This article needs additional citations for verification .(October 2017) |
Rise 2: Resurrection | |
---|---|
Developer(s) | Mirage |
Publisher(s) | Acclaim Entertainment |
Designer(s) | Sean Naden Jason Swift Clowes |
Artist(s) | Sean Naden Kwan Lee |
Composer(s) | Tom Grimshaw Brian May |
Series | Rise of the Robots |
Platform(s) | PlayStation, Saturn, DOS |
Release | PCPlayStationSaturn |
Genre(s) | Fighting |
Mode(s) | Single player, multiplayer |
Rise 2: Resurrection is a fighting game developed by Mirage Media and published by Acclaim Entertainment in 1996. The game is a sequel to Rise of the Robots , and improves on the first game's graphics, rendering, and animation; hits give off metal scraps and electrical arcs progressively run over the bodies of damaged robots.
The in-game music features hard-rock themed music by Tom Grimshaw at Mirage, and a theme by Queen's guitarist Brian May entitled "Cyborg".
Unlike its predecessor, Resurrection allows the players to control any robot, both in one and two-player mode. Players can choose from 256 different palette rotations for each robot. There are six different types of projectiles available to each robot.
The game features a far broader fighting experience than its predecessor. Each robot has its own original moves, death moves which are called E-X-E-C-U-T-E-D, the ability to steal and use a defeated robot projectile, and a devastating super move that can be used when the power bar is full, similar to other fighting games of the time. The game also features a combo counter system, named Chaos. The controls are standard for a fighting game, and non-humanoid robots adapt their moves to the punch/kick model.
In one-player mode, the player faces each robot in its own rendered and raytraced stage, while two-player mode allows the player to either choose the stage or to leave it at random. Each stage is graphically tuned to its corresponding robot, and some stages feature traps that players can use to gain an advantage against their opponent. The traps also tend to match their owner robot's characteristics: as the stage for Steppenwolf, the gun-wielding robot, features a trap that fires bullets, and the stage for Vandal, the saw-wielding robot, features a trap with a saw. Unlike the previous game, Rise 2: Resurrection does not have character-specific endings, as the player will earn the same ending regardless of the characters they used to complete Arcade Mode.
The cyborg Coton from Rise of the Robots defeated his opponents and faced the Supervisor, who used her morphing ability to defeat him and assimilate him into her own consciousness. Coton's thought patterns were cloned and used to bolster the artificial intelligence of the Supervisor, who used fragments of his consciousness in selected robots to imbue them with the ability to improve upon their own design.
Electrocorp scientists, fearing that Coton had been defeated and that the Supervisor would now target the city, prepared a counter-virus based on EGO from the information Coton had earlier sent them. The Anarchy Virus was released to the main building of Electrocorp, and it infected most of the robots previously under Supervisor's control - the robots waged war against each other, disconnecting from the neuronet, quickly depleting the numbers of the Supervisor's army. Coton used the distraction caused by the malfunctioning robots to upload his consciousness to another robot, and prepared to either escape the Electrocorp building or to attempt another attack on the Supervisor.
At this point, the story ends, and it is left open-ended - and dependent on the player's ability - whether Coton is successful in either attempt. The uploaded Coton's consciousness of any robots who defeats the Supervisor, it will only have one ending, as they destroy the Supervisor, destroy the Anarchy virus and then destroy the Electrocorp buildings.
The game features eighteen standard characters and ten hidden characters. The hidden characters tend to be stronger than the other ones, and some are very easy to unlock while others are much harder. Eight of the hidden characters are clones of the standard characters with similar moves and different graphics.
The seven robots (including the hidden character Supervisor) of the original game return with new graphics and moves, and aside from the original Rook, all have an offspring modified robot. All robots also get one projectile they can use from a distance, and all five projectiles have a different range, speed, and reach.
An updated version of Rise 2: Resurrection for the PC, titled Rise 2: Resurrection: Director's Cut, was released in September 1996. The Director's Cut version features 2 additional hidden characters, Sheepman and Bunnyrabbit. An extra CD contains a novel, extra music tracks, voices, footage on the making of the game, and the actual game has a number of new backgrounds.
Publication | Score |
---|---|
AllGame | (PS) [4] |
GameSpot | 5.1/10 (PC) [5] |
IGN | 2/10 (PS) [6] |
Next Generation | (PS) [7] (SAT) [8] |
Rise 2: Resurrection was met with generally negative reviews. IGN gave the PlayStation version 2/10, declaring that "The original 16-bit Rise of the Robots was possibly one of the worst fighters ever made. That is, until Rise 2 was released." They cited the game's poor controls and outdated graphics as reasons for this statement. [9] GameSpot gave the PC version a 5.1/10, saying that the graphics, music, sound effects, variety of characters, and overall atmosphere of the game are all excellent, but that the moves are awkward and difficult to perform, making the game no more than "an expensive screensaver". [10] Next Generation did not bother to review any version of the game until their end-of-1996 overview of the Saturn and PlayStation libraries. They gave both these versions 1 out of 5 stars, saying the game is a step down from the already exceptionally poor original Rise of the Robots. [7] [8]
Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995. It is the sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.
Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The story follows the teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. With the help of Nights, an exiled "Nightmaren", they begin a journey to stop the evil ruler Wizeman from destroying Nightopia and consequently the real world. Players control Nights flying through Elliot and Claris's dreams to gather enough energy to defeat Wizeman and save Nightopia. The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed.
Rise of the Robots is a fighting game released by Time Warner Interactive in 1994. Originally developed for the Amiga and DOS by Mirage's Instinct Design, it was ported to various video game consoles, including the Super NES, the Mega Drive, and the 3DO Interactive Multiplayer. The game includes a single-player mode in which the player assumes the role of the ECO35-2 Cyborg as he attempts to stop the Supervisor, who has taken over Electrocorp's facilities in Metropolis 4, and a two-player mode in which the second player controls a character chosen from among ECO35-2's enemies.
