The game was ported to the Atari 2600, Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, ZX Spectrum, and MSX.
Megamania is a fixed shooter video game developed by Steve Cartwright for the Atari 2600. It was published by Activision in 1982. A pilot of an intergalactic space cruiser has a nightmare where his ship is being attacked by food and household objects. Using the missile launcher from their space cruiser, the pilot fends off the attackers. The game was later released for the Atari 5200 and Atari 8-bit computers.
The Activision Decathlon is a sports video game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit computers, Atari 5200, Commodore 64, ColecoVision, and MSX. Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually.
Seaquest is an Atari 2600 video game designed by Steve Cartwright and published by Activision in 1983. The game is an underwater shooter in which the player controls a submarine.
Oink! is an Atari 2600 video game designed by Mike Lorenzen and released by Activision in 1983. Oink! is inspired by the fairy tale "The Three Little Pigs" and casts the player as a pig defending his home from a wolf bent on destroying it.
Laser Blast is a single-player video game developed and published by Activision in March 1981 for the Atari VCS console. Designed by David Crane, one of Activision's co-founders, Laser Blast places players in control of flying saucers attacking land targets.
Tooth Protectors is a video game for the Atari 2600 video game console. It is an early example of an advergame, released exclusively via mail order in 1983 by American company Johnson & Johnson.
Spider Fighter is a fixed shooter designed by Larry Miller for the Atari 2600 and published by Activision in 1982. The object of Spider Fighter is to protect an orchard containing fruit—grapes, strawberries, oranges, and bananas—from four kinds of bugs. Digital Press described it as "much like the coin-op game Stratovox but w/o the voice."
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