Rayxanber

Last updated
Rayxanber
FM Towns Rayxanber cover art.jpg
Developer(s) Data West
Publisher(s) Data West
Director(s) Kazuhide Nakamura
Producer(s) Naokazu Akita
Programmer(s) Takayasu Sato
Artist(s) Takeharu Igarashi
Yoshiko Miyamoto
Composer(s) Yasuhito Saito
SeriesRayxanber
Platform(s) FM Towns
Release
  • JP: April 13, 1990
Genre(s) Scrolling shooter
Mode(s) Single-player

Rayxanber [lower-alpha 1] is a 1990 scrolling shooter video game developed and published by Data West for the FM Towns. It is the first entry in the Rayxanber series, followed by Rayxanber II (1991) and Rayxanber III (1992) for the PC Engine platform. [1] In the game, the player assumes the role of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. The title was created by Team 50, a group within Data West. The soundtrack was scored by Yasuhito Saito, who composed for other titles such as Layla and The 4th Unit series. It garnered mixed reception from critics.

Contents

Gameplay

Screenshot of the game's second stage. FMT Rayxanber.png
Screenshot of the game's second stage.

Rayxanber is a science fiction-themed scrolling shooter game reminiscent of R-Type , in which the player takes control of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. [2] [3] The player controls the ship through eight increasingly difficult stages over a constantly scrolling background, populated with an assortment of bioships, organic fortresses and obstacles. [3] [4] The scenery never stops moving until a boss is reached, which must be fought in order to progress further.

There are three types of weapon units in the game the player can acquire by collecting their respective colors when dropped by carriers when shot down and alternate between each one by obtaining another weapon during gameplay, ranging from fire (red), barriers (green), and multi-directional laser (blue). [2] [3] Each weapon can be powered-up and collecting any weapon unit equips the ship with a set of two satellite-like options that fire based on the direction the unit was rotating towards before being obtained. By holding down the attack button, the player can charge the ship's cannon to unleash a more powerful blast against enemies. [2] The ship is also capable of performing a dash maneuver to evade incoming enemy fire or obstacles. [2]

The title employs a checkpoint system in which a downed player will start off at the beginning of the checkpoint they managed to reach before dying. [2] Getting hit by enemy fire or colliding against solid stage obstacles will result in losing a life, as well as a penalty of decreasing the ship's firepower and loss of the weapon that was currently in use, and the game is over once all lives are lost, though the player has unlimited continues to keep playing. [3]

Development and release

Rayxanber was developed by Team 50, a group within Data West composed of director Kazuhide Nakamura, programmer Takayasu Sato, artists Takeharu Igarashi and Yoshiko Miyamoto, producer Naokazu Akita and two playtesters. [1] [2] [5] [6] The soundtrack was scored by Yasuhito Saito, who composed for other titles such as Layla and The 4th Unit series. [5] [6] The game was published in Japan by Data West on April 13, 1990, for the FM Towns, although it was originally scheduled for a March release. [1] [3] [4] [7] In a 2020 interview with Japanese gaming website DenFaminicoGamer, a Data West representative commented that there were no current plans for a digital re-release of the Rayxanber series through their official online store, but would consider it if there is demand. [8]

Reception

Rayxanber received mixed reception from critics. [1] The Japanese publication Micom BASIC Magazine ranked the game at the number thirty-one spot in popularity on their July 1990 issue. [9] A writer for Japanese gaming magazine Technopolis commended the audiovisual presentation but noted its difficulty. [3] David Borrachero of Spanish gaming magazine RetroManiac regarded it as a curiosity and stated that the visuals were inspired by R-Type and Gradius . Borrachero also found its playability fair but claimed that "it offers almost nothing that we have not already seen." [10] Hardcore Gaming 101 's John Sczepaniak wrote that "There is little redeemable about the original Rayxanber apart from the fact that if your only gaming system in 1990 was an FM Towns computer, there were only a couple of other shooters available to you. Otherwise it’s a fairly unremarkable game." [2]

Legacy

Rayxanber spawned two sequels on the PC Engine. [1] [2] In 1991, Rayxanber II was released for the PC Engine CD-ROM², becoming a success when it released in Japan but garnered mixed reception from critics reviewing it as an import title and retrospective commentaries, most of which noted its high difficulty nature. [1] [11] [12] [13] [14] In 1992, Rayxanber III was released for the PC Engine Super CD-ROM², [13] serving as the last entry in the trilogy. [1] [15] It was anticipated by Japanese players, [16] but garnered mixed reception from reviewers. However, it has been retroactively considered one of the best games for the PC Engine and one of the most important shooting titles on the platform. [17] [18]

