Predator 2 | |
---|---|
![]() | |
Developer(s) | Oxford Mobius (DOS) Arc Developments |
Publisher(s) | Image Works Konami Mirrorsoft |
Designer(s) | Paul Walker |
Programmer(s) | Julian Scott (Amiga, Atari ST) |
Artist(s) | Paul Walker Jon Harrison |
Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum, |
Release | Amiga, Atari ST, DOS Spring 1991 [1] |
Genre(s) | Rail shooter |
Mode(s) | Single-player |
Predator 2 is a 1990 rail shooter video game developed by Oxford Mobius and Arc Developments and published by Image Works, Konami and Mirrorsoft for MS-DOS, Amiga, Amstrad CPC, Atari ST, Commodore 64, and the ZX Spectrum. It is based on the film of the same title.
The Gameplay bears a lot of similarities to other first person shooters, particularly Operation Wolf and Dynamite Duke.
![]() | This section needs expansion. You can help by adding to it. (August 2015) |
The plot of the game follows the plot of the movie in which the player assumes the role of Lieutenant Mike Harrigan as he fights the Jamaican Posse, Colombian Cartel, and the Predator himself.
![]() | This section needs expansion. You can help by adding to it. (August 2015) |
The Amiga, Atari ST, and DOS versions of Predator 2, as developed by Arc Developments and published by Image Works, began development in July 1990, and were released in the Spring of 1991. [1] In a December 1990 issue of British gaming magazine The One , The One interviewed team members from Arc Developments for information regarding Predator 2's development in a pre-release interview. [1] The majority of the game's development was to be completed in five months. [1] Image Works initially requested that Predator 2 have five levels, but Arc Developments negotiated with Image Works, with the final compromise being that the game has four levels, but level one is double the length of the other levels. [1] Input from 20th Century Fox, the copyright holder of Predator, led to content restrictions upon Predator 2; Paul Walker, Predator 2's designer and graphic artist, stated that they have to "approve all graphics", and further expressed that Fox disallowed death and blood, which Walker described as "impossible" due to the content of the film. [1] Walker stated that these restrictions were due to Fox marketing the game to a younger audience, and said that "The film's all blood everywhere, but they say 'It's a kiddies game, we don't want killing in there'." [1] These limitations were a complication in Predator 2's development, but the team came to a solution wherein characters "fall over backwards and disappear" when defeated, as opposed to dying. [1] Another complication was that the likenesses of actors in the film had to be approved by their agents. [1] To keep interference at a minimum, Arc Developments kept a list of actors who 'didn't care' about their likeness in the game, as well as a list of those who did; Danny Glover, the actor who played Harrigan, had to approve his likeness in Predator 2 whenever new sprites were made. [1]
Predator 2's graphics were made on a Compaq 386 Despro PC running Windows 3.0, and the DOS version of Deluxe Paint II Enhanced . [1] Predator 2's graphics were designed on PC as opposed to an Amiga due to greater flexibility and being faster overall; the game was also programmed on PC, and this consistency allowed the team to transfer data between computers through serial or floppy disks. [1] Walker expressed that Windows 3's ability to multitask was useful, allowing him to work on the graphics of different versions of the game simultaneously in different windows of DPaint. [1]
![]() | This section needs expansion. You can help by adding to it. (August 2015) |
Computer Gaming World praised the Amiga version's graphics but called the Commodore 64 version "extremely disappointing", and criticized the lack of a save game option as "extremely frustrating". [2] In Germany, Predator was put on the 'German index' by the Federal Department for Media Harmful to Young Persons, [3] which made it illegal to sell or make the game available to minors in Germany, as well as making it illegal to advertise the game in any form.
Commodore International Corporation was a home computer and electronics manufacturer incorporated in The Bahamas with executive offices in the United States founded in 1976 by Jack Tramiel and Irving Gould. Commodore International (CI), along with its subsidiary Commodore Business Machines (CBM), was a significant participant in the development of the home computer industry, and at one point in the 1980s was the world's largest in the industry.
