Rastan | |
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Developer(s) | Taito |
Publisher(s) | Taito Imagine Software (CPC, C64, Spectrum) Hit Squad (CPC, C64, Spectrum) Sega (Master System) |
Director(s) | Yoshinori Kobayashi |
Producer(s) | Yoshinori Kobayashi |
Designer(s) | Toshiyuki Nishimura |
Programmer(s) | Yoshinori Kobayashi Hideaki Tomioki Touru Takahashi Hideo Kazama |
Artist(s) | Toshiyuki Nishimura Taira Sanuki Seiji Kawakami Genya Kuriki |
Composer(s) | Naoto Yagishita Masahiko Takaki |
Platform(s) | Arcade, Amstrad CPC, Apple IIGS, Commodore 64, Game Gear, IBM PC, MSX2, Master System, ZX Spectrum, PlayStation 4 |
Release | |
Genre(s) | Hack and slash, [3] [4] platform |
Mode(s) | Single-player |
Rastan Saga, [lower-alpha 1] known as Rastan in North America, is a side-scrolling hack and slash arcade video game released by Taito in 1987. It was a critical and commercial success and was ported to home platforms. On May 2, 2024, the arcade version of the game got ported as part of the Arcade Archives series. [5]
This article needs an improved plot summary.(January 2019) |
Taking place in a fantasy setting, the story is about Rastan who is presently a ruler of his kingdom narrating his past full of dangerous adventures and his eventual ascension to a kingship. Rastan, who back then was a barbaric knave resorted to banditry and murders to survive through hard times, came upon a chance to slay monsters and save a kingdom of Ceim from the said monsters in exchange of rich rewards. Accepting the deal, Rastan must fight hordes of enemy monsters based on mythical creatures such as chimeras and harpies. Rastan's quest to liberate Ceim from monsters eventually leads to a confrontation against a large fire-breathing red dragon with magical powers enabling it to control other monsters. Rastan was able to destroy the red dragon after a duel and after receiving rich rewards as promised, Rastan sets out to find a new region to establish his own kingdom and to rule it.
At the ending of the game, the king Rastan of present reveals that there are many more stories to tell in his ascension to kingship and the whole game was just a minuscule part of his grander tale.
The controls of Rastan consists of an eight-way joystick, a button for attacking, and a button for jumping. By using the joystick in combination with either button, the player can determine the height of Rastan's jumps, as well as the direction he swings his weapon (including downwards while jumping). The game uses a health gauge system along with limited lives, although certain obstacles (such as falling into a body of water or being crushed by a spiked ceiling) will instantly kill Rastan regardless of how much health he has left.
There are a total of six rounds, each consisting of three areas: an outdoor scene, a castle scene and a throne room where the player must confront the stage's boss. The backgrounds of the outdoor areas feature broad landscapes with changing sunlight effects with detail.
The bosses are, in order of appearance: [6]
The player can pick up any item by touching it, as well as new weapons by striking them with his current one. All the weapons and power-ups picked by Rastan will be equipped only for a limited time, except for the Ring power up. The Ring will remain equipped on Rastan for the entirety of his current life, even carrying over to the next stage. When Rastan picks up any equipable item, an icon will appear on the lower right corner of the screen as an indicator of the item's effect until it wears out. Rastan can only wield one weapon at a time (a mace, an axe, a fireball-shooting sword, or his standard sword), as well as only one type of protector (a shield, a mantle, or a body armor), but other items (such as the necklace and ring) can be worn at the same time. There are also jewels that gives out bonus points, as well potion bottles that restore or deplete the player's health depending on the color. The rare golden sheep's head restores Rastan's health completely.
Rastan Saga (the Japanese version) features an opening sequence, when the player starts the game, which explains the purpose of Rastan's journey. It is not included in the versions released in other countries (which are simply titled Rastan). Also, in the Japanese version when the player completes a stage ("Round") the "victory" screen has text pertaining to the storyline. In the international versions, there is a "generic" victory screen with generic text ("You are a brave fighter to have cleared such a difficult stage"). However, the international versions feature a different attract sequence which shows all the items that can be obtained by the player along with their effect.
In the Japanese version there are far fewer bats during the bat swarm sequences in the castle of level 1 than in other versions.
