Premier Manager 2

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Premier Manager 2
Premier Manager 2.jpg
Instruction manual art for Premier Manager 2
Developer(s) Realms of Fantasy
Publisher(s) Gremlin Interactive
Designer(s) John Atkinson, Paul Atkinson, Alex Kewin, Tony Casson
Composer(s) Patrick Phelan
Series Premier Manager
Platform(s) Amiga, Atari ST, DOS
Release 1993
Genre(s) Sports simulation
Mode(s) Single-player, multiplayer

Premier Manager 2 (also known as PM2) is a football management simulator video game for the Amiga, Atari ST, and DOS platforms. It was released in 1993 by Gremlin Interactive. The objective of the game is to manage a football club successfully within the top five divisions in the English league system. It is preceded by Premier Manager , and followed by Premier Manager 3 .

Contents

Format

Premier Manager 2 follows on from Premier Manager and uses the same situation for the game. The user gets to choose one of the Conference League teams to join as manager. They then must manage the team's players and tactics to win matches. The team can play in both the league and cup competitions.

Two matches taking place. Premier Manager 2 game.gif
Two matches taking place.

In the conference league the teams automatically qualify for the FA Cup first round, unlike in reality where non-league teams must go through qualifying rounds.

As well as managing the team, the user must also manage the club's finances, such as bank loans and advertising boards. Money can be raised by selling players, adding sponsors and ticket sales (as well as some miscellaneous events). To improve ticket sales the user can invest in upgrading various aspects of the stadium such as seating and facilities. [1]

The game is for one or two players which can choose their team at the beginning of the game. The two users must then take turns in accessing the computer game to manage their teams. During player transfers, both users are requested to make a bid. They can change the team they manage by applying for positions when they become available during the season, or accept job offers at the end of the season once their contract expires.

Reception

Premier Manager 2 was seen as an improvement from the original Premier Manager game. Amiga User International noted that various interface changes made the game much more enjoyable to play. The magazine rated Premier Manager 2 at 91%. It was also the magazines's "Game of the month". [2] The One Amiga also rated the game highly at 90% but drew attention to the lack of the sound in the game. [3] Amiga Format also said the game was let down by the minimal sound effects, but rated the game highly at 89%, and said it is a very realistic football management simulation. [4] Amiga Power rated the game 79% and suggested that it seems to be more of an update for Premier Manager. The review praised the easy to use interface. [5] Computer Gaming World in June 1994 said that Premier Manager 2's new features made it "the best in its class"; while other games had better graphics it was "the tops as far as gameplay is concerned". The magazine concluded that it was "a classic football game". [6]

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References

  1. McKevitt, Steve (1993). Premier Manager 2 user manual. Gremlin Interactive. p. 23.
  2. "Premier Manager 2 Amiga User International review". Amiga User International . AUI Limited. December 1993.
  3. Broughton, Matt. "Premier Manager 2 The One Amiga review". The One Amiga . EMAP.
  4. Smith, Tim (December 1993). "Premier Manager 2 Amiga Format review". Amiga Format . Future Publishing.
  5. Davies, Jonathan (November 1993). "Premier Manager 2 Amiga Power review". Amiga Power . Future Publishing.
  6. Rigby, Paul; Dela Fuente, Derek (June 1994). ""Football" Frenzy". Computer Gaming World. pp. 62–66.