Pop'n TwinBee:Rainbow Bell Adventures | |
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![]() PAL version cover art | |
Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Yoshiharu Kambe |
Composer(s) | Kenichi Matsubara Yukie Morimoto Saiko Miki |
Series | TwinBee |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Pop'n TwinBee: Rainbow Bell Adventures [a] is a side-scrolling platform game published and developed by Konami for the Super Nintendo Entertainment System. The game was originally released in Japan on 7 January 1994. Rainbow Bell Adventures is the first platformer in the TwinBee series, departuring from the vertically scrolling shooter genre.
Pop'n TwinBee: Rainbow Bell Adventures features three playable characters: Twinbee, Winbee or Gwinbee. [2] All characters use their punch to attack, which can be charged to unleash a punch wave. They have two sets of weapons, one of them is either a short or long-ranged weapon (a hammer for Twinbee, a lasso for Winbee, and throwing rattles for Gwinbee), and the other one is a gun, which is a reference to Detana!! TwinBee 's cutscene, in which Twinbee is shown with two guns on each hand. All three can temporally fly in eight directions by propelling via a rocket pack that must be charged, as well as hover.
Aside from their weapons, the major difference between the characters is the time they require to fully charge their punch wave or their rocket propeller: Twinbee has an average charging time; Winbee charges her rocket propeller the fastest, but takes the most to charge a punch wave; Gwinbee, on the other hand, fills charges his punch quickly, but takes a while to charge his propeller.
The bell power-up from the rest of the series also appears here, and it allows any of the characters to obtain various kinds of power-ups, depending on the color of the bell, such as the sets of weapons, the gun, speed, options and invincibility. Unlike other Twinbee games, the bells are obtained by defeating enemies instead of shooting clouds.
The game also features a versus mode, in which players must defeat their opponents for three rounds.
Publication | Score |
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Computer and Video Games | 81/100 [3] |
Famitsu | 28/40 [4] |
GamesMaster | 90/100 [5] |
Super Play | 70% [6] |
Total! | (UK) 90% [7] (DE) 2+ [8] |
Max Overload! | 83% [9] |
Nintendo Game Zone | 43/100 [10] |
Super Action | 80% [11] |
Super Control | 86% [12] |
Super Gamer | 72/100 [13] |
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According to Famitsu , Pop'n TwinBee: Rainbow Bell Adventures sold approximately 36,601 copies during its lifetime in Japan. [14] Japanese publication Micom BASIC Magazine ranked the game tenth in popularity in its April 1994 issue, and it received a 23.1/30 score in a readers' poll conducted by Super Famicom Magazine. [15] [16] It also received generally favorable reviews from critics. [4] [5] [17]
TwinBee (ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA, who also planned and supervised most of the subsequent installments in the TwinBee series. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation.
Snow Bros. is a 1990 platform arcade video game originally developed by Toaplan first published in Japan, then in North America by Romstar and later in Europe. Starring the eponymous snowmen twins Nick and Tom, players are tasked with travelling through 50 stages, throwing and building snowballs, jumping on and off platforms to navigate level obstacles while dodging and defeating monsters in order to rescue the princesses Puripuri and Puchipuchi from captivity. Although first launched in arcades, the game was later ported across multiple platforms, each one being created by different third-party developers and featuring several changes or additions compared with the original version. Conversions for various microcomputers were in development but none were officially released to the public.
Konami Krazy Racers is a 2001 kart-themed racing video game published and developed by Konami for the Game Boy Advance, released as a launch title for the system. Konami Krazy Racers makes use of a variety of characters and concepts from several of Konami's franchises, including Castlevania, Metal Gear, and Gradius. It plays similarly to the Mario Kart series, with eight characters per circuit and offensive/defensive items placed at predetermined points in the tracks. Konami Krazy Racers received mostly positive reviews. It was later released through the Virtual Console for Wii U in 2015.
