Rick Sternbach | |
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Born | Richard Michael Sternbach July 6, 1951 |
Alma mater | University of Connecticut |
Known for | Star Trek , Cosmos: A Personal Voyage |
Awards |
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Richard Michael Sternbach (born July 6, 1951) is an illustrator who is best known for his space illustrations and his work on the Star Trek television series.
Born July 6, 1951, [1] in Bridgeport, Connecticut, in 1969 Sternbach enrolled at the University of Connecticut with an art major, but after a couple of years switched to marine biology. [2] After leaving University, he became an illustrator for books and magazines, with his first cover illustration published on the October 1973 issue of Analog magazine. [2] Sternbach became a friend of science fiction writer Greg Bear, after his illustration of "A Martian Ricorso" featured in the cover of the February 1976 issue of Analog. [3]
During 1974 to 1976 he produced several original works of art for the Gengras Planetarium, part of the Children's Museum of West Hartford, in Connecticut. The works included airbrush paintings of the Earth as a primeval planet. It is unknown if these works are still in possession of CMWH, the original owner and client of Sternbach.[ citation needed ]
In 1976 he helped found the Association of Science Fiction and Fantasy Artists (ASFA), to give legal advice to science fiction and fantasy artists on contracts and copyrights.
In 1977, inspired by the story of artist Ralph McQuarrie's move from working in the aerospace industry to working for George Lucas on Star Wars , Sternbach moved to California to seek illustration work in the film and television industry. [2]
After some work for Disney and PBS, [2] in April 1978, Sternbach was offered an illustrator position on Star Trek: The Motion Picture . [2] As a member of the art department, working alongside Mike Minor, Sternbach designed control panel layouts and signage for the starship sets. [2] [4] He also helped to create the animated asteroid wormhole sequence and helped source material from NASA/JPL that was used in the design of V'ger. [2]
From 1977 to 1980, Sternbach worked as an Assistant Art Director and Visual Effects Artist on Carl Sagan's Cosmos: A Personal Voyage series, where he designed sets and storyboard sequences during pre-production and then worked on visual effects scenes during production. For his work on the episode The Shores of the Cosmic Ocean he won the 1980-1981 Emmy Award for Outstanding Individual Achievement in a Creative Technical Craft.
At around the same time, Sternbach collaborated with Charley Kohlhase and Jim Blinn at JPL on the Voyager 1 Jupiter flyby movie, creating textures for the Galilean satellites. [5]
With four other artists, in 1981 Sternbach helped found the non-profit International Association of Astronomical Artists (IAAA), to arrange projects that promote and foster space art.
In 1983, he worked as an illustrator on The Last Starfighter , story-boarding visual effects sequences and developing texture maps for computer rendered space scenes.
After Star Trek, as Scenic Artist on Steven Soderbergh's Solaris , Sternbach contributed control panel designs to the Prometheus station set and the Athena 7 ship cockpit and also designed and rendered animated loops to play on background set displays. [6]
In January 1987, Sternbach was hired along with Andrew Probert (the first two art department hires) to start design work for a new Star Trek series, Star Trek: The Next Generation . [2] Sternbach recounts that he heard the news about TNG on his car radio, and then quickly called Gene Roddenberry's office. [2] [7]
Sternbach helped define the look of the 24th century that would be used throughout The Next Generation and the series that followed it, Star Trek: Deep Space Nine and Star Trek: Voyager . Props such as the phasers, tricorders, PADDs and the communicator badge were all based on his designs.
During his time in the Star Trek art department at Paramount, Sternbach was also responsible for a number of starship designs including the Cardassian Galor class starships, the Klingon Vor'cha and Negh'Var class starships and Federation starships such as the Prometheus class, the Dauntless, the Nova class and the USS Voyager itself. [2]
As fans of the original series of Star Trek and fans of the space program, Sternbach and Michael Okuda found roles as Technical Advisors on the series, advising the writers on technical matters and developing a number of concepts to add realism to the Star Trek universe, such as the Structural Integrity Field and the Inertial Dampener. To this end, they produced a technical manual for each series, that was made available along with the series bible to any prospective script-writers to familiarize them with the concepts behind the series' technology. In 1991, Pocket Books published an updated, illustrated version of the Next Generation Technical Manual and then seven years later, the Deep Space Nine Technical Manual . [2]
When Voyager finished its seventh year in 2001, the producers decided they wanted a different look for the prequel series Star Trek: Enterprise that was set in the 22nd century, so Sternbach did not transfer over to the Enterprise art department, concluding his fourteen-year employment at Paramount Studios.