Notes

  1. Japanese: ライザンバー, Hepburn: Raizanbā

Related Research Articles

<i>Knightmare</i> (1986 video game) 1986 video game

Knightmare is a 1986 vertically scrolling shooter video game developed and published by Konami for the MSX home computer. It was included in compilations for the MSX, PlayStation and Sega Saturn, followed by a port for mobile phones, and digital re-releases for the Virtual Console and Microsoft Windows. It is the first entry in the Knightmare trilogy. The game stars Popolon, a warrior who embarks on a quest to rescue the princess Aphrodite from the evil priest Hudnos. The player must fight waves of enemies while avoiding collision with their projectiles and obstacles along the way, and facing against bosses.

<i>Demons World</i> 1989 video game

Demon's World is a 1989 run and gun arcade video game originally developed by Toaplan and published in Japan by Taito and in North America by Catalina Games. In the game, players assume the role of two ghost hunters to fight against several ghosts and monsters that were unleashed upon Earth by the titular demon king. Initially launched for the arcades, the title was then ported to the PC Engine Super CD-ROM² by NEC Avenue and published exclusively in Japan on 26 February 1993, featuring various additions and changes compared with the original release.

<i>Valis: The Fantasm Soldier</i> 1986 video game

Valis: The Fantasm Soldier is a 1986 action-platform video game originally developed by Wolf Team and published by Telenet Japan for the MSX, PC-8801, X1, FM-7, and PC-9801 home computers. It is the first entry in the Valis series. It stars Yuko Asou, a Japanese teenage schoolgirl chosen as the Valis warrior and wielder of the mystical Valis sword to protect the Earth, the land of spirits, and the dream world Vecanti from demon lord Rogles. Through the journey, the player explores and search for items and power-ups, while fighting enemies and defeating bosses to increase Yuko's attributes.

<i>Valis II</i> 1989 video game

Valis II is a 1989 action-platform video game originally developed by Laser Soft, published by Telenet Japan and NEC for the PC Engine CD-ROM²/TurboGrafx-CD. A home computer version was released for PC-8801, MSX2, PC-9801 and X68000. A super deformed-style remake was also released in 1992 for the Sega Mega Drive/Genesis. It is the second entry in the eponymous series. It stars Yuko Asou, a Japanese schoolgirl teenager chosen to become the Valis warrior by wielding the titular mystical sword, after defeating the demon lord Rogles. The dream world Vecanti fell under the rule of emperor Megas, whose hatred towards his brother Rogles and bloodthirsty tendencies seeks to wipe out traces of the former tyrant, including his supporters. Gameplay varies between each version but all share similar elements, as the player explores and search for items and power-ups, while fighting enemies and defeat bosses.

<i>The Legendary Axe II</i> 1990 video game

The Legendary Axe II is a horizontal platform video game created in 1990 by Victor Musical Industries. It is the follow-up to The Legendary Axe.

<i>Cotton: Fantastic Night Dreams</i> 1991 video game

Cotton: Fantastic Night Dreams is a scrolling shooter video game developed by Success and originally released in Japanese arcades in 1991. The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing game elements using a main two-button configuration. It ran on the Sega System 16 hardware.

<i>Truxton II</i> 1992 video game

Truxton II is a 1992 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to Truxton, which was released earlier on arcades in 1988 and later ported to various platforms.

<i>Cyber Core</i> Scrolling shooter video game from 1990

Cyber Core is a 1990 vertically scrolling shooter video game developed by Alfa System and published in Japan by Information Global Service (IGS) and in North America by NEC for the TurboGrafx-16. Set in the year 2269 where Earth has been overrun by an alien race known as Hyper Insects, the player controls a Chimera bio-fighter craft, piloted by the enforcer Rad Ralph in order to fend off the invaders and reclaim the planet. Similar to Dragon Spirit, Ralph has a projectile weapon for destroying air-based enemies and a bomb for destroying ground-based enemies.

<i>Mad Stalker: Full Metal Forth</i> 1994 video game

Mad Stalker: Full Metal Forth is a 1994 side-scrolling beat 'em up game developed by Fill-in-Cafe and published by Family Soft in Japan for the X68000. It is the fourth game to be created and released by both Fill-in-Cafe and Family Soft for the X68000 platform late into its commercial life span, after being discontinued in 1993.

<i>Cho Ren Sha 68K</i> 1995 video game

Cho Ren Sha 68K is a 1995 vertically scrolling dōjin shoot 'em up video game developed and originally published by Koichi "Famibe No Yosshin" Yoshida at Comiket for the X68000. Taking place in a ring structure, players take control of the Zanki space fighter craft to fight against an assortment of enemies and bosses.