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TwinBee is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's Fantasy Zone, released a year later, TwinBee is credited as an early archetype of the "cute 'em up" type in its genre. It was the first game to run on Konami's Bubble System hardware. TwinBee was ported to the Family Computer and MSX in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation Konami Classics Series: Arcade Hits. A mobile phone version was released for i-mode Japan phones in 2003 with edited graphics.
TwinBee 3: Poko Poko Daimaō is a vertical-scrolling shoot 'em up video game produced by Konami originally released for the Family Computer in 1989. It was the third game in the TwinBee series released for the Famicom, following the home version of the original TwinBee and the Famicom-exclusive Moero TwinBee. Unlike Moero, which was released in North America as Stinger, TwinBee 3 was a Japan-only release. It was re-released on April 14, 2006 as part of the i-Revo downloadable game service.
Detana!! TwinBee, released in Europe and North America as Bells & Whistles, is a 1991 vertically scrolling shooter arcade video game developed and released by Konami. It is the fifth entry in the TwinBee series and the second to be released for arcades following the original TwinBee. Set several years after the events of TwinBee, players assume the role of Light and Pastel taking control of TwinBee and WinBee to defeat invading forces of the evil alien Iva and save planet Meru after receiving an SOS message sent by Princess Melora.
Pop'n Twinbee (ポップンツインビー) is a top-view shoot-'em-up game originally released in 1993 by Konami for the Super Famicom in Japan. The game was also released for the Super Nintendo Entertainment System in the PAL region. It is the sixth game in the TwinBee series and a direct follow-up to the arcade game Detana!! TwinBee. The European version was published by Konami's Palcom Software division and was the first of three TwinBee games localized for the European market, followed by a Game Boy version of Pop'n TwinBee and the side-scrolling platform game Pop'n TwinBee: Rainbow Bell Adventures. It was released in North America 27 years after its Super Famicom launch through a February 2020 update to the Nintendo Switch Online Super NES library.
TwinBee Yahho!: Fushigi no Kuni de Ōabare!! is a vertical-scrolling shoot-'em-up released by Konami as a coin-operated video game in 1995. It is the third and final game in the TwinBee series released for the arcades. During the same year as its arcade release, the game was released for the PlayStation and Sega Saturn in a two-in-one compilation with its predecessor, Detana!! TwinBee, titled Detana TwinBee Yahho! Deluxe Pack. It was later included in the PlayStation Portable compilation TwinBee Portable, released in 2007. Like most games in the TwinBee series, it was released exclusively in Japan. An international version was produced with the title Magical TwinBee, but was never released. Although the voices were still in Japanese with no English subtitles, the other text in the game was translated into English. There would not be another shoot'em up game until the release of Line GoGo! TwinBee for iPhone OS and Android on 2013 in Japan.
TwinBee RPG is a role-playing video game for the PlayStation. It is a spin-off of the TwinBee shoot-'em-up series featuring a storyline based on the TwinBee Paradise audio drama serial. It was released exclusively in Japan.
Liquid Kids is a 1990 platform arcade video game developed and published by Taito. Starring the hippopotamus Hipopo, players travel through the land of Woody-Lake throwing water bombs, jumping on and off platforms to navigate level obstacles while dodging and defeating monsters in order to rescue Tamasun from her captor, the Fire Demon. The game was ported to the PC Engine and Sega Saturn. Home computer versions were in development but none were officially released to the public.
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Detana TwinBee Yahho! Deluxe Pack is a 1995 two-in-one video game compilation developed and published by Konami for the PlayStation and Sega Saturn. It is the second Deluxe Pack release following Gokujō Parodius Da! Deluxe Pack, which included both Parodius Da! (1990) and Gokujo Parodius (1994). Part of the TwinBee series, it includes the original arcade versions of both Detana!! TwinBee and TwinBee Yahho!. In both games, players assume the role of Light and Pastel taking control of TwinBee and WinBee to defeat invading forces of the evil alien Iva and Archduke Nonsense to save planet Meru and the Land of Wonders island after receiving an SOS message sent by princess Melora and Queen Melody.