Bombuzal is a puzzle video game designed by Antony Crowther and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.
Deluxe Paint, often referred to as DPaint, is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported to other platforms. An MS-DOS release with support for the 256 color VGA standard became popular for creating pixel graphics in video games in the 1990s.
Defender of the Crown is a strategy video game designed by Kellyn Beeck. It was Cinemaware's first game, and was originally released for the Commodore Amiga in 1986, setting a new standard for graphic quality in home computer games.
Cinemaware was a video game developer and publisher. It had released several titles in the 1980s based on various film themes. The company was resurrected in 2000, before being acquired by eGames in 2005.
Turrican is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.
Artworx was a Naples, Florida software company that produced and supported a line of computer games from 1981 to 2015. It is named after the founder's given name. At first the company published a variety of games, including titles in adventure and arcade-action genres, but were later best known for a strip poker series.
Last Ninja is a series of video games published by System 3. The first game in the series titled The Last Ninja, was released in 1987 for the Commodore 64 and was one of the most successful games for the system. In 1988, System 3 released Last Ninja 2, and in 1991 the third game in the series, Last Ninja 3. In 1990, Last Ninja Remix was released for 8-bit systems. This was Last Ninja 2 with new music, a new introductory sequence, slightly changed graphics and fixed bugs. Confusingly, the 16-bit versions of the original The Last Ninja game were also released in 1990 as Ninja Remix.
Xenon 2: Megablast is a 1989 shoot 'em up video game developed by The Bitmap Brothers and published by Image Works for the Amiga and Atari ST. It was later converted to the Master System, PC-98, X68000, Mega Drive, Commodore CDTV, Game Boy, Acorn Archimedes and Atari Jaguar platforms. The game is a sequel to Xenon and takes place a millennium after the previous title. The goal of the game is to destroy a series of bombs planted throughout history by the Xenites, the vengeful antagonists of the first game.
Starglider is a 3D video game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics inspired by San's love of the 1983 Atari coin-op Star Wars.
Back to the Future Part II is a 1990 action game based on the 1989 film of the same name. It was developed and published by Image Works for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Master System, and ZX Spectrum. The game has five levels based on scenes from the film, and was criticized as a poor conversion of the film. It was followed by Back to the Future Part III.
First Samurai, alternatively titled The First Samurai, is a 1991 beat 'em up platform game developed by Vivid Image and published by Image Works. The First Samurai was originally released in September 1991 for the Amiga and Atari ST, and was later ported to the Commodore 64, MS-DOS and the Super Nintendo Entertainment System. It was followed by a sequel, Second Samurai, in 1994. In 2011, a port was released for iOS.
Last Ninja 3 is an action-adventure video game developed and published by System 3 for the Commodore 64, Amiga, Atari ST in 1991 and the Amiga CD 32 in 1993. It is a sequel to the 1988 game Last Ninja 2.
GrafX2 is a bitmap graphics editor inspired by the Amiga programs Deluxe Paint and Brilliance. It is free software and distributed under the GPL-2.0-only license.
Fun School is a series of educational packages developed and published in the United Kingdom by Europress Software, initially as Database Educational Software. The original Fun School titles were sold mostly by mail order via off-the-page adverts in the magazines owned by Database Publications. A decision was made to create a new set of programs, call the range Fun School 2, and package them more professionally so they could be sold in computer stores around the UK. Every game comes as a set of three versions, each version set to cater for a specific age range.
Menace is a horizontally scrolling shooter developed by DMA Design and published by Psygnosis. It was released for the Amiga and Atari ST in 1988, and for the Commodore 64 and MS-DOS in 1989. The game is set on the planet of Draconia, where players are tasked with destroying the planet's defence mechanisms in order to kill the harmful creatures.
Trump Castle is a series of gambling video games published by Capstone Software between 1989 and 1993. The games are named after Trump's Castle hotel-casino in Atlantic City, New Jersey, and were released for Amiga, Atari ST, Commodore 64, Commodore 128, and MS-DOS.