<i>Aquales</i> 1991 video game

Aquales is an action role-playing run and gun video game developed and published by Exact exclusively for the X68000 in Japan on September 12, 1991. The second title to be created and released by Exact for the X68000 platform, the game takes place in the dystopian future of 2069 where the British Elias-Rits Investigative Unit ship went missing during a reconnaissance operation at the Kermadec Islands, as players assume the role of American pilot Fredric von Nyuya from the elite World-Ocean Development League squad taking control of a mecha in an attempt to unveil the truth behind the mysterious disappearance of the Elias-Rits embarkation during their operation. Its gameplay mainly consists of action and shooting mixed with mission-based exploration, as well as role-playing elements, using a main two-button configuration.

<i>Naious</i> 1990 video game

Naious is a scrolling shooter video game developed and published by Exact exclusively for the Sharp X68000 in Japan on October 26, 1990. It is both the first title to be created and released by Exact for the X68000 platform, as well as the first project produced by the company.

<i>Dragon Ball Z: Idainaru Son Goku Densetsu</i> 1994 video game

Dragon Ball Z: Idainaru Son Goku Densetsu is a 1994 fighting video game developed by BEC and published by Bandai for the PC Engine Super CD-ROM² add-on. Based upon Akira Toriyama's Dragon Ball franchise, it is a retelling of Goku's seven major battles over the course of the series up to the conclusion of the Cell Games saga. Idainaru Son Goku Densetsu was created by most of the same team at BEC that would go on to work on Dragon Ball Z: Idainaru Dragon Ball Densetsu. The game received generally positive reception from critics who reviewed it as an import title but criticism was geared towards its difficulty level.

<i>Seirei Senshi Spriggan</i> 1991 video game

Seirei Senshi Spriggan is a 1991 vertically scrolling shooter video game developed by Compile and published by Naxat Soft in Japan for the PC Engine CD-ROM². In the game, the player assume control of Jega and Rikart piloting the Spriggan in order to protect their country from the Buraizubara empire.

<i>Rayxanber II</i> 1991 video game

Rayxanber II is a 1991 horizontally scrolling shooter video game developed and published by Data West for the PC Engine CD-ROM². It is the sequel to Rayxanber, which was released earlier in 1990 for the FM Towns. In the game, the player assumes the role of a fighter pilot controlling a space craft to protect Earth against an alien invasion led by the returning Zoul Empire. The title was created by Team 50, a group within Data West that previously worked on the first entry for FM Towns. The music was scored by Yasuhito Saito, who composed for the original entry and also worked on titles such as Layla and The 4th Unit series.

<i>Rayxanber III</i> 1992 video game

Rayxanber III is a 1992 scrolling shooter video game developed and published by Data West for the PC Engine Super CD-ROM². It is a follow-up to Rayxanber II, which was released earlier in 1991 for the PC Engine CD-ROM², and the last entry in the Rayxanber trilogy. In the game, the player assumes the role of a fighter pilot controlling a space craft deployed into the homeworld of the Zoul Empire, in retaliation for the destruction of a mother ship from Earth. It retains the same gameplay as its predecessors, with the players fighting against an assortment of enemy forces while avoiding collision with their projectiles and other obstacles.

<i>Spriggan Mark 2: Re-Terraform Project</i> 1992 video game

Spriggan Mark 2: Re-Terraform Project is a 1992 horizontally scrolling shooter video game developed by Compile and published in Japan by Naxat Soft for the PC Engine Super CD-ROM². It is a follow-up to Seirei Senshi Spriggan (1991). The game follows lieutenant Greg Erwin piloting the armed Bartholomeu armor and later the Spriggan Mark 2 in a war between two opposing forces to decide the fate of a space colony at Mars. The player must fight against waves of enemies to avoid collision with their projectiles and other obstacles, while intermissions between characters during gameplay advances the storyline.

<i>Sylphia</i> (video game) 1993 video game

Sylphia is a 1993 vertically scrolling shooter video game developed by Compile and published in Japan by Tonkin House for the PC Engine Super CD-ROM². Whereas many shooting games of the era take place in a science fiction setting, this game instead mixes heroic fantasy and ancient Greek mythology. The game follows Silphia, a maiden warrior reincarnated as a demigoddess under Zeus after her demise in battle, facing against the forces of Hades.

