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| robotfindskitten | |
|---|---|
| | |
| Original author | Leonard Richardson |
| Initial release | 1997 |
| Stable release | |
| Repository | |
| Written in | Assembly language, C/C++, Flash, Gambas, Inform, Java, JavaScript, PHP, Python, Scratch |
| Platform | Amiga, Android, Apple II, Arduboy, Atari 2600, Atari 7800, Atmel AVR, Commodore 64, MS-DOS, Dreamcast, Game Boy Advance, Lego Mindstorms NXT, OS X, Maemo, Nintendo DS, Wii, Palm OS, PlayStation Portable, POSIX, QNX, Rockbox, TI-83 Plus, TI-99/4A, Z-machine, ZX Spectrum |
| Available in | English |
| Type | Game |
| License | GPL v2 or later |
| Website | http://robotfindskitten.org/ |
robotfindskitten is a free video game originally written by Leonard Richardson for MS-DOS. The game uses ASCII interface in which the player, as the eponymous robot and represented by a number sign "#", must find a kitten (represented by a random character) on a field of other random characters.
Walking up to items allows robot to identify them as either kitten, or any of a variety of "non-kitten items" with whimsical, strange, or random text descriptions. It is not possible to lose (though there is a patch that adds a 1 in 10 probability of the item killing the robot). Simon Carless has characterized robotfindskitten as "less a game and more a way of life ... It's fun to wander around until you find a kitten, at which point you feel happy and can start again". [2]
The game has been ported to and/or implemented on over 30 platforms, including POSIX, the Dreamcast, Palm OS, TI-99/4A, the Z-machine, the Sony PSP, Android, and many more. [3] Graphical versions, such as an OpenGL version with # emblazoned on an otherwise featureless cube, also exist. Remakes are also used as programming tutorials, such as for Gambas.