Sonic 3D Blast, known in PAL regions as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites.
Sonic the Fighters, also known as Sonic Championship, is a 1996 three-dimensional fighting video game from Sega. The game, developed by Sega AM2 and built on their Model 2 arcade system, pits players in one-on-one battles with a roster of characters from the Sonic the Hedgehog series. Sonic the Fighters was made using the fighting engine for Fighting Vipers (1995), and it was the first 3D game in the Sonic series; the idea for a Sonic fighting game was conceived when a Sega AM2 programmer experimented with a 3D Sonic the Hedgehog model in Fighting Vipers, its animation impressing and convincing the Sonic Team to approve the project.
X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998. The original arcade version is included in the game lineup for Marvel vs. Capcom Fighting Collection: Arcade Classics, released for the Nintendo Switch, PlayStation 4 and Windows in 2024.
Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake of the previous year's Street Fighter Alpha: Warriors' Dreams and features a number of improvements, such as new attacks, stages, endings, and gameplay features. It was ported to the PlayStation, Sega Saturn and Super Nintendo home consoles globally in 1996, and later a Windows port. It was followed by Street Fighter Alpha 3 in 1998.
Battle Arena Toshinden, released as Toh Shin Den in Japan, is a 1995 fighting video game developed by Tamsoft and published by Takara for the PlayStation. It was one of the first fighting games, after Virtua Fighter on arcade and console, to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D."
X-Men: Children of the Atom is a 1994 fighting game developed and published by Capcom and released on the CP System II arcade hardware. It was released in December 1994 in Japan and in January 1995 in North America and Europe.
Mortal Kombat Trilogy is a fighting game released by Midway in 1996 as the second and final update to Mortal Kombat 3 for the PlayStation, Nintendo 64, Sega Saturn and PCs. Further versions were also released for the Game.com and R-Zone. It features a similar basic gameplay system and the same story as Ultimate Mortal Kombat 3, but adds characters and stages restored from Mortal Kombat and Mortal Kombat II. New additions to the game included the "Aggressor" bar. The Brutality mechanic was introduced with this installment. The game was met with positive to mixed reviews upon release.
Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995's earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Reptile, Kitana, Jade and Scorpion who were missing from Mortal Kombat 3, and some new features.
Mega Man 8 is a 1996 action-platform game developed and published by Capcom. It was directed by Hayato Kaji and produced by Keiji Inafune, both of whom had previously worked on the series as artists. It is the eighth installment in the original Mega Man series, and was initially released in Japan on the PlayStation in 1996. The following year, Mega Man 8 saw a release on the Sega Saturn and was localized for both consoles in North America and the PlayStation alone in PAL regions. Mega Man 8 is the first game in the series made available on 32-bit consoles. The plot follows series protagonist Mega Man as he is called to investigate an energy reading coming from a recent meteor crash on an island. Mega Man discovers that his nemesis Dr. Wily has run off with the energy source, and sets off to stop Wily's evil plans to use the energy, and to discover the purpose of a mysterious alien robot found at the crash site.
Cyberia is a science fiction action adventure video game released for MS-DOS in January 1994, and released two years later on the PlayStation, Sega Saturn, 3DO and FM Towns consoles. A sequel, Cyberia 2: Resurrection, was released in 1995 for both DOS and Windows 9x formats.
Tetris Plus is a puzzle video game developed and by Jaleco for arcades in 1996, and ported to the Sega Saturn, PlayStation and Game Boy later that year. The game would be followed by a sequel, Tetris Plus 2, in 1997. Ports were to be developed for the Atari Jaguar and Nintendo 64 but these were never released.
Guardian Heroes is a 2D side-scrolling beat 'em up video game developed by Treasure and released by Sega in 1996 for the Sega Saturn video game console. The game resembles Final Fight or Golden Axe, but with RPG elements. The development team called it a "fighting RPG". A sequel was released in 2004 for the Game Boy Advance entitled Advance Guardian Heroes.
Tekken 5: Dark Resurrection is a 2005 fighting game and a standalone update to the PlayStation 2 game Tekken 5. The arcade version was released in Japan in December 2005 and later worldwide in February of 2006, while the PSP version was released later that year in July 2006. The game was also released as a downloadable game on the PlayStation 3 via the PlayStation Network online service in Japan in 2006 and the rest of the world in 2007. A sequel, Tekken 6 was released in 2007.
WWF WrestleMania is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion.
Transformers: Beast Wars Transmetals is a 1999 3D fighting game based on the Transformers: Beast Wars cartoon series and toy-line for the Nintendo 64 and PlayStation. Each version features different mechanics and playable characters.
Castlevania: The Dracula X Chronicles is a 2007 action-platform game developed and published by Konami for the PlayStation Portable. The game is a remake of Castlevania: Rondo of Blood (1993) with 2.5D graphics, and represents the first time that Rondo of Blood was released outside of Japan. The game includes the original Rondo of Blood localized into English, as well as a remastered version of Castlevania: Symphony of the Night (1997). The game was released in North America on October 23, 2007.
Gex is a platform game developed by Crystal Dynamics. It was originally released for the 3DO in 1995; ports of the game for the PlayStation and Sega Saturn were later developed by Beam Software, and a Windows version was released by Microsoft. It was a pack-in game for Panasonic models of the 3DO later in the console's life. It is the first in the Gex series of video games, and introduces players to the title character, a wisecracking, television-obsessed gecko voiced by comedian Dana Gould, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.
Resurrection, Rise 2 is due out on PlayStation, Saturn, and PC...Out: April