Sternbach returned to Star Trek in 2002, when he produced control panel designs and signage for the Enterprise-E and Romulan starships in Star Trek Nemesis . [6]
As of 2015, he is also a member of the board of advisers for the Hollywood Science Fiction Museum.
Sternbach is also a noted contributor to the usenet newsgroup sci.space.history, and is an accepted expert on the various paint schemes used on the Saturn V booster. His company, Space Model Systems, is a leading provider of accurate decals for model kits of the Saturn V, as well as the Apollo Command Module.
Enterprise or USS Enterprise, often referred to as the Starship Enterprise, is the name of several fictional spacecraft, some of which are the main craft and setting for various television series and films in the Star Trek science fiction franchise. The most notable were Captain James T. Kirk's USS Enterprise (NCC-1701) from the original 1960s television series, and Captain Jean-Luc Picard's USS Enterprise (NCC-1701-D) from Star Trek: The Next Generation.
In the Star Trek fictional universe, shields refer to a 23rd and 24th century technology that provides starships, space stations, and entire planets with limited protection against damage. They are sometimes referred to as deflectors, deflector shields, or screens. Types of shields include navigational deflectors.
The Star Trek fictional universe contains a variety of weapons, ranging from missiles to melee. The Star Trek franchise consists mainly of several multi-season television shows and thirteen movies, as well as various video games and merchandise. Many aspects of the Star Trek universe impact modern popular culture, especially its fictitious terminology and the concept of weaponry on spacecraft. The franchise has had a widespread influence on its audiences from the late 20th to early 21st century. Notably, Star Trek's science fiction concepts have been studied by real scientists; NASA described it in relation to the real world as "entertaining combination of real science, imaginary science gathered from lots of earlier stories, and stuff the writers make up week-by-week to give each new episode novelty." For example, NASA noted that the Star Trek "phasers" were a fictional extrapolation of real-life lasers, and compared them to real-life microwave based weapons that have a stunning effect.
USS Voyager(NCC-74656) is the fictional Intrepid-class starship which is the primary setting of the science fiction television series Star Trek: Voyager. It is commanded by Captain Kathryn Janeway. Voyager was designed by Star Trek: Voyager production designer Richard D. James and illustrator Rick Sternbach. Most of the ship's on-screen appearances are computer-generated imagery (CGI), although models were also sometimes used. The ship's motto, as engraved on its dedication plaque, is a quote from the poem "Locksley Hall" by Alfred, Lord Tennyson: "For I dipt in to the future, far as human eye could see; Saw the vision of the world, and all the wonder that would be."
In the Star Trek franchise, the Klingon Empire makes use of several classes of starships. As the Klingons are portrayed as a warrior culture, driven by the pursuit of honor and glory, the Empire is shown to use warships almost exclusively and even their support ships, such as troop transports and colony ships, are armed for battle. This contrasts with the exploration and research vessels used by Starfleet, the protagonists of the franchise. The first Klingon ship design used in The Original Series, the D7-class battlecruiser, was designed by Matt Jefferies to evoke a shape akin to that of a manta ray, providing a threatening and instantly recognizable form for viewers. The configuration of Jefferies's design featured a bulbous forward hull connected by a long boom to a wing-like main hull with the engine nacelles mounted on each wingtip. Though a variety of Klingon ships have appeared in Star Trek, their design generally conforms to this style. Most Klingon vessels were physically built as scale models, although later computer-generated imagery was used to create the models. In recent years, many of the original studio models have been sold at auctions.