In Europe, the arcade game was originally released with its Japanese title Rastan Saga. [2]
Rastan was initially ported to various 8-bit home computers in Europe (the Commodore 64, ZX Spectrum and Amstrad CPC) by Imagine Software in 1987. Taito imported Imagine's C64 version to the United States in 1988 and also released in 1990 two additional ports for the IBM PC and Apple IIGS, both of which were developed by Novalogic.
An unreleased version for the Atari ST was discovered in demo form only. [7]
In 1988, Taito developed its own conversions for the MSX2 in Japan, and the Master System in North America and Europe. Both ports featured redesigned level layouts, with the Master System version replacing some of the boss characters as well. The latter was itself ported to the Game Gear and released exclusively in Japan on August 9, 1991.
Publication | Award |
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Your Sinclair | YS Megagame [8] |
In Japan, Game Machine listed Rastan on their May 1, 1987 issue as being the second most successful table arcade unit of the month. [9]
Clare Edgeley of Computer and Video Games reviewed the arcade game upon release, stating the "coin-op of the month has GOT to be Taito's superb Rastan Saga" with praise for the "beautifully drawn and very realistic" graphics, fast-paced action and addictive gameplay. [2] Tim Rolf of Sinclair User called it a "hacking and a-slaying" game that is "very, VERY good." [10] Peter Shaw of Your Sinclair also gave it a positive review in 1987, [11] with the magazine later calling it the "best ever slash 'n' slice 'em up" in 1988. [12] The game drew comparisons to the character Conan the Barbarian, [2] [10] Capcom's Ghosts 'n Goblins (1985), [10] and Konami's Green Beret (1985). [11]
Console XS reviewed the Sega Master System version of Rastan Saga, giving it an 88% score. [13] Your Sinclair reviewed the ZX Spectrum version, rating it 9 out of 10. [14] The ZX Spectrum version was awarded 9/10 in the July 1988 issue of Your Sinclair, [15] and was placed at number 54 in the Your Sinclair Top 100 list.
An emulation of the Rastan arcade game is included in the compilations Taito Memories , Taito Legends , and Taito Legends Power-Up .
Rastan was followed by two sequels: Rastan Saga II (released as Nastar in Europe and Nastar Warrior in North America) and Warrior Blade: Rastan Saga Episode III . Rastan appears in another Taito game, Champion Wrestler, as "Miracle Rastan".
The Saffire developed game Barbarian for PlayStation 2 and GameCube was published in Japan by Taito as Warrior Blade: Rastan vs. Barbarian. The game has nothing to do with Rastan despite the title.
Bubble Bobble is a 1986 platform game developed and published by Taito for arcades. It was distributed in the United States by Romstar, and in Europe by Electrocoin. Players control Bub and Bob, two dragons that set out to save their girlfriends from a world known as the Cave of Monsters. In each level, Bub and Bob must defeat each enemy present by trapping them in bubbles and popping, who turn into bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult.
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.
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Wonder Boy in Monster Land, known by its original arcade release as Wonder Boy: Monster Land, is a platform video game developed by Westone Bit Entertainment and released by Sega in Japanese arcades in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game Wonder Boy and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.
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Nekketsu Kōha Kunio-kun, released as Renegade in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986. In the original Japanese version Nekketsu Kōha Kunio-kun, the game revolves around a high-school delinquent named Kunio-kun who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version Renegade, the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss.
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Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.
Continental Circus is a racing simulation arcade game, created and manufactured by Taito in 1987. In 1989, ports for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum were published by Virgin Games.
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Rastan Saga II, known in Europe as Nastar and in North America as Nastar Warrior, is a hack and slash platform arcade video game developed and released by Taito in 1988. It is the sequel to Rastan. The story in this game tells how Rastan got his titular name and saved a vast region called 'Rastania' from evil monsters known as "The Wicked Group." Rastania, the kingdom which Rastan saves in this game, subsequently becomes his kingdom to rule. On June 20, 2024, the arcade version of the game got ported as part of the Arcade Archives series.
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WEC Le Mans, known as WEC Le Mans 24 in Japan, is a racing simulation video game released in arcades by Konami in 1986. It was the first racing video game to depict the 24 Hours of Le Mans World Endurance Championship (WEC). The Lap of Le Mans is split up into three sections, during which the time of day changes from day to dusk, dusk to night, and night to dawn.
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Rolling Thunder is a run and gun video game developed by Namco in Japan and Europe and released in 1986 as a coin-operated arcade video game using the Namco System 86 hardware. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and it was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates. On March 17, 2022, the arcade version of the game got ported as part of the Arcade Archives series.
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