Predator 2 (1990 video game)

Last updated
Predator 2
Predator 2 Amiga Cover.jpg
Cover artwork
Developer(s) Oxford Mobius (DOS)
Arc Developments
Publisher(s) Image Works
Konami
Mirrorsoft
Designer(s) Paul Walker
Programmer(s) Julian Scott (Amiga, Atari ST)
Artist(s) Paul Walker
Jon Harrison
Platform(s) Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum,
Release
Amiga, Atari ST, DOS
Spring 1991 [1]
Genre(s) Rail shooter
Mode(s) Single-player

Predator 2 is a 1990 rail shooter video game developed by Oxford Mobius and Arc Developments and published by Image Works, Konami and Mirrorsoft for MS-DOS, Amiga, Amstrad CPC, Atari ST, Commodore 64, and the ZX Spectrum. It is based on the film of the same title.

Contents

Gameplay

Predator 2, as shown in the Amiga version Predator 2 Amiga Gameplay Screenshot.png
Predator 2, as shown in the Amiga version

The Gameplay bears a lot of similarities to other first person shooters, particularly Operation Wolf and Dynamite Duke.

Plot

The plot of the game follows the plot of the movie in which the player assumes the role of Lieutenant Mike Harrigan as he fights the Jamaican Posse, Colombian Cartel, and the Predator himself.

Development

The Amiga, Atari ST, and DOS versions of Predator 2, as developed by Arc Developments and published by Image Works, began development in July 1990, and were released in the Spring of 1991. [1] In a December 1990 issue of British gaming magazine The One , The One interviewed team members from Arc Developments for information regarding Predator 2's development in a pre-release interview. [1] The majority of the game's development was to be completed in five months. [1] Image Works initially requested that Predator 2 have five levels, but Arc Developments negotiated with Image Works, with the final compromise being that the game has four levels, but level one is double the length of the other levels. [1] Input from 20th Century Fox, the copyright holder of Predator, led to content restrictions upon Predator 2; Paul Walker, Predator 2's designer and graphic artist, stated that they have to "approve all graphics", and further expressed that Fox disallowed death and blood, which Walker described as "impossible" due to the content of the film. [1] Walker stated that these restrictions were due to Fox marketing the game to a younger audience, and said that "The film's all blood everywhere, but they say 'It's a kiddies game, we don't want killing in there'." [1] These limitations were a complication in Predator 2's development, but the team came to a solution wherein characters "fall over backwards and disappear" when defeated, as opposed to dying. [1] Another complication was that the likenesses of actors in the film had to be approved by their agents. [1] To keep interference at a minimum, Arc Developments kept a list of actors who 'didn't care' about their likeness in the game, as well as a list of those who did; Danny Glover, the actor who played Harrigan, had to approve his likeness in Predator 2 whenever new sprites were made. [1]

Predator 2's graphics were made on a Compaq 386 Despro PC running Windows 3.0, and the DOS version of Deluxe Paint II Enhanced . [1] Predator 2's graphics were designed on PC as opposed to an Amiga due to greater flexibility and being faster overall; the game was also programmed on PC, and this consistency allowed the team to transfer data between computers through serial or floppy disks. [1] Walker expressed that Windows 3's ability to multitask was useful, allowing him to work on the graphics of different versions of the game simultaneously in different windows of DPaint. [1]

Reception

Computer Gaming World praised the Amiga version's graphics but called the Commodore 64 version "extremely disappointing", and criticized the lack of a save game option as "extremely frustrating". [2] In Germany, Predator was put on the 'German index' by the Federal Department for Media Harmful to Young Persons, [3] which made it illegal to sell or make the game available to minors in Germany, as well as making it illegal to advertise the game in any form.

Related Research Articles

<span class="mw-page-title-main">Amiga</span> Family of personal computers sold by Commodore

Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.

<span class="mw-page-title-main">Deluxe Paint</span> Raster graphics editor

Deluxe Paint, often referred to as DPaint, is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported to other platforms. An MS-DOS release with support for the 256 color VGA standard became popular for creating pixel graphics in video games in the 1990s.

<i>Chips Challenge</i> 1989 video game

Chip's Challenge is a top-down tile-based puzzle video game originally published in 1989 by Epyx as a launch title for the Atari Lynx. It was later ported to several other systems and was included in the Windows 3.1 bundle Microsoft Entertainment Pack 4 (1992), and the Windows version of the Best of Microsoft Entertainment Pack (1995), where it found a much larger audience.

<i>Defender of the Crown</i> 1986 video game

Defender of the Crown is a strategy video game designed by Kellyn Beeck. It was Cinemaware's first game, and was originally released for the Commodore Amiga in 1986, setting a new standard for graphic quality in home computer games.