Runabouts are a fictional class of small, multi-purpose starships appearing in the Star Trek science-fiction franchise, primarily the television series Star Trek: Deep Space Nine, which aired on syndicated television between 1993 and 1999. They served as a means of transport for the crew of the fictional space station Deep Space Nine, in the early seasons of the series enabling storylines taking place away from the station.
This article discusses the fictional timeline of the Star Trek franchise. The franchise is primarily set in the future, ranging from the mid-22nd century to the late 24th century, with the third season of Star Trek: Discovery jumping forward to the 32nd century. However the franchise has also outlined a fictional future history of Earth prior to this, and, primarily through time travel plots, explored both past and further-future settings.
Enterprise (NX-01) is the fictional spaceship that serves as the primary setting of the American science fiction television series Star Trek: Enterprise. The ship predates the other Starfleet ships named Enterprise and was first seen in the pilot episode "Broken Bow". Its missions included an initial period of deep space exploration and a mission into the Delphic Expanse following the Xindi attack on Earth; it was also instrumental in the formation of the United Federation of Planets with the Vulcans, Andorians and Tellarites.
The Star Trek franchise has produced a large number of novels, comic books, video games, and other materials, which are generally considered non-canon.
Shuttlecraft are fictional vehicles in the Star Trek science fiction franchise built for short trips in space, such as between a planetary surface and orbit. Also referred to as shuttles, their introduction preceded the development of the Space Shuttle.
Star Trek: Titan is a series of science fiction novels set within the Star Trek media franchise, which detail the adventures of the USS Titan under the command Captain William T. Riker, who was part of the main cast the 1987-1994 TV series Star Trek: The Next Generation and its spinoff films. The series was published by Simon & Schuster imprints Pocket Books, Pocket Star, and Gallery Books from 2005 to 2017. The novels are set after the events depicted in the 2002 film Star Trek: Nemesis.
The Star Trek canon is the set of all material taking place within the Star Trek universe that is considered official. The definition and scope of the Star Trek canon has changed over time. Until late 2006, it was mainly composed of the live-action television series and films before becoming a more vague and abstract concept. From 2010 until 2023, the official Star Trek website's site map described their database, which listed both animated and live-action series and films as its sources, as "The Official Star Trek Canon."
Michael Okuda is an American graphic designer best known for his work on Star Trek including designing futuristic computer user interfaces known as "okudagrams".
Star Trek: The Next Generation: Technical Manual is a paperback reference guide detailing the inner and other workings of the fictional Federation starship Enterprise-D and other aspects of technology that appeared in the television series Star Trek: The Next Generation.
Foundation Imaging, Inc. was a CGI visual effects studio, computer animation studio, and post-production editing facility.
Doug Drexler is an Oscar winning visual effects artist, designer, sculptor, illustrator, and a makeup artist who has collaborated with such talents as Al Pacino, Dustin Hoffman, James Caan, Meryl Streep, and Warren Beatty. He began his career in the entertainment industry working for makeup artist Dick Smith on such films as The Hunger and Starman. He has also contributed to Three Men and a Little Lady, The Cotton Club, FX, Manhunter and Dick Tracy. Dick Tracy earned Drexler an Oscar, as well as The British Academy Award and the Saturn Award for his special makeup effects on characters such as Big Boy Caprice and Mumbles. Two Emmy nominations in the same field followed for three years working on Star Trek: The Next Generation, where he performed such tasks as aging Captain Picard for "The Inner Light". His final make-up job for the series was the Mark Twain makeup worn by Jerry Hardin in the two part episode "Times Arrow"
The Star Trek franchise features many spacecraft. Various space vessels make up the primary settings of the Star Trek television series, films, and expanded universe; others help advance the franchise's stories. Throughout the franchise's production, spacecraft have been depicted by numerous physical and computer-generated models. Producers worked to balance often tight budgets with the need to depict convincing, futuristic vessels.
Star Trek Maps is a reference work demonstrating the stellar cartography and navigation system featured on the Star Trek television series, written from an in-universe perspective. It was published by Bantam Books in August 1980, and licensed by Paramount Pictures.