<i>Illusion City</i> 1991 video game

Illusion City is a role-playing video game originally developed and published by Microcabin for the MSX Turbo R home computer. It was later ported to PC-88 and PC-98 computers, FM Towns, X68000, and Sega Mega-CD. The story takes place in the 21st century after Hong Kong was devastated by a demonic attack, before the crisis was isolated and the region was reformed under new order by SIVA corporation. The game follows demon hunter Tianren, gathering information in order to unravel the mystery surrounding the demonic beings and SIVA corporation. Gameplay features a growing party led by Tianren navigating the city, talking with non-playable characters, exploring complex areas, and taking part in turn-based battles against enemies.

References

  1. 1 2 3 4 5 6 7 Denis, Cyril (October 2009). "Consoles : la saga Rayxanber". Pix'n Love  [ fr ] (in French). No. 9. Éditions Pix'n Love  [ fr ]. pp. 92–97.
  2. 1 2 3 4 5 6 7 8 Sczepaniak, John (December 8, 2013). "Rayxanber". Hardcore Gaming 101 . Archived from the original on 2021-12-23. Retrieved 2022-02-02.
  3. 1 2 3 4 5 6 7 "Gaming World: 全 8 面の強カシュ-ティンクの登場だ! — ライザンバー". Technopolis  [ ja ] (in Japanese). Vol. 9, no. 93. Tokuma Shoten. May 1990. p. 21.
  4. 1 2 "Gaming World: 新作ゲー厶先取りSoft Flash — ライザンバー". Technopolis  [ ja ] (in Japanese). Vol. 9, no. 92. Tokuma Shoten. April 1990. p. 27.
  5. 1 2 Data West (April 13, 1990). Rayxanber (FM Towns). Data West. Level/area: Staff.
  6. 1 2 Szczepaniak, John (August 11, 2014). Saito, Yasuhito. The Untold History of Japanese Game Developers. Vol. 1. S.M.G. Szczepaniak. ISBN   978-0-9929260-0-7.
  7. "Super Soft Hot Information: Personal Computer — ライザンバー (Towns)". Micom BASIC Magazine  [ ja ] (in Japanese). No. 94. The Dempa Shimbunsha Corporation  [ ja ]. April 1990. p. 232.
  8. Fukuyama, Koji; ishigen (March 3, 2020). "FM TOWNSで活躍したゲームソフトメーカー「データウエスト」が突然の復活、その真意を聞いてみた。将来的には『第4のユニット』続編やダウンロード販売も視野に". DenFaminicoGamer (in Japanese). Gamemaga. Archived from the original on 2022-02-05. Retrieved 2022-02-06.
  9. Yamashita, Akira (July 1990). "Super Soft Hot Information: Personal Computer - Hot 40". Micom BASIC Magazine  [ ja ] (in Japanese). No. 97. The Dempa Shimbunsha Corporation  [ ja ]. pp. 230–233.
  10. Borrachero, David (August 2013). "Japon BITS: La historia del FM TOWNS — Los mejores juegos del FM Towns". RetroManiac Magazine (in Spanish). No. 8. RetroManiac. pp. 104–107.
  11. Kun, Kaneda (September 1991). "PC Engine CD Rom Review: Rayxanber II". Consoles +  [ fr ] (in French). No. 1. M.E.R.7  [ fr ]. p. 92.
  12. Scamps, Olivier (September 1991). "Tests De Jeux: Rayxanber II". Player One  [ fr ] (in French). No. 12. Média Système Édition  [ fr ]. p. 73.
  13. 1 2 "International Outlook: Data West / PC Engine SuperCD-ROM - Rayxanber III". Electronic Gaming Monthly . No. 33. Sendai Publishing. April 1992. p. 52.
  14. Sczepaniak, John (December 12, 2014). "Rayxanber II". Hardcore Gaming 101 . Archived from the original on 2021-12-23. Retrieved 2022-02-06.
  15. Sczepaniak, John (December 12, 2014). "Rayxanber III". Hardcore Gaming 101 . Archived from the original on 2022-01-07. Retrieved 2022-02-06.
  16. Ireland, Victor (July–August 1993). "Games Around the World - Rayxanber III". DuoWorld . No. 1. Larry Flynt Publications. p. 26.
  17. Corritore, Andrea (December 12, 2006). "PC-Engine: quando la leggenda diviene realtà". IGN Italia (in Italian). Vusumo. Archived from the original on 2018-07-04. Retrieved 2022-02-02.
  18. Borrachero, David; Antxiko (August 26, 2011). "La Historia De PC-Engine: Los Mejores Juegos". RetroManiac Magazine (in Spanish). No. 4. RetroManiac. pp. 54–63.