<span class="mw-page-title-main">Cinemaware</span> Video game developer

Cinemaware was a video game developer and publisher. It had released several titles in the 1980s based on various film themes. The company was resurrected in 2000, before being acquired by eGames in 2005.

<span class="mw-page-title-main">PC game</span> Electronic game played on a personal computer

A personal computer game, also known as a computer game or abbreviated PC game, is a video game played on a personal computer (PC). They are defined by the open platform nature of PC systems.

<i>Dalek Attack</i> 1992 video game

Dalek Attack is a 1992 computer game based on the long-running British science fiction television series Doctor Who, in which the player controls the Doctor and fights recurring adversaries, the Daleks and other enemies. In most versions of the game, the player can choose between playing as the Fourth, Fifth or Seventh Doctor; in the MS-DOS and Amiga versions, the player can play as the Second, Fourth or Seventh Doctor, and in the ZX Spectrum version only the Seventh Doctor was available. A second player may play as the Doctor's companion. K-9 also makes appearances later in the game as does Davros, creator of the Daleks in the TV series, as the final end of level boss. The game is set in London, Paris, New York, Tokyo and Skaro.

<i>Epic</i> (video game) 1992 video game

Epic is a space combat simulation game developed by Digital Image Design and published by Ocean Software for the Commdore Amiga and Atari ST in early 1992. A port to MS-DOS also appeared in the same year, followed by a version for the NEC PC-9801 in 1993. A sequel, titled Inferno, was released in 1994 for PCs only.

<i>CarVup</i> 1990 video game

CarVup is a platform game developed and published by Core Design in 1990. Based on Jaleco's 1985 arcade game City Connection, it was released for the Amiga and Atari ST.

<span class="mw-page-title-main">TMS34010</span> Microprocessor with dedicated graphics instructions

The TMS34010, developed by Texas Instruments and released in 1986, was the first programmable graphics processor integrated circuit. While specialized graphics hardware existed earlier, such as blitters, the TMS34010 chip is a microprocessor which includes graphics-oriented instructions, making it a combination of a CPU and what would later be called a GPU. It found use in arcade video games from the late 1980s through the mid 1990s, including Mortal Kombat and NBA Jam, and computer workstation video accelerator boards. TI later released the TMS34020 with an emphasis on 3D rendering.

The Amiga is a family of home computers that were designed and sold by the Amiga Corporation from 1985 to 1994.

<i>Vixen</i> (video game) 1988 video game

Vixen is a platform game published by Martech in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, and ZX Spectrum.

<i>Back to the Future Part II</i> (video game) 1990 video game

Back to the Future Part II is a 1990 action game based on the 1989 film of the same name. It was developed and published by Image Works for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Master System, and ZX Spectrum. The game has five levels based on scenes from the film, and was criticized as a poor conversion of the film. It was followed by Back to the Future Part III.

<i>First Samurai</i> 1991 video game

First Samurai, alternatively titled The First Samurai, is a 1991 beat 'em up platform game developed by Vivid Image and published by Image Works. The First Samurai was originally released in September 1991 for the Amiga and Atari ST, and was later ported to the Commodore 64, MS-DOS and the Super Nintendo Entertainment System. It was followed by a sequel, Second Samurai, in 1994. In 2011 a port was released for iOS.

<i>Last Ninja 3</i> 1991 video game

Last Ninja 3 is an action-adventure video game that was developed and published by System 3 for the Commodore 64, Amiga, Atari ST in 1991. It is a sequel to the 1988 game Last Ninja 2.

<i>Legends of Valour</i> 1992 video game

Legends of Valour is a role-playing video game developed by Synthetic Dimensions and released by U.S. Gold and Strategic Simulations in 1992 for the Amiga, Atari ST and MS-DOS, with the additional FM Towns and PC-98 versions in 1993-1994 in Japan only. As the game was planned to be a first part of the series, its full title is Legends of Valour: Volume I – The Dawning. The proposed unreleased sequel to Legends of Valour was to take place in the world outside Mitteldorf, the enclosed city where the entirety of Legends of Valour takes place.

<span class="mw-page-title-main">GrafX2</span> Raster graphics editor

GrafX2 is a bitmap graphics editor inspired by the Amiga programs Deluxe Paint and Brilliance. It is free software and distributed under the GPL-2.0-only license.

<i>Ghostbusters II</i> (computer video game) 1989 video game

Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 South, Phil (December 1990). "Predator 2". The One. No. 27. emap Images. pp. 59–62.
  2. Wilson, David M. (February 1992). "The Out-of-Towner". Computer Gaming World. No. 91. pp. 16, 18.
  3. "InterCafe - Software for your Internet Cafe / Games on the Indexlist / Index List / Illegal Games". Archived from the original on 2013-07-30. Retrieved 2015-08-17.